May, 2018

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How Businesses Are Cutting Employee Training Costs With VR

VRScout

VR is the future of employee training, and businesses are taking notice. . It’s no secret an increasing number of businesses are turning to virtual and augmented reality for employee training. One of the main reasons companies have doubled-down on their use of this immersive technology is its unarguable cost-effectiveness. According to a 2014 report from the Association for Talent Development (ADP), businesses with at least 100 employees spent roughly $1,200 on training exercises per emp

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Mixed Reality Lending a Helping Hand

Tech Trends VR

Go ahead and call me weird, but of all the Mixed Reality demos I did at this year’s Build, the one I found most fun had me repairing an electric panel. To understand the deep sense of satisfaction I experienced when the pretend machinery setup at the Seattle Sheraton hummed to life, you first have to understand how utterly useless I am at any sort of DIY, so even though I’d been guided through the procedure step-by-step, I felt a real sense of accomplishment at the end, even if it was all make-b

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Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR. And while foveated rendering is an exciting use-case for eye-tracking in VR headsets, eye-tracking stands to bring so much more to the table.

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The Real Reason Marketers Will Love VR & AR

VRScout

Immersive technologies are closer to a marketer’s dream than most people realize. Last year, the IAB reported that more than a quarter of Internet users worldwide now have ad blockers turned on. Once highly effective techniques, conventional methods of advertisement such as celebrity endorsements and bandwagon tactics are no longer enough to attract or maintain the attention of consumers.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Creating Immersive Learning Experiences

Tech Trends VR

Google harnesses the power of photos and street view to deliver simplified VR development for teachers and students. The benefits of using immersive technologies as teaching tools have been widely documented and extensively discussed, specially in recent years with the rapid development of Virtual, Augmented, and Mixed reality hardware and applications.

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First App for Meta 2 Headset Lets You View 3D CAD Models in Augmented Reality

Next Reality AR

Augmented reality headset maker Meta Company unveiled Meta Viewer, its first software application, during its keynote at the Augmented World Expo in Santa Clara on Wednesday. Meta Viewer enables Meta 2 users to view 3D CAD models in augmented reality while maintaining the integrity of design information that can be lost when converting files to AR formats.

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Top Games for Working Out in VR

VR Game Critic

Yes, it’s finally time to let go of all those Jane Fonda VHS tapes you've been religiously keeping alive and embrace the future of high intensity virtual reality fitness regimes. Here are our latest and best workout VR gaming tips that will bring your cardio levels to a virtual high. From cool rhythm games and runners, to boxing rings… you can even sweat it out in a gladiator arena.

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The Display Resolution of Head-mounted Displays, Revisited

Doc-Ok

I wrote an article earlier this year in which I looked closely at the physical display resolution of VR headsets, measured in pixels/degree, and how that resolution changes across the field of view of a headset due to non-linear effects from tangent-space rendering and lens distortion. Unfortunately, back then I only did the analysis for the HTC Vive.

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‘Reality Portals’ Allow Real-Time Communication Between The Real World & VR

VRScout

SVVR’s first project under their ambitious MULTIVERSE initiative links VR with the real world via mixed reality live events. Since 2013, independent global VR community SVVR has worked tirelessly to develop a thriving global community for VR enthusiasts, developers, professionals, and entrepreneur looking to sink their teeth into immersive technology.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Report: VR in Retail and Marketing to Generate US$1.8 billion in 2022

Tech Trends VR

Virtual, Augmented and Mixed Reality technologies will bring opportunities for merchants as consumer adoption grows. There is high consumer interest to use VR for making purchase decisions while shopping online or in-store. Click To Tweet. While E-commerce and digital marketing have proven to be effective platforms, Virtual Reality (VR) is the next innovative technology that will improve and impact the retail and marketing sectors, with market-foresight advisory firm ABI Research forecasting tha

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Oculus Reveals 140 Degree VR Headset Prototype with Varifocal Displays

Road to VR

Oculus today at F8 overviewed some of the latest VR technology that they’d been working on internally. Among the projects mentioned is the ‘Half Dome’ prototype, a Rift-like headset with a 140 degree field of view, varifocal displays, and what appears to be eye-tracking. Maria Fernandez Guajardo, Head of Product Management, Core Tech at Oculus, revealed the Half Dome prototype after saying that her job is to help take the research that’s happening within the company and t

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First Images Captured by Microsoft's Project Kinect for Azure Surface Online

Next Reality AR

Images captured by Microsoft's next generation Kinect depth-sensing camera that will facilitate augmented reality experiences in the next version of the HoloLens and give computer vision to untold multitudes of connected devices in enterprise facilities, have made their way into the wild. Microsoft introduced Project Kinect for Azure at Build 2018 on Monday, with Alex Kipman, technical fellow at Microsoft, disclosing details about the sensor via LinkedIn.

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Why Virtual Reality is needed in Education

Veative

This blog addresses an important issue: Do we really need Virtual Reality in education? Shift from Memorizing To Higher Order Thinking. VR-based immersive and experiential learning has the potential to create a deeper level of engagement with target topics, in a distraction free environment. Such an environment creates chances for focus and attention on a topic or idea, which should positively affect retention rates of the subject matter.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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North Star from Leap Motion is the next level of AR interface

VRWorld

Years ago, Leap Motion made headlines when they released footage of their intuitive Leap Motion device. For those not familiar with their namesake, this peripheral allowed users to control everything on their PCs with intuitive motion controls and gestures, as seen in the video below. In the years since that video’s release, Leap has successfully released that product and used it to supplement VR controls and development.

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Oculus Go Has Arrived and It’s a Big Deal

VRScout

The $200 Oculus Go is the most accessible VR headset today. Up until now, one of the biggest barriers to entry for VR has been price. Headset adoption has taken a conservative growth path, mostly due in part to high prices of PC-required systems or just requiring consumers to own a specific line of VR compatible phones to pair with mobile headsets. But now the Oculus Go is finally here and it’s a big deal, especially for the millions of iPhone users out there who up until today have had limited

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Expert View: Immersive Technology Investment Boosting Creativity

Tech Trends VR

How the UK government’s multi-million-pound investment will help the storytellers of tomorrow. By Damian Collier, CEO and Founder of Blend Media. The UK attracts some of the best global talent and has a strong culture of entrepreneurship leading it to be viewed as one of Europe’s technology hubs. One area which is evolving rapidly in the country is the immersive technologies industry, with virtual reality (VR) in particular, forecast to grow at a faster rate than any other entertainment and medi

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Oculus Claims Breakthrough in Hand-tracking Accuracy

Road to VR

One of Facebook’s underlying goals for VR is to use it as a means of connecting distant people. While today friends can talk and play in a range of social VR applications, including Facebook Spaces , the representation of users in VR is still a caricature at best. At F8 this week, Oculus showed work being done on hand-tracking to bring more intuitive control and accurate avatars into VR.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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New 'Jurassic World Alive' AR Game Takes Everything Great About Pokémon Go & Adds Dinosaurs

Next Reality AR

The premise of Jurassic World revolves around splicing genes to create new dinosaurs, so it is fitting that the location-based AR game is a clone of Pokémon GO merged with the DNA of the Jurassic Park franchise. Hatching now in the App Store and Google Play, Jurassic World Alive is the first game bred on the Google Maps API to be released into the wild.

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Setting Up An Inventory System Is As Easy As 1-2-3…4

EnterpriseWear

Written by Special Guest Bloggers Robert Seward and Steven Lewis, Co-Founders at Rendered Perception Computer Vision (CV) and Augmented Reality (AR) coupled with Artificial Intelligence (AI) will create that step change for inventory improvement that you are looking for. A good inventory system is a byproduct of having a deep understanding of your customer. […].

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Practical VR Solutions for the Classroom – Wired or Bluetooth Controller?

Veative

What might seem like an innocuous decision, which hand-held controller should be used to give students control within a VR world, might actually turn out to be the deciding factor between a successful classroom experience, or not. Let’s take a closer look at the functionalities of a VR controller in education and contemplate upon which is a better practical solution for the classroom – Wired or Bluetooth.

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Tech-Savvy Pastor Uses VR To Deliver Virtual Baptisms

VRScout

Technology & Religion collide. For many Christians, being baptized is the ritual of declaring your faith through a symbolic act of purification and rejuvenation. The ceremony, which is usually held in a church or in a body of water, is performed by a church leader and can be a pretty powerful moment in your life, even if some are too young to remember it.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Power and Responsibility: Highlights from Microsoft Build

Tech Trends VR

Live from Seattle, Tech Trends scoops up all the tastiest bites from the #MSBuild2018 developer’s conference. “We need to ask ourselves not only what computers can do, but what they should do,” said Microsoft CEO Satya Nadella in his opening keynote at Build. The era of the intelligent cloud and intelligent edge is upon us Click To Tweet. Addressing an audience of over five thousand developers in Seattle’s Washington Convention Center, Nadella struck a soberly optimistic note; on the one hand in

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Playing ‘Beat Saber’ Could Burn the Same Number of Calories as Tennis

Road to VR

According to recent testing by the Virtual Reality Institute of Health and Exercise , Beat Saber (2018) may be more than just a fun way to spend an evening in. With all that block slicing, dodging and leaning, you could burn as many calories as playing tennis. The Virtual Reality Institute of Health and Exercise, which collaborates with professionals in the field of Kinesiology, bases their data on a game’s observed metabolic equivalent (MET) score, a standard way of defining the energy cost

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Hand Tracking for Augmented Reality Apps Comes to Smartphones via uSens

Next Reality AR

This time last year, computer vision company uSens introduced a stereo camera module capable of hand tracking. Now, uSens can achieve the same thing with just a smartphone's camera. On Thursday, at the Augmented World Expo in Santa Clara, uSens unveiled the beta version of its uSensAR Hand Tracking SDK, which enables developers to integrate hand tracking and 3D motion recognition for augmented and virtual reality mobile apps on iOS and Android devices.

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Oculus debuts varifocal VR headset, the Half Dome, at F8

VRWorld

During the second day of the Facebook F8 Conference, Oculus debuted an in-development varifocal VR headset, called the Half Dome. While this headset hasn’t yet been announced as a consumer product, one would be safe in assuming that the features on display may emerge in the successor to the Oculus Rift. The Half Dome is a prototype boasting a 140 degree FOV (wider than industry-standard 100 degree FOV), eye-tracking capabilities and varifocal displays.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly