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When we first got seriously interested in virtual reality several months ago, we noticed that there was hardly any video content available. Now we know why; because filming in VR is very, very complicated! The main problem is that there are no off-the-shelve camera rigs available that film on all sides at the same time in stereoscopic 3D. Sure, there are 360 camera rigs for sale, but as I discussed in a previous article , most of these cameras offer appallingly low resolution, significant fish-e
From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Medical Imaging. X-rays and MRIs play an essential role in operating rooms around the world. Problem: Sterility is essential in the OR. Surgeons can’t touch a computer mouse without risking cross-contamination. Solution: TedCas is developing a plug-and-play console to let surgeons navigate images – quickly, intuitively, and safely.
Illustration from Meta SpaceGlasses Can the OSVR project be used not just for virtual reality but also for augmented reality? Absolutely! Here why: OSVR includes two independent parts: an open-source HMD (the "Hacker Development Kit") and the OSVR framework, a free and open-source software platform that provides an easy and standard way to discover, configure and operate a wide range of virtual reality and augmented peripherals.
by Dylan Southard Part II: There Is No Third Person We’ve already discussed the distinct, dreamlike presence one feels inside a VR narrative; that feeling of being intimately present up until a point and then definitively detached. It’s a very special kind of presence and it can potentially lead to some very special kinds of stories. But frankly, the quality of the presence one feels in VR is secondary to the simple fact that you clearly have presence and that this presence is unavoidable.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This weekend the Dutch soccer team PSV won the Eredivisie championship duel and we were there to capture this powerful moment in VR! Three days before the championship match between PSV and SC Heerenveen we received a call with the request to film the ceremony in 360 3D. Obviously we jumped on this exciting project! Organizing a championship ceremony is a massive logistical challenge, and last-minute we had to be squeezed into it.
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” In this essay, she asks how a 3D user interface could let us unlock our
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” In this essay, she asks how a 3D user interface could let us unlock our
One of the most exciting things about VR is its power to play tricks on the mind. From creating new senses to improving old ones, here are four ways that VR developers are experimenting with human perception. Impossible Colors. The creator of Graffiti 3D made it possible for you to set different colors for each eye as you paint in three dimensions. This plays a trick on your visual cortex to create the appearance of impossible (or “forbidden”) colors.
This weekend the Dutch soccer team PSV won the Eredivisie championship duel and we were there to capture this powerful moment in VR! Three days before the championship match between PSV and SC Heerenveen we received a call with the request to film the ceremony in 360 3D. Obviously we jumped on this exciting project! Organizing a championship ceremony is a massive logistical challenge, and last-minute we had to be squeezed into it.
The emergence of a new means of narrative happens, on average, about once every twenty-five years or so. This is a very inexact estimation, about as inexact as my definition of “narrative means.” Let’s just say that the means is the way in which a person receives their stories. So, for instance, in the 20th century, there were three big ones that emerged.
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. As an optical motion tracking platform , the Leap Motion Controller is fundamentally different from handheld controllers in many ways.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. Once the most underrated element of virtual reality, sound is now widely recognized to be a major element in creating VR with “presence.
Vivid Vision thinks so, and they want it to help millions of people. Formerly known as Diplopia , they believe that VR can help treat common vision problems like lazy eye and cross-eye, which happen when the brain ignores input from the weaker eye. Their solution – a VR experience that combines medical research with gameplay mechanics – is now rolling out to eye clinics around the USA.
As a human, you’re not born with an intuitive knowledge of what a teapot does, or how to use it. Luckily, it’s a classic example of affordance. This means that its physical appearance guides how you use it. Its handle looks grabbable and its spout doesn’t, so you always grab the right end. This is a really simple example, but a powerful one – because affordances are everywhere, and they control your life.
Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. Locomotion is one of the greatest challenges in VR, and there are no truly seamless solutions beyond actually walking around in a Holodeck-style space.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
This weekend, Team Leap Motion made the trip from San Francisco to join over 1500 students at the Pauley Pavilion for LA Hacks. Amidst the sleeping bags, Red Bulls, and bleary-eyed jam sessions, we watched as hundreds of hacks came to life. Here were just a couple of the highlights from the weekend: Patient[n]: A Case Study in Autonomy. Play as Patient[n] undergoing undergoing post-trauma therapy in a medical rehabilitation center.
Distances in VR. From building 3D scenes to designing object interactions, depth and distance are an essential part of VR design. It’s also a delicate balancing act – between our natural instincts about the physical world, and the unique capabilities of the hardware. Safety Goggles: 10 centimeters (4 inches). As human beings, we’ve evolved very strong fear responses to protect ourselves from objects flying at our eyes.
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