November, 2022

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The Science Behind the VR Headset that Can Kill You in Real Life

AR Insider

Palmer Luckey's latest project is a VR headset that kills you in real life if you die in the game. not really, but that's the concept behind this piece of office art. We go into the history and implications behind this sci-fi trope. This post appeared first on AR Insider.

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Engage Link hands-on: an early look at the “Linkedin of the metaverse”

The Ghost Howls

ENGAGE is one of my favorite social VR applications. So when I saw that yesterday they had finally released ENGAGE Link, the VR world that aims at becoming “the Linkedin of the metaverse” , I couldn’t resist: I immediately donned my Pico 4 and entered it. Here you can find my impressions about it. My video about Engage Link, with 20 minutes of Gameplay with commentary.

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‘Super Smash Bros’ Creator Masahiro Sakurai Says VR is “Truly the perfect fit” for Some Games

Road to VR

In his video series introducing aspiring developers to the basics of game development, Super Smash Bros creator Masahiro Sakurai recommends viewers give VR a try to understand what it does uniquely well. Masahiro Sakurai has had an illustrious career in game development. Though best known as the creator and director of the Super Smash Bros series, the first game in the series was actually his fourth game.

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Cooperation of Deep Tech SMEs and Global Giants Drive Opportunities in the Metaverse

ARPost

In 2021 Meta’s Mark Zuckerberg was quoted saying that AR glasses are “one of the hardest technical challenges of the decade.” That might really be the case, as several innovations for example in the fields of displays, processors, batteries, sensors, miniaturization, and manufacturing technology will still have to be mastered before metaverse becomes a seamless part of our everyday lives in a way similar to our use of mobile phones and Internet.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Airline Flight Attendant Simulator VR Looks Intense

VRScout

Airline Flight Attendant Simulator VR will be available on December 15th via Steam. Coming soon to VR headsets, Airline Flight Attendant Simulator VR is a consumer version of the actual training software used by major airlines and professional flight schools to train cabin crew members. The educational experience tasks you with saving the passengers, flight crew, and yourself during a variety of emergency scenarios.

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Qualcomm’s AR2 is the First Chip Built Just for AR

AR Insider

Qualcomm has announced the latest addition to its fleet: the Snapdragon AR2. Built for AR glasses, it joins the Snapdragon XR chips used across 60+ AR and VR headsets, splitting off into AR-dedicated design. This post appeared first on AR Insider.

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The 7 laws of the present metaverse

The Ghost Howls

I’m sure you are familiar with the amazing 7 rules of the metaverse. They have been written by Tony Parisi, a professional that works with virtual worlds since decades, and detail what should be the foundational principles of the metaverse. They represent the future vision of the metaverse, the goal we should aim for. Tony has set the path to lead us to the real metaverse.

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Neuralink “Show & Tell” Coming on November 30th, Hints at Thought-controlled Typing

Road to VR

Elon Musk’s brain-machine interface (BMI) company Neuralink has been fairly quiet since it last showed off a live trial of the company’s implant in a macaque early last year. Although originally scheduled for October 31st, Musk says a “show & tell” update is coming on November 30th. The event is said to take place on November 30th at 6:00 PM PT ( local time here ).

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Artebinaria Open-Air Museum: Imaginary Museums Without Walls in Augmented Reality

ARPost

Sponsored content. Sponsored by Artebinaria. Artebinaria Open-Air Museum is a brand new technological platform – designed, developed, and curated by Artebinaria – for setting up and opening to the public a collection of imaginary museums in augmented reality, geo-locatable anywhere in the world, and visitable through the app Open-Air Museum, available for iPhone and iPad.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Star Wars: Squadrons Will Be Free For A Limited Time

VRScout

One of the best Star Wars VR games will soon be available on PC VR headsets for no charge. Beginning November 24th, you can pick up Star Wars: Squadrons for free via the Epic Game Store and take part in deep space battles throughout a variety of famous and never-before-seen locations from the Star Wars Universe (SWU). Originally released in 2020, this first-person dogfighting simulator allows you to pilot a variety of customizable starfighters.

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ENGAGE LINK Debuts Enterprise Metaverse with Major Launch Partners

XR Today - Virtual Reality

This Monday, Engage XR launched LINK, an enterprise-grade metaverse platform which provides businesses with persistent virtual offices, venues, and environments. Furthermore, the launch of the LINK product completes ENGAGE’s transition into a metaverse technology company. ENGAGE Link operates various “Metaworlds”, which enterprise clients run as a persistent, always online business hub.

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Case Study: How Can AR Transform Surgery?

AR Insider

The worlds of medical imaging and emerging digital tech come together with AR. And one practitioner operating at that intersection is Medivis. We examine its innovations in AR-guided surgery in the latest case study. This post appeared first on AR Insider.

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The XR Week Peek (2022.11.01): Quest Pro gets released, Quest 3 slated for 2023, and more!

The Ghost Howls

HAPPY HALLOWEEN EVERYONE! Even if it is not part of the Italian tradition, probably Halloween is the right festivity for me, since I’m a ghost :). And in fact, for me, this one has been a pretty cool week: HTC Vive has selected me as one of the top 100 VR influencers (whatever this word means), Adello magazine featured me in its online publication , and today my company Vrroom will be a host of the afterparty of the Unity Unite event , with a concert of Blu DeTiger inside VRChat (Look for Unite2

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Niantic Reveals Snapdragon AR2-powered Headset Reference Design for Outdoor Use

Road to VR

Back in early 2021 Pokémon GO developer Niantic gave just a brief tease that it was working on some kind of see-through headset. Now the company has revealed that it’s been working with Qualcomm on a reference AR headset based on the Snapdragon AR2 platform. Niantic has been quietly developing a sleek reference design for what the company is calling an “outdoor AR headset.” Qualcomm has been part of the project too, with Niantic calling the headset a “shared vision for a

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Valo Motion Officially Launches Mixed Reality Playground ValoArena in the US

ARPost

When people turned to the virtual world to connect with each other at the height of the pandemic, MMOs and other multiplayer games got a boost in popularity. Multiplayer XR games also began growing as a new genre of immersive cooperative play. While these games have the same basic goal of allowing multiple players to share experiences in the same virtual environment, they continue to evolve and develop into games that go beyond entertainment.

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Star Wars Battlefront 2 VR Mod In Development

VRScout

A new mod brings the hit multiplayer shooter to life on VR headsets. A modder going by the name of Ifansnek is currently in the development of an unofficial VR mod for 2017’s Star Wars Battlefront 2. First reported by PCGamesN , the mod reportedly features full VR support—including motion controls—promising more immersive sci-fi battles. “This is not Vorpx.

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XR Today’s Virtual Reality Guide for Enterprises

XR Today - Virtual Reality

Virtual reality (VR) is one of four key forms of immersion, with others including augmented, mixed, and extended reality (AR/MR/XR). The concept captured the world’s attention after introducing VR headsets for gaming and entertainment. Recently, new virtual reality guides have helped many navigate the expanding world of immersive tech. The sector is estimated to reach a value of roughly $57.55 billion USD by 2027, according to research.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Is Interactive Touch the Key to AR Adoption?

AR Insider

The first step towards bringing the sense of touch into AR is the removal of the screen barrier that sits between us and digital content. How will this vision become reality? Guest author Damir First breaks it down. This post appeared first on AR Insider.

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AWE 2022: SyncReality turns your room into a cross-realities playground

The Ghost Howls

One of the most interesting products I have tried at AWE has been SyncReality, a solution to turn every physical space into a mixed reality experience. This is something I thought about also doing myself, so I have been very happy to see that someone was carrying on that vision for real. Let me explain everything… Cirillo. It’s a while I’m connected on Linkedin with Cyril Tuschi , a prize-winner filmmaker turned Virtual Reality entrepreneur.

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Qualcomm Reveals Snapdragon AR2 Processor for Glasses-sized AR Devices

Road to VR

Qualcomm today announced Snapdragon AR2, its “purpose-built headworn augmented reality platform.” Differentiating from the company’s existing Snapdragon XR2 chips, Qualcomm says the AR2 architecture is better suited for creating AR glasses with low power consumption and compact form factors. Today during Qualcomm’s Snapdragon Summit event, the company revealed the Snapdragon AR2 platform which consists of a trio of chips which the company says will help make truly glasses

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With Music In New Realities, We Can Go Deeper Together

ARPost

A look around the media landscape will make it clear that virtual reality has become a major player in the music industry and virtual concerts are on the rise with performances by mainstream artists in popular games and other platforms. Yet, with all the hope promised by the “metaverse,” not only do these events fail to optimally leverage the innovation of VR, but they also fall short in using music to help create immersive social spaces for people to gather virtually where they feel connected t

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Preview: Peaky Blinders VR Lets You Play A Gangster

VRScout

I sat down for a drink with Thomas Shelby. Earlier this year, VR developer Maze Theory ( Doctor Who – The Edge of Time ) announced Peaky Blinders: The King’s Ransom , an original VR game based on the hit BBC series. We have now learned that the highly-anticipated VR gangster simulator will be arriving on Meta Quest 2 and Meta Quest Pro VR headsets on March 9th, 2023.

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How Many VR Headsets Did Meta Sell in Q3?

ARVR

As you may have heard, Meta announced Q3 earnings last week. Among other things, Meta Reality Labs’ (MRL) represented a $3.96 billion expense. There, the message to investors is to stick with Meta while it builds, and cements a central position within, computing’s next era. Meanwhile, net losses are widening as MRL top-line revenue (mostly consisting of Quest 2 sales) declined in Q3 to $285 million.

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7 Ways AR Elevates Fashion

AR Insider

Fashion has been around forever but has only recently converged with digital technologies. AR sits at that intersection including virtual try-ons. What are best practices and results. Guest author George Yashin counts the ways. This post appeared first on AR Insider.

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The XR Week Peek (2022.11.07): PSVR 2 will cost $549, HoloLens are probably dead, and more!

The Ghost Howls

Yesterday I discovered that a friend of mine wants to propose as “Vitillo’s law” or “Skarred’s law” the law that every innovative technology we are waiting for is always coming in “5 to 10 years”. I would love for that to become an official Murphy’s law, but I’m sure that even if the XR community started adopting it now, the law could become popular only in 5 to 10 years… That said, let’s dig into the pieces of XR news of this week, which has been pretty interesting….

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly