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“The Strike Zone awareness simulation is unparalleled in baseball today,” said Giambi. “I can’t imagine what the game would have looked like if we had this technology when I broke into the league in the mid-90’s. Many kids live in cold weather climates where they can’t get out on the diamond every day. This solution allows hitters around the world to practice real-life applications and situations wherever they are.”.
(and other fun facts) by Derin Turner. Over the past year, we have been hard at work here at VR Playhouse, experimenting with virtual reality, augmented reality, mixed reality, astral-projecto-realities. Some things have worked, others not so much. We’ve laughed, we’ve cried, we’ve gone on spiritual journeys to rediscover ourselves and the meaning of life.
Interested in making your own Star Wars style holograms similar to the hologram R2D2 projects in Episode 4: A New Hope? There’s 2 methods. Smartphone Hack. This is the easiest. You just need to create a plastic pyramid that is hollow at the top. Place it upside down on your phone screen and playback a special version of the video that reflects of each side of the pyramid.
Sci-fi movie interfaces are often breathtaking ways to tell a story, but the next generation of AR/VR interfaces will be clearer and easier to use – with a lot less visual clutter. This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the Leap Motion Controller and Oculus Rift.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Above, is the by-the-book definition of Virtual Reality. Thus, by default, VR is associated with a polygon rendered world, that inserts the audience or participant in and gives them tools to interact with this world. One camp of VR professionals believe this leaves no scope for mere ‘spherical video’ whether 4k or 8k or however ‘realistic’ to be called VR, even if said video is a faithful recording and visual representation of the real world or an imaginary one.
You have shot some amazing 360º video content, but how will you distribute it to your audience and the different VR headsets? Of course you can upload it to YouTube , VRideo , or even Facebook , which all support 360º video, but traditional video platforms are not always the best option. Sometimes you want a branded application that supports all of the pro features that make VR even more compelling than just plain 360º video, like support for stereoscopic 3D and spatial audio.
You have shot some amazing 360º video content, but how will you distribute it to your audience and the different VR headsets? Of course you can upload it to YouTube , VRideo , or even Facebook , which all support 360º video, but traditional video platforms are not always the best option. Sometimes you want a branded application that supports all of the pro features that make VR even more compelling than just plain 360º video, like support for stereoscopic 3D and spatial audio.
Today Microsoft announced a release window (first quarter 2016) and price (USD 3,000) for HoloLens developer kits , so suddenly HoloLens, and discussion thereof, is all over the Internet again. Figure 1: Microsoft’s HoloLens. I’ve already talked about HoloLens ad nauseam , but I found myself several times today trying to explain where (I think) the “Holo” in HoloLens comes from, and what HoloLens has to do with actual, real, honest-to-goodness holograms.
Post from RICOH THETA. – Spherical Image – RICOH THETA Hi there! For those who don’t want to read, let’s get the. The post A 360 photo album, two new VR demos and my report from Burning Man 2015 appeared first on Enter VR.
Now that OSVR hacker developer kits are in the wild, @skyworxx Mark Schramm has posted some teardown photos of the 1.2 version of the HDK. He notes the FPGA on the board, and I thought I'd take the opportunity to explain what the FPGA can do in the HDK, and in it's high-end brother the dSight The FPGA and the DRAM chips next to it can perform real-time video processing, giving hackers the ability to experiment with hardware-level transformations that do not require cooperation from the video-gen
Click here to check it out. It's a pretty great compilation of the work we've been doing. Big shout-out to VR Playhouse editor/legend Derin Turner, who put it all together. Enjoy!
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Happy Halloween! At Leap Motion, we’ve seen our fair share of impressive motion-controlled robots that will one day bring about the robocalypse. (We’re looking at you, hexapod !) But the robot revolution is just getting started. This month, two different robot arms featuring Leap Motion control have vastly overshot their Kickstarter funding targets, promising to bring miniaturized adaptive robotics to your desktop in new and exciting ways.
What do you do when you need to add a VR peripheral like an eye tracker or a motion suit to a phone or a game console? Tear your hair out, probably. There are multiple reasons why this is not easy. Depending on the particular setup, common reasons are: Closed programming environment that prevents you from working with an unknown peripheral, without going through a tedious approval process.
Developers around the globe have until Nov. 9th to build the most amazing experiences for virtual reality, desktop, mobile, and beyond – with over $75,000 in cash and prizes up for grabs. Register for the 3D Jam now at developer.leapmotion.com/3djam. The post Infographic: Building Your 3D Jam VR Project appeared first on Leap Motion Blog.
The world is changing – can you hack it? At Leap Motion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. Whether you’re giving people the power to grab a skeleton , reaching into a human heart , or teaching anyone how to program , hands are powerful. With HackingEDU just around the corner, Leap Motion is sponsoring the world’s largest education hackathon with over 100 Leap Motion Controllers for attendees to use.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Much like sketching the first few lines on a blank canvas, the earliest prototypes of a VR project is an exciting time for fun and experimentation. Concepts evolve, interactions are created and discarded, and the demo begins to take shape. Competing with other 3D Jammers around the globe, Swedish game studio Pancake Storm has shared their #3DJam progress on Twitter, with some interesting twists and turns along the way.
Last week, we kicked off a #ScreenshotSaturday Challenge, with 15 T-shirts up for grabs to developers sharing the very best #3DJam screenshots and videos on Twitter. The first round wrapped up with 5 winners, and here they are! The post #ScreenshotSaturday Challenge: VR Guitar, Wizard Bowling, and More appeared first on Leap Motion Blog.
Hello and welcome to Enter VR! Join Frooxius and I as we explore complex subjects that are too difficult for me to. The post Lightfields, orphanogenesis and simulating exact universes with Frooxius appeared first on Enter VR.
Hello and welcome to another installment of the Enter VR podcast. The show you are about listen to was recorded at Oculus. The post Virtual reality life forms, making vr content in vr and more with Tim Sweeney from Epic Games appeared first on Enter VR.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
It’s #ScreenshotSaturday, and you know what that means – time to take a look at the very latest projects for the 3D Jam. We’re almost at the halfway mark, which means that developers are starting to share early glimpses of their builds. There are already three early entries on our itch.io site and we can’t wait to see what you have in store as the jam progresses.
Hello and welcome to Enter VR. Come scuba dive with us inside the mind of Ruuubick a virtual reality community builder and. The post The endless possibilities of social VR with Ruuubick from Altspace appeared first on Enter VR.
Hello and welcome to Enter VR! An independent podcast about virtual reality. On this episode I speak with Graham Gaylor, one of. The post Finding the flawless input solution and getting people to move their necks with Graham from VRChat appeared first on Enter VR.
Hello and welcome to Enter VR! Nick Whiting from Epic Games drops by the podcast via skype. We chatted with him about. The post Unreal Engine is paving paths to the metaverse with Nick Whiting and Steve Gehrman appeared first on Enter VR.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Hello and welcome to Enter VR! Guy Godin, the creator of Virtual Desktop drops by to talk vr and eat Pupusas after. The post Guy Godin is in the business of making killer apps featuring Steve Gehrman appeared first on Enter VR.
Hello and welcome to another episode of Enter VR! On this episode we explore the mind of my friend Doug Blumeyer, come. The post Rethinking vr cinema, AI consciousness clones, brain to brain experience sharing and more with Doug Blumeyer appeared first on Enter VR.
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