June, 2018

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VR Companies Need To Attract More Women. Here?s How They Can.

VRScout

With the industry growing hungry for female influence, women in VR has never been more important. In the early nineties, a TV studio took a risk. Executives were casting for a character named Dana Scully: a supporting role, they envisioned, being played by a woman with the same physical attributes as Pamela Anderson. Despite that brief however, The X-Files producers ultimately chose actor Gillian Anderson.

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Magic Leap Finally Delivered a Live, Public Demonstration of the Magic Leap One, Here's What Happened

Next Reality AR

On Wednesday, the people at Magic Leap finally (FINALLY) decided to give the public a dedicated, slow, feature by feature walk through of the Magic Leap One: Creator Edition. How was it? About as good as it gets without actually getting to see what images look like through the device when wearing it. Host Alan Noon, Magic Leap's senior learning resources technical artist, was joined by Shanna De Iuliis, from the company's technical marketing team, for the second installment of the company's Twit

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Expert View: How Technology is Making Us Rethink the Way We Think

Tech Trends VR

Virtual, augmented and mixed reality are changing everything from training to marketing and storytelling. By Daniel Fraga, VR/AR Designer at Somewhere Else innovation agency. You don’t only think with your mind. Your notebook is part of your thinking. So is your pen, your smartphone - your whole environment. That’s why Immersive Tech is a powder keg, waiting for a spark Click To Tweet.

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China’s Oculus Go Variant Sells Out in Minutes, 50,000+ Await More Stock

Road to VR

The Chinese variant of the Oculus Go, sold by Xiaomi as the ‘Mi VR Standalone’, appears to be seeing strong launch demand, with the headset quickly selling out, in some cases within just minutes. XR intelligence firm Greenlight Insights estimates that 30,000 Mi VR Standalone headsets were sold in the headsets first day, and apparently constrained by stock availability; the headset sold out completely at the official Xiaomi site in just three minutes, Greenlight notes, and the 32GB ve

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Virtual Trainer Wins the AR & VR Futureproof Award at TechXLR8

EON Reality

It is with delight that we can officially confirm EON Reality’s Virtual Trainer scooped the winning prize as the Best Product, for London Tech Week 2018! During London Tech Week’s anchor event, Tech XLR8 , Virtual Trainer was named the winner of the AR & VR Futureproof Awards. The reasons for the win included how it stood out as ‘the most innovative, business-relevant’ example of Virtual Reality.

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Parisian Hospital Begins Testing VR As A Pain Relief Alternative

VRScout

Patients visiting the Hospital’s ER in need of minor surgeries or treatments can now opt to use VR to increase their tolerance to pain and decrease anxiety. The Saint-Josepth Hospital in Paris, France is among the first to test immersive VR pain management techniques created by a start-up called Healthy Mind , which can in some cases replace pain medication altogether. “They are currently using [virtual reality] in emergencies for multiple painful procedures and have, in many cases,

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Magic Leap One Makes a Surprise Appearance During World Cup TV Show

Next Reality AR

Magic Leap shows up in the weirdest places. Last week, right at the start of World Cup fever, for some reason, the Magic Leap One appeared on a Brazilian television show. Worn by show presenter Tiago Leifert, a popular television host in Brazil, not only do we clearly see the Magic Leap One, but the host also appears to have it attached to the Lightpack hip-mounted module.

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Finding our True Selves in VR

Tech Trends VR

A new documentary explores how embodying digital characters in virtual worlds like Second Life empowers people of all abilities to find their voice and identity. In Our Digital Selves: My Avatar is me! filmmaker Bernhard Drax travels from Los Angeles to rural South England to tell the stories of 13 ability-diverse people ranging from 24 to 92 years of age who find solace and inspiration in the user-created Metaverse that exists in their computers.

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Pimax Starts Mass Production Phase of “8K” VR Headset

Road to VR

Pimax today announced they’ve headed into the mass production phase of the Pimax “8K” VR headset. “The obstacles that prevent us from mass production have been eliminated last week, thus the whole project now can move on with full speed towards Kickstarter delivery,” the company writes in an update. Pimax wasn’t specific on the exact problems preventing mass production, citing “hardware bottlenecks” which made the entire team wait until recently.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Using VR for Experiential Learning

Veative

I hear and I forget. I see and I remember. I do and I understand – Confucius. Virtual Reality is the ultimate medium for delivering what is known as “experiential learning” This education theory is based on the idea that we learn and remember activities by doing it for ourselves, rather than being told what it entails. But what do the studies say?

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This zombie-filled “Holodeck” VR game is unexpectedly addictive

Slashgear

If the Star Trek Holodeck is the virtual reality dream, then Sandbox VR has got closer than most. Opening in new pop-up locations in San Mateo, CA, as well as other US cities, ahead of fixed centers in San Francisco, Los Angeles, and New York, it’s a tried-and-tested group VR experience that has already seen success in Asia. Now, it’s … Continue reading.

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

Mixed reality is one of the best ways to capture a real-world person interacting with VR environments and objects. And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. The best way to describe mixed reality capture is the process of recording or broadcasting a third-person view of a user in VR.

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HoloLens Can Now Wirelessly Tap Rendering Power of Any Desktop PC via UWP Apps Built in Unity

Next Reality AR

Looking to inject a little more processing juice into your HoloLens? Unity can fix you up with the Standalone Universal Windows Platform Holographic Emulation. While its name appears to have skipped the marketing department in the decision-making process, the tool enables developers to package Universal Windows Platform apps on a Windows PC and wirelessly connect to their HoloLens to view 3D content.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Infographic: The Future of Virtual Reality

Tech Trends VR

We’re halfway through 2018 – how the heck did THAT happen? – so seems a nice place to stop and take stock of how the immersive tech market has been doing. If you are a regular follower of Tech Trends you will have seen many examples of how immersive technologies – Mixed Reality, Augmented Reality, Extended Reality, Virtual Reality, or whatever flavour of aphabet soup strikes your fancy – are disrupting every industry out there, and that’s a good thing in my bo

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Valve Announces ?Skeletal Input? to Give SteamVR Apps More Lifelike Hands Moving Forward

Road to VR

Accompanying the news that Valve has made a critical redesign of its ‘Knuckles’ motion controller , the company also recently released a new input system in beta that not only aims to create lifelike hands, but make them accessible to all SteamVR app developers. There’s a few ways current VR controllers can be used to estimate where a user’s fingers are at any given moment; integrated touchpads, button presses, or resting fingers on integrated capacitive sensors, which ca

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Project North Star is Now Open Source

Leapmotion

At Leap Motion, we envision a future where the physical and virtual worlds blend together into a single magical experience. At the heart of this experience is hand tracking, which unlocks interactions uniquely suited to virtual and augmented reality. To explore the boundaries of interactive design in AR, we created Project North Star , which drove us to push beyond the limitations of existing systems.

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Virtual Reality Headsets in the Classroom ? All-In-One or Mobile?

Veative

Traditionally, the learning and teaching environment has been constrained by physical space and time. This no longer rings true. With educator tools like Virtual Reality entering the classroom, education continues to undergo a pedagogical shift where the focus is turned towards bringing students to the center of learning. Newer resources such as the VR sharpen that focus.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Say Hello To The 2018 VR Creator Lab

VRScout

Another year, another handful of amazing creators taking on an exciting new format. Last year we partnered with YouTube to develop the VR Creator Lab – a dedicated learning and production program held at YouTube Space LA. The Creator Lab was designed to help innovative creators expand their content in new directions using immersive technology by pairing them with a mentor group of industry-leading experts.

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Magic Leap Books Augmented Reality Experience with Air New Zealand

Next Reality AR

If touring the scenic vistas behind the Lord of the Rings film franchise doesn't persuade tourists to visit New Zealand, perhaps immersive content viewed through Magic Leap One will do the trick. On Thursday, Air New Zealand announced a strategic partnership with Magic Leap, with the airline developing immersive content that showcases the country as a vacation destination.

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Will Mixed Reality as a Service be a Game Changer for Microsoft?

Tech Trends VR

The new HoloLens subscription service could prove a catalyst for SMEs to embrace immersive technology. Since the HoloLens was first released almost three years ago, Microsoft has steadily been building partnerships and demonstrating an array of industry use cases across manufacturing, engineering, healthcare, education and many others. The Mixed Reality as a Service packages start at £260 per month and include a device, delivery, swap warranty, collection and recycling Click To Tweet.

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Valve Shipping Knuckles to “Hundreds” of Developers, Mass Production Could Be Next

Road to VR

Alongside the reveal of the revamped Knuckles controllers that Valve shared last week, third party developers have confirmed they’ve begun receiving the new EV2 version of the controller. Valve says that “soon, hundreds of developers will get their hands on developer kits and begin experimenting,” and the company is inviting more developers to join the Knuckles dev kit program.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Everything Enterprise XR Announced at AWE USA 2018

EnterpriseWear

The scope of the Augmented World Expo is large to say the least—six tracks, a huge expo divided into pavilions, a Playground of entertaining immersive experiences, workshops, and more. As opposed to EWTS’ enterprise focus, AWE truly gathers everyone interested in defining and progressing the future of XR in every aspect of life; and BrainXchange […].

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Designing Cat Explorer

Leapmotion

VR, AR and hand tracking are often considered to be futuristic technologies, but they also have the potential to be the easiest to use. For the launch of our V4 software , we set ourselves the challenge of designing an application where someone who has never even touched a VR headset could figure out what to do with no instructions whatsoever. That application became Cat Explorer , which you can download now for Oculus Rift and HTC Vive.

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Valve Knuckles Controllers Add Squeezing, Thumbsticks & Finger-Tracking

VRScout

The next generation of Valve’s knuckle controllers adds a whole new list of new immersive interactions. Valve has begun rolling out the next evolution of their intuitive knuckle controller prototypes to developers which means a whole bunch of exciting upgrades and additions we being to look forward to. Referred to by Valve as Knuckles EV2 , the new model adds a variety of enhancements for a more personal, interactive VR experience.

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Google Expands ARCore to More Android Devices, Adds iOS Support

Next Reality AR

The roster of handsets supporting Google's augmented reality toolkit now includes 46 Android models as well as support for ARKit-compatible iPhones and iPads. The latest devices to support ARCore include the Nokia 6.1 Plus and 7 Plus, Moto G6 and Z3 Play, One Plus 5T and 6, and Xiaomi Mi Mix 2S. Additionally, Juho Sarvikas, the chief product officer at HMD Global, also confirmed via Twitter that the Nokia 8 would also gain ARCore support soon.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly