July, 2019

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Report: VR as an Empathy Builder

Tech Trends VR

Todd Maddox delves into the Neuroscience behind immersive technologies’ unique ability to make us experience things from another person’s perspective. Merriam-Webster defines empathy as “the action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another…without having these fully communicated in an objectively explicit manner.”.

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Augmenting Our World: Three AR Trends On The Rise

VRScout

Exploring the rise of AR-based entertainment. Whether it be gaming, education, travel and navigation, or marketing, AR offers both consumers and companies a rapidly-growing medium in which to enhance nearly every facet of our lives. According to a report from MarketWatch, the “AR Gaming Market” is expected to reach over $280 billion by 2023 ( HTF ).

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These Apollo 11 Augmented Reality Experiences from Google, USA Today, Time, & Smithsonian Will Fly You to the Moon

Next Reality AR

Unless you've been hiding under a (moon) rock for the past month, you already know that Saturday, July 20 is the 50th anniversary of NASA's Apollo 11 lunar landing. And while it has been 50 years since man first visited the moon, no human has set foot on its surface since 1976. Luckily for us, augmented reality presents the opportunity to experience the Apollo 11 launch and landing, as well as the moonwalk, within our own, Earth-bound terrestrial boundaries.

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7Invensun shows that eye-tracking on a standalone headset is now possible

The Ghost Howls

In Beijing, I have visited again my friends of 7Invensun , one of the worldwide leaders in eye tracking technologies. During my first visit , they showed me some cool prototypes: a prototypical eye tracking add-on for HoloLens and a prototypical Vive Focus with embedded eye tracking. This time, they showed me a full roster of eye tracking solutions for both standalone and PC headsets.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Active Users Reach 334 Million

AR Insider

“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillry Intelligence data. Each post drills down on one topic or chart. Subscribe for access to the full library and other knowledge-building resources. One of the biggest precursors for AR’s opportunity is hardware installed base. Today much of that comes from smartphones, as mobile AR is the near-term play.

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More Trending

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Riding the Hyperloop in Virtual Reality

Tech Trends VR

VR Hyperloop Passenger Experience in Virtual Reality Unveiled at SpaceX. We’ve been reporting on the Hyperloop for a while here at Tech Trends. Elon Musk conceived the Hyperloop in 2013 as a revolutionary high-speed ground transport system, and this concept is now being worked on around the globe by the world’s top engineers, architects and designers.As part of this, a yearly competition is held at SpaceX HQ in California among University teams who test out the concepts they have been work

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Microsoft Shows Off Language-Translating Hologram Powered By HoloLens 2

VRScout

Microsoft’s Japanese-speaking hologram steals the show at Inspire 2019. Microsoft’s HoloLens 2 Mixed Reality headset was front-and-center at the 2019 Inspire conference as the company showcased their latest advancements in artificial intelligence as well as mixed reality hologram technology. During a keynote held yesterday at the Las Vegas-based event, Microsoft Executive Julia White unveiled an exciting new project that uses a combination of body and voice capture, Azure AI, and HoloLens 2 tech

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Early Augmented Reality Concept Film That Envisioned the Future Gets a Sequel Powered by Kickstarter

Next Reality AR

Long before the HoloLens or the Magic Leap One, a California-based team of independent filmmakers envisioned what the future of augmented reality might look like. Now, after millions of people viewed the initial short film called "Sight," the directors, operating under the name Robot Genius, are looking to extend their futuristic vision. Don't Miss: The Future of Augmented Reality Mainstream Adoption This week, the team launched a Kickstarter with the goal of creating a longer version of the hau

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Neuralink announces new BCI: why us VR people should care

The Ghost Howls

Yesterday, finally Elon Musk has detailed in a public event the work that its secretive BCI startup Neuralink has done in these two years of stealth mode. What has been announced there is astonishing and I want to discuss with you here what has been revealed, what I think about it and what are the possible future projections of this work for AR and VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Zuckerberg to Shareholders: ‘Quest is selling as fast as we can make them’

Road to VR

Addressing shareholders during Facebook’s Q2 2019 earnings call last week, CEO Mark Zuckerberg said that unit sales of Oculus Quest are exceeding the available supply of the headset. Facebook and Oculus has always been mum about sales figures for their VR headsets, but Zuckerberg confirmed what seemed apparent from the lack of Quest stock at major retailers since launch: supply is struggling to keep up with demand.

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Norm Glasses Enter Expanding Market for Augmented Reality Eyewear

ARPost

It seems like just a short while ago augmented reality eyewear seemed like a thing of the distant future. There is now a growing market including Magic Leap , Epson, Nreal , ThirdEye , and now Norm. However, of those listed above, Epson and ThirdEye are intended for industry rather than the consumer market. Magic Leap has some entertainment experiences, but the price and size make them more of a tool.

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Building Better XR Training

Tech Trends VR

Todd Maddox reports on why A/B tests are sub-optimal in building and optimizing immersive training and performance tools. As with any young science or technology, the early wins are often large, but more wins are to follow if solid research and development is conducted that leverages what we know about the brain Click To Tweet. I have written extensively on the potential of virtual reality (VR) and augmented reality (AR) to revolutionize training and performance in healthcare , manufacturing , a

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Tea For God Brings Impossible VR Playspaces To The Oculus Quest

VRScout

Void Room’s procedurally generated rogue-like shooter is now available to sideload on Quest. Tea For God , a prototype VR experience from developer Void Room , uses a combination of procedural generation and non-euclidean geometry to create infinite VR playspaces that would normally be impossible to create in real-life. Put simply, Tea For God maximizes your designated playspace by creating randomized levels that fit within the confines of your established boundaries, allowing you to physically

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Stanford Children's Hospital Experiments with Magic Leap One to Reinvent Medical Training Simulations

Next Reality AR

In the last few years, the HoloLens has become a popular tool for use in medical procedures and training. But recently, the Magic Leap One has gained momentum in the space as well when it comes to medical use cases. The latest medical app for the Magic Leap One, the CHARM (short for CHARIOT AR Medical) Simulator, uses the device's spatial computing capabilities to replace or supplement the traditional manikins and task trainers with virtual models and enables multiple medical professionals or st

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nReal AR glasses hands-on preview

The Ghost Howls

It is something that I say since the beginning of 2019 : nReal is one of the most interesting AR startups out there. That’s why when I traveled to Beijing, I really did everything that I could to visit its HQ. Entrance of nReal offices in Beijing, China. There, I have been able to discuss with people of the company about the status of the HMD and I also had a try-on session with the latest version of nReal glasses.

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Surgery Training Platform ‘Osso VR’ Now Used by 1,000 Surgeons Monthly

Road to VR

The team behind Osso VR , the VR surgical training platform, says that the software is now in use by more than 1,000 surgeons a month around the globe. The platform, which was created to provide surgeons with an immersive, repeatable environment to safely practice their craft, is now used by more than 20 teaching hospitals and eight top medical device companies across 11 countries.

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MR App Holo4Labs Expands Utility of HoloLens

ARPost

Microsoft’s HoloLens is quickly emerging as the industry standard for mixed reality in the workplace. However, there is still a lot that it can’t do. After all, XR technology is still working at catching up to our desires and imaginations. However, a new MR app helps to bring HoloLens a little closer. What Can the MR App Do? Holo4Labs is an MR app compatible with HoloLens.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Exploring Immersive Technology in Training and Education

Tech Trends VR

An exclusive webinar will explore how VR & AR are Transforming Training, Education & Worker Guidance. As with any novel and paradigm-shifting technology, the initial boom of virtual and artificial reality (VR/AR) has seen a vast array of industries attempting to leverage its benefits, from entertainment to product design, marketing to construction.

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Psychologists Are Using VR To Transform People Into Animals

VRScout

Ever wonder what it would be like to live as a spider or fly like a bird? Psychologists are working to understand how VR can be used to transport individuals into different bodies, and if it is possible to do so with animal avatars. “Virtual reality setups are particularly suited to create a tight bond between players and their avatars up to a degree where we start perceiving the virtual representation as our own body,” said Andrey Krekhov, a member of the projects research team based out of the

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XR Talks: Can AR Curb Institutional Knowledge Loss?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. When cycling through conference talks, as we do a lot around here, themes emerge. So this week’s featured talk is actually several talks — all carrying a thread that’s prevalent in enterprise AR: institutional knowledge.

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Suzanne Borders: BadVR is mixing art and technology to innovate data visualization

The Ghost Howls

For the next two days, I will feature on this blog a long interview I made with Suzanne Borders, the CEO of BadVR. She’s one of the best VR people that I follow on Twitter, because she does not only work on very interesting projects mixing dataviz and XR , but she also has a great personality. (I suggest you to follow her as well!). The interview is quite long, that’s why I split it in half.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Elon Musk Details ‘Neuralink’ Brain Interface Tech, Oculus CTO Calls It “very bold work”

Road to VR

Elon Musk unveiled Neuralink earlier this week, a startup that aims to not only revolutionize the growing field of brain-machine interfaces (BMIs), but eventually wants to make neural implants as common as LASIK outpatient procedures are today—that’s the long-term goal at least. And while virtual reality and BMIs are still relatively segregated fields at this point, Oculus CTO and legendary programmer John Carmack got a chance to visit Neuralink’s offices, calling it “very bold

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Virtual Reality in Senior Care Communities: What Are the Benefits?

ARPost

New virtual reality headsets such as the Oculus Rift, Samsung Gear VR, and Google Daydream have barely scratched the surface of the technology’s potential. Even so, the applications of VR are reshaping entire industries. Today, it’s also improving the quality of life of seniors in assisted living facilities. Seniors make up 15.6% of the entire US population.

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Infographic: Valve Index versus Oculus Rift S

Tech Trends VR

How to two of the newer top-of-the-line VR headsets compare to each other on key features? This handy infographic lays it all out. The software that comes alongside the Oculus is much better than the Index by a long shot Click To Tweet. Software. The software that comes alongside the Oculus is much better than the Index by a long shot, and there are many more AAA games available in the market for the Oculus.

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Photogrammetry Capture Brings Michelangelo’s Sistine Ceiling To Life In VR

VRScout

Step into a painstakingly-crafted recreation of a historic masterpiece. In 1508, Michelangelo di Lodovico Buonarroti Simoni, a sculptor by trade, was forced against his will by Pope Julius II to paint the ceiling of the legendary Sistine Chapel, a location within the holy Vatican City where new Popes are selected. Despite his hesitation towards taking on such a daunting task—Michelangelo was experienced with a chisel, not a brush—the reluctant artist would end up painting what is tod

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly