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With 2015's generation of flagship smartphones fast approaching, LG is turning to virtual reality to clear its G3 inventory. VR for G3 is a Google Cardboard-inspired virtual reality headset that was custom fit to encase the phone and uses a pair of lenses to create stereoscopic imagery. The headset will utilize existing Google Cardboard software, which is navigated by using a neodymium magnet switch that works with the device's gyroscope.
Establishing Presence in Narrative 360 VR movies: Recently there was an interesting discussion on Facebook’s 360 filmmakers forum – Yes, Facebook is not about selfies anymore. It was about the history of VR cinematography, (a compelling read), but it quickly came down to one point – the pros and cons of 2D 360 versus 3D 360. Comparing 2D 360 to S3D 360: One of the arguments made in the facebook discussion thread was that of audiences not caring whether something was shot in 3D
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. With its abstract visuals and sonic powers, Sander Snake’s Soundscape VR was voted community favorite by 3D Jam voters. Designed for the Oculus Rift, it’s available free for Mac and Windows on the Leap Motion App Store.
In 1831, the brilliant Michael Faraday discovered Electromagnetic Induction , which is the principle on which every single electric motor in the world is based. It’s also how your electric toothbrush charges itself. During his time, Faraday gave dozens of lectures on the wonders of electricity, induction and magnetism. However, while his audience was often amazed by his demonstrations, they regularly asked: “ Fascinating, but what’s the use of all this?
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Two milkshakes make the whole issue of virtual reality motion sickness moot. There’s not much more commentary to add here… The post The State Of Consumer VR appeared first on V-Rtifacts.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In this week’s Developer Diaries, we’re covering a complete overview of the project as it’s developed to date in a special 6-part series. We’ll start with a look at Planetarium, which we designed to showcase the various widgets as you explore the stars and travel through time.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In this week’s Developer Diaries, we’re covering a complete overview of the project as it’s developed to date in a special 6-part series. We’ll start with a look at Planetarium, which we designed to showcase the various widgets as you explore the stars and travel through time.
Menu interfaces are a vital aspect of most software applications. For well-established input methods – mouse, keyboard, game controller, touch – there are a variety of options and accepted standards for menu systems. For the array of new 3D input devices, especially in virtual reality, the lack of options and standards can create significant development challenges.
Imagine standing on the shore of an island. Your island. You reach toward the island’s center, clench your hand, and pull a mountain up from the ground. Nearby, you depress the ground until a small pond forms. You trace a stream flowing from the pond, create rolling hills around it, carve a mountainside cave, maybe plant a few palm trees. You can walk through your creation, teleport to your favorite locations, or take flight.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 2 of our Planetarium series , we take a look at the development of the Arm HUD Widget. Hi, Barrett Fox here. As an interaction engineer here at Leap Motion, I built the Arm HUD for the Planetarium. While we introduced an early version of Arm HUD in December, I wanted to share what we learned from its evolution and development.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 3 of our Planetarium series , Barrett talks about the strange physics bugs we encountered with Time Dial. One of our new VR Widgets, the Time Dial, surprised (and indeed amused!) us at several special moments during our intense production push.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. This is the final instalment of our Planetarium series. Hi, I’m Wilbur Yu! You might remember me from such webcasts as Let’s Play! Soon You Will Fly and Getting Started with VR. In this post, we’ll look at how we structured Widgets to be as accessible and comprehensive as possible.
Over the next several weeks, we’re spotlighting the top 20 3D Jam experiences chosen by the jury and community votes. These spotlights will focus on game design, interaction design, and the big ideas driving our community forward. Today’s spotlight is a double-feature, as development studio VRARlab have two games in the top 20! Hauhet is a futuristic VR puzzle game, while Paper Plane lets you fly a plane through golden rings.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. In part 4 of our Planetarium series , Gabriel takes us into Planetarium’s navigation scheme. One of the major features of Planetarium is the ability to travel around the globe using motion controls. While this approach is still rough and experimental, we learned a lot from its development that we’d like to share.
At Leap Motion, we’re making VR/AR development easier with Widgets: fundamental UI building blocks for Unity. This is part 5 of our Planetarium series. Daniel here again! This time around, I’ll talk a bit about how we handled integrating the UI Widgets into the data model for Planetarium , and what this means for you. The first iteration of Widgets we released to developers was cut almost directly from a set of internal interaction design experiments.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The latest version of Widgets is now available on the Developer Gallery ! Version 2.1.0 introduces the Dial Picker Widget and data binding model, along with several performance optimizations. After you download the latest demo and experiment with Widgets in your own projects, we’d like to get your thoughts as we forge ahead towards a full release. More on that later, but first, here’s what you’ll find in 2.1.0: Dial Picker Widget.
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