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There’s no party like a VR dance party. With Google I/O coming to a close, the three day developer conference saw its fair share of annoucements around VR and AR. Reveals included everything from a new standalone VR headset , updates to Daydream , and a more social YouTube. But among all the night’s pizza parties and live music, tucked away in a tent on the sprawling Mountain View grounds, sat a dance pool party like no other.
At last week’s Display Week 2017 conference, Samsung showed off a new ultra-high resolution display for VR headsets that more than triples the pixel count of the displays in the Oculus Rift and Vive. A new display from Samsung targeting use in VR headsets packs a whopping 2,024 x 2,200 pixels into a 3.5″ form-factor, delivering an impressive 858 PPI, nearly twice the 460 PPI of the Rift and the Vive.
Science fiction and virtual reality go together like medieval fantasy and LARPing. Two intergalactic peas in a space pod, if you will. So naturally, the popularity of the latest and greatest form of interactive entertainment – VR headsets – means it was only natural that one of the largest and beloved sci-fi properties on the planet got in on the action.
At the 2017 Augmented World Expo (AWE) in Santa Clara today, smartglasses maker Epson introduced two new augmented reality headsets from its Moverio line of products.The Epson Moverio BT-350 augmented reality smartglasses are aimed to be shared among multiple users. It can provide remote assistance to fleets of field technicians in a workforce or immersive experiences to visitors at museums, amusement parks, and the like.The Epson Moverio BT-350 shares the specifications of its predecessor, the
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The virtual reality industry has a huge opportunity. While the VR/AR space is forming, we have a chance to do things differently. It is a sad state of affairs in the technology industry at large. Women make up less than 20% of the tech space, and only 3% of female students say they would consider a career in tech. In the venture capital space, it is even worse.
Create an avatar and experience YouTube VR content with friends. YouTube has been thinking about immersive video and the future of viewing experiences for awhile. The video platform became one of the first major players to allow 360° video sharing in 2015. Soon after, YouTube became the largest VR video platform over night by supporting playback within VR headsets like Google Cardboard.
Create an avatar and experience YouTube VR content with friends. YouTube has been thinking about immersive video and the future of viewing experiences for awhile. The video platform became one of the first major players to allow 360° video sharing in 2015. Soon after, YouTube became the largest VR video platform over night by supporting playback within VR headsets like Google Cardboard.
Turn your favorite audio clip into a tattoo you can listen to with this AR app. Since the neolithic times body art has been used to immortalize people, places, events and anything of great significance. And while the timeless tradition has remained effective, the permanent art form has seen very little variation since its initial development all those years ago.
Loose lips at the Data Matters conference reveal plans for VR content based on the hit show. It’s hard to believe it’s been almost four years since Breaking Bad concluded its fifth and final season, disappointing rabid fans across the globe. After all, the show was adored by millions and was considered among critics to be one of the greatest television shows of all time.
Hot dogs are so hot right now. Just last month, Tilt Brush launched its own 3D art gallery. Dubbed Tilt Brush Sketches, the platform allows you to upload sketches and let anyone view your work in 3D from within a browser. Community members can even like and download your creations to view in a VR headset later. Tilt Brush Sketches opened up an entirely new place for artists to share their work with the world and make it even easier for fans to engage with sketches.
KabaQ makes choosing your meal easier than ever with 3D rendered digital previews. Have you ever ordered something off a menu thinking you’d love it, only to receive your meal and discover it’s nothing like you imagined? For me, it’s an Earth-shattering experience I wouldn’t wish upon my worst enemy. Thankfully one group of heroes are finally stepping in to solve this longtime annoyance by bringing high quality augmented reality menus to restaurants and online food services everywhere.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Google Expeditions expands services to include educational AR for students. Joining the list of announcements made during the first day of the 2017 Google I/O conference are plans to further expand the company’s Google Expeditions , helping to bring augmented reality experiences into classrooms across the U.S. Coming to schools this fall, the immersive applications will allow students to collectively experience an active volcano, explore a strand of DNA, inspect the Statue of David or ev
Ubisoft’s long-awaited Star Trek: Bridge Crew, the co-op space sim that puts you at the bridge of your very own Federation vessel, is nearly here (coming out May 30th), but we’ve had our mitts all over a pre-release copy for a few days now. Wherever you may fall on the spectrum of Trek fandom, Bridge Crew promises more than just a genuine Trek experience with its exciting gameplay and a social component that is sure to immerse.
For a company that’s showed almost no one what they’re building, Magic Leap has been phenomenally successful at fundraising. The company has previously raised a staggering $1.4 billion, and if a recent report turns out to be true, they’re about to raise even more, reportedly pushing the company’s valuation to $6–8 billion. According to Backchannel , a young tech publication owned by WIRED Media Group, Magic Leap is seeking a Series D financing, and though it hasn’
At today’s annual Google I/O developer conference, Clay Bavor, VP of Virtual Reality at Google, announced a new augmented reality service called Visual Positioning Service, the latest development for the Tango platform that promises to not only precisely map the world around you in concert with Google Maps, but also give you a ‘GPS-like’ turn-by-turn navigational experience when you’re indoors.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Oculus Research, the VR and AR R&D division of the company, today announced a new display technology that they’re calling the “Focal Surface Display.” The display aims to improve the vergence-accommodation conflict that plagues today’s VR headsets. The company calls the work “groundbreaking.” Oculus Research’s Focal Surface Display prototype | Photo courtesy Oculus.
Google has revealed a new ‘surface light-field’ rendering technology that it’s calling ‘Seurat’ (after the famous Pointillism painter). The company says that the tech will not only bring CGI quality visuals to mobile VR, but it will do so at a miniscule filesize—a hurdle that other light-field approaches have struggled to surmount.
WalkinVR is an upcoming driver for SteamVR designed to assist physical movement in a VR by moving or even resizing the virtual space relative to the user. It is currently in beta testing, with an initial release due at the end of May. Artificial locomotion techniques, such as the widely-adopted teleport, or the traditional ‘left stick’ style of VR movement, are effective at enhancing standard VR movement, but they fail to adequately meet the needs of disabled people.
High PC hardware requirements are one reason why VR’s initial buy-in cost is often cited around $1,500, but as GPUs get more powerful and cheaper over time, more people are ending up with ‘VR Ready’ hardware, perhaps without even meaning to. Today an estimated 25 million Steam users already have one of the most expensive parts of the VR Ready equation: a powerful GPU that meets the VR industry’s recommended specifications.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Praised as one of the greatest games ever made, the 13 year old Half-Life 2 is a lauded piece of gaming history. But soon you’ll be able to revisit the perils of City 17 using the latest and greatest VR hardware around. A reborn mod project is bringing compatibility for the Oculus Rift and HTC Vive with full motion input support, remastered visuals, a made-for-VR UI, realistic weapon interactions, and more.
A job listing for a Senior Design Manager position on Microsoft’s “Xbox Mixed Reality team” says that the company is “looking to build a massively social gaming and entertainment experience for both the PC and the console.” Starting with the HoloLens AR headset and moving toward Windows VR headsets coming soon from PC hardware makers , Microsoft has been laying the groundwork for a broad AR/VR play (which the company collectively calls “Mixed Reality”) o
During an interview at the Game Developers Conference at the end of March, head of Oculus’ PC VR division Brendan Iribe stated that the Rift will remain the company’s flagship VR headset for “at least the next two years”. The report by The Verge also discussed the company’s future direction for inside-out tracking and glove-free hand tracking.
Schell Games have released a trailer for their latest project SuperChem VR, an incredibly fun looking way to teach chemistry and perhaps a glimpse into the potential future for VR in education. We’ve seen a lot of application attempt to capture some of the potential VR enthusiasts of immersive computing know VR can deliver. But Jessie Schell’s studio, responsible for the ingenious Bond-esque VR puzzle title I Expect You to Die , seem to really be onto something with their latest tit
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
360 video combined with real-time CG and interactive elements was demonstrated on stage at today’s Vision VR/AR Summit 2017 keynote. Using two layers of video with 3D elements in between, it is a simple way of enhancing standard 360 video footage to make it interactive. Natalie Grant, Senior Product Marketing Manager of VR/AR/Film at Unity , showcased an interactive 360 video today produced by VFX studio Mirada, built using Unity 2017 Beta (see the video heading this article).
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. Riccitiello believes VR is coming and it will be huge, but advises that developers stay focused on survival and steer clear of the hype if they want to seize the incredible opportunities in front of them.
Google’s newly announced Seurat rendering tech purportedly makes use of ‘surface light-fields’ to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. The company gave Seurat to ILMxLab, the immersive entertainment division of Industrial Light and Magic, to see what they could do with it using assets directly from Star Wars.
At this month’s GPU Technology Conference 2017, Nvidia CEO Jensen Huang opened with a live demonstration of ‘Project Holodeck’, a VR collaboration tool with rich visuals, partnering with Swedish car manufacturer Koenigsegg to show off a detailed CAD model of one of their vehicles. Early access to the tool will be available this September.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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