September, 2022

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Can XR Avoid the Privacy Missteps of the Past?

AR Insider

The past half-decade in the tech world has been defined by privacy reform. Can XR avoid that fate by getting it right from the beginning? XRSI's Kavya Pearlman thinks so, proposing common-sense standards. We interviewed her to find out how. This post appeared first on AR Insider.

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Mixed Reality Trains For Quest 2 Look Incredibly Fun

VRScout

All aboard! In a video shared on Reddit earlier this week, independent game studio Foggy Box ( Startenders, Brunch Club ) shared footage of a prototype VR game called Infinite Trainset which uses the Meta Quest 2’s Passthrough technology to bring virtual train sets to life in the real world. Using the Touch controllers, players can lay down virtual tracks around their real-world environment to build complex circuits that interact realistically with flat surfaces such as walls and ceilings.

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‘Half-Life 2’ VR Mod Launches Today on Steam, Bringing Free VR Support to Valve’s Classic Adventure

Road to VR

The long-awaited VR mod for Half-Life 2 (2004) is available for free in beta starting today, bringing to the iconic Valve title a near-native level of VR immersion we’ve been waiting for. In case you didn’t catch our recent VR Modding Monthly article, here’s the lowdown: development on a VR mod for HL2 began nearly 10 years ago, although due to work/life/everything the lead developer had to sideline work on the mod after moving to Rockstar Games.

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Today I’m very proud to host on my blog what is probably one of the best interviews I have ever had in these 6 years of career in VR blogging. I promised to celebrate this blog’s birthday with a few cool interviews and this is one of them. I have been able to speak for almost one hour with Jeremy Bailenson , which is the professor at Stanford that is a legend in the VR field for his studies on interactions, psychology, and training in Virtual Reality.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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VR and Pop Culture Merge at Upcoming FanConXR

ARPost

VR and pop culture unite! The countdown is on for what is touted to be one of the comic fandom’s most unique comic-con experiences this year – the FanConXR. This unprecedented event is a creative collaboration among three big names in the industry, namely Big Rock Creative (producers of an official Virtual Burning Man Experience ), Partikle Digital , and Golden Apple Comics.

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Hands-On with Magic Leap 2

AR Insider

After some ups and downs, Magic Leap is in the midst of a considerable turnaround. At the center of that effort is Magic Leap 2. We spent a week with the device and break down our observations & analysis. This post appeared first on AR Insider.

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The US Army Is Testing AR Tech For Armored Vehicles

VRScout

The IVAS system offers 360-degree situational awareness on the battlefield. Last month the United States Army conducted a two-day demonstration of its Integrated Visual Augmentation System (IVAS) being used in tandem with its Stryker armored vehicles, offering everyone from the drivers to the passengers 360-degree situational awareness on the battlefield.

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Report: Meta Quest 3 Leak Suggests Cheaper Consumer Device to Soon Follow Quest Pro

Road to VR

There’s been a torrent of leaks that over the months have given us a pretty comprehensive look at Quest Pro, Meta’s next high-end VR headset likely seeing a big reveal at Connect next month. Now it appears a new device is being subject to the same leaky treatment, with a supposed consumer-focused ‘Quest 3’ headset now surfacing.

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NVIDIA announces Unity connector for Omniverse at GTC 2022

The Ghost Howls

[Disclaimer: This article has been written as part of a paid collaboration with NVIDIA. It’s been written by me, on a topic I had an interest in, and trying to convey useful information to the community, so I hope you’ll like it]. A few weeks ago, while reading the news about SIGGRAPH, I saw NVIDIA teasing the release of the Omniverse connector for Unity , and as a Unity developer, I found it intriguing.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Hands-On Review of Conquest VR

ARPost

Conquest VR is almost ready to bring its HD audio VR headset adapter to market. After talking with CEO Raghu Bathina last month , the company invited me to try out their product ahead of the public release. A Refresher on Conquest VR. Conquest VR made its first public appearance with hands-on demos at the Augmented World Expo this spring. I was supposed to have demoed the product then, but literally got lost on the expo floor.

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The Immersive Kind to Host Metaverse Fashion Week

XR Today - Virtual Reality

Digital fashion house and Metaverse production studio, The Immersive Kind, is debuting “The Other World,” an event on 4 September in conjunction with the New York Digital Fashion Week 2022. Metaverse Fashion adventures in Central Park #NY continue for the summer! @DgtlFashionWeek Delighted to bring “The Other World” Central Park to #NYDF2022 !

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Where Do AR and Social Commerce Intersect?

AR Insider

Social platforms are built on targeted advertising. But as those models are upended by privacy reform, "social commerce" could be a path forward. And its value is amplified by AR. This post appeared first on AR Insider.

