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The concept of presence, of being virtually and magically transported to a place, real or imagined, and having the feeling of truly being there, has always been and will continue to be, one of the chief selling points of virtual reality. But that concept of presence, and the value that VR gives to it, becomes much more complex when we're talking about a place and an experience that no one would want to be present for.
Virtual Reality is the next big thing in gaming. As soon as Oculus Rift launched its Kickstarter campaign, every gamer was anxious to get his/her hands on one. It became one of the most exciting campaigns on Kickstarter ever. Virtual Reality will bring gaming to a whole new level and developers are already on deck to make some exciting new games. Gamers want to experience their favorite games in the virtual world and interaction with other gamers will become more personal with the help of VR.
Use EON Reality’s Augmented Reality technology to display and experience a car in full-scale. With our innovative AR applications , you can now experience high-end cars , such as Formula 1 cars, right in your driveway, garage, living room, or in a dealership showroom by using only a smartphone or a tablet. Through the app, users can select the model of the car they are viewing and select different options such as paint color, interior, and other accessories.
Given that Oculus/Facebook mothballed support for VR on Mac, the OSVR team at Sensics decided to step up and fill that void. Once successful, this will provide an active path to continue to work with Oculus (and many other HMDs) on Mac. It will also pave the way to make use of the many capabilities of OSVR including positional and predictive tracking, device-independent integration for cameras, gestures, skeleton, locomotion devices and more.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
It all started with an idea: can we create films for Virtual Reality headsets? This was 9 months ago. The first major hurdle was to develop a camera that can film on all sides in 3D. With our own money and some friends who were generous enough to let us (ab)use their GoPros, we created a working prototype out of wood using a laser cutter… and it worked!
Our second annual 3D Jam kicks off in just a few weeks, and it’s bigger than ever! Today we’re excited to announce new prizes for competitors, bringing up our prize total to over $75,000. And we’re just getting started. Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond.
Our second annual 3D Jam kicks off in just a few weeks, and it’s bigger than ever! Today we’re excited to announce new prizes for competitors, bringing up our prize total to over $75,000. And we’re just getting started. Beginning September 28th, developers around the world will compete to build the most amazing motion-controlled experiences for desktop, AR/VR, the Internet of Things, and beyond.
So Kellog's announced that they're going to be rolling out limited-edition cereal boxes that will include build-your-own VR viewers, akin to Google's DIY device, Cardboard. They'll have their own app too, with 360° videos that will reportedly include first-person rides on a mountain bike and a wingsuit. All of which is pretty cool. Nevertheless, we can't help but wish that instead of generic action sports footage, Kellog's had looked inward, to their own cereal brands and, more importantly, the
For those struggling with a work/life balance between spending hours at the office doing menial admin tasks or chilling at home playing console games perhaps there is an opportunity to accomplish both activities at the same time. How about linking your email Inbox to a first-person shooter game. In a virtual environment your emails appear as avatars around you (like falling asteroids or alien monsters) that you eliminate with a hand-held weapon instead of hitting delete on the keyboard.
Join us tomorrow for the final day of Soccerex Global in Manchester, UK, and discover the place where athletes are using Virtual Reality and Augmented Reality tech to take their game to the next level. EON Reality will be at booth 175, where we will be showing how Virtual and Augmented Reality can impact the world of football. Left: Visitors interact with a Football Experience on the Ibench Mobile Right: Oculus HMD and Microsoft’s Kinect make for a fun interactive experience.
OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, Leap Motion, and many others have joined the OSVR ecosystem.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
What makes a collection of pixels into a magic experience? The art of storytelling. At the latest VRLA Summer Expo, creative coder Isaac Cohen (aka Cabbibo ) shared his love for the human possibilities of virtual reality, digital experiences, and the power of hugs. Isaac opens the talk by thinking about how we create the representation of 3D space in the digital world of ones and zeros – a place where nothing really exists, but everything is possible.
With the 3D Jam just around the corner, we thought we’d give you a headstart – with a full guide to the very latest resources to bring your to life. In this post, we’ll cover everything you need to know about our integrations and best practices for augmented and virtual reality, desktop, and the Internet of Things. A quick note: VR/AR is a rapidly emerging ecosystem, and many of the engine tools and features that we use to build our Unity and Unreal assets are constantly shifting.
On your mark, get set, GO! This morning, our second annual 3D Jam kicks off with developers around the world competing for over $75,000 in cash and prizes – building brand new experiences for virtual reality, desktop, mobile, and beyond. Submissions are now open at itch.io/jam/leapmotion3djam. With over 150 complete experiences submitted to last year’s 3D Jam , we saw everything from sci-fi space stations to the inner workings of the human body.
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