December, 2023

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Augmented and Altruistic: Ocutryx Empowers the Vision Empaired

AR Insider

Ocutrx is launching a see-through, standalone AR headset early next year, the OcuLenz, which provides vision correction to patients with Advanced Macular Degeneration. This post appeared first on AR Insider.

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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

Last week I was able to sneak into Varjo headquarters to try the latest XR-4 headset. Is it as cool as the marketing materials promise? Read this post and you will discover it! Varjo XR-4 Varjo XR-4 promotional image (Image by Varjo) Varjo has just announced its latest flagship headset: the XR-4. XR-4 offers many improvements over the previous XR-3 model , which was already considered an impressive MR headset.

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Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Jonathan Blow, the creator of one of indie gaming’s fomative successes, Braid , has begun hiring a team to develop his first VR game. Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. Braid is a fairly basic 2D platformer, but with the twist of intriguing time-manipulation mechanics which made it play more like a puzzle game than a typical side-scroller.

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Reebok to Launch Digital Wearables in the Metaverse

XR Today - Virtual Reality

Reebok will turn to the metaverse as it strives to expand the opportunities consumers have to interact with its products, from footwear to apparel. In 2024, this will kick into gear with the “Reebok Impact” premiere, which aspires to create “a mind and heart-bending” digital shoe experience. As is somewhat evident in the video below, that experience will leverage various elements of AI, web3, gaming, and metaverse technologies.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Give The Gift Of Extended Reality (XR)

Charlie Fink

AR and VR priced from $10 - $1,000.

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Can Mixed Reality Make Manufacturing Safer?

AR Insider

Mixed reality continues to demonstrate ROI in industrial applications such as remote guidance. But what is the specific value proposition when it comes to boosting safety? This post appeared first on AR Insider.

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Merry Christmas and Happy 2024! (+my Santa Wish List)

The Ghost Howls

One of the traditions of this blog is my usual greeting message for the Winter Holidays … and this year could not be an exception. So, if you celebrate Christmas, I wish you would spend a wonderful day with your family , feeling joy, happiness, and human warmth. I hope you will receive wonderful gifts and that Santa Claus will surprise you with what you always wanted.

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‘Into the Radius 2’ Confirms Four-player Co-op, Coming First to PC VR

Road to VR

CM Games, the developer behind the single-player survival shooter Into the Radius (2020) , confirmed that its long-awaited sequel is set to not only include a single-player campaign, but also host up to four player co-op so you can take on the otherworldly Pechorsk Security Zone together. Like the first in the series, Into the Radius 2 is set to initially launch on Steam Early Access for PC VR headsets sometime in 2024.

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Virtuleap Scores AI and $2.5 Million in Commercialization Push

XR Today - Virtual Reality

Virtuleap, an immersive cognitive training solutions provider, announced the acquisition of roughly $2.5 million in a move to integrate AI as part of its XR product portfolio, with the firm having a history of working with firms such as Penumbra and HP. GED Ventures Portugal led the $2.5 million investment round, and according to Bibi Sattar Marques, a Partner and Member of the Board of Directors at GED Ventures Portugal , Virtuleap’s newly acquired capital “reflects the company̵

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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This Week In XR: Epic Triumphs Over Google, Mistral AI Raises $415 Million, $56.5 Million For Essential AI

Charlie Fink

AI startups rake in venture investment as the EU imposes basic rules in its AI Act.

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EON’s Explorer Hub: Revolutionizing Learning Through AI-Driven Virtual Worlds

EON Reality

A Groundbreaking Leap in Educational Technology, Blending Immersive AI-Driven Interactions, Historical Insights, and 24/7 Virtual World Engagement. IRVINE, CA – December 28 , 2023 – EON Reality, a pioneering company in the field of educational technology, is thrilled to announce the launch of its groundbreaking platform, EON’s Explorer Hub. This state-of-the-art virtual environment promises to transform the landscape of learning and engagement by blending immersive AI technology with inter

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Between the Lines: What’s Happening at Pico?

AR Insider

Rumors continue to swirl about imminent death at Pico. The ByteDance-owned VR player continues to face challenges in penetrating global markets and competing with Meta. We examine the latest evidence. This post appeared first on AR Insider.

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Finland in XR: the Finnish metaverse strategy, MatchXR, Slush, and more!

The Ghost Howls

My trip to Finland is coming to an end, and I’m leaving this country with a bit of sadness because I had a very good week here. These days I’ve got to learn more about the Finnish XR ecosystem and of course, before I leave, I want to share this knowledge with you. The Finnish Metaverse Strategy Business Finland (an entity under the Finnish Ministry of Employment and the Economy with the purpose, among many other things, of providing funds for innovation) has identified five industrie

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Pico Reportedly Cancels Quest Competitor to Instead Take on Apple Vision Pro

Road to VR

According to a report from The Information , ByteDance subsidiary Pico Interactive is pulling the release of its next consumer-focused standalone headset in effort to no longer compete directly with Meta Quest, instead positioning its next device to compete with Apple’s $3,500 Vision Pro mixed reality headset. Citing people familiar with the situation, the report maintains that TikTok parent ByteDance is canceling Pico’s next VR headset, or what is being referred to as ‘Pico 5&

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Meta Revives Haptic Feedback Product Portfolio

XR Today - Virtual Reality

Meta is keen to have its hands in almost every emerging technology pie. Namely, within the XR space, the firm works on many related immersive technologies to boost Meta’s hardware and software offerings, from AI to avatars. Another technology space, Meta, is keen to crack the haptics market. It is a space early in its development yet key in providing advanced levels of immersion, input, and feedback during enterprise operations such as training sessions.

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This Week In XR: Anthropic Raising $750 Million, NY Times Sues Open AI, Cinematic AI Holidays Films

Charlie Fink

The Times' suit will take years to resolve.

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EON Reality Launches EON Character XR: A Revolutionary Leap in AI-Driven AR/VR Experiences

EON Reality

Revolutionizing Interactive Technology: EON Character XR Merges Advanced Conversational AI with Immersive AR/VR for Unparalleled User Experiences. IRVINE, CA – December 28 , 2023 – EON Reality, a global leader in immersive technology, is excited to announce the launch of its groundbreaking product, EON Character XR. This innovative platform is set to redefine the realms of virtual interaction, education, and entertainment by seamlessly blending advanced conversational AI with the immersive power

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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2024 Predictions: MR Becomes Table Stakes in VR

AR Insider

Led by Quest 3 and Vive XR Elite, mixed reality is becoming a new standard in VR. Will this broaden VR's appeal and use cases to the point that it could become table stakes? We examine in our annual predictions. This post appeared first on AR Insider.

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How to guarantee privacy and safety in the metaverse: an interview with Kavya Pearlman

The Ghost Howls

On the occasion of Metaverse Safety Week (which I invite you to check out), I had the amazing opportunity to speak with Kavya Pearlman , the head of XRSI , who is fighting for fundamental rights like privacy and safety in the metaverse. We talked about the sweet spot between human rights and technology advancements, how to guarantee a safe environment for children in immersive worlds, and how we hope the metaverse of the future could be.

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Steam Link for Quest Brings Significant Visual Improvement Thanks to Supersampling

Road to VR

Valve hasn’t wasted any time in pushing out patches to its recently updated Steam Link function, which lets Quest users wirelessly connect to their PCs to play SteamVR games. Users with particularly great PC setups should expect a “significant improvement” in how PC VR games look on Quest now. Thanks to SteamVR Beta 2.2.1 update released earlier this week for Steam Link, Quest users now have ‘Advanced Supersample Filtering’, which was released to majorly improve w

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Strivr Achieves 2 Million Enterprise VR Training Sessions

XR Today - Virtual Reality

This week, Strivr announced that its enterprise-grade VR training service reached an “industry record-setting milestone” of roughly 2 million sessions launched across its client base. The service provider, which Fortune 1000 customers commonly employ, has achieved its landmark thanks to a rise in the adoption of immersive training services in the workplace and Strivr’s own innovations in integrated AI features.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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This Week In XR: Pica Labs Text-To- Video Gen AI Scores $55 Million, XR Companies In The Money

Charlie Fink

HoloLight, VRgineers, and Thirdverse also raised money this week.

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EON Reality Expands Its AI-Powered XR Solutions With the Launch of EON Reality Oman

EON Reality

Embracing the Future with AI-Enhanced XR, EON Reality Launches New Hub in Oman to Transform Learning and Training. IRVINE, CA – December 21 , 2023 – EON Reality, the international leader in Artificial Intelligence-driven Augmented and Virtual Reality (AV/VR) experiences for education and industry, is proud to announce the official establishment of EON Reality Oman, marking a significant milestone in the company’s ongoing efforts to increase global access to cutting-edge XR technologies.

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Making Sense of Quest 2’s Holiday Sales Anomaly

AR Insider

During cyber week this year, one trend surprised everyone: Quest 2 outsold Quest 3. This is partly due to the former's discount, but what else factored in? We examine the evidence. This post appeared first on AR Insider.

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The XR Week Peek (2023.12.19): Vision Pro is slated for January, Quest 2 is selling incredibly well, and more!

The Ghost Howls

In this crazy end of the year, here I am, on Friday, the 22nd, writing a roundup with the date of Tuesday, the 19th. The fact is, I had a crazily busy week, so I did not have time to write anything… but this roundup I prepared on Tuesday was so rich that I could not skip it, so I’m just writing it for you now… a bit late, but better late than never.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly