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Light Field Lab promises the next generation of AR/VR with their headgear-free holographic system. San Jose holographic display startup Light Field Lab and LA graphics company OTOY , which focuses on cloud-based high-end graphics, have officially announced a partnership that is “making the Star Trek Holodeck a reality” according to a recent press release.
Today at the the World Conference on VR Industry in China, HTC announced plans to bring hand & finger tracking to Vive Pro via the headset’s front-facing cameras. Back in April HTC launched new tools to help developers take advantage of the Vive Pro’s largely unused front-facing cameras. Now it seems the company plans to double down on that by adding hand and finger tracking that works “natively” on the headset.
It’s L.E.A.P. Conference time and everyone is only talking about Magic Leap in these days. But today, we may also have some cool news about next gen HoloLens: in a video, we may have spotted its future appearance. I was browsing social news about Magic Leap (I think I’ll write a roundup of all the news I’ve found, because they are pretty interesting) and writing stuff about the Milan Games Week event I attended, when I got a message by the great creative technologist Michel Buc
With home-based systems getting better and cheaper every day, can VR Arcades keep the punters interested and turn a profit? We talk to some key players about what it takes to be successful in that space. Teething problems are to be expected in any pioneering new industry, and many who have rushed to jump on the “VR Boom” bandwagon and invested heavily in opening VR arcades in the early days have since gone out of business.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
A sizzle reel just released by augmented reality cloud company 6D.ai shows off what kind of hyper-realistic AR experiences developers can build with its SDK. For its forthcoming game Dragon Duel, developer Happy Giant created an AR dragon that can climb real world objects and run behind them to fetch virtual objects. From Miletwo comes Li'l Dirt Bikers, a team of miniature virtual racers that can ride over actual obstacles.
Happy Halloween Cats And VR Fans and to celebrate we are giving away a PSVR copy of one of the scariest VR games of the year. All you have to do is follow @CatsAndVR & @MastiffGames on Twitter. Make sure you comment on this page what your twitter handle is for a chance to win. Interesting about Home Sweet Home is that it comes from a company who specializes primarily in high-end video production for commercials and advertising.
Happy Halloween Cats And VR Fans and to celebrate we are giving away a PSVR copy of one of the scariest VR games of the year. All you have to do is follow @CatsAndVR & @MastiffGames on Twitter. Make sure you comment on this page what your twitter handle is for a chance to win. Interesting about Home Sweet Home is that it comes from a company who specializes primarily in high-end video production for commercials and advertising.
Enlist in the Survey Corps and take on a massive humanoid creature in Attack on Titan: The Human Race. Based on reports by Siliconera , fans of the popular manga and anime series, Attack on Titan , will soon have the opportunity to go head-to-head with a man-eating Titan in VR as Attack on Titan: The Human Race makes its way to Tokyo, Japan later this week.
Microsoft Maquette is a brand new VR tool from Microsoft which is all about prototyping spatial designs. Maquette appeared quite suddenly this week, apparently without any official announcement from Microsoft; it seems to have been picked up by MSPoweruser after being spotted by twitter user WalkingCat. Despite popping up out of nowhere, the tool looks like a quite polished first attempt even though it’s initially launching as a closed beta.
One of the best moments ever at View Conference 2018 , has been when I was able to interview John Gaeta. If you don’t know who John Gaeta is… well, he is the inventor of the bullet-time of the movie The Matrix. Now, this genius that has revolutionized cinema has landed in the mixed reality ecosystem , to try to improve it as well. He has joined Rony Abovitz at Magic Leap and now he’s there, trying to build the MagicVerse as the SVP of Creative Strategy of the Florida company.
Is this the miracle VR has been waiting for? Tech Trends checked out the world’s first feature length immersive film at its London premiere. 7 Miracles – the first feature-length cinematic VR film premiered at the 26 th Raindance Film Festival in London, which is Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built in 3D. 7 Miracles – the first feature-leng
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Over the last few years, the only thing teased by Magic Leap more than the Magic Leap One itself has been the company's flagship gaming title Dr. Grordbort's Invaders. The game, developed by New Zealand studio Weta Workshop, finally got its debut last week during the L.E.A.P. conference in Los Angeles. But since so few people have had the ability to even buy a Magic Leap One, it's likely that you've haven't tried it yet.
Disney Research Hub debuts a practical new method for overlaying watertight digital costumes onto standard RGB images. In a short video posted to the official Disney Research Hub YouTube channel earlier yesterday morning, Disney Research introduced AR Costumes, a new method of AR capture that automatically overlays a “watertight” digital costume onto a subject’s body from just a standard RGB image.
The upcoming Ryan Gosling film receives a WebAR experience that uses the actual Moon to function. Universal Pictures First Man tells the story of the legendary Apollo 11 mission in which astronauts Neil Armstrong and Buzz Aldrin made history as the first human beings to set foot on the Moon. For NASA and their brilliant team of engineers, scientists, administrative staff, and astronauts, the ambitious mission was so much more than that single, iconic moment.
