June, 2018

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VR Companies Need To Attract More Women. Here?s How They Can.

VRScout

With the industry growing hungry for female influence, women in VR has never been more important. In the early nineties, a TV studio took a risk. Executives were casting for a character named Dana Scully: a supporting role, they envisioned, being played by a woman with the same physical attributes as Pamela Anderson. Despite that brief however, The X-Files producers ultimately chose actor Gillian Anderson.

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Magic Leap Finally Delivered a Live, Public Demonstration of the Magic Leap One, Here's What Happened

Next Reality AR

On Wednesday, the people at Magic Leap finally (FINALLY) decided to give the public a dedicated, slow, feature by feature walk through of the Magic Leap One: Creator Edition. How was it? About as good as it gets without actually getting to see what images look like through the device when wearing it. Host Alan Noon, Magic Leap's senior learning resources technical artist, was joined by Shanna De Iuliis, from the company's technical marketing team, for the second installment of the company's Twit

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Expert View: How Technology is Making Us Rethink the Way We Think

Tech Trends VR

Virtual, augmented and mixed reality are changing everything from training to marketing and storytelling. By Daniel Fraga, VR/AR Designer at Somewhere Else innovation agency. You don’t only think with your mind. Your notebook is part of your thinking. So is your pen, your smartphone - your whole environment. That’s why Immersive Tech is a powder keg, waiting for a spark Click To Tweet.

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Valve Shipping Knuckles to “Hundreds” of Developers, Mass Production Could Be Next

Road to VR

Alongside the reveal of the revamped Knuckles controllers that Valve shared last week, third party developers have confirmed they’ve begun receiving the new EV2 version of the controller. Valve says that “soon, hundreds of developers will get their hands on developer kits and begin experimenting,” and the company is inviting more developers to join the Knuckles dev kit program.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How to create an Augmented Reality app for the Vive Focus in Unity

The Ghost Howls

On Friday, I’ve published on my social media channels a video where I showcased that I have been able to create an augmented reality app for the Vive Focus. I promised that today I would have shown you how I did it and so now I am here writing this article to keep my promise. So, how can you create an augmented reality application for the Vive Focus?

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

Mixed reality is one of the best ways to capture a real-world person interacting with VR environments and objects. And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. The best way to describe mixed reality capture is the process of recording or broadcasting a third-person view of a user in VR.

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Say Hello To The 2018 VR Creator Lab

VRScout

Another year, another handful of amazing creators taking on an exciting new format. Last year we partnered with YouTube to develop the VR Creator Lab – a dedicated learning and production program held at YouTube Space LA. The Creator Lab was designed to help innovative creators expand their content in new directions using immersive technology by pairing them with a mentor group of industry-leading experts.

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Vancouver Is Now One Of The Largest VR Hubs In The World

VRScout

XR companies based in Vancouver have skyrocketed from 15 to 200 in just three short years. . A lot has changed in the XR industry since 2017. In teaching hospitals, brain scans have transformed into dynamic, moving holograms. Apps now let individuals walk around the homes of their loved ones without stepping outside their door. Home décor items can appear, life-sized, in a person’s living room at a touch of a screen, before being delivered to their doorstep.

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Valve Knuckles Controllers Add Squeezing, Thumbsticks & Finger-Tracking

VRScout

The next generation of Valve’s knuckle controllers adds a whole new list of new immersive interactions. Valve has begun rolling out the next evolution of their intuitive knuckle controller prototypes to developers which means a whole bunch of exciting upgrades and additions we being to look forward to. Referred to by Valve as Knuckles EV2 , the new model adds a variety of enhancements for a more personal, interactive VR experience.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Finding our True Selves in VR

Tech Trends VR

A new documentary explores how embodying digital characters in virtual worlds like Second Life empowers people of all abilities to find their voice and identity. In Our Digital Selves: My Avatar is me! filmmaker Bernhard Drax travels from Los Angeles to rural South England to tell the stories of 13 ability-diverse people ranging from 24 to 92 years of age who find solace and inspiration in the user-created Metaverse that exists in their computers.

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Google Debuts Two New Spotlight Stories ?Piggy? & ?Age Of Sail?

VRScout

Google heads to the Annecy Film Fest in full force with two, never-before-scene Spotlight Stories. The biennial Annecy International Film Fest is currently in full-swing as creators from around the world gather in France to showcase their latest achievements in the field of animation. Google returned once again with its interactive Google Spotlight Stories series, delivering a handful of gorgeous, lovingly-crafted VR adventures that push the boundaries of modern animation.

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John Cusack & Christina Ricci Make Their VR Debut In ?Distorted Reality?

VRScout

Another VR project starring AAA talent shows how the immersive medium is continuing to attract more of Hollywood’s biggest names. To compliment the theatrical film release of Distorted on June 22nd, Minds Eye Entertainment and SkyVR have partnered to produce Distorted Reality , a scripted, live-action cinematic VR distributed through OneTouchVR on Google Daydream, Oculus Go, Samsung Gear VR, Oculus Rift, and iOS.

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Magic Leap One Makes a Surprise Appearance During World Cup TV Show

Next Reality AR

Magic Leap shows up in the weirdest places. Last week, right at the start of World Cup fever, for some reason, the Magic Leap One appeared on a Brazilian television show. Worn by show presenter Tiago Leifert, a popular television host in Brazil, not only do we clearly see the Magic Leap One, but the host also appears to have it attached to the Lightpack hip-mounted module.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Infographic: The Future of Virtual Reality

Tech Trends VR

We’re halfway through 2018 – how the heck did THAT happen? – so seems a nice place to stop and take stock of how the immersive tech market has been doing. If you are a regular follower of Tech Trends you will have seen many examples of how immersive technologies – Mixed Reality, Augmented Reality, Extended Reality, Virtual Reality, or whatever flavour of aphabet soup strikes your fancy – are disrupting every industry out there, and that’s a good thing in my bo

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VR Drama ?Kiss Me First? Arrives On Netflix June 29th

VRScout

Live-action meets CGI in this six-part adaptation of Lottie Moggach’s hit YA novel. A suspenseful cyber-drama series developed by Bryan Elsley, Kiss Me First tells the story of Leila (Taboo’s Tallulah Haddon), a lonely 17-year-old haunted by the death of her mother. In order to escape the tortures of her reality, Leila has become addicted to a massive VR universe, known as Azana, where she spends a majority of her time.

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China’s Oculus Go Variant Sells Out in Minutes, 50,000+ Await More Stock

Road to VR

The Chinese variant of the Oculus Go, sold by Xiaomi as the ‘Mi VR Standalone’, appears to be seeing strong launch demand, with the headset quickly selling out, in some cases within just minutes. XR intelligence firm Greenlight Insights estimates that 30,000 Mi VR Standalone headsets were sold in the headsets first day, and apparently constrained by stock availability; the headset sold out completely at the official Xiaomi site in just three minutes, Greenlight notes, and the 32GB ve

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Apple Adding “plug and play support” for Vive Pro in MacOS Mojave

Road to VR

At Apple’s WWDC conference this week, the company announced that the Vive Pro will be fully supported on the newest version of MacOS, ‘Mojave’, soon to launch in public beta and available widely later this year. Speaking during a session at WWDC 2018 this week, Karol Gasi?ski, part of Apple’s GPU Software Architecture Team, announced that the Vive Pro is getting “plug and play support” on MacOS 10.4 (Mojave). “We’ve been working very closely with b

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Vive Wireless Adapter Expected to Launch by Late Summer, Battery Detailed

Road to VR

After revealing the Vive Wireless Adapter earlier this year, the company confirmed this week at E3 2018 that the device is on track to launch by late Summer, and offered up some details on the device’s battery and operation. Showing off the Vive Wireless Adapter with the Vive Pro at the DisplayLink booth at E3 2018, an HTC spokesperson said that the unit is nearing production readiness and is on track to launch by late Summer.

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Report: Apple to Unveil ARKit 2.0, Putting Privacy & Multiuser AR at Its Core

Road to VR

According to a recent Reuters report, Apple is set to unveil some new features in its supposed release of ARKit 2.0, the company’s augmented reality toolkit for iOS 11 devices. Reported changes coming to the platform include multiuser AR that runs on a local peer-to-peer network, ensuring the resultant data, such as room scans, remain private.

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Valve Announces ?Skeletal Input? to Give SteamVR Apps More Lifelike Hands Moving Forward

Road to VR

Accompanying the news that Valve has made a critical redesign of its ‘Knuckles’ motion controller , the company also recently released a new input system in beta that not only aims to create lifelike hands, but make them accessible to all SteamVR app developers. There’s a few ways current VR controllers can be used to estimate where a user’s fingers are at any given moment; integrated touchpads, button presses, or resting fingers on integrated capacitive sensors, which ca

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To the Dismay of Its Audience, Magic Leap Livestream Dodges Key Questions

Road to VR

Years of Magic Leap’s hype-building seems for many to be turning from excitement to disappointment, as the company continues to evangelize its AR headset with little attempt to demonstrate what it’s actually like to use it. During the company’s latest livestream where it was teased that viewers would get to “meet Magic Leap One,” mundane details like power buttons and LEDs were talked about as the hosts dodged or ignored the audience’s most pressing questions.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Leap Motion Reveals First Extended Demo Shot Through North Star Headset

Road to VR

Back in April Leap Motion first revealed North Star , a prototype AR headset that’s designed to replicate the features of a future high-end AR headset, as a platform for experimentation. Today the company revealed the first extended look of a demo shot through the headset, offering a glimpse of its capabilities. Leap Motion is best known for its markerless hand-tracking technology , but in the last few quarters the company has been increasingly showing of its design chops in both software

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Apple Details Latest VR Optimizations Coming to macOS Mojave (10.14)

Road to VR

Earlier this month at Apple’s annual WWDC conference, the company introduced their latest operating system, macOS Mojave (10.14). Due to roll out as a public beta later this month, and launching widely this Fall as a free update, Mojave brings further VR-specific optimizations to Apple’s Metal graphics API, which the company detailed in a session at WWDC.

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Designing ?Virtual Virtual Reality?, One of Mobile VR?s Most Immersive Games Yet

Road to VR

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality’s smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality one of the most immersive mobile VR games to date. This guest article by Mitch Mastroni, Interaction Designer at Tender Claws, the studio behind the game, explores how the game achieved significant immersion even on more

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AR Glasses For Diabetics: Magic Leap Considers ?Glucose Monitoring? Eyewear

VRScout

The glasses of the future might watch your glucose levels. According to a patent released last week by the US Patent and Trademark Office, AR startup Magic Leap has begun exploring the concept of smart glasses that can “monitor glucose levels over time” along with other vitals. The patent was first filed by Magic Leap in November of last year.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly