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Ocutrx is launching a see-through, standalone AR headset early next year, the OcuLenz, which provides vision correction to patients with Advanced Macular Degeneration. This post appeared first on AR Insider.
Last week I was able to sneak into Varjo headquarters to try the latest XR-4 headset. Is it as cool as the marketing materials promise? Read this post and you will discover it! Varjo XR-4 Varjo XR-4 promotional image (Image by Varjo) Varjo has just announced its latest flagship headset: the XR-4. XR-4 offers many improvements over the previous XR-3 model , which was already considered an impressive MR headset.
CM Games, the developer behind the single-player survival shooter Into the Radius (2020) , confirmed that its long-awaited sequel is set to not only include a single-player campaign, but also host up to four player co-op so you can take on the otherworldly Pechorsk Security Zone together. Like the first in the series, Into the Radius 2 is set to initially launch on Steam Early Access for PC VR headsets sometime in 2024.
Reebok will turn to the metaverse as it strives to expand the opportunities consumers have to interact with its products, from footwear to apparel. In 2024, this will kick into gear with the “Reebok Impact” premiere, which aspires to create “a mind and heart-bending” digital shoe experience. As is somewhat evident in the video below, that experience will leverage various elements of AI, web3, gaming, and metaverse technologies.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
OpenSim active users are up by 3,220 this month, reaching a new all-time high of 47,343. It was the biggest one-month increase in active users since May of 2022. The number of regions on all OpenSim grids is also up by 3,021, the biggest monthly increase since this past June, for a new total of 130,366 standard region equivalents. We usually witness an increase in activity during this season since more people spend more time inside on the computer, and grids ramp up for holiday events.
OpenSim active users are up by 3,220 this month, reaching a new all-time high of 47,343. It was the biggest one-month increase in active users since May of 2022. The number of regions on all OpenSim grids is also up by 3,021, the biggest monthly increase since this past June, for a new total of 130,366 standard region equivalents. We usually witness an increase in activity during this season since more people spend more time inside on the computer, and grids ramp up for holiday events.
Mixed reality continues to demonstrate ROI in industrial applications such as remote guidance. But what is the specific value proposition when it comes to boosting safety? This post appeared first on AR Insider.
One of the traditions of this blog is my usual greeting message for the Winter Holidays … and this year could not be an exception. So, if you celebrate Christmas, I wish you would spend a wonderful day with your family , feeling joy, happiness, and human warmth. I hope you will receive wonderful gifts and that Santa Claus will surprise you with what you always wanted.
According to a Bloomberg report , Apple is getting ready to prepare in-store staff on how to sell the company’s upcoming Vision Pro mixed reality headset. Training is reportedly slated to take place in mid-January, with launch said to be internally expected to take place the same month. Unveiled at WWDC in June, Apple has repeatedly confirmed that the long-awaited mixed reality headset will release in “early 2024,” although there’s been no mention of specific launch date
Virtuleap, an immersive cognitive training solutions provider, announced the acquisition of roughly $2.5 million in a move to integrate AI as part of its XR product portfolio, with the firm having a history of working with firms such as Penumbra and HP. GED Ventures Portugal led the $2.5 million investment round, and according to Bibi Sattar Marques, a Partner and Member of the Board of Directors at GED Ventures Portugal , Virtuleap’s newly acquired capital “reflects the company̵
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Revolutionizing XR Education: EON Reality’s AI-Centric XR Library and Marketplace Sets a New Industry Benchmark. IRVINE, CA – December 26 , 2023 – EON Reality, a global leader in Extended Reality (XR) solutions, proudly announces the launch of its New AI-Centric XR Library and Marketplace. This significant development signifies EON Reality’s evolution from a traditional tool company to a pioneering AI Content Marketplace, setting a new standard in the XR industry.
Led by Quest 3 and Vive XR Elite, mixed reality is becoming a new standard in VR. Will this broaden VR's appeal and use cases to the point that it could become table stakes? We examine in our annual predictions. This post appeared first on AR Insider.
My trip to Finland is coming to an end, and I’m leaving this country with a bit of sadness because I had a very good week here. These days I’ve got to learn more about the Finnish XR ecosystem and of course, before I leave, I want to share this knowledge with you. The Finnish Metaverse Strategy Business Finland (an entity under the Finnish Ministry of Employment and the Economy with the purpose, among many other things, of providing funds for innovation) has identified five industrie
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid , has begun hiring a team to develop his first VR game. Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. Braid is a fairly basic 2D platformer, but with the twist of intriguing time-manipulation mechanics which made it play more like a puzzle game than a typical side-scroller.
Meta is keen to have its hands in almost every emerging technology pie. Namely, within the XR space, the firm works on many related immersive technologies to boost Meta’s hardware and software offerings, from AI to avatars. Another technology space, Meta, is keen to crack the haptics market. It is a space early in its development yet key in providing advanced levels of immersion, input, and feedback during enterprise operations such as training sessions.
Checking out the podium at this year’s conference. (Image by Maria Korolov.) I’m giving two presentations tomorrow at the OpenSim Community Conference. First, I’m giving my usual state of the hypergrid talk at 3:30 p.m. Pacific time. I’ll be doing a roundup of this year’s top news and OpenSim statistics. Then, at 4 p.m.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
From smart glasses to golf simulators, what are the best giftable XR items? We look at a variety of use cases and price points so you can give the gift of XR this holiday season. This post appeared first on AR Insider.
On the occasion of Metaverse Safety Week (which I invite you to check out), I had the amazing opportunity to speak with Kavya Pearlman , the head of XRSI , who is fighting for fundamental rights like privacy and safety in the metaverse. We talked about the sweet spot between human rights and technology advancements, how to guarantee a safe environment for children in immersive worlds, and how we hope the metaverse of the future could be.
“Virtual reality is dead.” That’s what we’ve been told about every six months for the better part of a decade now. Anyone who’s been following the space though knows that more people than ever are playing VR games and opening portals to other dimensions right where their living rooms, home offices, or dorm rooms used to be.
What is Meta Quest? It might sound like an unusual question in a world where the adoption of virtual reality and extended reality solutions is exploding. As of 2023, around 171 million people are using VR headsets worldwide. Most people have already heard of both “Meta”, the world-leading technology company, and the “Quest” line of VR headsets. However, there are still plenty of people confused about what “Quest” actually is.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
A Groundbreaking Leap in Educational Technology, Blending Immersive AI-Driven Interactions, Historical Insights, and 24/7 Virtual World Engagement. IRVINE, CA – December 28 , 2023 – EON Reality, a pioneering company in the field of educational technology, is thrilled to announce the launch of its groundbreaking platform, EON’s Explorer Hub. This state-of-the-art virtual environment promises to transform the landscape of learning and engagement by blending immersive AI technology with inter
Rumors continue to swirl about imminent death at Pico. The ByteDance-owned VR player continues to face challenges in penetrating global markets and competing with Meta. We examine the latest evidence. This post appeared first on AR Insider.
In this crazy end of the year, here I am, on Friday, the 22nd, writing a roundup with the date of Tuesday, the 19th. The fact is, I had a crazily busy week, so I did not have time to write anything… but this roundup I prepared on Tuesday was so rich that I could not skip it, so I’m just writing it for you now… a bit late, but better late than never.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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