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Niantic Brings Its Real-World Metaverse To Browsers

VRScout

Lightship VPS for Web promises to catapult web-based AR technology into a brand new era. Niantic is making the web an even more powerful place for augmented reality with the launch of Lightship VPS for Web. This first-of-its-kind browser-based technology will connect the real world with the virtual world by anchoring WebAR (browser-based augmented reality) content to locations and enabling virtual objects to interact with the physical world.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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High-end Haptic VR Glove Company HaptX Raises $23 Million Investment

Road to VR

HaptX, which makes-enterprise focused haptic VR gloves, has announced the closure of a $23 million investment. The company says it will use the cash to accelerate the rollout of its next-gen products. HaptX has been enhancing and refining its enterprise-focused haptic VR gloves for several years now. In addition to force-feedback, the company also touts its micro-pneumatic haptics which push against your skin to mimic the feeling of an object pushing back when you grip it.

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Bytedance announces Pico 4 for just €429, with accessories and BIG developer incentives!

The Ghost Howls

Pico has just announced today its new headset: the Pico 4. It is the first real consumer-oriented HMD released by Pico on the market with wide availability, after the Pico Neo 3 Link has been used to test the waters in limited beta quantities. And since Pico is owned by Bytedance, this is the device with which Bytedance is throwing down the gauntlet to Meta, proposing a device which is sleek, super-affordable, and with a big content catalog.

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Niantic’s “Real-World Metaverse” Comes to WebAR via 8th Wall

ARPost

The “real-world metaverse” is a term promoted by Niantic to describe the emergence of geographically anchored XR experiences. Niantic has long been behind the movement which has welled into their gradual development and rollout of the Lightship VPS. There’s another growing movement in AR – WebAR, for maximum accessibility and ease of use. You know where this is going.

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Pico to Launch Horizon Worlds Metaverse Competitor in 2023

XR Today - Virtual Reality

Last Thursday, during its 2022 product announcement live stream , Pico revealed a new virtual reality (VR) headset, a Metaverse platform, and enterprise products. Alongside the new Pico 4 VR headset debut, Bytedance introduced Project Pico Worlds, a Metaverse platform and direct competitor to Meta’s Horizon Worlds for Meta Quest [Pro]. Bytedance will launch its Metaverse service on the upcoming Pico 4 and Neo 3 VR headsets in 2023.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Is Dwell Time AR’s Next Performance Metric? Part II

AR Insider

One metric that's starting to emerge to better evaluate AR is dwell time. It's showing strong early signs which in turn signals AR's depth of engagement. We examine a few AR campaign case studies that hit these marks. This post appeared first on AR Insider.

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Shiftall’s Voice Suppression Mic Coming Later This Year

VRScout

The days of worrying about eavesdropping are over. Shiftall’s mutalk is a bizarre-looking Bluetooth microphone that lets you chat privately in VR. A microphone housed inside the device captures and amplifies the wearer’s voice while Sound Insulation Material Sound absorption material prevents those in your vicinity from eavesdropping on your conversation. “Voice is one of the biggest problems for VR metaverse users, and it’s hard for family members to hear you when you

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Lenovo Unveils ThinkReality VRX Headset for Enterprise Sporting Some Increasingly Familiar Specs

Road to VR

Lenovo today unveiled its next standalone VR headset for enterprise, the ThinkReality VRX standalone. While the company may be pitching its latest headset for businesses, it seems VR hardware is starting to reach a pretty solid consensus on what’s next. The near future of VR is slimmer, lighter, and has a dash of augmented reality for good measure.

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Mark Zuckerberg teases a picture of Cambria, to be launched on October, 11th

The Ghost Howls

Today Meta has announced the date of the Meta Connect , the upcoming event by Meta in which it will announce its latest advancements for what concerns VR, AR, and the M-word. The event will take place at 10 am PT on October 11, and it will be fully virtual , like last year. You will be able to watch it on Reality Labs Facebook page. Meta Connect Invite (Image by Meta).

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Enhancing Immersive Experiences With Spatial Audio

ARPost

With a greater demand for hyper-realistic immersive experiences , there has been a heightened increase in interest in spatial audio. After all, it is nearly impossible to recreate real environments into digital formats without satisfying one of the primary senses—the sense of hearing. The sounds we hear are crucial to the multisensory environment needed for compelling immersive worlds.

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Meta’s Future in Durham Unconfirmed amid NC Push

XR Today - Virtual Reality

Meta Platforms Inc has declined to comment on its slated plans to open new Reality Labs offices in Durham, North Carolina amid a major downturn in the immersive tech branch’s operations, The News and Observer reported on Friday. The news comes weeks after the Menlo Park-based tech giant listed several jobs on LinkedIn to hire in North Carolina’s Research Triangle Park hub.

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Immerse Global Summit: The Metaverse in Madeira

AR Insider

Join the Immerse Global Summit's annual Europe conference, held this year in Madeira Portugal. Join XR thought leaders to define the next era. This post appeared first on AR Insider.

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Warhammer 40K Free-Roam VR Game Announced

VRScout

Step into the armor of a superhuman Space Marine in this multiplayer free-roam experience. Stress Level Zero, an international purveyor of location-based VR entertainment, this week announced that is partnering with Games Workshop to launch a free-roam VR game based on the ultra-violent Warhammer 40K franchise. Available at Zero Latency arcades in 2023, the game will serve as a companion experience to the highly-anticipated Space Marine II game which was announced last year during The Game Award

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly