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Haptic glove lets human control robotic hand, feel what robot feels. HaptX is proud to announce the development of the world’s first haptic telerobotic system that transmits realistic touch feedback to an operator located anywhere in the world. The breakthrough system is the product of our collaboration with shadow Robot Company and SynTouch. ANA Holdings organized our collaboration as part of the AVATAR X initiative.
New research shows how immersive technology can help patients treat recurring nightmare syndrome. In the US, between 1/2 and 2/3 of children and up to 15% of adults have frequent nightmares, and this has serious clinical effects for sufferers, including not only distress, but chronic loss of sleep and generalized anxiety. Yet access to effective treatment for the condition is still a problem.
OptiTrack at GDC last week showed off a demonstration of their enterprise/commercial tracking technology which is capable of accurately tracking hundreds of objects simultaneously in real-time. For those building out of home applications with VR, OptiTrack now has available a set of add-ons and a suite of tools for tracking of Rift and Vive headsets, bodies, and props, including a SteamVR plugin.
HaptX lets you control a robotic hand, and feel what the robot feels, anywhere in the globe. During the 1950’s Ralph Mosher, project engineer behind GE’s Cybernetic Anthropomorphic Machines Systems (CAMS), pursued the idea of using robotics as an extension of human arms in a way that could precisely mimic human movements in real-time. The project was called the Hardiman , which created a human/machine interface that not only gave humans the ability to “feel” through force feedback, but it also
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Valve has finally teased its upcoming headset: the Valve Index. As always in the typical Valve style, it has not made it with some big reveal during an event, but it has just opened a dedicated page on its website, that you can access here. The image teased by Valve on its website. The headset is similar to the one of the leaked photos of some months ago (Image by Valve).
Every year, fans of Irish culture, as well as those looking to celebrate their own culture, come together on St. Patrick's Day, March 17. Although beer isn't an official component of the day, many often raise a glass of brew to commemorate the occasion, and this year that activity was given a bit of a boost through augmented reality. Don't Miss: Amazon Sumerian Now Available to Anyone Who Wants to Create AR & VR Apps US-based beer brand Miller Lite released a web-based AR experience (no app
Every year, fans of Irish culture, as well as those looking to celebrate their own culture, come together on St. Patrick's Day, March 17. Although beer isn't an official component of the day, many often raise a glass of brew to commemorate the occasion, and this year that activity was given a bit of a boost through augmented reality. Don't Miss: Amazon Sumerian Now Available to Anyone Who Wants to Create AR & VR Apps US-based beer brand Miller Lite released a web-based AR experience (no app
Nintendo has a cardboard VR headset and accessories for Nintendo Switch coming in April with a new official Nintendo Labo kit. According to Nintendo : With the new Nintendo Labo VR Kit, there’s more to Make, Play, and Discover together than ever before. Nintendo Labo Toy-Con 04: VR Kit is a unique first VR experience kids and families can build themselves!
The world of Ready Player One might be a lot closer than we think. At South by Southwest, Tech Trends checks out the haptic suit that promises to take immersion to the next level. . By Laura Kobylecky. The Telasuit looks like something straight out of science fiction film. It’s sleek and form-fitting. It’s the virtual reality body suit that people might imagine when they think of such things Click To Tweet.
After months of speculation, Valve has finally officially confirmed a new VR headset called Index that bears the company’s own name and will presumably be a first-party product. A teaser image for the headset may indicate a release date of May. A new page posted to Valve’s Steam website revealed the Index headset today ; only a photo with the text “Upgrade your experience.
Content-optimized 360° video rendering technology could take immersive filmmaking to the next level. South Korean computer graphics and visual technology company KAI Inc. is looking to breath new life into the 360-degree format with breakthrough technology that could drastically improve the quality of immersive 360 streaming video content. Using what the company refers to as their Rich360 service, it is possible to maintain the original quality of important areas while compressing the capacity,
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
When I think about great XR journalists, one of the first names that come to my mind is always Charlie Fink. He doesn’t only write with a great style on important magazines like Forbes, but he is also always able to find great content to talk about , like innovative AR startups or interviews to big names of the immersive industry like Rony Abovitz.
The great thing about augmented reality is that so much is possible using the emerging tools and software, your only real limit is your imagination — that includes making real versions of imagined products. We're not sure where the idea for the new Posemoji app came from, but it looks like an amazing real world AR version of a possible future AR interaction we mentioned in January via Twitter.
