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After the latest Unite event, Unity has released in Open Beta the tools to develop applications for the Apple Vision Pro. The development packages are usable only by people having Unity Pro or Enterprise, but the documentation is publicly available for everyone to see. At VRROOM , we have a Unity Enterprise subscription, so I’ll be able to get my hands dirty on the SDK pretty soon. hoping to make for you my classic tutorial on how to develop an application with a cube for this new platform
Snap is intent on AR as a core part of its feature mix, and its revenue model. But how does visual search – a flavor of AR – manifest in Snap Scan? And how does it all fit into Snap's AR master plan? This post appeared first on AR Insider.
With such an alluring price point on Quest 2 during the Black Friday period, it makes sense the headset would sell more than Quest 3. But what will it mean for the company’s effort to make mixed reality the main selling proposition of its headsets? Twitter user JustDaven pointed out that Amazon reveals some coarse sales figures in certain cases, including for Quest 2 and Quest 3.
As companies increasingly demand virtual reality (VR) training solutions, enterprises like Virtualware are creating them for Europe and the world’s largest enterprises. The news comes as the Bilbao, Spain-based company sponsors the Unity Unite 2023 Summit and aims to showcase its Virtual Reality-as-a-Service (VRaaS) platform, VIROO. The comprehensive suite of solutions allows businesses to engage with immersive training services complete with hardware, software, and solutions.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
As usual this time of year, activity on OpenSim grids is up as people spend more time inside on the computer, and grids ramp up for holiday events. Compared to last month, the number of active users is up by over 1,700. The total land area is down, however, by the equivalent of 5,395 standard regions. Land area would have increased this month except for the fact that OSgrid, the largest grid in OpenSim, lost 6,684 regions.
As usual this time of year, activity on OpenSim grids is up as people spend more time inside on the computer, and grids ramp up for holiday events. Compared to last month, the number of active users is up by over 1,700. The total land area is down, however, by the equivalent of 5,395 standard regions. Land area would have increased this month except for the fact that OSgrid, the largest grid in OpenSim, lost 6,684 regions.
I’m finally back to writing articles after a long time. And since it’s Sunday and it’s a bright day outside of the window, I want to restart writing articles with something bright and funny … a satirical post about all the hype around technology that I’ve seen these months. I hope you will move some muscles around your lips while reading it… The iPhone moment The only true iPhone moment In my 9+ years in XR, I’ve heard countless times that something that
As new digital domains take shape, who will build and maintain the guardrails? Editor-At-Large Emily Olman interviews Techlash author and former FCC chairman Tom Wheeler for answers. This post appeared first on AR Insider.
Valve today released its first-ever application on one of Meta’s VR platforms. Steam Link allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content. Oculus Link / Air Link has for years allowed any Quest headset to connect to a PC to play PC VR content, but it requires users to install and use the long-outdated Oculus PC software.
What a year 2024 has been for XR. At the start of the year, the technology industry faced layoffs as some major firms, such as Meta, started 2023 cautiously. Despite the 2022 Metaverse boom that swept imagination and scepticism equally, 2023 was tough during H1 for the immersive industry. However, the narrative quickly switched towards the middle of the year.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen. 0:00 / 0:26 1× Of course, Quest headsets can already do this.
After teasing many images with the number 4 on them, finally Finnish manufacturer Varjo has announced its new headset: it is called XR-4 and it features mixed reality and a fantastic resolution. Varjo Varjo is a well-known company in our space because of its ability to deliver very high-end headsets, usually targeted at enterprises or at prosumers. The startup became famous because thanks to a special display-in-a-display design, it managed to achieve retina-level resolution at the center of the
Xreal Air 2 will start shipping on November 30. Until then, the device has made its rounds among hardware pros. So in anticipation for the release, we're rounding up our favorite reviews. This post appeared first on AR Insider.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Valve unveiled its Steam Deck OLED late last week, offering up a hardware refresh for the first time since the company launched the handheld gaming device last year. While the company has been full steam ahead on handhelds and developing Steam OS, Valve says it’s “still pushing forward” on VR. Valve ostensibly has a standalone VR headset in the works , and although there wasn’t any big announcement (or acknowledgement) of what the company has in store just yet.
European virtual reality (VR) solution Virtualware announced on Monday it had officially sponsored the Education Summit at the Unite Summit 2023. With the new sponsorship, the company aims to boost “the potential of immersive technology in industry and education,” it said in a statement. Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release.
Meta's CTO says Google declined a request to bring its Play Store to Quest. When asked about Meta's plans to support 2D Android apps in an Instagram AMA (ask me anything) session yesterday, Andrew Bosworth replied: There's nothing preventing Android developers who have an APK that's running on Android phones today from bringing that into VR. They just have to ship the APK to us.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Yesterday I attended for my first time MatchXR , which is one of the best XR events in Nordic Europe. I’ve made many new friends and tried some interesting XR solutions and rest assured I’ll publish a few posts about it these days. Today I want to tell you my experience with one of these products I’ve tried at this event, a pretty interesting one because it solves a known problem in our space: SeeTrue Technologies.
AR creates opportunities to reengineer customer experiences (CX). This comes about as there's a parallel shift in customer expectations. We examine 6 ways the technology is transforming CX. This post appeared first on AR Insider.
Varjo has announced its latest high-end enterprise headset, the XR-4. The company is going all out on the headset’s mixed reality capabilities, saying that the view of the outside world as seen through the headset is “indistinguishable” from how the world appears with your own eyes. That’s a seriously lofty claim, but Varjo hasn’t made a habit of hyperbole.
Virtual reality accessories are transforming the immersive technology landscape. As VR headsets are growing more advanced, the “add-ons” available to personalize and enhance virtual experiences are also evolving. Today’s VR accessories don’t just include additional straps for comfort or charging systems. They encompass a broad range of powerful tools.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Virtual Desktop now has a built-in optional alternative to SteamVR for OpenXR apps with superior performance, and support for 500 Mbit H.264+ bitrate support on Quest 3. Since 2021 Quest headsets have had a built-in feature called Air Link which lets them act as wireless PC VR headsets, but Guy Godin's Virtual Desktop has offered this since the launch of the original Oculus Quest in 2019, and Godin frequently updates his app with new improvements that make it the preferred choice for many PC VR
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space. And in this newsletter, you will also find some cool freebies: the keys to get a cool VR game for free, and a huge discount (… and maybe even more) to go to the Immersive Tech Week in Rotterdam!
Where do AR and AI converge? Generative AI will assist AR creation workflows while conversational AI provides natural-language interfaces. We break it down in the first of five big predictions for 2024. This post appeared first on AR Insider.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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