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Join us for #ELSAHS15 on May 28th at EON Reality’s European Headquarters in Manchester, UK. Recent developments in 3D Virtual and Augmented Reality have stimulated innovation and creativity within healthcare training and education. Virtual Reality and Augmented Reality have taken safety and hands-on learning to the clinical level. Being among the largest industries using simulation, the Healthcare and Lifescience industries are implementing the technology for surgery simulation, patient re
New Unity Asset Lets You See Your Actual Hands — Not Just a Rigged Replica. Using our existing hand assets, you can already reach into a demo and see robot hands, minimal hands, even realistic hands for different genders and skin colors. But these aren’t your hands – it’s like choosing from a catalog of hand models. That’s why we’ve just released a new Unity asset feature that brings your real hands into any VR experience.
During the Google I/O conference at the end of May, Google announced Jump ; a revolutionary step in the world of 360 3D content! The idea has three parts: Camera: an open-source 360 3D camera design using 16 synchronized GoPro HERO4 action cams. Assembler: computer vision algorithms running on powerful Google servers which seamlessly stitch the 16 images and compute the 3D effect.
When game engines are used for VR, they have to include many new capabilities: stereo rendering, higher frame rate, distortion correction, latency control and more. But one topic that is often overlooked is that VR game engine also have to deal with a wide variety of VR peripherals, each with their own API. A non-VR engine primarily interfaces with a game controller, keyboard and mouse.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
photo by Jay Whittaker. There are rare and beautiful places in this country, places filled with an inimitable natural majesty and grandeur, places that people come from all over the world to see and experience. These places are so special, in fact, that they have been set aside and protected as our national parks. Within the boundaries of those parks, the world moves at a different speed, unhindered by the pressures and stresses of modern living.
The Oculus DK2 is a remarkable VR headset, producing a remarkably wide field of view with very inexpensive single element optics. VRtifacts was curious about the characteristics of the Oculus DK2 lens: what size, what material, and what focal length? The lenses themselves have quite a bit of chromatic aberration, giving the impression that they are very low cost simple lenses.
The Oculus DK2 is a remarkable VR headset, producing a remarkably wide field of view with very inexpensive single element optics. VRtifacts was curious about the characteristics of the Oculus DK2 lens: what size, what material, and what focal length? The lenses themselves have quite a bit of chromatic aberration, giving the impression that they are very low cost simple lenses.
Stop dreaming about going to Egypt; this app will take you there! Maybe not physically, but virtually. Visit nine locations of Egypt in fully immersive, 360 degree environments, including The Valley of the Kings and the Temple at Luxor! Immerse yourself and experience the new Egypt 360 application available for download on your mobile device on EON Experience VR.
What if you could see through walls like Superman? Beyond the tiny window of our senses, there’s a vast world that we can’t normally access. But that’s going to change. At last week’s SVVR conference, Leap Motion CTO David Holz talked about how the third generation of VR/AR devices will pipe everything from ultrasonic depth sensing to infrared night vision directly into our consciousness.
During the Google I/O conference at the end of May, Google announced Jump ; a revolutionary step in the world of 360 3D content! The idea has three parts: Camera: an open-source 360 3D camera design using 16 synchronized GoPro HERO4 action cams. Assembler: computer vision algorithms running on powerful Google servers which seamlessly stitch the 16 images and compute the 3D effect.
Everyone with a Gear VR was fascinated by the clarity of the images available via the OTOY ORBX app, with the only downside being the wait for more content. Well the wait is over! You can now download submissions for viewing on your Gear VR.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
A few weeks back, a first-person immersive animation experiment hit reddit. True to form, the ever-investigative VR community immediately began unpacking the possibilities a tool like this could bring to the field of animation. Does virtual reality have the potential to unlock new technical and artistic workflows? What new freedoms (or constraints) does it offer creative professionals?
VR is a double-edged sword. While many experiences can feel like a digital wonderland, one misstep can create a nausea-inducing assault on the senses. At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the Leap Motion Controller.
Interaction design can be a delicate balancing act, especially when developing for VR. In the process of building applications and various UX experiments at Leap Motion, we’ve come up with a useful set of heuristics to help us critically evaluate our gesture and interaction designs. You can see these lenses in action in our Planetarium series , where we experimented with bringing together several different UI widgets.
From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. Here’s a quick guide to designing buttons and other UI elements for VR, based on our Unity Widgets. Everything Should Be Reactive. In VR, every interactive object should respond to any casual movement.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. We all grew tired of talking about how we wanted to explore VR development, so we allocated several weeks to tinkering with the Oculus Rift and Leap Motion — staffing one full-time developer and a few designers part-time.
Finally, those with Google Cardboard who didn't know that the VRSE app existed (shame on you), can experience Saturday Night Live in all it's splendor. The official SNL YouTube Channel has added the Seinfeld Q&A and Celebrity Jeopardy videos to it's list of available videos. It hasn't even been 10 hours and one of them is already at 20,000 views.
I am completely hooked. I just spent the afternoon with celebrity sports and YouTube stars in Virtual Reality, all thanks to MY360. This is made possible by the folks over at Matador and Reel FX. I had never felt such a close connection with some of the most famous YouTube and sports celebrities around.
I knew I had to figure out a way to utilize my time living abroad in Japan and connect it somehow with VR. When I came across this wacky YouTube channel, I knew what I must do. We will be releasing a monthly feature covering the crazy 360 videos that come out of Japan. If something stranger isn't up next month. well, you can bet that won't be the case!
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
So today, we decided to try something a little different, and had our new contributor Sam give The Virtual Brainload, Adult Swim's new Google Cardboard experience a spin. The Virtual Brainload is Adult Swim's premier title for their new Google Cardboard app. The Virtual Brainload was developed with the help of WEVR.
In his fourteenth book The News: A User’s Manual , Swiss writer and philosopher Alain de Botton uses several vivid examples to show how news affects human mentality. One of his main critiques of modern news is that it fails to establish a strong enough connection between the reader/viewer and the people the news is about. “ ISIS Fighters Enter Syrian City of Palmyra “ The above headline is a recent random one I took from the New York Times.
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