A VIVE Studios production about the miracles performed by Jesus Christ was the winner of the “VR Film of the Festival” grand jury category. 7 Miracles – one of the longest feature-length cinematic VR films ever produced – premiered last week at the 26 th Raindance Film Festival, Europe’s leading independent Film Festival and the largest in the UK. It was created using photogrammetry and volumetric video capture, producing images in 8K with additional scenes built-in 3D.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The Canadian university announces plans for new medical training center composed entirely of VR simulations. Queen’s University will be partnering with SimforHealth, a European company experienced in developeding VR software, and HTC to create an 8,000 square foot clinical simulation space that will train prospective doctors and study the impact of VR on education in order to develop more useful content for future classes.
Powered by VR, The Wild’s cross-platform 3D design platform works much like Google Docs. Last month, the developer of The Wild finally opened the gates to its cloud platform for collaborative 3D design across VR and AR. Founded by Gabe Paez, The Wild seeks to do what Google Docs does for collaborative word processing, but instead of fulfilling the role of an organizational tool, this app is meant to serve more creative purposes. .
Today at View Conference 2018 I attended a very interesting workshop by Gianni Ricciardi and Matteo Milani about immersive sound. I absolutely wanted to attend it, because I know that audio is very important for immersion in virtual reality , but I have a great lack of knowledge in that field. And today, thanks to the great lesson by the two teachers Ricciardi and Milani, I’ve finally started grasping something.
Weta Workshop offers a taste of their upcoming shooter at the Magic Leap’s first L.E.A.P. conference. Magic Leap’s inaugural L.E.A.P. developer conference officially kicked-off this morning in Los Angeles, bringing together some of the most talent creators in mixed reality (MR) for two days of exciting demonstrations, gripping keynotes, and other intriguing reveals regarding the Magic Leap One Creator Edition headset.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
The latest edition of Samsung’s Odyssey VR headset promises better visuals and a more comfortable fit. Samsung earlier this morning revealed its HMD Odyssey Plus , an updated version of the companies 2017 Windows Mixed Reality headset, delivering improved visuals, new functionality, and a more comfortable design. Using what the company refers to as Anti-Screen Door Effect (Anti-SDE) Display technology, the Odyssey Plus is able to combat the notorious “Screen Door Effect” which can hamper a users
HTC reveals native hand/finger tracking for Vive Pro alongside 6DoF functionality for Vive Focus. It looks as though the front-facing cameras on your Vive Pro will finally begin seeing some use as HTC reveals plans to launch native support for hand and finger tracking on their high-end PC VR headset. HTC revealed the devices exciting tracking capabilities during their time at last weeks 2018 World Conference on VR Industry in Nanchang, China.
Fully immersive experiences without the need of a VR headset. Are we there yet? There are many tantalizing possibilities surrounding current VR and AR technology. Unfortunately, due to the expensive hardware and sometimes complicated setup required to engage in AAA experiences, these captivating digital adventures are often out of reach to the average consumer.
A new experience produced by the BBC examines the personal repercussions of brain trauma from different perspectives. Is Anna OK? is a poignant VR experience based on a true story. Anna and Lauren are identical twins. For two decades these young women were as emotionally and psychologically close as two people can get. But, in one fateful moment, their relationship is thrown upside-down.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Co-founders of Thrust Vector aim to create safer flights by introducing VR to the cockpit. Piloting an aircraft isn’t easy. Thankfully, John Nagle and John Paul Sommer, co-founders of Texas-based AR & VR contract development and consulting company Thrust Vector, have begun utilizing VR technology inside the cockpit to assist in real-time navigational guidance.
Written by Ryder Windham of Star Wars novelization fame, Scraper: The Rise of Cifer is already out on bookshelves or, more accurately, Kindle reading lists. It’s the prequel novel to not one, but rather an entire series of upcoming Scraper VR games, headed by the budding Labrodex Studios out of Jericho, NY. The story of the IP centers around a distinctly futuristic version of Austin, TX in the year 2076, after humanity has willingly given itself over to AI entities called the “Humechs”.
Someone’s getting an A+ in woodshop…. What was the most impressive project you ever made while attending junior high? I myself am particularly proud of an A+ four-cheese quesadilla I made while struggling through home economics. . As impressive as that quessadilla was, and it was impressive, it pales in comparison to a project conducted by a group of third-year Japanese students which involved the careful planning and construction of a functioning roller coaster accompanied by a custom-made virt
The U.S. department store will begin installing VR stations in 90 stores to sell furniture to customers. This would be the largest VR roll-out in the history of retail. When Macy’s first opened their doors to the public in 1858 on the corner of 14th Street and 6th Avenue in New York City, no one would have guessed that the small dry goods store would evolve into one of the largest and most innovative retailers in the world.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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