June, 2016

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Sony Announces PlayStation VR Price, Release Date and New Titles

VRScout

E3: Sony’s VR headset is coming, along with some killer new titles. When we first broke the news that PlayStation VR would be coming this Fall , we still had no idea what date or even what the price of Sony’s VR headset would end up at. Now, announced at a press conference during E3 2016, the long-awaited PlayStation VR release date was revealed for North America: October 13, 2016.

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A Third of Valve is Now Working on VR and its Next Generation

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It’s true that VR is just one of many sectors of Half-Life developer Valve, but it turns out it’s a sector that a significant portion of the company is working on. Speaking recently in a thread on The post A Third of Valve is Now Working on VR and its Next Generation appeared first on UploadVR.

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Hands-on: ‘VR Sports Challenge’ Hockey Brings Thrilling Fights

Road to VR

VR Sports Challenge , an upcoming Oculus Touch title, has yet again proven to be one of the most compelling launch titles we’ve seen so far for Oculus’ controllers. In the new Hockey segment shown off at E3 2016 I had a blast saving pucks and throwing down my gloves for a rumble on the ice. Execution is what will make or break a game that wants to lure in sports fans; after seeing the Football and Basketball segments of VR Sports Challenge a few months back , it’s clear that d

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Hands On With Survios’ Multiplayer VR Combat Game

VRScout

Last week at E3, we were invited by LA VR studio Survios to check out their progress on Raw Data , their co-op action combat game for the HTC Vive. They’ve made a lot of progress since the Robotics Lab they first showed at VRLA. That was a tech demo allowing players to get used to different weapons and enemies by co-defending a single room from a stationary point in the middle.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Android Jones and Friends are Experimenting with VR

VRScout

When looking for innovation in any industry, it is important to seek out where the psychedelic influences are sparking from. This is especially true with the medium of virtual reality which has strong connections and similarities to dream-like altered states. Among the new people entering the VR space and showing the expansive potential of what the platform can do is the “Digital Painter” known as Android Jones.

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Google’s VR Field Trips Are Now Open to Everyone

VRScout

Teachers everywhere can now introduce students to the power of VR. Since Google launched their educational Expeditions Pioneer Program last September , more than a million students from 11 countries have taken one of 200 plus virtual reality trips in the classroom. Now the company is opening up their VR program to everyone. The Expeditions program, which has been slowly making its way into the hands of teachers, makes use of Google Cardboard viewers to take students on guided tours of a variety

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HTC Debuts Kingspray VR Graffiti Simulator at X Games

VRScout

This graffiti simulator is coming to VR and now you can try an early demo. Even if you’ve never tried spray painting as a medium, the folks over at Kingspray want everyone to experience what its like to make street art in virtual reality. At the X Games in Austin, Texas from June 2-5, HTC is publicly demoing for the first time Kingspray Graffiti Simulator.

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Peter Thiel-Backed Startup Turns VR Head Tracking Into Data For Advertisers

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The newest inductee into Pether Thiel’s entrepreneurial industrial complex is Samuel F. The post Peter Thiel-Backed Startup Turns VR Head Tracking Into Data For Advertisers appeared first on UploadVR.

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VR Creator Spotlight: Tyler Hurd’s Old Friend

VRScout

Today we’re excited to announce a project we’ve been working on with Wevr – the Transport Creator Spotlight Series. Transport is a virtual reality network launched by Wevr earlier this year, dedicated to empowering those who make brave VR. We’re kicking off the series with the premier of Old Friend, an animated VR music video by Tyler Hurd.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Michael Bay Enters VR With Rogue Initiative

VRScout

All the 360 explosions and giant robots you can handle. Say what you will about Michael Bay, but the man knows how to film a giant robot battle or a massive car crash. That’s why it’s beyond exciting to hear that the master of special effects himself will be dipping his toes into the thrilling pool that is virtual reality. Officially formed February 11th, 2016, The Rogue Intiative is a brand-new AAA production company specializing in VR storytelling.

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Could LinkedIn be the Key to Microsoft’s HoloLens Success?

VRScout

As you may have heard, Microsoft announced today they are acquiring LinkedIn for $26.2 Billion in cash. It is Microsoft’s largest acquisition and one of the biggest tech mergers in history. To speak on it, we’re happy to introduce the honorable Reverend Kyle Riesenbeck. He’s the host of the Rev VR Podcast and has been working closely with Microsoft on the HoloLens for quite some time.

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River Studios Comes to LA with VR Studio

VRScout

San-Francisco-based VR studio, River Studios , has now opened up shop in Los Angeles with creator Sam Macaroni and former YouTube Space LA exec Andy Stack as some of their latest hires. Born out of Rothenberg Ventures and first launched in 2015 in San Francisco, the expansion into Los Angeles is the company’s latest commitment to work with both Hollywood and social media talent in the world of immersive content.

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Why Chris Milk’s Change To ‘Within’ Signals A Major Shift In Storytelling

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The recent announcement of Vrse The post Why Chris Milk’s Change To ‘Within’ Signals A Major Shift In Storytelling appeared first on UploadVR.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Are Virtual Reality Arcades Becoming A Trend?

VRScout

You may soon see a VR arcade at a mall location near you. It has been over a year since we first experienced The VOID’s VR theme park in Utah. Being one of the first media outlets to actually demo at the facility , we weren’t expecting much from the early prototype center. But after walking out of The VOID, our minds were blown away. We immediately saw how entertainment centers like The VOID can not only provide more access to the often cost-prohibitive immersive technology, but also help create

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Suicide Squad VR Experience Coming to Comic-Con

VRScout

Just two weeks before the theatrical debut of Suicide Squad , Warner Bros will be hosting a number of Suicide Squad events at San Diego Comic-Con , including a live-action virtual reality experience. Suicide Squad , which heads into theaters on August 5th, will invade this year’s Comic-Con with a presence both on and off the main floor, including appearances by the film’s stars.

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Google VR Teases Future of 3D Animation in VR

VRScout

These Daydream Labs experiments show how anyone could one day create animation in VR. We have experienced creation tools like Google’s Tilt Brush on the HTC Vive, which lets you paint in a 3D space, letting you wave your hand controllers in the air to lay to down strokes of paint. It’s an amazing experience, creating in VR and building the world around you.

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Vidcon: Introducing VR to the Next Generation of Creators

VRScout

Over 25,000 attendees flocked to Anaheim last week for VidCon , the three-day annual gathering of video creators and their screaming fans. Now going on its 7th year, VidCon is quickly replacing SXSW as the place to be for brands launching a social platform or digital video product, especially if you’re targeting a younger generation. Just to name a few, household brands like Instagram, YouTube and Netflix were in attendance.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Indie Spotlight: Exploring the Absurd World of Dead Bug Creek VR

VRScout

When Ashley Pinnick of LA-based virtual reality creative studio, California Rex, set out to develop an adventure game for the new medium, little did she know how much her childhood growing up in a rural town in the Sonoran Desert would influence her creation. Pinnick had spent most of her early years living in a retirement community on the outskirts of town and was one of the only kids in the neighborhood.

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Sega Bringing This Multiplayer VR Arcade to Japan

VRScout

In Melbourne, Australia, there’s a warehouse where you can freely roam in VR, blasting zombies with friends as a team. Rocking an Oculus Rift DK2 headset, weapon, and gaming PC backpack, you must navigate an abandoned building while you fight off the undead to reach your spaceship and get the hell out of there. The basketball court sized multiplayer VR arena is called Zero Latency and Sega is bringing it to Tokyo.

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Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR

Road to VR

Google is working add fully immersive browsing capability to Chrome, allowing users to browse any part of the web in VR, not just those sites that are specially built for VR. See Also: Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR. Google has played an active role in helping to define and deploy ‘ WebVR ‘, a set of standard capabilities that allow for the creation of VR websites which can serve their content directly to VR headsets.

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HTC Announces VR Venture Capital Alliance with $10 Billion in “deployable capital”

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We already knew that HTC was dedicating a lot of resources to help accelerate VR’s growth, but it looks like the company has taken a big step forward in this area today. Taking The post HTC Announces VR Venture Capital Alliance with $10 Billion in “deployable capital” appeared first on UploadVR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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How to Sharpen Your HTC Vive’s Visuals with Supersampling

Road to VR

Want to substantially improve image quality whilst immersed in your HTC Vive? Here’s details of a new tweak that allows you to engage supersampling in SteamVR and compatible games with the resulting differences impressive – as long as your system can handle it. Recently we published a report explaining how to use the Oculus SDK debug tool to increase rendering ‘pixel density’ in many games running through Oculus Home and just how much the process improved the resulting im

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New HTC Vive Releases for the Week of 06/19/16

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A week on from E3 and VR releases are back in full swing. There’s plenty of new titles to check out across Rift and Gear this week, including some pretty significant new games for both. The post New HTC Vive Releases for the Week of 06/19/16 appeared first on UploadVR.

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Twitter Dives Into AR and VR, Hires Ex-Apple Designer To Lead New Team

UploadVR Between Realities podcast

Until recently Twitter has appeared dormant through the rise of two of Silicon Valley’s hottest technologies, augmented and virtual reality, but the company’s silence appears to be drawing to a close. Fresh off of the The post Twitter Dives Into AR and VR, Hires Ex-Apple Designer To Lead New Team appeared first on UploadVR.

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Adobe Brings VR Video Editing Tools to Premiere Pro

Road to VR

The latest update to Premiere Pro, Adobe’s popular video editing software, released yesterday includes new tools for editing 360 degree video and stereoscopic VR video. Adobe’s Premiere Pro is one of the most popular video editing applications today, and it’s now got improved workflow for editing VR video. Detailed last month, the new functionality for editing 360 degree video is now available for download as of the June 20th, 2016 update to Adobe Premiere Pro CC (version 2015.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly