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While Snapchat is no stranger to location-based AR scavenger hunts, the app's new world-facing game adds some environmental understanding to the mix. This week, Snapchat launched a new Snappables game dubbed Scavenger Hunt. However, while most Snappables games use the front-facing camera to insert users and their friends into the game, Scavenger Hunt flips gameplay to the rear camera.
Every year, I cast some predictions for the new year in AR and VR. This year, I’m not going to make an exception, also because my predictions for 2019 performed pretty well. So, here you are how I envision this 2020 in virtual reality! (I’ll leave AR for another post, register to my newsletter to not miss it). Summary. Me wearing the Oculus Quest.
Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform. To demystify the data, Road to VR has developed a proprietary model which derives actual headset counts by correcting for Steam’s changing population.
One of the most exciting new developments in augmented reality last year has been the growth of WebAR. WebAR refers to augmented reality that can be accessed from a web browser, enabling a much more seamless user journey from scan to experience. The technology has gained significant traction already with awesome new campaigns popping up in mainstream contexts.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Augmented reality (AR) and the internet of things (IoT). In principle these two hot technologies are a great match, with data streaming from IoT-connected machines to be used by AR-wielding engineers on the factory floor. My latest report, “Combine Augmented And Mixed Reality With IoT To Deliver Insight At The Point Of Need,” began with […].
“The world’s largest trade-only music event” shined a spotlight on how VR and AR are changing how artists perform live. At the NAMM show (National Association of Music Merchants) in Anaheim last week, music artists were everywhere on the show floor making, playing, adapting, sharing, remixing, and learning on the spot. . Silent House Productions, a seasoned production company that has worked with artists such as Khalid, Jennifer Lopez, the Jonas Brothers, Childish Gambino and m
“The world’s largest trade-only music event” shined a spotlight on how VR and AR are changing how artists perform live. At the NAMM show (National Association of Music Merchants) in Anaheim last week, music artists were everywhere on the show floor making, playing, adapting, sharing, remixing, and learning on the spot. . Silent House Productions, a seasoned production company that has worked with artists such as Khalid, Jennifer Lopez, the Jonas Brothers, Childish Gambino and m
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe or login to access the full library and other knowledge-building resources. VR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?
To celebrate the release of WebXR API 1.0, Mozilla has released an experience called “Hello WebXR” , that should serve to introduce newbies to VR, showing them basic VR interactions and capabilities. I have tried it, and I want to let you know my impressions with it. Video review. You can watch my full hands-on, plus my opinion on it, by watching the below Youtube Video.
In Facebook’s quarterly earnings call yesterday, company CEO Mark Zuckerberg revealed that the Oculus Store had sold nearly $5 million worth of content on Christmas Day alone. Zuckerberg says in the Q4 2019 earnings call that the Christmas Day boom was an “outlier day,” although it represents what he calls “real volume by any measure” and that it shows the progress the ecosystem is making.
Airlines have been using virtual reality to train pilots for decades, way before the technology even became mainstream. Now, driving schools can leverage this technology as well to educate road-users about the importance of road safety. See Also: Applications of AR and VR in the Aviation Industry. There were more than 40,000 fatalities on US roads in 2018, representing a 1% decline from the previous year.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Google pushed a new kind augmented reality walking navigation to the mainstream last year, and now startup Phiar is hoping users will use its AR app in the same way for driving navigation. The company is currently inviting the public to sign up for its private beta launch, which is scheduled for the first week of February. About 25 to 50 participants will be selected in the first wave of the program.
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting the groundbreaking technology that will soon be available to demo at the annual consumer electronics showcase. This includes legendary Japanese electronics corporation Panasonic, which will be offering attendees a first-look at its compact VR eyeglasses capable of displaying ultra high definition visuals that remove th
Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Of all the floundering sub-sectors of AR, advertising is a bright spot. Brand marketers are attracted to engagement levels and other campaign analytics that continue to roll out, as shown in AR Insider’s Campaign Tracker.
Hello everyone! With great pleasure, I announce to you that we have updated our game HitMotion: Reloaded (the first mixed reality fitness game ) on Viveport, and now we have far better bonuses management, apart from having fixed lots of bugs. If you have a Vive Focus Plus, go out on Viveport M and download it! Plus, if you are in Karlsruhe, I’ll be attending the LEARNTEC event and I’ll be there on Thursday morning… if you’re there, we can meet!
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Samsung recently filed patents with China’s National Intellectual Property Administration (CNIPA) office that shows off a few new designs in what appears to be two fairly similar PC VR headsets. There’s little to go on besides the photos of both design patents, which were first uncovered by 91Mobiles , although we can hypothesize a bit from what we see below.
AR glasses are expected to be the next most trending pieces of tech in infotainment over the next decade. The nature of AR technology gives us the ability to experience and create exciting new opportunities, dramatically impacting the way we interact and communicate with one another, giving birth to new applications and hardware. Still, one of the main issues for tech giants to consider before AR glasses are adopted and accepted widely is that they should be unobtrusive and work perfectly withou
The augmented reality team at USA Today closed out a prolific year of immersive storytelling with a hard-hitting companion piece exploring the controversial conflict in Afghanistan. This week, the publication ran an investigative story by reporter Brett Murphy that uncovered the details of a 2008 US military operation involving security contractor GS4 that resulted in dozens of civilian casualties.
Drop your ten-sided dice and go sign up for the closed beta. Despite the visually breathtaking graphics and captivating sound offered by modern video games, sometimes you just can’t beat a good old fashioned board game. Perhaps it’s something about being in the same room as your fellow players or letting your imagination do the work as opposed to a program, but there’s just something extra special about rolling dice and moving a figure across a cardboard mat.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. 2019 was a “table-setting” year for the spatial future we all envision. There were some flameouts and lessons learned but also some real bright spots.
The last two days I’ve been in Germany to attend the LearnTec event together with Massimiliano Ariani , the game designer of the fitness game HitMotion: Reloaded , to have a speech about the latest developments of Mobile AR. In the expo area, I’ve visited some booths, and then I had a vision that made my eyes bright: the Varjo VR-2, the headset providing full resolution vision to its users.
Undeterred by the death of Google Daydeam and the subsequent discontinuation of its consumer-focused standalone headset, Mirage Solo, Lenovo announced its building a new 3DOF standalone for educational purposes. With the so-called ‘Lenovo VR Classroom 2’, the company is offering up a complete package to educators, which includes hardware, content, device management, training, and support—all of it intended for middle and high school students.
Augmented reality is often called a revolutionary technology. It transforms the industries that embrace it, including their traditional practices. However, out of all its applications, its most important one yet might be critical to the future of our planet. The Earth is paying the price for humankind’s advancements. Everywhere you go, you will encounter some form of contamination.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
It's a good sign for any emerging technology when one of the leaders of an industry adopts it. So when Mastercard, a brand so recognizable that it dropped its name from its logo at CES last year, decides to develop a mobile augmented reality app, the moment is a milestone for the AR industry. Don't Miss: Apple's New Credit Card Is an Essential Piece of Its Impending AR Smartglasses Rollout.
Oculus Quest hand-tracking turns one apartment into an XR playground. Remember that scene in Minority Report where Tom Cruise’s character cycles through a bunch of important police data by swiping his hands across a massive holographic display? Imagine having that same type of interactivity while sitting on your couch; or your dining room table; hell, maybe even your toilet.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Most of our focus on spatial computing in retail is around AR, such as in-store shopping assistance.
Welcome to 2020! I want to start this year and this decade (that will be pervaded by immersive technologies) with an amazing tutorial about how you can get started with Oculus Quest hands tracking SDK and create in Unity fantastic VR experiences with natural interactions! In this tutorial, I will teach you how to download the SDK and create a mesmerizing application where you can change the color of a cube by touching it with your index fingers (left index will make it blue and the right one wil
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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