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What does the future of VR technology actually look like? No one knows, but one thing is clear – today’s devices are merely stepping stones along the way to experiences more wonderful and surreal than we can possibly imagine. Last week at SFHTML5, Leap Motion CTO David Holz shared his educated guess on what we’ll see with upcoming generations of virtual reality headsets and sensors.
Cinematic VR – Film-making: As the pace picks up on production of “MAYA” – the stereoscopic 360 VR motion comic, insights learned along the way are being shared on the Real Vision Knowledgebase. VR made a splash at the Sundance film festival, resulting in an increase in visits from Hollywood studios going by visitor logs to the site.
The recent Consumer Electronics Show (CES) in Las Vegas made it clear: virtual reality is taking on serious forms ! All the big names in tech are working on their own devices, including Apple, Sony, Samsung, and Google. Even Microsoft decided to join the club. 2015 is going to be an exciting year! So far there are two major types of VR companies: those creating hardware, and those creating games and animated content.
We buckle our seat belts in anticipation of 2015. What we can expect from VR this year: Increased interest in virtual reality worldwide. More people will own HMDs (Head Mounted Displays). Major growth in VR content, which will provide the education on what thrills and what doesn’t inside the headset. Leading platforms will emerge in VR content distribution.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
According to several women writers, a hot hi-tech hiring wave will be seeking: Teledildonics Integration Engineers and Fleshlight API Programmers (FAPs.) While porn has been trying to edge into Virtual Reality Sex, and VR keeps trying to penetrate the porn market, maybe the moment for this market to explode has finally come. As with most provocative blogs, the real meat of interest is in the comments sections of these posts.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. While his World of Comenius demo earned third place, it’s just the start of a much larger project – a global online platform that opens up new possibilities for exploration,
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Tomáš Mariančík wants to change how people learn about the world and bring their ideas to life. While his World of Comenius demo earned third place, it’s just the start of a much larger project – a global online platform that opens up new possibilities for exploration,
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Inspired by games like Myst and the works of H.P. Lovecraft, Wikkit Gate’s 19th-place entry Deify takes you on a journey through the dark corners of the Cosmos.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Martin Schubert’s Weightless won second place for its breathtaking atmosphere and fluid interaction mechanics. It’s available free for the Oculus Rift on the Leap Motion App Store.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. First up: Henry Hoffman ’s Aboard the Lookinglass took first place thanks to its unique interaction design and compelling concept.
Over the last several years, the VR ecosystem has grown and diversified in ways that we could have scarcely imagined. We’re living through a technological Cambrian explosion where each new device and API takes us another inch closer to the Metaverse. But this incredible pace of development has resulted in serious fragmentation, with challenges for users, developers, and platforms alike.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Today we’re excited to announce the winners of the Leap Motion 3D Jam – but first, we have a special surprise for all our top 20 semi-finalists. It’s been an incredible competition, and we were really blown away by the high level of quality. As a result, we’ve decided to increase our prize pool! Now, each of the top 20 semi-finalists , along with three Honorable Mentions, will receive a cash prize.
It’s been five months since we launched the VR tracking beta, and since then we’ve made massive strides. In 2015, we’re building on this momentum with new resources for developers, while advancing support for several key VR platforms. In this post, I’d like to reflect on the year that we just left behind, and what’s coming in 2015. Here are just a few snapshots of the year ahead: Global community + 3D Jam.
We learned so much on the ground with our developer community in 2014. Translating soothing gestures into meditative brainwaves on EEGs. Springing drones to life. Navigating new ways of thinking about user interfaces in VR. You’ve built incredible things this year, and along the way, we’ve based many of the experiments, resources, and examples found in the Developer Portal on your feedback and feature requests.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. A mix between endless runner and shoot ’em up, Studio 17’s Corridor 17 blends old-school and new-school game design tactics in a VR environment.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
A few weeks back, we shared a new Unity3D demo featuring “Quick Switch” functionality – opening up the ability to switch between a VR application and a camera overlay. With the release of our latest Unity assets for v2.2.2 , Quick Switch is now available for developers. The assets include Prefabs that make it easy to integrate Quick Switch functionality into any Unity VR application.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Finishing in 7th place, Tran;section is a multi-layer experience for the Oculus Rift with an Inception-style game-within-a-game.
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