June, 2024

article thumbnail

Feeling Spatial: Lessons From Alvin Wang Graylin

AR Insider

What are the biggest lessons learned from a career in XR? Where are we now in the industry's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees for answers, starting with Alvin Wang Graylin. This post appeared first on AR Insider.

Industry 451
article thumbnail

Apple Vision Pro Hands-On: Very Good In Some Aspects, A Bit Bad In Others

The Ghost Howls

F inally, I have been able to put my hands on an Apple Vision Pro. Thanks to the very kind people of the Helsinki XR Center who let me spend more than one hour with it, and my buddy Gianni who let me have another half an hour, I managed to have enough time to play around with the device to have an informed opinion about it. And I would like to share it with you, even if I’m sure that you have already read a thousand opinions about it… but mine is the only one where you will find the

Apple 371
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

SteamVR Games Come to Vision Pro Thanks to Public Launch of Free ‘ALVR’ App

Road to VR

Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store. Previously offered as an invite-only beta, ALVR is now free on the App Store , allowing Vision Pro users to stream OpenVR games from your PC via Wi-Fi.

Gaming 357
article thumbnail

Are Virtual Reality Headsets Bad for Your Eyes?

XR Today - Virtual Reality

Are virtual reality headsets bad for your eyes? As VR devices continue to gain popularity in both the consumer and business landscapes, many potential users are asking this question. After all, for years, we’ve been told that “too much screen time” can cause eye fatigue, headaches, and more. Our parents even warned us that sitting too close to a television screen when we were young could cause all kinds of damage.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Musk’s xAI Raises $6 Billion, Magic Leap And Google Are Besties Again, Meet The Netflix Of AI

Charlie Fink

See a live rap musical made for the Canva Create Conference, plus Google and Magic Leap sitting in a tree, k-i-s-s-i-n-g.

More Trending

article thumbnail

Ray-Ban Metas Steal the Show

AR Insider

Do Ray-Ban Meta Smartglasses represent an AR turning point? Editor-At-Large Emily Olman goes hands on, wearing her new pair to AWE. We have her travel logs and hardware review. This post appeared first on AR Insider.

Hardware 442
article thumbnail

AWE: Hands-on Logitech stylus for Quest, Petaray lightfield AR, and Spacebar Arcade!

The Ghost Howls

AWE US has come to an end. It’s been very tiresome, but in the end, I loved to go there. It has been a great occasion to reconnect with many friends, meet new people, and do useful business meetings. I also met Palmer Luckey for the first time there! I am super tired, but I’m very happy, it has been a good event for me, and I also fulfilled all the goals that I had set before the event.

AR 362
article thumbnail

Meta Ditches Its Own Tools in Favor of LIV Partnership for Mixed Reality Capture on Quest

Road to VR

There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. While Meta has its own Mixed Reality Capture tool (MRC) , the company is taking a step back from development by adopting third-party app LIV as its official solution. LIV describes the deal as a “multi-year partnership with Meta to bring LIV’s mixed reality capture & virtual camera solutions to developers p

Tools 344
article thumbnail

Classroom Transformation: Leveraging VR Technology in Higher Education

XR Today - Virtual Reality

As the virtual reality (VR) landscape has evolved, the potential use cases for this immersive technology have grown too. Today, virtual reality is more than just a resource for entertainment; it’s a powerful tool for unlocking better collaboration, productivity, and creativity in a range of environments. In the educational sector , VR has emerged as an incredible way to transform the way we learn and teach, allowing students to explore and interact with realistic scenarios like never before.

Education 285
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

New Tribeca Immersive Approach With Mercer Labs

Charlie Fink

A radically different approach to XR in festival, gallery, and museum is on at New York’s Tribeca Film Festival, running through June 17th.

Immersion 155
article thumbnail

Wallace & Gromit's 62 West Wallaby Street Revealed In Walkabout Mini Golf

Upload VR

Later this summer you can play mini golf through Wallace & Gromit's home at 62 West Wallaby Street in Walkabout. Revealed first globally during the UploadVR Summer Showcase, development studio Mighty Coconut and Wallace & Gromit's creators at Aardman revealed a first glimpse at the gadget-filled address as it'll appear in Walkabout Mini Golf.

Course 143
article thumbnail

AR Marketing Works for Grocery Stores Too

AR Insider

AR continues to evolve and take shape. Like other tech sectors, it has spawned several sub-sectors that comprise an ecosystem. These include industrial AR, consumer VR, and AR… Continue reading → AR Marketing Works for Grocery Stores Too This post appeared first on AR Insider.

AR 430
article thumbnail

Some pieces of advice to get your best from AWE (or other events about VR)

The Ghost Howls

AWE US is starting very soon and this year’s edition is expected to be one of the coolest ever. Many people are going there and there will also be some very special guests like Palmer Luckey. For some people, it is going to be the classical XR event that happens every year, while for others, this is going to be the first edition they attend. This is also true because this year the event is happening in LA and not in Santa Clara anymore, so I guess there will be many new visitors from the L

Strategy 357
article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

VisionOS 2 Enables WebXR by Default, Unlocking a Cross-platform Path to Vision Pro

Road to VR

We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no gatekeepers to approve or reject content. WebXR is the widely supported web standard that allows developers to deliver AR and VR content from the web.

article thumbnail

The Past Year Proves Fatal for Major Metaverse Platforms

XR Today - Virtual Reality

The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment. As conventional remote communication and meetings saw a mighty boom of interest, forward-thinking solution providers and businesses were ready to experiment with the new stage of digital communication.

Microsoft 270
article thumbnail

Apple Debuts Intelligence, Mistral Raises $600 Million, New AI Text-To-Video

Charlie Fink

Plus Spediio AI Broadcasting Raises $20M, Sandbox Reaches Unicorn status, Gen AI from Luma Labs and Kling, Mass Layoff at VR Chat

Video 156
article thumbnail

Quest 3 Seems To Have Sold At Least 1 Million Units

Upload VR

Over 1 million people have completed the Quest 3 mixed reality introduction experience First Encounters. First Encounters starts shortly after you set up a Quest 3 and isn't available on previous Meta headsets. It uses the 3D scene mesh Quest 3 can generate to have a craft crash through your ceiling and land on a table or the floor, as well as to let you shoot out parts of your real wall.

Amazon 142
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Navigating the UI Challenges of Multi-User VR

AR Insider

With VR's growth comes challenges Refining and developing standards in multi-user experiences is one of them. We take a look at the dynamics around this key area of VR experience design. This post appeared first on AR Insider.

AR 405
article thumbnail

Sandbox VR’s Squid Game Review

The Ghost Howls

A few days ago I was in San Mateo (California) to try the Squid Game experience at Sandbox VR. I was very curious about it and I came out with a good impression. Do you want to know more? Well, then keep reading… (Warning: as usual when I review a game, there may be mild spoilers in the text of this review. The gameplay videos instead contain important spoilers of the experience.

Gaming 344
article thumbnail

Quest Gets Its First Third-party Input Device Thanks to Logitech

Road to VR

Logitech today unveiled an XR stylus that comes as Meta Quest’s first third-party motion peripheral, targeting creatives working in both 2D and 3D media. Called Logitech MX Ink, the spatially-tracked stylus supports Quest 2 and Quest 3, as well as “future headsets,” Logitech says. The company additionally confirmed it won’t support Quest Pro.

Latency 329
article thumbnail

US Fire Department Launches VR Training Programme

XR Today - Virtual Reality

Clackamas Fire District has ploughed $50K into a VR training programme for its firefighters and paramedics. The money went into purchasing virtual reality (VR) software created by the Australian company EmergiSim, with headsets costing much less by comparison that are available to buy from Amazon for $199. The online resource for firefighters, FireRescue1, published an article explaining how the software could simulate various high-stress scenarios, such as protests, shootings, and even terroris

Training 271
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

How NVIDIA And Insilico Medicine Are Accelerating Drug Discovery With Generative AI

Bernard Marr

Businesses often find themselves at a crossroads in the race to leverage artificial intelligence (AI). The lure of AI’s promise is undeniable—from enhancing customer experiences to automating routine tasks. Yet, how a company approaches AI can spell the difference between mere technological flirtation and achieving real, transformative outcomes.

article thumbnail

Quest v66 Update "Significantly" Reduces Quest 3 Passthrough Distortion & Warping

Upload VR

The Quest v66 update "significantly" reduces Quest 3's passthrough distortion and warping, according to Meta. The v66 update also brings an experimental option to use wrist-mounted menu buttons instead of the pinch gestures when using hand tracking, background audio and media controls, the ability to hide apps in your library, and a new sleep mode. As always, keep in mind that Quest system software updates "roll out" gradually, so it may take a few days or even more than a week for your headset

article thumbnail

AWE Dispatch, Part II: Glasses, Gadgets & Haptics

AR Insider

What were the top glasses & gadgets from the AWE show floor? After breaking down the top talks in Part I of this series, Charlie Fink dives into the gadgetry and expo hall action. This post appeared first on AR Insider.

Haptic 397
article thumbnail

AWE 2024 Preview: What To Expect At The XR Event Of The Year

Charlie Fink

Augmented World Expo (AWE) is marking its 15th anniversary June 18 - 20 in Long Beach. This year’s hot topic: how AI will converge with AR.

article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly