May, 2023

article thumbnail

Dynaimic Apps: How to create a mixed reality experience whose logic is generated at runtime by AI

The Ghost Howls

Today I want to take you on a journey on one of the coolest prototypes I’ve ever worked on, which is about creating Unity applications that can dynamically modify their logic at runtime depending on the user’s needs thanks to generative artificial intelligence. And it will have a happy open-source ending , so make sure to read this article until the very end!

How To 504
article thumbnail

How USA Hockey Is Using VR Tech To Train Its Players

VRScout

VR sports training appears to be on the rise as major organizations begin to see the benefits. Sense Arena, a VR training platform popular among professional sports teams, is now the official VR training tool of USA Hockey. In an official announcement made last month, the company revealed that it has signed a multi-year deal with the national ice hockey organization to train players as well as create new training drills.

Training 476
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Immerse Yourself in Sandbox VR’s New Multi-Story VR Game “Dragonfire”

ARPost

Sandbox VR , known for its location-based VR games, announced today the launch of its newest VR experience. Seekers of the Shard: Dragonfire is the company’s first VR game that features multiple storylines, created by the company’s AAA in-house gaming studio. VR game “Dragonfire”: A New Immersive Experience Each Time After a successful partnership with Netflix that will see its hit series Squid Game developed into an immersive VR experience later this year, Sandbox VR continues to explore new wa

Immersion 417
article thumbnail

Elon Musk’s Brain-chip Startup Approved by FDA for Testing on Humans

Road to VR

Neuralink, Elon Musk’s brain-machine interface (BMI) company, has announced that it has received approval from the US Food and Drug Administration (FDA) to conduct its first tests on humans. The company is developing minimally invasive brain chips which it hopes to use to restore vision and mobility for people with disabilities. Neuralink says it doesn’t have immediate plans to recruit participants, however the FDA approval marks a significant step forward after a previous bid was re

Data 363
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

How Can Consumer and Industrial Blockchains Power the Metaverse?

XR Today - Virtual Reality

The blockchain continues to remain relevant amid the ongoing cryptocurrency ‘winter’ hitting markets. The rise of the industrial metaverse has also explored new use cases for cryptographic technologies. The Metaverse is a shared immersive platform combining spatial communications and the internet. It also relies heavily on blockchain technology to enable peer-to-peer (P2P) exchanges and engage others in decision-making.

Industry 309

More Trending

article thumbnail

Nreal rebrands as XREAL and expands its ecosystem

The Ghost Howls

Some rumors were already going around in the previous days, but now it is official: Chinese AR company Nreal has rebranded as XREAL. Together with this announcement, it has also announced some new solutions and especially the widening of its target platforms beyond just Android : PC and even SteamDeck will soon be compatible with Nre… ehm XREAL products.

Unreal 495
article thumbnail

SenseGlove’s New VR Gloves Feature ‘Palm Feedback’

VRScout

Feel virtual objects in the palm of your hands with the company’s latest force-feedback gloves. SenseGlove, a leading provider of haptic feedback technology, this week unveiled the latest addition to its lineup of force-feedback gloves, Nova 2. The second generation of SenseGlove Nova, Nova 2 promises even more realistic interactions with virtual objects by allowing you to “feel” their size and stiffness in more detail thanks to the use of Active Contact Feedback.

Haptic 465
article thumbnail

ARuVR Releases No-Code Content Creation Platform for XR Headsets

ARPost

UK-based ARuVR (formerly VRtuoso ) enterprise XR training platform has recently announced that it supports no-code content creation, distribution, and management for XR headsets. Thus, companies can now create extended reality training programs for VIVE XR Elite, Meta Quest Pro, and Pico 4 Enterprise without writing a single line of code. Accessibility of AR/VR Creation Is the Latest Industry Trend For some time now, creating AR/VR content is no longer conditioned by having coding skills.

Training 412
article thumbnail

Quest 3 Features Confirmed in First Hands-on

Road to VR

It seems Meta is looking to stoke some hype for its next Quest headset just days before Apple is slated to unveil its own , as Bloomberg’s Mark Gurman released Quest 3’s first hands-on, confirming a number of features from previous leaks in the process. Gurman detailed a number of features in his hands-on with the upcoming mixed reality headset, saying that Quest 3 feels lighter and thinner than the Quest 2, featuring a stronger strap with fabric sides.

article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

ChatGPT VR Training Tools Debut on Immerse Marketplace

XR Today - Virtual Reality

This Friday, VirtualSpeech, an immersive training platform which leverages ChatGPT/conversational-AI technology, became a marketplace partner with Immerse. The partnership allows Immerse to distribute VirtualSpeech’s solution to various business end-users via its marketplace of enterprise-grade third-party applications. VirtualSpeech joins an esteemed marketplace of over 120 immersive training solutions from 25 partners like Bodyswaps, FreeRangeXR, and Hard Hat VR.

Training 282
article thumbnail

'Quest 3' Suddenly Listed As Supported By All Store Apps

Upload VR

All apps on the Meta Quest Store now list 'Quest 3' as supported when viewed from the in-VR Store app. 0:00 / 1× from inside VR The headset, yet to be formally revealed, appears in the More Info section of all apps on the Quest Store, listed after Quest Pro. If you view the store from the mobile app however, you'll see 'New Quest' instead, and from a web browser you'll see 'Unknown'. on the smartphone app in a web browser While it may be tempting to view this as evidence of an imminent reve

Gaming 145
article thumbnail

Ultraleap launches Leap Motion Controller 2

The Ghost Howls

Before AWE even started, Ultraleap has already announced an amazing piece of news: the launch of the Leap Motion Controller 2. I’m sure this is going to make many makers happy. Leap Motion Controller Leap Motion Controller (Image by SkywalkerPL, from Wikipedia) The Leap Motion Controller has been the first product launched by Leap Motion , the company that later would have been called Ultraleap after the acquisition by Ultrahaptics.

article thumbnail

WayRay AR Tech Turns The Tesla Into A Game Console

VRScout

The future is looking bright for car-based immersive entertainment. WayRay, a deep-tech company specializing in holographic augmented reality (AR) displays for vehicles, is bringing its technology to Tesla cars for the first time, according to an official release. The company recently announced that it has successfully fused its Deep Reality Display technology with the Tesla Model 3, allowing drivers, as well as passengers, access to a variety of virtual content while in the car, from GPS naviga

AR 462
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Treedis Transforms Physical Spaces Into Hybrid Experiences With a New Augmented Reality App

ARPost

Augmented reality (AR) transforms how we view the world and do things. Since its first introduction in the 1960s , it has rapidly developed and been used extensively in fashion , marketing , the military, aviation, manufacturing , tourism, and many others. Consumers are increasingly becoming adept at using augmented reality apps to try on products, learn new things, and discover information about their surroundings.

article thumbnail

Apple Invites XR Media Outlets to WWDC Keynote for the First Time

Road to VR

Apple has sent invitations to its upcoming WWDC keynote to select media outlets, including Road to VR. Apple has historically not invited XR media to its events, let alone commented in any way on its XR R&D that has been reportedly happening behind the scenes at the company for years. Road to VR is among the XR media outlets who have received an invitation to Apple’s WWDC keynote for the first time.

Apple 364
article thumbnail

Metaverse Faces Widespread Adoption, Says 47% of UK Consumers

XR Today - Virtual Reality

Last week, new research highlighted how 47 percent of UK consumers believe that Metaverse platforms will be widely adopted in the next ten years. In the KPMG UK study, UK consumers appeared to have split opinions regarding Metaverse services. Questioned individuals had split confidence towards Metaverse growth and usage forecasts. KPMG UK found that, of its questioned individuals, 37 percent were optimistic towards the future of the Metaverse, 31 percent had negative forecasts, and 32 percent di

Retail 275
article thumbnail

This Phone App Gives You VRChat Body Tracking On Quest Without A PC

Upload VR

A new app uses your smartphone camera to track your body and it can send the data to the standalone VRChat Quest app. Existing VR systems focus on head and hand tracking, though some VRChat enthusiasts use extra hardware to add body tracking. Most commonly, that means adding three or more HTC Vive trackers strapped to their body. The total cost of these trackers and the required base stations is north of $600, and a PC is required.

Latency 145
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

The XR Week Peek (2023.05.15): Google confirms headset with Samsung, Ultraleap teases a new device, and more!

The Ghost Howls

It’s time for another roundup of amazing XR news. Are you ready? Top news of the week (Image by Google) Google announces important AI and XR news at Google I/O This Google I/O has seen immersive realities back to the menu. During the keynote, CEO Sundar Pichai and his collaborators announced interesting features both for AR and VR. I’ve written a dedicated news roundup article dedicated to Google I/O today, so I won’t go deep into details here and I invite you to read that post (linked here belo

Google 481
article thumbnail

Mechanical Backpack Makes Jumping In VR More Fun

VRScout

“Jump up and down and move it all around.” Pedro Lopes , an Assistant Professor in Computer Science at the University of Chicago who focuses on integrating interfaces with the human body by exploring the interface paradigm that supersedes wearables, wants to make jumping in VR a more enjoyable experience. Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtual world by moving your weight up and down thr

Study 460
article thumbnail

XRHealth Merges With Amelia Virtual Care

ARPost

XRHealth is an enterprising company that combines telehealth with VR gaming for remote physical and occupational therapy solutions. Amelia Virtual Care also pioneers VR telehealth, but prioritizes a different kind of therapy by focusing on mental wellness. The two companies recently announced a merger. The resulting company will offer both physical and mental therapy through the combined teams, skills, and software of both companies.

article thumbnail

Apple’s Upcoming Headset “so good”, According to Oculus Founder

Road to VR

Palmer Luckey, the founder of Oculus who left the company in 2017, appears to have insider knowledge of upcoming Apple XR headset, which is expected to be unveiled at its Worldwide Developers Conference (WWDC) next month. To Luckey, Apple’s hotly awaited entrance into the space is apparently “so good.” The Apple headset is so good. — Palmer Luckey (@PalmerLuckey) May 14, 2023 Luckey hasn’t quantified his experience beyond this, or even said that his impressions inde

article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Spatial on Unity Creator Tools, Company Vision, and the Metaverse for Consumers

XR Today - Virtual Reality

Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. The online platform promotes interactive social and immersive gaming worlds with rich branding and content creation opportunities. Spatial also assists in the We3 revolution. The platform promotes immersive user-generated content, enabling an ecosystem of platform creators using Spatial to build and share online experiences and worlds.

Unity 250
article thumbnail

F1 23 Brings The World's Biggest Motorsport Back To PC VR This June

Upload VR

F1 23 is officially revealed, and EA Sports is bringing PC VR back to its annual racing series this June. After supporting PC VR in F1 22 , it's little surprise to see Codemasters confirm that it's back once again. Unveiled earlier today after several previous teases , F1 23 features the usual roster updates you'd expect from an annual sports series, alongside two new tracks; the Las Vegas Street Circuit and the Losail International Circuit in Doha, Qatar.

Las Vegas 144
article thumbnail

The 5 most important XR-related pieces of news from Google I/O 2023

The Ghost Howls

Last week, Google delivered its most important event of the year, the Google I/O. During its keynote, the CEO Sundar Pichai announced many new products of the company. Of course, AI has been the star of the show , with the public release of Google Bard and the announcement of a new language model, but there have been also interesting pieces of news about XR.

Google 443
article thumbnail

Converse’s Chuck Taylor Sneaker Gets A VR Experience

VRScout

Calling all sneakerheads. The legendary footwear company Converse has released an original VR experience in honor of the iconic Converse Chuck Taylor All Star basketball shoe. Available now at the Eugene and Marilyn Glick Indiana History Center in Indiana, the museum-like experience takes you back in time to the 1950s where you’ll learn more about the history behind the Chuck All Stars and pass basketballs at Chuck Taylor’s virtual basketball clinic.

Indiana 459
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly