This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. And it will have a happy open-source ending , so make sure to read this article until the very end!
VR sports training appears to be on the rise as major organizations begin to see the benefits. Sense Arena, a VR training platform popular among professional sports teams, is now the official VR training tool of USA Hockey. In an official announcement made last month, the company revealed that it has signed a multi-year deal with the national ice hockey organization to train players as well as create new training drills.
Sandbox VR , known for its location-based VR games, announced today the launch of its newest VR experience. Seekers of the Shard: Dragonfire is the company’s first VR game that features multiple storylines, created by the company’s AAA in-house gaming studio. VR game “Dragonfire”: A New Immersive Experience Each Time After a successful partnership with Netflix that will see its hit series Squid Game developed into an immersive VR experience later this year, Sandbox VR continues to explore new wa
This week on Reality Bytes. we dive into Google’s newly announced “Duet AI,” discover artists with TikTok’s “NewMusic,” and raise our hand in an AMA with the US Secret Service. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Neuralink, Elon Musk’s brain-machine interface (BMI) company, has announced that it has received approval from the US Food and Drug Administration (FDA) to conduct its first tests on humans. The company is developing minimally invasive brain chips which it hopes to use to restore vision and mobility for people with disabilities. Neuralink says it doesn’t have immediate plans to recruit participants, however the FDA approval marks a significant step forward after a previous bid was re
The blockchain continues to remain relevant amid the ongoing cryptocurrency ‘winter’ hitting markets. The rise of the industrial metaverse has also explored new use cases for cryptographic technologies. The Metaverse is a shared immersive platform combining spatial communications and the internet. It also relies heavily on blockchain technology to enable peer-to-peer (P2P) exchanges and engage others in decision-making.
The blockchain continues to remain relevant amid the ongoing cryptocurrency ‘winter’ hitting markets. The rise of the industrial metaverse has also explored new use cases for cryptographic technologies. The Metaverse is a shared immersive platform combining spatial communications and the internet. It also relies heavily on blockchain technology to enable peer-to-peer (P2P) exchanges and engage others in decision-making.
Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the Leap Motion Controller 2. I’m sure this is going to make many makers happy. Leap Motion Controller Leap Motion Controller (Image by SkywalkerPL, from Wikipedia) The Leap Motion Controller has been the first product launched by Leap Motion , the company that later would have been called Ultraleap after the acquisition by Ultrahaptics.
Feel virtual objects in the palm of your hands with the company’s latest force-feedback gloves. SenseGlove, a leading provider of haptic feedback technology, this week unveiled the latest addition to its lineup of force-feedback gloves, Nova 2. The second generation of SenseGlove Nova, Nova 2 promises even more realistic interactions with virtual objects by allowing you to “feel” their size and stiffness in more detail thanks to the use of Active Contact Feedback.
UK-based ARuVR (formerly VRtuoso ) enterprise XR training platform has recently announced that it supports no-code content creation, distribution, and management for XR headsets. Thus, companies can now create extended reality training programs for VIVE XR Elite, Meta Quest Pro, and Pico 4 Enterprise without writing a single line of code. Accessibility of AR/VR Creation Is the Latest Industry Trend For some time now, creating AR/VR content is no longer conditioned by having coding skills.
What were the AR and AI highlights at Google I/O, and how do they signal the continued convergence of these technologies? This is the focus of this week's XR Talks, including out three biggest moments from the show. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
It seems Meta is looking to stoke some hype for its next Quest headset just days before Apple is slated to unveil its own , as Bloomberg’s Mark Gurman released Quest 3’s first hands-on, confirming a number of features from previous leaks in the process. Gurman detailed a number of features in his hands-on with the upcoming mixed reality headset, saying that Quest 3 feels lighter and thinner than the Quest 2, featuring a stronger strap with fabric sides.
Last week, new research highlighted how 47 percent of UK consumers believe that Metaverse platforms will be widely adopted in the next ten years. In the KPMG UK study, UK consumers appeared to have split opinions regarding Metaverse services. Questioned individuals had split confidence towards Metaverse growth and usage forecasts. KPMG UK found that, of its questioned individuals, 37 percent were optimistic towards the future of the Metaverse, 31 percent had negative forecasts, and 32 percent di
It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo
The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Augmented reality (AR) transforms how we view the world and do things. Since its first introduction in the 1960s , it has rapidly developed and been used extensively in fashion , marketing , the military, aviation, manufacturing , tourism, and many others. Consumers are increasingly becoming adept at using augmented reality apps to try on products, learn new things, and discover information about their surroundings.
Mobile AR isn't the technology's endgame nor its fully-mature self. But it scales today on the backs of more than 3 billion global smartphones. What are the top ways it's materializing today? This post appeared first on AR Insider.
Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.
This Sunday, reports revealed that leading immersive technology firm Meta Platforms Inc. is paying roughly $725 million in a class action lawsuit to its social media users. The United States District Court for the Northern District of California issued the payout based on user privacy concerns on the firm’s umbrella of social media platforms. In its ‘Consumer Privacy User Profile Litigation’ case, Meta is paying out to users affected by privacy breaches stemming from the Menlo
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.
“Jump up and down and move it all around.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtual world by moving your weight up and down thr
XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.
Niantic's Peridot contains a hidden gem in one of its baked-in revenue streams. As the launch partner for Amazon Anywhere, does this demonstrate a revenue stream for AR apps to have custom merch stores? This post appeared first on AR Insider.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Sony revealed PSVR 2 outperformed the original PSVR in sales in the first six weeks, taking a strong early lead over the company’s first-gen PlayStation headset. An investor relations presentation delivered by Sony Interactive Entertainment chief Jim Ryan includes some new information detailing PSVR 2 units sales relative to the original PSVR launched in October 2016.
High-intensity exercises like FitXR’s virtual reality (VR) fitness app have increased in popularity, namely during and after the COVID-19 pandemic. Developing the right games for these hardware devices requires optimal ergonomics, interoperability, and ecosystems to incubate a massive community following. The London, England-based firm has remained a longstanding developer on the Meta Quest 2, but has recently ported its solution to the Pico 4.
Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.
Calling all sneakerheads. The legendary footwear company Converse has released an original VR experience in honor of the iconic Converse Chuck Taylor All Star basketball shoe. Available now at the Eugene and Marilyn Glick Indiana History Center in Indiana, the museum-like experience takes you back in time to the 1950s where you’ll learn more about the history behind the Chuck All Stars and pass basketballs at Chuck Taylor’s virtual basketball clinic.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content