This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
When Virtual Reality Collides with Reality, It’s Surreal In 1962, cinematographer Morton Heilig patented his Sensorama Stimulator —a bulky virtual-reality machine that showed 3-D films on a personal display while pumping in smells, sounds, and the sensation of wind. Heilig was never able to popularize the sensory-immersive Sensorama; it remains a curious footnote in the history of virtual reality.
I finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat. I have a bunch of graphically simple applications that run at ridiculous frame rates (some get several thousand fps on an Nvidia GeForce 770 GTX), and with some new rendering configuration options in Vrui 4.0 I can disable vsync, an
EON Reality and Festo Didactic are launching a Virtual Reality Aquatronics simulator at WorldSkills São Paulo 2015. This application simulates several Water and Wastewater scenarios in which users interact with a virtual water treatment plant, operate machinery, and perform emergency procedures. EON Reality And Festo Aquatronics Virtual Reality Simulator Debuting At WorldSkills São Paulo 2015.
1: Cross section of Fresnel lens 2. Cross section of equivlent conventional lens Image source: Wikipeadia The use of Fresnel lenses in optical systems VR goggles is not new, but has attracted additional attention in the past year. What are Fresnel lenses and what’s good and not-so-good about using them? Fresnel lenses were invented nearly 200 years ago by Augistin-Jean Fresnel, a French physicist.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Hello there and welcome to Enter VR! Join Graham Gaylor, Jesse Joudrey and I as we talk about the psychology of VRChat, The post Harnessing the power of social VR with Jesse Joudrey and Graham Gaylor from VRChat appeared first on Enter VR.
Virtual reality and the Internet of Things are fundamentally different in many ways, but they share a common goal – bringing digital experiences into the 3D world. And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment.
Virtual reality and the Internet of Things are fundamentally different in many ways, but they share a common goal – bringing digital experiences into the 3D world. And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment.
I just stumbled upon an interview I did almost four years ago for Greg Borenstein’s book “ Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot.” The relevant part of the book, starting on page 29, is available online via Google Books. It’s cringeworthy because I’m talking about basically the same things I’m talking about these days, but had a hard time as this was before the current VR renaissance.
A few weeks ago, I met with representatives from a large multi-national defense contractor. They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products. After reviewing the HMDs, the conversation turned to software. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal).
As the 3D Jam approaches, developers around the globe are already getting a headstart on their projects. Zach Kinstner , the creator behind Hovercast and Firework Factory , has been sharing his latest project through a series of videos – a virtual reality guitar! We caught up with Zach this week to talk about his design process, especially the guitar’s unique combination of visual depth cues.
Hello and welcome to Enter VR! On this episode, Dee from eVRyday VR drops by to philosophize and discuss the future of. The post The future of the final medium with Dee Coatzee from eVRyday VR appeared first on Enter VR.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Welcome to another episode of Enter VR!Come along, as I speak with Eric Johnson the associate editor of mixed reality at Re/Code. The post Mixed in reality in the dawn of a new world order. A conversation with Eric Johnson from Re/Code and Steve Gehrman from Distant Future appeared first on Enter VR.
Hey everyone! As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. The livestream is happening today from 8am–1pm PT (5–10pm CET) at the top of this post – jump into our Twitch channel to join the chat session!
Looking for the perfect Unity assets for the 3D Jam ? Today on the blog, we’ve handpicked six assets that will take your Leap Motion VR demo to the next level. Avatar Hand Controller for Leap Motion – $5. An extension of the rigged hands and forearms in Leap Motion’s core asset package, this asset allows you to control the actual hands of your properly rigged humanoid character avatar.
Want to reach into a VR cockpit that’s a little closer to Earth? This week, Daniel Church achieved lift-off with a successful Kickstarter campaign for his virtual reality flight simulator. FlyInside FSX is a plugin for Microsoft Flight Simulator and Prepar3D that brings you inside a completely realistic airplane flight deck. Well, not entirely realistic – maybe a little bit better.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content