Tribeca Immersive returns with an incredible lineup of AR and VR experiences. Tribeca Film Festival, NYC’s annual independent film festival held in Lower Manhattan, has announced their Tribeca Immersive programming for 2019, revealing a stellar lineup of content that delves into all possibilities of storytelling through technology. During the twelve-day festival, Tribeca Immersive will showcase over 30 different curated experiences–including AR and VR, 360 films, web projects, mobile apps,
One of the best location-based VR entertainment platforms just got even better. With premium location-based VR experiences on the rise, free-roam providers have started getting creative with their platforms in the hopes of attracting an increasingly hard-to-please audience away from a growing pool of competitors. Some companies have focused their efforts on partnering with top-name brands, such as The VOID and their Ghostbusters: Dimensions, Star Wars: Secrets of the Empire, and Ralph Breaks VR
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Reports indicate Oculus’ next headset will make its debut later this month. In October of last year, a report by Techcrunch claimed that Facebook’s Oculus would be abandoning its plans of a proper Oculus Rift 2 in favor of minor hardware updates to the existing Rift headset. Dubbed the ‘Rift S’, the 1.5 VR headset would supposedly feature a higher resolution than its original counterpart, and–more importantly–do away with tracking cameras thanks to inside-out tracking.
Say cheese, facial-tracking is heading to Vive Pro & Vive Pro Eye. This week HTC Vive America’s Vice President of Product and Operations–Vinay Narayan–revealed plans for a developer kit that adds lip-tracking capabilities to the HTC Vive Pro & Vive Pro Eye. During their presentation, Narayan confirmed the upcoming release of an seperate detattachable module capable of tracking the movements of a users mouth while in headset and collecting information on the specific movements
The MWC 2019 in Barcelona has finished some days ago. Like every year, during this event we have seen some important AR news, but not that many, since the event was more focused on mobile phones than immersive technologies. In my opinion, there are 3-4 pieces of news that are really worth a mention and I’m going to tell you about them in this post so that reading it you will have a clear picture of what has happened at MWC 2019 for what concerns XR.
HTC brings flat 360-degree video to life with 6DOF functionality. As captivating as conventional 360-degree video can be, it pales in comparison to the level of immersion offered by volumetric content featuring 3D depth and 6DOF capabilities. Looking around a 360-degree environment is one thing, being able to lean and move around the space is something entirely different.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
NASA teams with TrinityKids Care to take sick children to space using VR technology. We’ve heard all about how immersive technology is changing the lives of the terminally ill, allowing them to escape the confines and limitations of their afflictions and travel to new worlds. In Child of the Earth , a new documentary short from filmmakers Claudio Fäh & Adam Recht, we get a closer look at a particularly interesting case of VR technology having a genuine impact on the life of a suffering young
YouTube introduces real-time face filters powered by machine-learning, but there’s a catch. Everyone has a unique story to tell, and now YouTube creators will have the ability to make their stories even more unique through a Snapchat-esque AR selfies. This includes everything from realistic glasses and skin retouching, to X-Men-like powers and goofy “Noogle” propeller hats.
Take a closer look at one of histories most treasured cathedrals in this stereoscopic 360-degree experience. Every day, over 30,000 visitors flock to the Notre Dame Cathedral in Paris to tour the exquisite architecture made even more famous by Victor Hugo’s Hunchback of Notre Dame. With its gothic style and storied past—construction began in 1160 !—the Cathedral maintains an air of mystery and awe.
Beacause who doesn’t love crying in a VR headset? VR technology has proven an effective tool in nearly every field it’s been tested in. This is especially true for the entertainment industry, impacting everything from gaming to filmmaking. VR’s capabilities as an empathy building device make it a natural fit for creators looking to introduce the next generation of storytelling.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Yesterday for the first time I have attended the Vive Ecosystem Conference in Shenzhen, China! I have been there as a speaker, content maker and as a blogger , so it has really been a crazy and interesting experience for me. I want to tell you everything that has happened there, so that you can feel as you have been there with me. Me at VEC 2019. These has been crazy days.
Oculus’ latest PC VR headset features a higher resolution and five camera inside-out tracking. After months of speculation, Oculus has officially unveiled the latest addition to their hardware lineup, Oculus Rift S. Announced earlier this morning at GDC, the PC VR headset–codesigned by Lenovo–will feature a higher resolution than the Oculus Rift (1280×1440 per eye), as well as a higher pixel density and improved optics.
Dynamic holograms, historical video, and 360-degree panoramas inbound. Madame Tussauds Washington, D.C. location is receiving an upgrade in the form of AR enhancements that breath new life into their lineup of famous wax sculptures. Partnering with ARtGlass Group , the infamous wax museum chain is introducing the companies line of ARtGlasses into the Madame Tussauds experience, allowing visitors to learn more about the historical figures presented through cutting-edge holograms, relevant histori
HP unveils their ultra comfortable VR headset at HP Reinvent global partner conference. The Windows Mixed Reality platform has seen its fair share of ups and downs since the introduction of Acer, Dell, Lenovo, and HP third-party headsets back in October of 2017. The initial offerings suffered from inconsistent tracking and subpar controllers, but a low cost-of-entry made it an appealing alternative for entry-level users looking for a cheaper route into VR. .
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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