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Letting the blind navigate their environment using sound. As VR and mixed reality headsets continue to make their way into the hands of enthusiasts around the world, we are continually impressed with what developers dream up to help improve the lives of others. From exploring the use of VR for medical training to discovering new ways immersive technology can impact prosthetic patients , exciting progress is being made on a daily basis.
It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done. Whatever you may have thought of the most recent arrival to the Star Wars movie universe, Rogue One had some undeniably impressive visual effects.
Back at CES we met a small creative studio with some big technical plans for the HTC Vive’s upcoming Tracker peripheral. The team’s name was Master of Shapes , and they were one of the groups that HTC had gathered to showcase some of the many applications for the new device. Specifically, they made a technical demonstration for makeshift local multiplayer VR, called Cover Me.
Wevr’s theBlu featured at Dubai Aquarium & Underwater Zoo. Fresh off of a successful collaboration with the Natural History Museum of Los Angeles , Wevr is taking its award-winning immersive experience, theBlu , across the globe to the Dubai Underwater Aquarium & Zoo in an effort to bring awareness and a new type of educational platform to conservation efforts around the world.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
UPDATE 2/21/16 9:38AM PST: The full video was deleted from YouTube shortly after we published this article. A short clip can be viewed below. Daydream Labs and Google Research show us how having a face in VR could make all the difference. You know how much we love making mixed reality videos and sharing them with the world. It’s one of the best ways to show what a user in VR is actually experiencing and the environment they’re interacting with.
Let there be no mistake, I’ve always known first hand just how (delightfully) distracting video games can be. But what I didn’t realize was that if you couple that effect with a focused design, you can turn a potentially traumatic medical procedure into something fun that a kid might actually look forward to. At the time of writing this, clinical trials are in progress at Nationwide Children’s Hospital to test the benefits and feasibility of Voxel Bay, a VR game specifically designed and produce
Let there be no mistake, I’ve always known first hand just how (delightfully) distracting video games can be. But what I didn’t realize was that if you couple that effect with a focused design, you can turn a potentially traumatic medical procedure into something fun that a kid might actually look forward to. At the time of writing this, clinical trials are in progress at Nationwide Children’s Hospital to test the benefits and feasibility of Voxel Bay, a VR game specifically designed and produce
Your favorite childhood game jumps on the virtual reality bandwagon. It looks like Hasbro is attempting to get in on the VR craze with their own head-mounted entertainment device. The only difference is that where VR headsets such as the HTC Vive and Oculus Rift are designed to transport you to different virtual worlds to explore, this headset is designed to purely play the game Simon.
The 8th Annual Lumiere Awards were held last night at Warner Bros. Studios in Hollywood. Organized by the Advanced Imaging Society (AIS), the Lumiere Awards have been recognizing and enabling the creation of cutting edge entertainment and storytelling using emerging technologies since James Cameron first set the bar with Avatar. Last year, the AIS announced the VR Society, a division dedicated to virtual reality, at their VR on the Lot event at Paramount Studios.
The reimagined paintings bring you face to face with Magritte’s gently growling lion and soaring past Dali’s horse and cart. Auction house Sotheby’s is letting you step inside some of the works on sale during their Surrealist Art Evening sale exhibition at New Bond Street in London. The four auction highlight pieces include the illusory perceptions of a Spanish plain in Salvador Dalí’s 1930s masterpiece, Moment de transition, the enigmatic dreamscape of Paul Delvaux’s Jeunes filles au bord de l’
A surgeon in Mexico City is ditching painkillers by bringing virtual reality into the operating room. Is virtual reality a powerful enough experience to distract humans from pain? Dr. Jose Luis Mosso Vazquez seems to think so. The accomplished surgeon has actually been using the immersive technology on his patients as a replacement for complicated sedatives for years.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Bringing out the big kid in all of us. Remember how much fun you had playing in the sandbox as a kid? With handfuls of toy cars and a wild imagination, you could create your own mini world of dunes, jumps and turns that required some serious driving skills. Well now Audi wants to put you inside that toy car and let you drive those sandbox tracks you just made.
“The future is already here. It’s just not evenly distributed.” – William Gibson. As we enter Year 2 of the emergence of Virtual Reality as a consumer platform, we will see many analysts, articles and pundits weigh in on the state of the nascent industry. They will ask things like: Who are the early winners and losers? Is VR already whiffing on the huge expectations set in early 2016?
Samsung’s C-Lab initiative is churning out some seriously incredible projects. Since launching back in 2012, the C-Lab initiative has been hard at work developing industry-changing technology that pushes the boundaries of what’s possible with virtual and augmented reality. The incubation program gives valuable resources and support to budding developers in the hopes of contributing to the growing community of technology-driven entrepreneurs.
Five more pilot locations are slated to open this year. Located in one of the highest traffic areas in LA, directly across the celebrity-studded Grove Shopping Center, stands a vibrant blue patterned building. You can’t miss it, but you’d never know it was open to the public — easily mistaking the building for a corporate office. But don’t be fooled, this space is less corporate office and more full blown virtual reality arcade.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Valve today announced the Steam Audio SDK, a spatial audio plugin that the company says is made is designed to “enhance all interactive products, specifically VR applications.” The company has launched a beta of the SDK today supporting Unity, and support for Unreal Engine is on the way. Realistic sound is an important but often underappreciated aspect of the immersion equation in VR.
Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive’s room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of the final barriers to entry has been removed: anyone can buy the development hardware to begin building products with the tech.
As evident by the decision to begin selling SteamVR Tracking base stations directly later this year , Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows a new design approach that simplifies the device down to a single rotor and enhances tracking. During a recent media briefing at Valve’s headquarters in Bellevue, WA, the company spoke about their ongoing development of three first-party on V
Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’ that that aims to provide a platform for building the Metaverse, all entirely within virtual reality itself.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR’s new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of VR in their training programs is a recent development. To test the effectiveness of their VR crane simulator ITI offered to let me—someone who has never operated heavy machinery in their life—spend an hour training with the system
Conservation International and Jaunt partner to let you discover the riches and ruins of the Amazonia. Trees stand tall on both sides of the riverbank as I zoom down the Amazon by kayak. The forest is lush, teeming with life; fish swim underneath the surface of the muddy river, a sloth lounges in a tree, and the birds flying through the cerulean sky are caught up in song.
The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans to open more locations this year, Road to VR stepped inside the first IMAX VR Experience Centre to find out what you can expect.
Lytro have announced another hefty new wedge of funding, with a $60 million series D round led by Blue Pool. What’s more, they’ve partnered with Within, and the first 360 degree 3D light field content is now set to arrive from that partnership in Q2 of this year. There are so many technologies that the advent of accessible virtual reality has encouraged to evolve.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Powered by the PS4, PSVR might not be the most powerful VR platform out there, but the newly released Joshua Bell VR Experience shows that execution—not oomph—is a major part of what makes VR great. The VR video experience uses inventive techniques to give you an immersive front row seat to a world-class violinist, featuring positional tracking and impressively sharp visuals.
Bethesda Game Studios made the surprise announcement at E3 last year that the company would be porting the entirety of Fallout 4 to virtual reality, and confirmed it would be released for both the HTC Vive and in VR on the forthcoming Xbox ‘Project Scorpio’ console. Since then, the company has been relatively silent on the status of the project, but has recently affirmed ongoing progress.
Following a prominent lawsuit between ZeniMax and Facebook/Oculus which resulted in a $500 million award to ZeniMax , the company is now seeking an injunction to prevent Oculus from continuing to use code that was found by the jury to infringe upon ZeniMax’s copyright. According to a report by Reuters , ZeniMax filed papers on Thursday, at the same court where the early 2017 trial was held, which seek an injunction that would prevent distribution of the VR code that was found to infringe o
Although the Samsung Galaxy S8 may not make its big entrance at Mobile World Congress (MWC) in Barcelona next week, the company will however be presenting a few new VR/AR projects coming direct from their in-house incubator Creative Lab (C-Lab). Just recompense? Maybe not, but there’s at least two in the bunch that ought to raise an eyebrow—and all of them will undoubtedly explode your computer’s spellcheck.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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