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Killabears was one of the first brands to try out Snap's In-Lens Digital Goods program. As a digital collectible, it was a natural fit. and the results show. We talk to the company to break down the campaign lessons & learnings. This post appeared first on AR Insider.
Hello everyone and happy new year!!! It’s 2024, a new year when VR can be dead I renew my best wishes for you, hoping that 2024 will bring you and the people you love everything that you have always wished for. And I’m sure that among these things there are my roundups of the best XR news. So here you are a summary of all the (very few) things in XR that happened during these Winter Holidays!
Judging by sales volume on Amazon, Quest 2 & Quest 3 massively outsold PSVR 2 during the 2023 holiday season. Tracking Quest 2, Quest 3, and PSVR 2 sales volume on Amazon US gives strong evidence that Quest headsets did quite well this holiday season, while PSVR 2 saw concerningly low sales. Looking at the numbers over the course of the holiday season shows that for every 1 unit of PSVR 2 sold, Quest sold more than 30 units.
In the last few years, there’s been less hype around VR gloves and haptic accessories in the extended reality space. However, as the adoption of virtual reality grows in the business landscape for training, product development, and collaboration, this is beginning to change. While the average consumer might not need haptic experiences in VR games, sensory feedback in the business world can be extremely valuable.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
The total land area on OpenSim’s public grids reached the equivalent of 131,511 standard regions this month, an all-time high, on an increase of more than 1,000 standard regions compared to last month. However, the total number of active users went down by over 3,500. Part of the decrease was due to the fact that the OpenSim Community Conference was last month, driving up those numbers.
The total land area on OpenSim’s public grids reached the equivalent of 131,511 standard regions this month, an all-time high, on an increase of more than 1,000 standard regions compared to last month. However, the total number of active users went down by over 3,500. Part of the decrease was due to the fact that the OpenSim Community Conference was last month, driving up those numbers.
XR came to play at CES this year, with several new and existing innovations on display. After walking 30 miles in five days to see it all, Charlie Fink reports back on the top features and findings. This post appeared first on AR Insider.
After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. I actually can’t wait for the release date of February, 2nd, so we will see how much this headset is going to have an impact on the XR market. While you wait to see what is going to happen, I strongly suggest you read my latest article which is basically a mini-book that gives you many insights into what happens behind the curtains when a social VR
A project from researchers at Reality Labs, Meta’s XR division, shows a method for interacting with the real-world through augmented reality. I’m about as seasoned as they get when it comes to the XR space. I see research papers all the time that are interesting but ultimately one more step along a predictable path. It’s rare that I come upon something that I’d never even conceptually considered.
In 2024, VR headset trends aren’t just impacting consumers; they’re also helping to shape the future of immersive work and the enterprise metaverse. In recent years, virtual reality has proven to be a valuable tool for companies in all industries. Cutting-edge headsets are redefining collaboration in the age of remote and hybrid work, opening the door to faster product development and even transforming customer service.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
(image courtesy OSFest.). The organizers of OSFest 2024 , an annual festival that will be held this coming October, recently opened voting for this year’s theme to their Discord community. Festival participants can vote by reacting with a specific emoji to indicate their preferred theme from a selection of options, either via the OSFest Discord server or by sending an email to opensimfest@gmail.com.
Given the installed base enjoyed by Apple Watch and AirPods, will they'll be enlisted to add utility and appeal to Vision Pro through several integrated use cases. We examine in our annual predictions. This post appeared first on AR Insider.
This has been the week when the preorders of the Apple Vision Pro have been opened and s**t just started getting real! I’m very curious about what Apple’s headset is going to bring to our ecosystem… and you? There will be a lot about Apple in this newsletter, but don’t miss also the other important news, and the giveaway of keys for the amazing game Retropolis 2!
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The Wi-Fi Alliance announced today that Wi-Fi 7 Certified products are ready to hit the market. The latest version of the Wi-Fi standard promises the possibility of “near-zero” latency for real-time applications like wireless VR streaming. The Wi-Fi Alliance (the organization that maintains and develops the Wi-Fi standard) announced today that applicable products can officially be “Wi-Fi 7 Certified” and be sold as such.
The best Meta Quest 3 accessories are an excellent way to take your innovative immersive headset to the next level. On its own, the Quest 3 represents a significant step forward in the virtual reality landscape. With its exceptional resolution, mixed reality capabilities, and affordable price tag, the Quest 3 is set to become the go-to mainstream VR headset for consumers and businesses.
EON Reality’s Pioneering Frontier: Introducing The Complete Suite of 24 AI Assistants to Transform Professional and Personal Digital Interactions. IRVINE, CA – January 3 , 2024 – EON Reality, the leader in AI-powered virtual and augmented reality technologies, has reached a milestone in AI with the launch of its full suite of 24 AI Assistants.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
What companies make up the AR marketing competitive landscape? Our new series profiles the top providers and what differentiates them, starting here in Part II with Meta. This post appeared first on AR Insider.
Apple Vision Pro will launch in the US on February 2, and preorders will open next Friday. The headset will be exclusively available from Apple's US website and physical US Apple Stores. Preorders open at exactly 5am PT on January 19, next Friday. Apple previously said Vision Pro will come to other countries "later" in 2024, but hasn't yet confirmed which countries this will include.
Today at CES Sony revealed a new standalone MR headset equipped with “4K” OLED displays. The headset is yet-unnamed, but the company says it’s aimed at creatives building 3D content and will launch this year. Sony’s unnamed standalone MR headset is based on Qualcomm’s XR2+ Gen 2 processor and is said to include 1.3-inch “4K” OLED microdisplays.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. The new addition to Microsoft’s popular remote meeting service provides Teams users with immersive virtual meeting rooms and customizable avatars ready to suit a variety of use cases.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
This week, AR headset vendor Magic Leap secured roughly $590 million via Saudi Arabia’s sovereign wealth fund, following the region becoming the firm’s majority owner in 2022. The Saudi Arabia funding has launched Magic Leap’s valuation to more than $4.5 billion, providing the firm with a solid foundation to continue its journey of delivering enterprise-grade XR solutions.
The discussion around AR is often dominated by its consumer and commercial endpoints. But what about its ability to help handicapped individuals? This was a theme at CES, under the broader umbrella of AR's showing at the show. This post appeared first on AR Insider.
A new free tool injects VR support into almost any modern PC game made with Unreal Engine. If you've been in the consumer VR scene since the early days you may remember VorpX, a paid injector tool that promised to let you play hundreds of PC games in your VR headset. VorpX was a disappointment for many buyers, only offering 3D on a virtual screen for most games and primitive rotation-only headset tracking in most others.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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