July, 2023

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4 Ways Gen-Z Can Learn Life Skills with AR

AR Insider

Advances in tech often present new learning opportunities for younger generations. And that's currently the case with Generation Z. Can AR help them learn essential skills? This post appeared first on AR Insider.

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Sphere In Vegas Will Feature Multi-Sensory Experiences

VRScout

The futuristic structure features 10,000 immersive chairs powered by an infrasound haptic system. Madison Square Garden Entertainment Corp. recently unveiled Sphere, a “next-generation” entertainment venue packed with an impressive variety of multi-sensory 4D technologies designed to immerse audiences in a number of captivating experiences.

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Wisear lets you control XR with your jaw

The Ghost Howls

I’m a big fan of products that try to bring something new to XR and that’s why I have been very happy of trying Wisear AWE 2023 in Santa Clara. When I was contacted by the company, from the name “WiseAR” I thought it was the nth solution for no-code development of augmented reality applications, but then I actually discovered that it was something much more interesting than that… Wisear Wisear is on a mission to find new ways with which people can interact with tech

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Former Oculus CTO Reviews Bigscreen Beyond: “like a prop for a futuristic movie”

Road to VR

John Carmack, legendary programmer and former CTO of Oculus, is known for giving his unfiltered thoughts on almost every aspect of the XR industry. While he departed Meta in December , concluding his “decade in VR,” Carmack is still very interested in the medium, as he recently went hands-on with one of the latest PC VR headsets to hit the scene, the slim and light Bigscreen Beyond.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Apple Vision Pro: A Catalyst for the Growth of the XR Industry

ARPost

Sponsored content Sponsored by VR Vision The recent introduction of Apple’s Vision Pro has ignited a fresh wave of excitement in the extended reality landscape, with industry experts and enthusiasts alike anticipating a surge in the growth and evolution of the XR industry. This immersive technology (coined “spatial computing” by Apple), which encompasses virtual reality, augmented reality, and mixed reality, is set to experience a significant boost from Apple’s entry into the field.

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3 Ways VR Joins the Product Marketing Mix

AR Insider

VR's spatial cousin, AR, continues to make waves as a marketing tool, including virtual product try-ons. But VR is increasingly signaling value in accomplishing a similar end. We examine the evidence. This post appeared first on AR Insider.

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The Minnesota Twins Add AR Statistics To Their Stadium

VRScout

New shared AR games have also been announced. The Minnesota Twins baseball team is expanding its collaboration with smartphone-based augmented reality (AR) platform ARound to bring AR-powered statistics and new AR mini-games to Target Field in Minneapolis, Minnesota, according to an official release. The partnership was originally announced back in 2022.

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Why Apple Vision Pro’s menu UX on Quest Pro doesn’t work as we hope for

The Ghost Howls

There is a lot of hype around the Apple Vision Pro. One of the things that got people excited the most is its interface that works only by using eye tracking and hand pinching , which according to the journalists that underwent the demo, is fantabulous. Some people tried to recreate the same experience on Quest Pro , but does it work that well? Eeeeh… not exactly.

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SteamVR Now Supports Automatic Controller Binding, Making Weird VR Controllers a Little Less Weird

Road to VR

Valve released its 1.26 update to SteamVR, which ought to make it easier to play any VR game using any type of motion controller thanks to automatic controller binding. The company initially released a Compatibility Mode in its 1.24 update back in August 2022 which let games initially targeted towards specific controller types essentially be accessible to all controllers.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Unveiling the Future of Driving: Mercedes-Benz Vision One-Eleven Concept Car Uses Magic Leap 2

ARPost

The German luxury automaker Mercedes-Benz recently introduced its Vision One-Eleven concept car the Vision One-Eleven. On top of incorporating sustainability with its electric motor engine alongside a dynamic redesign, Vision-One Eleven uses Magic Leap 2 AR glasses for a more immersive car experience. This approach reflects Mercedes-Benz’s commitment to creating better cars that provide the best possible driving experience to consumers while accommodating concerns about sustainable driving and

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No-Code VR Training Backing Future of Turkish Healthcare, RoT Studios Says

XR Today - Virtual Reality

The extended reality (XR) training market has shown massive potential with the rise of generative, no-code tools. These are empowering creatives, companies, and individuals by removing barriers to entry and driving down production costs. For firms requiring rapid, on-the-fly content production, no-code platforms are an essential tool. Turkey’s growing immersive technology community has led to a rise in virtual, augmented, and mixed reality (VR/AR/MR) solutions.

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AR Briefs, Episode 68: Google Lens Blends AR & AI

AR Insider

Visual search – a.k.a. captions for the real world – represents the convergence of AI and AR. This is the topic of a recent ARtillery Intelligence report and the focus of the latest episode of ARtillery Briefs. This post appeared first on AR Insider.

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This 18K Gold Apple Vision Pro Costs Almost $40K

VRScout

According to the manufacturer, only 24 of these extravagant headsets will be made available. During Apple’s 2023 WWDC, the company finally unveiled Vision Pro , a high-end mixed reality headset that could provide a big consumerism boost for augmented reality (AR) and VR technology. That said, the device comes with an expensive price tag of $3,500.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Roblox Beta on Quest App Lab Review: very rough, but still fun

The Ghost Howls

Yesterday Roblox finally launched a VR version of its for Meta Quest. I’ve immediately tried it to see how it feels, and if this can be one of the killer apps of VR. Here below you can find my review of it. This article has a video version: if you prefer watching videos to reading text, then this is what you are looking for. The video also contains around 15 minutes of gameplay of Roblox VR you can enjoy!

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Apple Reportedly Has No Plans to Make or Support VR Controllers for Vision Pro

Road to VR

If a recent Bloomberg report from Mark Gurman holds true, not only is Apple not planning to release a motion controller for Vision Pro in the future, but it may not even support third-party VR controllers at all. When the Cupertino tech giant unveiled Vision Pro last month, it didn’t emphasize the headset’s ability to potentially support VR games, which have typically been designed around motion controllers like Meta Touch or Valve’s Index controller for SteamVR headsets.

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Rethinking Digital Twins

ARPost

The idea of digital twins has been conceptually important to immersive technology and related ideas like the metaverse for some time – not to mention their practical employment, particularly in enterprise. However, the term doesn’t, or hasn’t, necessarily meant what it sounds like and the actual technology has so far had only limited usefulness for spatial computing.

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Immersive 180-Degree Filmmaking with DUV Media’s David Ware

XR Today - Virtual Reality

XR Today reports on the latest extended reality news from around the globe, including virtual reality, augmented reality and mixed reality.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Can Google Build an ‘Internet of Places?’

AR Insider

Local search represents a sizable portion of Google’s revenue. This is because local modifiers like "near me" are strong user intent signals. How does this drive Google's geolocal AR ambitions? This post appeared first on AR Insider.

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The VR Open Launches In The Metaverse This Month

VRScout

Compete for a trophy and tickets to the actual 152nd Open in 2024. Last week, The R&A and Golf 5 announced The VR Open at Royal Liverpool, a virtual event based on the prestigious golf tournament. Players can log in to Golf 5 via their Meta Quest, PC VR, or Pico headset and compete in a series of qualifying events, just like the real competition.

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Ultraleap Leap Motion Controller 2 Unboxing

The Ghost Howls

A few weeks ago, Ultraleap announced the Leap Motion Controller 2 , the successor of that Leap Motion Controller that got much recognition from makers and research centers. This week, I received a sample of it and I opened its box. I have not had the occasion to test thoroughly the device yet, but since I saw a bit of radio silence about it on the main VR outlets, I wanted to share with you some early photos and videos.

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Report: Samsung Delays XR Headset Due to Stiff Competition from Apple Vision Pro

Road to VR

Samsung’s upcoming XR headset, which is meant to compete with Apple Vision Pro, has been delayed by “one to two quarters” from its reported early 2024 release target, according to an SBS Biz (Korean) report. Samsung announced in February it was developing an XR headset in partnership with Qualcomm and Google , the former supplying the device’s chipset and the latter the headset’s operating system.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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ROSE Partners With Premier League for AR Experience Celebrating Summer Series

ARPost

Whether you’re an American fan of British football, or a citizen of the British Commonwealth spending time in the States, the Premier League Summer Series might be just what the doctor ordered. The first-ever Premier League Summer Series will see six football clubs face off in five US cities from July 22 to July 30. Even if you can’t watch the matches live and in person, you can find trophies thanks to an AR experience from ROSE. “The Hunt Is On.” – Celebrating the Summer Serie

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SenseGlove Debut Nova 2 Haptic Glove

XR Today - Virtual Reality

SenseGlove, an innovator in immersive haptic feedback hardware, opened pre-orders for its Nova 2 product, a glove which directs pressure-based feedback to the palm and hands of a headset operator. The firm is debuting the product with enterprise customers in mind, boasting to increase immersion in training, research, and multi-player use cases. The wireless product allows headset users to realistically interact with and receive haptic feedback from a virtual object, with the advanced device imit

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Where Do Snap Spectacles Fit in the AR Landscape?

AR Insider

In the last installment of this series, we reviewed Magic Leap 2 from a hardware perspective, as well as its market positioning. Now we switch gears to do the same thing for a different AR headset: Snap Spectacles This post appeared first on AR Insider.

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Apple Launches Environmental AR Experience For iPad

VRScout

Create your own unique plants and share them with artists across the world. Yesterday, Apple revealed Deep Field , an immersive augmented reality (AR) art app powered by iPad and Apple Pencil. Developed by Australian artists and creative technologists Tin Nguyen and Edward Cutting of Tin&Ed, the interactive experience tasks you with creating your own unique flora and fauna using a variety of colors, shapes, and textures.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly