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One of the most time consuming and frustrating tasks we encountered during our first 360 3D video productions was finding the optimal encoding settings for each of the currently available VR headsets. Each platform supports different resolutions, frame rates, codecs, and bitrates. This article explains the settings we started with, what we learned from analyzing some of the legends in the field (like Chris Milk and Felix & Paul), and finally we’ll share a simple yet powerful free tool we bui
Google's new app for Android lets anyone shoot immersive photos that have depth when viewed in Google Cardboard. The post Google's Cardboard Camera App Makes Anyone a VR Photographer appeared first on WIRED.
There are two main VR configurations today: PC-based VR (e.g OSVR HDK, HTC VIVE, etc.) and phone-based VR (e.g. Samsung Gear VR, Google Cardboard, etc.). Each approach carries different advantages: PC-based VR allow using high-power graphics cards; Phone-based VR is highly portable and battery-operated. The rationale behind phone-based VR solutions is two-fold: If you already have a phone, the incremental investment for a VR experience is low.
Want to float through an alternate dimension, fly an airplane, or just shoot some hoops? Check out these 17 3D Jam VR demos that will take you to new worlds. Adit Rush. Control your fear as you get trapped in an abandoned sawmill to survive as long as possible. Wetzold Studios, the developer behind Adit Rush, posted an extensive overview of the project on their blog.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I’ve been busy finalizing the upcoming 4.0 release of the Vrui VR toolkit (it looks like I will have full support for Oculus Rift DK2 just before it is obsoleted by the commercial version, haha), and needed a short break. So I figured I’d do something I’ve never done before in VR, namely, watch a full-length theatrical movie. I’m still getting DVDs from Netflix like it’s 1999, and I had “ Avengers: Age of Ultron ” at hand.
Hello and welcome to Enter VR! On this episode we get meet Mike Alger. Mike is a VR UX designer, here is. The post The Allure of VR, the importance of hardware and the why VR matters with Mike Alger appeared first on Enter VR.
Hello and welcome to Enter VR! On this episode we get meet Mike Alger. Mike is a VR UX designer, here is. The post The Allure of VR, the importance of hardware and the why VR matters with Mike Alger appeared first on Enter VR.
A new Google initiative puts you on-stage at the most famous theaters in the world. The post Google's 360-Degree Views Drop You in the Middle of Symphonies and Plays appeared first on WIRED.
Ready to take a dive on the wild side, or just relax and fly a kite? Today in the last of our 3D Jam spotlight series, check out these VR demos that take you to the edge and leave you breathless. Alien Planet. Take a serene stroll on a quiet alien planet. Requires: Windows, Oculus Rift. Bad Dreams. Fight hellish spawns of teddies, bunnies, and elephants with your bare hands in this mild survival horror game.
No one likes to buy software that only works on one piece of hardware. Imagine I sold you this wonderful word processor but that it could print only on Epson printers. You might say "That's ok, I have an Epson printer today and I really like it", but then you'd worry: what happens if I get an HP printer next year? Will I need to buy a new version? Will this wonderful word processor support HP in the future?
This year marks the 120th anniversary of L’Arrivée d’un train en gare de La Ciotat , an early piece of silent film footage that astonished (and by some accounts even terrified) its audience. Points of light on a canvas transformed into mortal fear. Since then, technology and technique have evolved in tandem – bringing us into greater heights of action and suspense, into deeper wells of horror and despair.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Are these the droids you’re looking for? Check out educational 3D Jam demos that take you to the center of the earth, or into the human body. Plus, 7 IoT experiments that bring us just a little closer to the future, including an experimental wheelchair. Education Projects. ChemGrabLab. Imagine chemistry classes where, instead of watching videos of dangerous experiments, you get to try those experiments for yourself, such as seeing how alkali metals react with water – sometimes explosively!
Hello and welcome to Enter VR! On this episode I speak with Dara Bonakdar. Dara is the founder of Jahan, a platform. The post The world’s art through VR and the struggle for the future of reality with Dara Bonakdar appeared first on Enter VR.
Hello and welcome to Enter VR! On this episode I speak with Azad Balabanian, a VR researcher at the University of California. The post Virtual reality and the paradigm shift in human computer interaction with Azad Balabanian appeared first on Enter VR.
Hello and welcome to another installment of the Enter VR podcast! On this episode I hang out with Aaron Lemke, Founder at. The post Taking Roy off the Grid, launching Zen Zone on gear VR, creating the next Metal Gear for VR with Aaron Lemke appeared first on Enter VR.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
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