March, 2018

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Kim Jong Un Visits China: Tries Virtual Reality

VRScout

Kim Jong Un experiences new realities outside North Korea. Overnight, North Korean and Chinese media confirmed a meeting took place between the countries’ leaders, Kim Jong Un and Xi Jinping at the Chinese Beijing capital. The surprise two-day visit is the North Korean leader’s first known overseas trip since taking power. While discussions around denuclearization of the Korean peninsula was top of mind leading into key summits with South Korea and the U.S. in the coming weeks, Kim Jong Un was a

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Meet the 8-Year-Old ARKit Developer Who Just Uploaded Her First Augmented Reality App to Apple's App Store

Next Reality AR

While you were busy browsing Instagram, composing tweets, or chasing Snapchat updates, an eight-year-old ARKit developer was hard at work on her first step toward taking over the tech world via augmented reality. A new app called A.R.tist, created by Nova Fleming, allows users to paint the real world in an array of colored lines in AR. Available for free on Apple's iOS App Store, the app functions much like Google's recently released Just A Line, except that it adds color, and (for now) you can'

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Learning to DJ with Virtual Reality

Tech Trends VR

The crossover between fun and training might well bring about the killer VR app we’ve all been waiting for. “We live in a world where the entire history of mankind, and all its knowledge, is available through Google and other resources, yet the average adult spends only 5 minutes per day learning, compared to 50 minutes per day on Facebook and social media,” muses Tom Impallomeni, Co-founder and CEO of Tribe VR.

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Google to Feature High-resolution VR OLED Display for Wide FOV Headsets at SID 2018

Road to VR

Google announced at last year’s Society for Information Display (SID) Display Week that the company was actively working on a VR-optimized OLED panel capable of packing in pixels at a density heretofore never seen outside of microdisplays – all at a supposedly ‘wide’ field of view (FOV). Now, it appears that the company is going to talk in detail about that high-resolution OLED at this year’s SID.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC Vive Pro headset to be priced at $800 / €879, preorders starting today

The Ghost Howls

A breaking news is coming from the GDC 2018: thanks to Road To VR , we now know the price and the launch date of the Vive Pro. And you’ve read everything in the title of this article: $800 (€879 here in Italy) for having only the new headset , the “upgrade-kit” that you can use with your existing base stations and controllers. The pre-orders will start today , even if at the time of writing they are not started yet.

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Adobe To Launch AR Features ‘As Fast As We Can,’ Exec Says

VRScout

The creative software company heats up to augmented and virtual reality. Adobe executive Mark Asher said AR was the company’s “next big step” and they planned to bring AR features “to the market as fast as we can,” in an interview with VRScout. AR places 3D images in your surroundings you see through a headset or phone. On the other hand, VR cuts you off from your visual surroundings to completely immerse you in an app or film.

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Assembling IKEA Furniture Could Be Easier With Augmented Reality

VRScout

AssembleAR uses AR to help you through the steps of assembling IKEA furniture. Toronto based designer, Adam Pickard took one look at the IKEA Place app and was immediately impressed with how AR has the potential to play a larger role furniture shopping. But at the same time, Pickard also had a vision of something a little more. What if AR could make the dreaded task of building furniture easier?

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‘Ready Player One’ Actors Filmed OASIS Scenes In VR

VRScout

Spielberg immerses his cast in a virtual set while filming certain VR scenes. It turns out VR played a more integral role in Spielberg’s upcoming Ready Player One film than we previously thought. Set in a dystopian 2044, Ready Player One follows Wade Watts as he leads an army of VR users in a battle to save the OASIS, a virtual world that allows them to escape their dreary reality.

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CNN VR App Brings News to Oculus Rift

VRScout

Wolf Blitzer introduces us to the future of news in VR. Just over a year ago CNN dove head first into VR, launching a VR journalism unit and platform dubbed CNNVR. Now the broadcast news network is launching a VR news app just for the Oculus Rift. The Oculus Rift app, also named CNNVR, lets you experience breaking news video and original 360° stories in VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Google’s Experiment With Light Fields Show Potential of VR

VRScout

The stunning seven-minute guided tour is now available on Steam VR. Google is working on ways to create the most realistic sense of presence while in VR. To help with that, Google has been experimenting with light fields to show how VR can come as close as possible to what you’d actually see if you were there. “When you’re actually in a place, the world reacts to you as you move your head around: light bounces off surfaces in different ways and you see things from different perspectives,” said P

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Developers Begin Exploring Magic Leap SDK

VRScout

Magic Leap launches “Creator Portal” to let you start creating content. Secretive augmented reality startup Magic Leap is finally taking its first step towards opening up their platform to outside developers. Announced today on the company’s site , developers can now explore Magic Leap’s software development kit and dive into the Creator Portal to find documentation, tutorials, and more.

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VR Headset Uses Robot Arm To Feed You Candy

VRScout

The Japanese dream of having an idol hand-feed you tasty sweets is coming to two lucky fans. Oh Japan. With a culture bursting at the seams with some of the worlds most confusing and bizarre foods, media, technology and habits, it can at times feel like you’re almost trying to be the strangest country on the planet. Unsurprisingly, this same passion has translated fully to VR, resulting in just a whole bunch of brilliant Japanese VR experiences.

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Researchers Exploit Natural Quirk of Human Vision for Hidden Redirected Walking in VR

Road to VR

Researches from Stony Brook University, NVIDIA, and Adobe have devised a system which hides so-called ‘redirected walking’ techniques using saccades, natural eye movements which act like a momentary blindspot. Redirected walking changes the direction that a user is walking to create the illusion of moving through a larger virtual space than the physical space would allow.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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CHORUS Proves that the Future of VR is Shared Experiences

VRScout

Shared VR experiences seem to be the hot trend making rounds at film festivals this year. It wasn’t long ago that immersive lineups only included VR films that you had to explore by yourself. Now social VR experiences are all the rage; connecting attendees through a common interactive virtual experience. One of these shared VR experiences will have fans of Tyler Hurd’s kooky animated VR, Chris Milk’s experimental media works, and the empowering music of JUSTICE, captivated like no other.

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This Artist Created a Real Sculpture in Tilt Brush

VRScout

This British artist turned his Tilt Brush art into a real 3D printed sculpture. Artist Jonathan Yeo was able to completely design and create his own self-portrait in VR using Tilt Brush, which he then 3D printed the sculpture to live both in the real world and virtual. “As a portrait artist who primarily works with oil paint in two dimensions, drawing in three-dimensional space was unknown territory for me,” Yeo said.

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New Jersey Utility Uses Augmented Reality to Visualise Underground Infrastructure

Road to VR

vGIS, a new geographic information system (GIS) visualisation platform from the Environmental Systems Research Institute (Esri) partner Meemim , is being used to view underground infrastructure while wearing Microsoft Hololens. Piloted by Toms River Municipal Utilities Authority in New Jersey, the technology is a practical application of augmented reality, allowing the user to ‘see’ utility lines under the street in real-time.

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Leap Motion ‘Virtual Wearable’ AR Prototype is a Potent Glimpse at the Future of Your Smartphone

Road to VR

Because VR can take over our entire reality, it can be great for entertainment. But when it comes to AR, the hope is that the tech will be a transient and beneficial addition to reality, rather than taking over your world completely. But figuring out how that works means first understanding how we can interact with AR information at a basic level, like being able to do the same kinds of simple, information-driven tasks that you do hundreds of times per day with your smartphone.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Oculus Artist’s ‘Quill’ Shorts Show the Incredible Potential of Illustrating & Animating in VR

Road to VR

Quill , Oculus’ VR painting and drawing tool, recently saw a major update which added animation tools to the software, allowing users to create animated sequences directly in VR. A resident artist at Oculus has taken to the tool to show the incredible potential of drawing and animating in VR. Formerly a visual development artist at Dreamworks, Goro Fujita is a talented artist in his own right, with his name in the credits of films like Megamind (2010) , Madagascar 3 (2012) , Penguins of Ma

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How Science Can Help Build Immersive Products

Tech Trends VR

Revolutionary tech industry concepts such as Lean Startup and Agile Software development are underpinned by the age-old scientific methodology. I spent 25 years in the “Ivory Towers” of academia leading my own brain science of human learning and performance laboratory. I am a scientist by trade, and when I first started working in the private sector, a colleague suggested that I read The Lean Startup by Eric Ries, saying that the “build-measure-learn” approach advocated in this book was revoluti

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Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning

Road to VR

At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia. This was the first live demonstration of interactive, real-time, ray-tracing with Unreal Engine. Nvidia announced RTX on Monday , a real-time ray-tracing solution designed for their latest Volta GPU architecture.

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HTC Releases 3 ‘Ready Player One’ VR Experiences in ‘OASIS Beta’, Now Free on Viveport

Road to VR

HTC showed off eight Ready Player One-inspired experiences at the film’s debut event at SXSW. Now, the company has released three of these experiences on Viveport in a single download called Ready Player One: OASIS Beta. Here’s the full list of mini-games available in Oasis Beta: Planet Gauntlet – Navigate through a seemingly endless dungeon while the undead seek to destroy you.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Vive Pro Headset Pre-orders Open at $800 for April 5th Launch, Original Vive Drops to $500

Road to VR

HTC today announced that the Vive Pro headset only (without controllers or base stations) will cost $800 and launch on April 5th; the headset is now available for pre-order. Meanwhile, the original Vive is getting a price cut of $100, down to $500. After announcing the Vive Pro headset back in January, HTC left the VR sector in suspense as to what the price would be and precisely when it would launch.

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‘Ready Player One’ is Getting a Massive SXSW Event Powered by HTC Vive

Road to VR

Steven Spielberg’s upcoming film Ready Player One— based on Ernest Cline’s eponymous New York Times Bestseller—is getting plenty of buzz at South by Southwest (SXSW) this year ahead of the film’s March 29th release. According to Warner Bros. , SXSW attendees will get a chance to “immerse themselves in vivid glimpses into hero Wade Watt’s world, experience the OASIS using VIVE VR, enjoy live artist performances, and more.” The event will take over a two-story, city b

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Crack Code & Rip Bongs In HBO’s ‘Silicon Valley’ VR Experience

VRScout

The dirtiest incubator in tech comes to VR with over 750 interactive items. With the premiere of season 5 of Silicon Valley just two days away, fans of the raunchy tech-centric comedy are foaming at the mouths, desperate for more of the misadventures of Richard, Dinesh, Gilfoyle, Jared and of course Jian-Yang. The Emmy-winning HBO series has become a staple within pop culture, providing only a slightly-exaggerated reflection of the current software gold rush happening on the west coast.

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Magic Leap Shows Prototype Headset Progress Since 2014

Road to VR

At a sponsored GDC 2018 session, the still mysterious augmented reality company Magic Leap has revealed how their prototype hardware has evolved from 2014 to present day. Slowly but surely, the famously secretive augmented reality company, is opening the shutters and letting the public see what they’ve been up to since the company was formed back in 2010.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly