October, 2018

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No Headset? A VR Space Like Star Trek’s “Holodeck” May Soon Become Reality

VRScout

Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.

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HTC Plans to Bring Hand & Finger Tracking to Vive Pro

Road to VR

Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.

HTC 263
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NASA JPL may have given us a preview of next gen HoloLens

The Ghost Howls

It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance. I was browsing social news about Magic Leap (I think I’ll write a roundup of all the news I’ve found, because they are pretty interesting) and writing stuff about the Milan Games Week event I attended, when I got a message by the great creative technologist Michel Buc

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The Future of Location-Based Virtual Reality

Tech Trends VR

With home-based systems getting better and cheaper every day, can VR Arcades keep the punters interested and turn a profit? We talk to some key players about what it takes to be successful in that space. Teething problems are to be expected in any pioneering new industry, and many who have rushed to jump on the “VR Boom” bandwagon and invested heavily in opening VR arcades in the early days have since gone out of business.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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I Met Magic Leap's AI Assistant Mica & Saw the Future of Augmented Reality

Next Reality AR

Unlike VR, when it comes to augmented reality, describing what an experience is like can be incredibly difficult, primarily because the experiences are even more contextual than relatively static virtual worlds that don't involve real world settings. In AR, everything is about how "you" see things interacting with your real environment. Such is the case with what I'm calling the most important demonstration of Magic Leap technology to date in the form of an AI assistant called Mica.

More Trending

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Attack On Titan VR Attraction Launches In Tokyo Later This Week

VRScout

Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on reports by Siliconera , fans of the popular manga and anime series, Attack on Titan , will soon have the opportunity to go head-to-head with a man-eating Titan in VR as Attack on Titan: The Human Race makes its way to Tokyo, Japan later this week.

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Microsoft Reveals ‘Maquette’, a VR Tool for Spatial Ideation and Design

Road to VR

Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Maquette appeared quite suddenly this week, apparently without any official announcement from Microsoft; it seems to have been picked up by MSPoweruser after being spotted by twitter user WalkingCat. Despite popping up out of nowhere, the tool looks like a quite polished first attempt even though it’s initially launching as a closed beta.

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Magic Leap’s John Gaeta talks about the future of cinema, storytelling and mixed reality

The Ghost Howls

One of the best moments ever at View Conference 2018 , has been when I was able to interview John Gaeta. If you don’t know who John Gaeta is… well, he is the inventor of the bullet-time of the movie The Matrix. Now, this genius that has revolutionized cinema has landed in the mixed reality ecosystem , to try to improve it as well. He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company.

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Get Ready for a VRevelation

Tech Trends VR

Is this the miracle VR has been waiting for? Tech Trends checked out the world’s first feature length immersive film at its London premiere. 7 Miracles – the first feature-length cinematic VR film premiered at the 26 th Raindance Film Festival in London, which is Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built in 3D. 7 Miracles – the first feature-leng

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Magic Leap Is Making The Magic

Charlie Fink

Meeting Rony Abovitz, CEO and founder of Magic Leap, was like meeting all four Beatles at once. At LeapCon, his company is taking the next step to make "the highly irrational and wholly implausible" into reality.

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HTC Vive Pro update brings finger tracking to VR

Slashgear

So you’d like to dive in to the virtual reality universe, but you’d rather not have to hold controllers. The most recent announcement from HTC’s Vive crew suggests that the HTC Vive Pro will soon have 6DoF hand and finger tracking with a simple software update. “Through the front-camera and its proprietary AI computer vision technology, Vive Pro users can … Continue reading.

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AR Costumes – Disney Introduces Auto Augmenting Outfits

VRScout

Disney Research Hub debuts a practical new method for overlaying watertight digital costumes onto standard RGB images. In a short video posted to the official Disney Research Hub YouTube channel earlier yesterday morning, Disney Research introduced AR Costumes, a new method of AR capture that automatically overlays a “watertight” digital costume onto a subject’s body from just a standard RGB image.

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VR Support for ‘No Man’s Sky’ Being Considered by Developer

Road to VR

No Man’s Sky, a game which has a history of calls for VR support since its 2016 release, could one day be explored in VR. Developer Hello Games is gauging interest in VR support for No Man’s Sky in a player survey intended to find out what the game’s community wants next. If you missed the drama surrounding No Man’s Sky’s 2016 release, let me give you a quick primer on its storied history.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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NVIDIA talks about RTX 2080 graphics cards and virtual reality

The Ghost Howls

When NVIDIA announced the RTX 2080 graphics cards , I was there. I watched Jensen Huang announcing the new graphics cards with amazing features like real-time raytracing and variable rate shading. Of course, after the announcement, a lot of questions started coming to my mind , especially regarding the use of these new graphics cards with regard to VR and AR.

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Moving Beyond VR Games

Tech Trends VR

How immersive technologies like Virtual, Augmented and Mixed Reality bring real-world benefits to us all. Companies big and small are using Virtual, Augmented and Mixed Reality solutions to solve pain points, save money, connect people and make workflows more collaborative Click To Tweet. I love VR and I love gaming, but I have now got to the point where the mention of the two things in the same sentence – specially when people seem to imply they’re the same thing – makes me roll my eyes a

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Best VR Horror Games and Psychological Thrillers

VR Game Critic

As Halloween looms and the nights are getting longer, it's the perfect time to take a look at the best VR games that get your adrenaline pumping and which provide a good dose of suspense. Whether you are looking for a full-on horror experience or would like to immerse yourself into a mysterious and unsettling story – everyone's entitled to their seasonal treat of choice.

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All the News Out of EWTS 2018

EnterpriseWear

The 2018 Enterprise Wearable Technology Summit took place October 9-10 at The Fairmont in Austin, TX. A number of announcements were made at the event—all great news for the future of enterprise wearable technologies. From new partnerships to global deployments, here are the developments announced at the event: RealWear Announces That Colgate-Palmolive to Roll Out HMT-1 Hands-Free Wearable Computers to 20 Manufacturing Sites in 11 Countries.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘First Man’ WebAR Experience Takes You To The Moon and Back

VRScout

The upcoming Ryan Gosling film receives a WebAR experience that uses the actual Moon to function. Universal Pictures First Man tells the story of the legendary Apollo 11 mission in which astronauts Neil Armstrong and Buzz Aldrin made history as the first human beings to set foot on the Moon. For NASA and their brilliant team of engineers, scientists, administrative staff, and astronauts, the ambitious mission was so much more than that single, iconic moment.

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‘ASTRO BOT Rescue Mission’ Review – This VR Platformer Earns Our First 10 Out of 10

Road to VR

The release of ASTRO BOT Rescue Mission , coming Tuesday, will be a genre-defining moment for VR platforming on PSVR. The game is expertly designed, animated, and rendered. Full of charm and the right amount of content, Astro Bot Rescue Mission is the first title we’ve scored 10 out of 10 since the launch of PSVR nearly two years ago. ASTRO Bot Rescue Mission Review Details: Official Site.

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Hyperverse Free Roam VR "Insomnia" Debuts In Go-Kart Center

Charlie Fink

Hyperverse, a free roam location-based VR experience, just opened its first US location.

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Exploring the Titanic in Virtual Reality

Tech Trends VR

A new game lets you dive deep into the infamous ship’s history. The golden rule for creating compelling VR content is that you should allow people to experience something that would be either impossible or too dangerous, expensive and/or difficult to do in real life. And by offering up the double-whammy of traveling back to 1912 to watch the RMS Titanic sinking into the cold dark waters of the Atlantic, then letting you explore the wreck which now lies 12,500 feet below the surface, Titanic VR c

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Nefertari’s tomb is hailed as one of the finest in all of Egypt. And now visitors can explore it in exquisite detail without hopping on a transoceanic flight. Nefertari was known as the most beautiful of five wives of Ramses II, a pharaoh renowned for his colossal monuments. The tomb he built for his favorite queen is a shrine to her beauty — every centimeter of the walls in the tomb’s three chambers and connecting corridors is adorned with colorful scenes.

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3 Steps to Escaping Pilot Purgatory & Nailing Your Wearable Tech Pilot

EnterpriseWear

Ever since I became involved in the wearable and immersive tech space, I’ve wondered how a digital revolution really gets underway in an organization. What goes on behind the scenes within organizations? What’s the best starting point? What are the most common mistakes made during the pilot phase? What should enterprises know before piloting or adopting wearables, and how can they avoid pilot purgatory?

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Feature-Length VR Film ‘7 Miracles’ Debuts At Raindance Film Festival

VRScout

A VIVE Studios production about the miracles performed by Jesus Christ was the winner of the “VR Film of the Festival” grand jury category. 7 Miracles – one of the longest feature-length cinematic VR films ever produced – premiered last week at the 26 th Raindance Film Festival, Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built-in 3D.

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Oculus Chief Scientist Dives Deep Into the Near Future of AR & VR

Road to VR

In his latest presentation at Oculus Connect 5 , Oculus Chief Scientist Michael Abrash took a fresh look at the five-year VR technology predictions he made at OC3 in 2016 , using his insight as the head He believes his often-referenced key predictions are “pretty much on track,” albeit delayed by about a year, and that he “underestimated in some areas.”.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly