This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
When you drive along the deceptively sedate streets of Silicon Valley, there are few hints that all those nondescript office parks and low-rise buildings contain the very future of the planet, but they really do. On a recent trip to tech's epicenter, I found that out firsthand when I got to visit the offices of Meta, the startup that produced the Meta 2 augmented reality headset.
From animal anatomy to digital twinning and mining simulations, this Canadian company is bringing game development know-how to immersive experiences. After meeting Charles Lavigne and Kevin Oke at the BCTECH Summit last month, we were enticed to visit their headquarters in the beautiful island of Victoria and try out their latest VR demos. But it wasn’t just the prospect of the beautiful seaplane ride from Vancouver that hooked us, but the fact that the Oke and Lavigne, after working for over a
A recent oopsie-do by Valve gives us the total player count for thousands of Steam games. Thanks to a recent data leak within the Steam Achievements API, thousands of games available on the Steam library have had information regarding their total player counts made available to the public. The leak, now plugged by Valve, was the result of a new form of data research originating from barter.vg.
With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
HTC Vive Focus is one of the most famous standalone VR headsets. I have always been intrigued by this device, since the first time I’ve read about its reveal at an HTC event : I don’t know why, maybe because of the azure color that is my favorite, maybe because it looks so informal. Three months ago, I’ve been so lucky to get one for free thanks to the kind loan of Mister President , that gave me one during the #30DaysInVR event to “experiment a bit with it” The fir
Hellblade: Senua's Sacrifice will come to VR on Oculus Rift and HTC Vive on July 31st! If you own or buy Hellblade: Senua's Sacrifice on Steam, the VR Edition will be included for free! Hellblade VR won't be coming to PSVR, purely because the VR Edition has been created for very high-end PC VR set ups according to the Ninja Theory team on twitter.
Hellblade: Senua's Sacrifice will come to VR on Oculus Rift and HTC Vive on July 31st! If you own or buy Hellblade: Senua's Sacrifice on Steam, the VR Edition will be included for free! Hellblade VR won't be coming to PSVR, purely because the VR Edition has been created for very high-end PC VR set ups according to the Ninja Theory team on twitter.
The rite of passage for every tech product, formally known as Federal Communications Commission (FCC) certification, has come for the Magic Leap One: Creator Edition. The approval was stamped today, Friday the 13th (let's hope that's not a bad omen), on an application dated by Magic Leap for July 10, a relatively quick turnaround for any bureaucratic body.
VR is being used to design more cost effective homes and developments. The U.K. is in the midst of a brutal housing crisis, and the issue of slow supply of housing to meet demand will only get worse with the reduction in labour that will follow Brexit. Offsite construction is objectively the fastest way to build and results in properties with fewer defects Click To Tweet.
Repelling from a helicopter and zip-lining in VR will have your heart pounding. What better way to tease the world-wide release of the new Tom Clancy’s Jack Ryan series on Amazon Prime then to drop thousands of Comic-Con fans into the boots of Jack Ryan himself. Taking over an entire 60,000 square foot city block, Amazon created a massive event park that places you in the heart of the Middle East.
Following the company’s last session of ‘Magic Leap Live’, wherein the company had promised that viewers would get to “meet Magic Leap One”—but then offered no substantive details and dodged the audience’s most prominent questions—the company is promising to share specs and offer up an actual demo at next week’s Magic Leap Live session.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
If you follow my blog since some months ago, for sure you know that I love the Aryzon headset. That’s why I have been very happy to be able to test its version number 2 that has come out some weeks ago and I’m even happier to be able to tell you my first impressions. If you have just started to follow me, you may ask yourself “ what the hell is Aryzon?
Nintendo’s awkward attempt at 90’s VR returns, minus the headaches and back pain. Discontinued less than a year after its initial release, 1995’s Nintendo Virtual Boy is a textbook example of how not to handle VR. The bizarre device, while an admirable attempt at stereoscopic 3D gaming, was a colossal failure selling only 770,000 units in total during its run.
When put in charge of a bustling burger restaurant, will you cut corners to save cash or play by the rules? Due to the immersive, intimate nature of VR technology, the growing medium has become a perfect tool for soliciting genuine reactions from its users. Standard video games are one thing, but when you’re actually standing in the shoes of your digital avatar, most tend to respond a little more how they would in reality.
Amazon will soon begin selling VR apps on its massive digital marketplace through a new partnership with HTC. While Steam generally functions as the Vive’s defacto app store, HTC runs its own VR app store called Viveport. The company’s partnership with Amazon will allow customers to buy Viveport apps directly on the Amazon marketplace. Developers can opt-in to making their app available for sale through Amazon via the Viveport developer console , and customers will be able to make pu
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Beat Games (ex-Hyperbolic Magnetism) has now revealed exactly how to get the highest score in their block-slicing VR rhythm game Beat Saber (2018) in a new video. Beat Saber requires good timing so you can slice the directional blocks on the beat. But if you’re still wondering just how to get the full amount of points, Beat Studio has come to your aid.
Dr. Masahiko Inami, a professor at the University of Tokyo’s Research Center for Advanced Science and Technology, recently tweeted a picture of an incredibly small, homebrewed SteamVR tracker that has us reeling at the implications for ever-smaller tracked objects in VR. Measuring about the size of a single AirPod earphone, Dr. Inami says the SteamVR-compatible sensor unit only cost ¥300 in parts, or around $2.70 USD to make. ????
Speaking at an industry event last week, Valve offered an update on Steam, the company’s massive digital marketplace for PC games, including the continued growth the company has seen in the VR segment over the last year. Speaking at the White Nights St. Petersburg 2018 conference last week, Valve’s Jan-Peter Ewert offered up fresh data insights into Steam, including some staggering numbers like the platform’s 43 million daily active users (up from 25 million the same time in 20
A report from Tom’s Hardware states that NVIDIA’s next-generation GeForce GPUs, tentatively being referred to as the GTX 11-series, will include a new connector with enough bandwidth to support future VR headsets much higher resolutions and greater refresh rates. According to a report by Tom’s Hardware , citing anonymous sources, Nvidia’s next generation of GPUs will be capable of 120Hz output at high resolutions over a single cable thanks to a new connector.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
German ESA astronaut Alexander Gerst is participating in a study aboard the International Space Station (ISS) that’s designed to give Earth-bound researchers a better understanding of how sight, sound, and gravity effect hand-eye coordination. Using a modified Oculus Rift, Gerst isn’t strapping in for fun and games though (even if Echo VR or Space Junkies would take on a whole new level of immersion).
VR veterans Aldin, the indie studio behind Waltz of the Wizard and other early and innovative VR titles, has announced the closure of a $1 million Seed investment. The money will be used to support the studio’s next project which aims to create “believable virtual realities” by fusing VR and AI to push the boundary of interactive storytelling.
Samsung filed an interesting trademark with the European Union Intellectual Property Office recently which suggests the company is working on a new AMOLED display for VR that specifically addresses the screen door effect (SDE). The screen door effect is a visual artifact of displays such as those used in the Rift and Vive. Because there are unlit gaps between pixels or subpixels, they can become more visible when viewed under VR optics, creating unsightly grid-like lines which appear like fi
Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input. Speaking during a developer livestream today, Magic Leap’s Alan Kimball, part of the company’s developer relations team, offered the first details on what developers can expect in terms of the power and perf
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
For VR users, the following question inevitably arises in some shape or form: why isn’t ‘x-studio’ making my favorite ‘y’ game in VR? While the answer usually ends up being a lack of sufficient profit motive on the part of established studios, sometimes indie devs step up to deliver what people are clamoring for. Case in point: The Legend of Zelda: Ocarina of Time (1998) in VR—at least tantalizing pieces of it, including epic (and super nostalgic) boss battles.
Japanese VR studio MyDearest and Los Angeles-based Sekai Project are launching a Kickstarter campaign today to fund the development of a new VR manga game. Dubbed TOKYO CHRONOS , the VR visual novel game is targeting HTC Vive, Oculus Rift, and PSVR. Lead by Kazuma Miki, a producer behind VR-centric anime series Sword Art Online (2012), TOKYO CHRONOS is said to offer users a VR visual novel mystery adventure that blends visual animation with a comic book-style UI.
The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform. Each month, Valve runs the survey among Steam users to determine some baseline statistics about what kind of hardware and software is used by the user population, and to see how things are changing over time; th
Schell Games, the studio behind popular spy-themed VR puzzle I Expect You To Die (2016) , today launched a VR chemistry lab practice game that aims to get students excited about chemistry by gamifying an otherwise time intensive (and possibly dangerous) lab learning experience. Dubbed HoloLAB Champions (2018), the VR chemistry practice game is now available on HTC Vive via Steam for $8 (regularly $10).
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content