July, 2018

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Hands-on: Meta's New Meta Viewer App Is the AR Collaboration Tool All Those Sci-Fi Films Imagined

Next Reality AR

When you drive along the deceptively sedate streets of Silicon Valley, there are few hints that all those nondescript office parks and low-rise buildings contain the very future of the planet, but they really do. On a recent trip to tech's epicenter, I found that out firsthand when I got to visit the offices of Meta, the startup that produced the Meta 2 augmented reality headset.

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VR Minecraft – But Not As You Know It

Tech Trends VR

From animal anatomy to digital twinning and mining simulations, this Canadian company is bringing game development know-how to immersive experiences. After meeting Charles Lavigne and Kevin Oke at the BCTECH Summit last month, we were enticed to visit their headquarters in the beautiful island of Victoria and try out their latest VR demos. But it wasn’t just the prospect of the beautiful seaplane ride from Vancouver that hooked us, but the fact that the Oke and Lavigne, after working for over a

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Steam Leak Reveals Detailed Player Counts For Top VR Games

VRScout

A recent oopsie-do by Valve gives us the total player count for thousands of Steam games. Thanks to a recent data leak within the Steam Achievements API, thousands of games available on the Steam library have had information regarding their total player counts made available to the public. The leak, now plugged by Valve, was the result of a new form of data research originating from barter.vg.

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Magic Leap Promises to Show a Real Demo and Share Specs Next Week

Road to VR

Following the company’s last session of ‘Magic Leap Live’, wherein the company had promised that viewers would get to “meet Magic Leap One”—but then offered no substantive details and dodged the audience’s most prominent questions—the company is promising to share specs and offer up an actual demo at next week’s Magic Leap Live session.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hellblade: Senuas’ Sacrifice coming to both Oculus Rift and Vive on July 31st, free if you own the game

Cats and VR

Hellblade: Senua's Sacrifice will come to VR on Oculus Rift and HTC Vive on July 31st! If you own or buy Hellblade: Senua's Sacrifice on Steam, the VR Edition will be included for free! Hellblade VR won't be coming to PSVR, purely because the VR Edition has been created for very high-end PC VR set ups according to the Ninja Theory team on twitter.

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Magic Leap One Passes Through FCC Certification, Setting the Stage for Imminent Release

Next Reality AR

The rite of passage for every tech product, formally known as Federal Communications Commission (FCC) certification, has come for the Magic Leap One: Creator Edition. The approval was stamped today, Friday the 13th (let's hope that's not a bad omen), on an application dated by Magic Leap for July 10, a relatively quick turnaround for any bureaucratic body.

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Solving the Housing Crisis with Tech

Tech Trends VR

VR is being used to design more cost effective homes and developments. The U.K. is in the midst of a brutal housing crisis, and the issue of slow supply of housing to meet demand will only get worse with the reduction in labour that will follow Brexit. Offsite construction is objectively the fastest way to build and results in properties with fewer defects Click To Tweet.

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Amazon’s Jack Ryan VR Park Takes Over Comic-Con

VRScout

Repelling from a helicopter and zip-lining in VR will have your heart pounding. What better way to tease the world-wide release of the new Tom Clancy’s Jack Ryan series on Amazon Prime then to drop thousands of Comic-Con fans into the boots of Jack Ryan himself. Taking over an entire 60,000 square foot city block, Amazon created a massive event park that places you in the heart of the Middle East.

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10 Projects That Have Us Excited About the Next Generation of VR & AR

Road to VR

With leading high-end VR headsets debuting in 2016, we’ve had about two years to see what the first-generation VR experience looks like. While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Critically Acclaimed VR Studio Penrose Secures 10M Series A

Charlie Fink

Penrose Studios announced today that it raised a 10 M Series A investment led by Translink Capital. The investment will allow the studio to make more VR experiences like its award-winning "Allumette" and "Arden's Wake".

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HoloSuit makes Ready Player One’s haptic suit a reality

Slashgear

Thanks to the well-timed and successful film adaptation of “Ready Player One”, virtual reality has gained even more mainstream attention. Ironically, it has also set up somewhat unreal expectations of what VR is and can do. Fortunately, there are some that are rising up to the challenge to actually make fiction real. Like startup Kaaya Tech whose HoloSuit could herald … Continue reading.

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Microsoft HoloLens Art Project Turns New York into an Undersea Dystopia

Next Reality AR

The HoloLens team is finally beginning to realize that in order to truly engage the mainstream, augmented reality needs to make its way out of the lab or factory floor and onto the streets. The latest example of this comes in the form of a new AR art installation called "Unmoored,", which transforms New York City's Time Square into an underwater environment.

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Gaining Behavioural Insight with Eye-Tracking VR Tech

Tech Trends VR

Companies can now track where a users’ gaze wanders and use that data to design fine-tuned experiences. Eye-tracking technology is nothing new in itself, but it is gaining rapidly both in scope and popularity as immersive virtual experiences become more widely used both in business and leisure contexts. This type of technology is a natural fit for VR, as most headsets have inbuilt eye-tracking technology to allow them to deliver immersive experiences in the first place, as gaze is one of the pri

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Virtual Boy Emulator Brings The Cursed System To Oculus Rift

VRScout

Nintendo’s awkward attempt at 90’s VR returns, minus the headaches and back pain. Discontinued less than a year after its initial release, 1995’s Nintendo Virtual Boy is a textbook example of how not to handle VR. The bizarre device, while an admirable attempt at stereoscopic 3D gaming, was a colossal failure selling only 770,000 units in total during its run.

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Amazon to Begin Selling VR Apps Through New HTC Partnership

Road to VR

Amazon will soon begin selling VR apps on its massive digital marketplace through a new partnership with HTC. While Steam generally functions as the Vive’s defacto app store, HTC runs its own VR app store called Viveport. The company’s partnership with Amazon will allow customers to buy Viveport apps directly on the Amazon marketplace. Developers can opt-in to making their app available for sale through Amazon via the Viveport developer console , and customers will be able to make pu

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Re'flekt AR Finds Sweet Spot, Scores BASF Investment

Charlie Fink

Re’flekt a Munich-based AR and MR enterprise applications developer focusing on training and maintenance of factories, aircraft, and complex machines, announced a $4.4 M investment from BASF Venture Capital.

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AR & VR Meet AI: Manufacturing and Industry 4.0

EON Reality

Worldwide, there is a heavy focus across the manufacturing sector on digital transformation, industry 4.0 and stronger performance. While this sometimes gets framed as digital channels replacing the human touch, the key discussion points should be around the interface used to interact with machines, and how this enables data-driven decisions which provide a smarter, optimized services.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Augmented Reality Puts the Magic in 'Magic: The Gathering' Cards

Next Reality AR

While augmented reality experiences can already appear to be magical, particularly to the uninitiated, one developer is doubling down on its mystical potential for the ever-popular Magic: The Gathering card game. Available now in the App Store and Play Store, MTG Manager helps players manage their card inventory through scanning cards and returning information such as prices and game statistics.

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Looking Glass promises a holographic display with no headsets

Slashgear

Virtual and augmented reality have created the need for a niche type of content creation, one that requires truly immersive 3D experiences. But while there are already tools for that, a bottleneck is created when you have to put on cumbersome VR or AR headsets just to quickly test their work. Wouldn’t it be great if you could actually see … Continue reading.

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Test Your Work Ethic In This Unique VR Experiment

VRScout

When put in charge of a bustling burger restaurant, will you cut corners to save cash or play by the rules? Due to the immersive, intimate nature of VR technology, the growing medium has become a perfect tool for soliciting genuine reactions from its users. Standard video games are one thing, but when you’re actually standing in the shoes of your digital avatar, most tend to respond a little more how they would in reality.

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Magic Leap Reveals Developer Demo, Confirms NVIDIA TX2 Hardware

Road to VR

Today during Magic Leap’s developer livestream the company offered the first details on the compute hardware that’s built into the device, confirming that an NVIDIA CPU/GPU module, and also showed a brief developer sample demonstrating world meshing and gesture input. Speaking during a developer livestream today, Magic Leap’s Alan Kimball, part of the company’s developer relations team, offered the first details on what developers can expect in terms of the power and perf

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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New XTAL 5K VR HMD Beats Giants To High End Enterprise

Charlie Fink

A tiny Czech company with very little money beat Acer and other well-funded startups to makret with an extraordinary 5K HMD.

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How Immersive Learning Empowers Students and Teachers Alike

Veative

The introduction of virtual reality technology in K-12 began in the early 1990’s with projects such as Science Space, Safety World, Global Change, Virtual Gorilla Exhibit, Atom World, and Cell Biology ( Youngblut, 1998 ). Designers of these projects used various peripheral devices such as head-mounted display gear, data gloves, and body suits for a fully immersive learning experience.

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Magic Leap CEO's Tweetstorm Tries to Reframe Reactions to Latest Demo After Signs of Disappointment

Next Reality AR

Magic Leap CEO Rony Abovitz doesn't engage in tweetstorms often, but when he does, those tweets are bold, exceedingly confident, and there's usually a strong takeaway regarding what the company is or isn't doing. But on Thursday, Abovitz's latest tweetstorm sent an unusually flustered message: We promise, the magic we're telling you about it better than anything you've seen on video.

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Interview with Sam Murley, EHS Digital Acceleration Leader at General Electric

EnterpriseWear

With workplace injuries and accidents costing U.S. employers alone over $60 billion a year, it’s not surprising that safety has emerged as a key productivity-boosting and cost-saving application for wearable technologies and other emerging tech. I spoke with Sam Murley, EHS Digital Acceleration Leader at General Electric , about how GE is currently piloting and deploying body-worn sensors, exoskeletons, AR/VR, and more along with Sam’s vision for the future of EHS.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly