October, 2016

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Halloween Horror VR Picks for the HTC Vive

VRScout

Halloween is a time for VR. Depending on your tolerance for jump scares, haunting isolation, and Zombies, Halloween is either the best of times or the worst of times for virtual reality. We love the creativity Halloween brings out in VR developers and filmmakers, so this Thursday we’re teaming up with VICE and HTC Vive for the VRScout Haunted Mansion in Los Angeles to showcase some of our favorites.

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‘Onward’ and Upward: How A College Dropout Built One Of The Best VR Shooters

UploadVR Between Realities podcast

On the night of August 29th, 2016, Dante Buckley started crying. It wasn’t because he was heartbroken from a devastating breakup, or because he was sad and distraught from horrible events in his life. No, this night, Dante Buckley was crying tears of joy, relief, and excitement. After dropping out of college and focusing on teaching himself how to create a video game from scratch almost entirely by himself, his game, Onward , was finally released on Steam Early Access.

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Blade Runner Sequel to Release October 2017 With Oculus VR Experiences

Road to VR

The long rumoured sequel to Ridley Scott’s 1982 cult sci-fi classic Blade Runner is coming soon and it’s to be joined by virtual reality experiences via Oculus. Update: We’ve updated this story with new information, and updated the headline to reflect this. . There’s a good chance if you’re reading this, you’re pretty familiar with Ridley Scott’s adaptation of Philip K Dick’s novel Do Androids Dream of Electric Sheep Blade Runner, starring Harrison

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Microsoft VR comes with $300 headsets from Lenovo, ASUS, Acer

Slashgear

Microsoft has just officially unveiled its Windows 10 Creators Update, and with it comes a new approach to its mixed reality platform HoloLens. During Microsoft’s event, the company announced that HoloLens will be getting support for the 3D community features that will be included in the update, but perhaps the more surprising announcement was that of Microsoft’s new focus on … Continue reading.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Army reveals OpenSim’s top security risks

Hypergrid Business

The U.S. Army’s Moses project is one of the most high-profile users of OpenSim, with a focus on training and simulations rather than on using OpenSim as a platform for a social grid.

More Trending

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Facebook Shows Us The Future of Social VR

VRScout

Oculus introduced Avatars and social Rooms with friends. During Oculus’ developer conference keynote, Mark Zuckerberg introduced us to Facebook’s vision of “building great software experiences” that are social with Oculus. A stage that was surprisingly absent of Oculus Founder Palmer Luckey, Zuckerberg demonstrated new social experiences that let you create avatars of yourself and hang out with friends in social VR environments.

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Dealing With Harassment in VR

UploadVR Between Realities podcast

Editor’s Note: The below post is written by Aaron Stanton and Jonathan Schenker, the developers of QuiVr. Their multiplayer VR game was recently mentioned in a post titled “ My First Virtual Reality Gropin g ” that has reverberated beyond the gaming community. I didn’t realize the article was about us when I first started reading. But of course it was about us; it was about the entire VR development community, after all.

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Hands-on: Oculus’ Wireless ‘Santa Cruz’ Prototype Makes Standalone Room-scale Tracking a Reality

Road to VR

On stage at Oculus Connect 2016, Facebook CEO Mark Zuckerberg teased that Oculus is developing a new, standalone, wireless VR headset with inside-out positional tracking. Following the keynote, I was whisked away behind closed doors to see the so-called ‘Santa Cruz’ prototype in action. A big “NO CAMERAS” sign is not something that I usually see as a member of press, yet it’s the first thing that greeted me after I was hurried through a nondescript pair of doors at

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Google Daydream headset to debut tomorrow with a low price

Slashgear

As if the hype train weren’t already full, another one jumps in at the last-minute. Destination: Google’s October 4th press event. Although the intended highlight is, of course, the two new Pixel smartphones, given how those have been practically leaked to death, we might be easily distracted by other things. Like the very first Google Daydream VR headset that will … Continue reading.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Seventh annual OpenSim grid survey

Hypergrid Business

Each year, we ask our readers to rate the grids that they spend the most time on, in order to find out which residents are happiest with the grids they’re on.

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What Do You need to Play Battlefield 1

VRWorld

In the eternal battle of Battlefield vs. Call of Duty, Electronic Arts once more pulled the trigger first and released Battlefield 1 on October 21th (to be followed by Call of Duty on November 4th). Following the first in-game experiences, we decided to do a review on game itself and on hardware needed to run this baby. There was much controversy surrounding Battlefield 1 and its return to World War I, also known as The Great War.

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HTC Opens First Vive Branded VR Cafe in Shenzhen

VRScout

When it comes to demoing the latest in virtual reality, access and affordability can be a barrier for many looking to experience the range of content already available. And that’s where location-based VR becomes more important than ever. If there’s one place that’s leading the charge to make VR accessible to consumers — it’s China. VR in China is steadily going mainstream, thanks to hundreds of dedicated arcades and cafes popping up in major cities across the country.

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‘Accounting’ From Squanchtendo Releases for Free On Steam Tomorrow

UploadVR Between Realities podcast

The moment we’ve all been waiting for is finally almost here: tomorrow, on October 18th, Accounting finally releases on Steam, according to an official announcement Upload received via email. We went hands-on with the game at PAX West last month and came away quite impressed with its humor and fantastic writing. Soon, anyone with a VR headset and motion controllers will be able to enjoy the game for themselves — totally free of charge.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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First Look at Valve’s New VR Controller Prototype

Road to VR

Today at the Steam Dev Days conference in Seattle, Valve is showing off brand new prototypes of its Steam VR controllers. Today’s HTC Vive controllers are bulky compared to what’s coming. While the original VR controllers that ship with the HTC Vive are undoubtedly functional, it’s widely agreed that Oculus’ forthcoming ‘Touch’ controllers are a big step forward in ergonomics.

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Oculus Rift and HTC Vive are amazing and you shouldn’t buy them

Slashgear

I’ve worked with and played with both Oculus Rift and the HTC Vive, and both of them are fantastic and amazing. But I wouldn’t buy them myself. I’ve had both devices for extended periods of time, trying out some of the most fantastic games and making an effort to try new experiences to immerse myself in the future. But that’s … Continue reading.

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Boom, Headshot

Doc-Ok

There was an article on Medium yesterday: My First Virtual Reality Groping. In it, a first-time VR/HTC Vive user describes how she was virtually groped by another player inside an online multi-player VR game, within the first three minutes of her first such endeavor, and how it ruined her experience and deeply disturbed her. I do not know what to call player “BigBro442’s” behavior, but I do know that it is highly inappropriate, and toxic for VR as a whole.

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Technology Tricks Bring VR to 500 Dollar PC Level

VRWorld

Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Sports Illustrated Scales Mt. Everest in VR Series

VRScout

The multi-platform series launches in 2017 on LIFE VR and SI.com. The folks who brought models Nina Agdal and Irina Shayk to life in VR with their Swimsuit Issue are now putting us in the shoes of four climbers as they summit Mount Everest. Sports Illustrated and Endemol Shine Beyond USA have partnered to produce a virtual reality documentary series that promises to give you a first-person perspective on one of the most dangerous mountaineering journeys in the world.

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Instagram CEO: VR Could Play ‘Critical Role’ In Company’s Vision

UploadVR Between Realities podcast

Snapchat is betting big on augmented reality going forward , but Facebook’s own photo-sharing app, Instagram, might be heading down the path of VR instead. Talking to Bloomberg’s Studio 1.0 show , Instagram CEO Kevin Systrom stated that VR headsets could play a “critical role” within the company in the near future. Systrom said that the company’s vision was to let people travel “anywhere in the world at a fraction of a second” He then gave examples of le

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Facebook Plans to Launch Social VR App “As Soon As Possible”

Road to VR

Facebook, parent company of Oculus, is beginning to flex its virtual reality arm. The company wants to use the technology revolutionize how social interactions happen across the web, and we may see the first stages of that plan earlier than expected. Back when Facebook bought Oculus in 2014 for $2 billion, people were… confused. What’s a social media company doing buying a company that makes VR headsets?

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Google standalone AR headset tipped with eye-tracking technology

Slashgear

We heard rumor awhile ago that Google is working on a standalone virtual reality headset that’ll also serve as a platform for augmented reality applications. Joining that rumor is a new spat of sources claiming this standalone VR/AR headset will include eye-tracking technology. According to these sources, the headset will also boast sensors for mapping the real world around the … Continue reading.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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4 Cinematic VR filmmaking skills you should hone, to impress Hollywood

RealVision VR

First, a Disclaimer: As it so happens, I’ve come to know some of the producers of this excellent (my non biased opinion) episodic VR show, and while I do stay true to what the RealVision knowledgebase has stood for, for the past 8 years, I will admit the critique if any, will be written keeping relationships in mind. To qualify why I think this VR series is excellent, one has to know that producing in 360 (VR) is no trivial matter, especially on an episodic basis.

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Thrustmaster’s new bundle takes us to the world of VR

VRWorld

Slowly but certainly, everyone is getting on the VR train, even if in name only. Legendary peripheral maker Thrustmaster, decided to bundle up their T.16000M joystick with Elite Dangerous Arena pack, and we’re hearing this is not the only new “experience VR” product coming to the market. This joystick comes with 16 action buttons, four independent axes including a rudder controlled by rotating the stick, an ergonomic trigger, a multi-directional hat, a wide hand rest and a weig

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Hands On With Google’s Daydream View VR Headset

VRScout

We’re live from Google’s Pixel phone media event, where we got hand’s on with the company’s new Daydream View VR headset. Powered by the Google Pixel phone (the first Daydream ready phone), Daydream View is the tech giant’s solution to bringing VR to mass consumers with a more comfortable and simple mobile VR system — all for the price of $79. Here’s what you need to know: Wireless.

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Explore 40 Years of VR In Film In This 360-Degree Video

UploadVR Between Realities podcast

Though VR is really only just now taking a firm hold in its various markets, virtual reality has been a concept flirted with for many years in our favorite science fiction books, movies, and television series. Rishi Kaneria , a filmmaker and video essayist, has taken to the 360-degree video format to create a visual essay on VR in the film industry.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly