March, 2019

article thumbnail

HaptX and partners build first robotic hand to transmit touch across the Atlantic

HaptX

Haptic glove lets human control robotic hand, feel what robot feels. HaptX is proud to announce the development of the world’s first haptic telerobotic system that transmits realistic touch feedback to an operator located anywhere in the world. The breakthrough system is the product of our collaboration with shadow Robot Company and SynTouch. ANA Holdings organized our collaboration as part of the AVATAR X initiative.

Haptic 70
article thumbnail

Banishing Your Nightmares with VR

Tech Trends VR

New research shows how immersive technology can help patients treat recurring nightmare syndrome. In the US, between 1/2 and 2/3 of children and up to 15% of adults have frequent nightmares, and this has serious clinical effects for sufferers, including not only distress, but chronic loss of sleep and generalized anxiety. Yet access to effective treatment for the condition is still a problem.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

OptiTrack Shows Hundreds of Simultaneously Tracked Objects in a Single VR Experience

Road to VR

OptiTrack at GDC last week showed off a demonstration of their enterprise/commercial tracking technology which is capable of accurately tracking hundreds of objects simultaneously in real-time. For those building out of home applications with VR, OptiTrack now has available a set of add-ons and a suite of tools for tracking of Rift and Vive headsets, bodies, and props, including a SteamVR plugin.

Hardware 255
article thumbnail

HaptX VR Gloves Uses Telerobotics To Transmit Touch Across The Globe

VRScout

HaptX lets you control a robotic hand, and feel what the robot feels, anywhere in the globe. During the 1950’s Ralph Mosher, project engineer behind GE’s Cybernetic Anthropomorphic Machines Systems (CAMS), pursued the idea of using robotics as an extension of human arms in a way that could precisely mimic human movements in real-time. The project was called the Hardiman , which created a human/machine interface that not only gave humans the ability to “feel” through force feedback, but it also

Haptic 417
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Valve teases the Vive Index: it may feature hands tracking and next-gen experience

The Ghost Howls

Valve has finally teased its upcoming headset: the Valve Index. As always in the typical Valve style, it has not made it with some big reveal during an event, but it has just opened a dedicated page on its website, that you can access here. The image teased by Valve on its website. The headset is similar to the one of the leaked photos of some months ago (Image by Valve).

More Trending

article thumbnail

Magic Leap NBA app puts up multiple virtual screens in your room

Slashgear

Virtual and augmented reality are most often associated with games but that dismisses too easily the non-gaming applications of the technology. One of the most common is the ability to put up more screens than you can have room or budget for actual physical monitors. AR company Magic Leap has taken that idea and made it accessible to developers and … Continue reading.

article thumbnail

#SXSW2019 – Feeling Real Sensations in Virtual Reality

Tech Trends VR

The world of Ready Player One might be a lot closer than we think. At South by Southwest, Tech Trends checks out the haptic suit that promises to take immersion to the next level. . By Laura Kobylecky. The Telasuit looks like something straight out of science fiction film. It’s sleek and form-fitting. It’s the virtual reality body suit that people might imagine when they think of such things Click To Tweet.

article thumbnail

Valve Teases New ‘Index’ VR Headset Coming in May

Road to VR

After months of speculation, Valve has finally officially confirmed a new VR headset called Index that bears the company’s own name and will presumably be a first-party product. A teaser image for the headset may indicate a release date of May. A new page posted to Valve’s Steam website revealed the Index headset today ; only a photo with the text “Upgrade your experience.

article thumbnail

Enhance Your 360-Degree Video With Rich360

VRScout

Content-optimized 360° video rendering technology could take immersive filmmaking to the next level. South Korean computer graphics and visual technology company KAI Inc. is looking to breath new life into the 360-degree format with breakthrough technology that could drastically improve the quality of immersive 360 streaming video content. Using what the company refers to as their Rich360 service, it is possible to maintain the original quality of important areas while compressing the capacity,

Video 397
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Charlie Fink on his new book Convergence and the future of XR

The Ghost Howls

When I think about great XR journalists, one of the first names that come to my mind is always Charlie Fink. He doesn’t only write with a great style on important magazines like Forbes, but he is also always able to find great content to talk about , like innovative AR startups or interviews to big names of the immersive industry like Rony Abovitz.

article thumbnail

The Secrets Of Magic Leap

Charlie Fink

In November 2018, we were invited to visit Magic Leap headquarters in south Florida. There we spoke to the company's colorful CEO, Rony Abovitz, and top executives about the origins of the company, and its expansive views about the future of spatial computing. Part one of three in a series.

article thumbnail

EON Experience Fest 2019 Wraps After 2 Full Days of AVR Technology

EON Reality

EON Experience Fest 2019 brought with it exciting news and updates from across the Augmented and Virtual Reality (AVR) industry. Wednesday held presentations from Nanyang Technological University (NTU), Toyota Industries, the United Nations Industrial Development Organization (UNIDO), IBM, Lenovo, and more. Thursday maintained the high-level momentum with featured the likes of Microsoft, Samsung, University of Bologna (UNIBO), HP, and Festo Didactic.

article thumbnail

The Brain Science of Simulation Training with Virtual Reality

Tech Trends VR

In many high-pressure situations such as emergency medicine, law enforcement, firefighting, air traffic control and the military the litmus test for success is behavioral performance. It is one thing to know “what” to do, and to have the ability to verbalize the appropriate steps to achieve some aim, but it is another to know “how” to do it, and to generate the appropriate behaviors in the correct sequence quickly and accurately.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

‘No Man’s Sky’ is Getting Full VR Support for PSVR, Rift, and Vive

Road to VR

No Man’s Sky , the galactic sandbox game which launched back in 2016, is getting full VR support for PSVR, Rift, and Vive. The announcement comes after many requests from fans of the game to bring VR support to the title. Developer Hello Games says that the game’s entire feature set will be compatible with VR, and VR players will be able to play together with non-VR players.

article thumbnail

Tribeca Film Festival Announces 2019 AR/VR Program Schedule

VRScout

Tribeca Immersive returns with an incredible lineup of AR and VR experiences. Tribeca Film Festival, NYC’s annual independent film festival held in Lower Manhattan, has announced their Tribeca Immersive programming for 2019, revealing a stellar lineup of content that delves into all possibilities of storytelling through technology. During the twelve-day festival, Tribeca Immersive will showcase over 30 different curated experiences–including AR and VR, 360 films, web projects, mobile apps,

Filming 397
article thumbnail

The most important XR news from MWC 2019

The Ghost Howls

The MWC 2019 in Barcelona has finished some days ago. Like every year, during this event we have seen some important AR news, but not that many, since the event was more focused on mobile phones than immersive technologies. In my opinion, there are 3-4 pieces of news that are really worth a mention and I’m going to tell you about them in this post so that reading it you will have a clear picture of what has happened at MWC 2019 for what concerns XR.

Microsoft 312
article thumbnail

No Man’s Sky’s next update will let you explore infinite space in virtual reality

TechCrunch VR

No Man’s Sky just figured out a way to make a wildly absorbing space exploration game even more immersive. Announced during Sony’s first PlayStation State of Play update, No Man’s Sky devotees will soon be able to explore an endless procedurally generated universe in virtual reality. Hello Games’ Sean Murray followed Sony’s news with a bit more color on Twitter.

article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Virtuix Omni Rides VR Esports Explosion To One Million Plays

Charlie Fink

The Omni system's small footprint free roam VR is winning fans all over the world.

116
116
article thumbnail

#SWXW2019 – Augmenting ARt

Tech Trends VR

Brian Behm is an Artist Using the world as his canvas and digital elements as brushtrokes. Tech Trends catches up to him at South by Southwest in Austin. . By Laura Kobylecky. Brian Behm is here at The South by Southwest Conference in Austin as both a speaker and mentor. He wears many hats as an artist, creative director, and motion designer. Visual communication seems a native language to him.

Austin 335
article thumbnail

Valve Psychologist: Brain-computer Interfaces Are Coming & Could Be Built into VR Headsets

Road to VR

Valve’s resident experimental psychologist Dr. Mike Ambinder took the stage at GDC 2019 today for his talk on the state of brain-computer interfaces (BCIs) and how they’ll inform the future of game design. In his talk, Ambinder put forth a near future where VR/AR headsets are kitted with non-invasive electroencephalogram (EEG) devices that could one day provide data to game designers so they can create a new generation of smarter, more reactive games.

Data 280
article thumbnail

Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform

VRScout

One of the best location-based VR entertainment platforms just got even better. With premium location-based VR experiences on the rise, free-roam providers have started getting creative with their platforms in the hopes of attracting an increasingly hard-to-please audience away from a growing pool of competitors. Some companies have focused their efforts on partnering with top-name brands, such as The VOID and their Ghostbusters: Dimensions, Star Wars: Secrets of the Empire, and Ralph Breaks VR

Latency 388
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Announcing Oculus Rift S, Our New PC VR Headset Launching Spring 2019 for $399

Oculus

Today at GDC, we unveiled Oculus Rift S—a new VR headset that combines the convenience of built-in Oculus Insight tracking technology with the full power.

Oculus 78
article thumbnail

Nissan Design collaborates with HaptX to bring realistic touch to vehicle design

HaptX

We’ve teamed up with Nissan to enhance their vehicle design process through virtual reality and realistic haptic feedback technology. Nissan’s designers are using HaptX Gloves to touch and interact with 3D models virtually, enabling immersive design reviews that would previously require costly full-scale physical prototypes. “We’re honored to see HaptX Gloves adopted as a tool by Nissan’s world-class design team.” – Joe Michaels, HaptX Chief Revenue Officer.

Austin 57
article thumbnail

Scope AR Closes $9.7 Million Series A Funding

Charlie Fink

Scope AR adds resources as Enterprise AR adoption accelerates.

AR 116
article thumbnail

#SXSW2019 – What does Augmented Reality Sound Like?

Tech Trends VR

Tech Trends checks out the AR Bose Frames as we wrap up our coverage of the South by Southwest 2019 festival in Austin. . By Laura Kobylecky. In addition to the regular programming of sessions, SXSW also attracts brands looking to launch exclusive products. Last year Bose unveiled its Augmented Reality glasses frames – still at prototype stage – at their pop-up experiential activation on Rainy Street.

article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly