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Do Ray-Ban Meta Smartglasses represent an AR turning point? Editor-At-Large Emily Olman goes hands on, wearing her new pair to AWE. We have her travel logs and hardware review. This post appeared first on AR Insider.
The 1st day of AWE has just ended and I’m back at my apartment very tired but also very happy. It’s been a great day: I’ve tried many amazing products, I’ve met a lot of good friends, and I’ve got to know new interesting people. It’s the magic of AWE: every single day is so intense that many things happen. Just Jeremy Dalton and I looking like the coolest guys in town There would be so much to talk about, but I can not write a super long article today, so I
Did you know you can technically play SteamVR games like Half-Life: Alyx (2020) on Vision Pro? Well, now you do, as the leading app dedicated to bringing SteamVR connectivity to a ton of standalone headsets is now available for Vision Pro on the App Store. Previously offered as an invite-only beta, ALVR is now free on the App Store , allowing Vision Pro users to stream OpenVR games from your PC via Wi-Fi.
Clackamas Fire District has ploughed $50K into a VR training programme for its firefighters and paramedics. The money went into purchasing virtual reality (VR) software created by the Australian company EmergiSim, with headsets costing much less by comparison that are available to buy from Amazon for $199. The online resource for firefighters, FireRescue1, published an article explaining how the software could simulate various high-stress scenarios, such as protests, shootings, and even terroris
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Ubisoft announced that Just Dance VR is coming on Meta Quest 2, Meta Quest 3 and Meta Quest Pro on October 15, 2024. Just Dance VR: Welcome to Dancity takes dancing to a whole new level, thanks to virtual reality. Players will be immersed in 360° iconic universes, where they can compete & interact with up to six players. Featuring a brand-new 3D dimension & two-hand scoring gameplay, players will be able to dance to 25 chart-topping hits and original songs including: • Don’t Stop Me Now
What are the biggest lessons learned from a career in XR? Where are we now in the industry's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees for answers, starting with Alvin Wang Graylin. This post appeared first on AR Insider.
One of my highlights of AWE has been for sure Ultraleap’s booth. Not only because they are very nice people it’s always great to hang out with, but because their use of “event cameras” for tracking hand movements completely surprised me. Ultraleap with tracking cameras The first demo I tried when I entered Ultraleap’s booth was its flagship hand tracking with a VR headset.
We’ve know that Apple planned to support WebXR for quite some time, but with VisionOS 2, the company is enabling the feature for all users. WebXR allows developers to deliver cross-platform XR experiences directly from the web, with no gatekeepers to approve or reject content. WebXR is the widely supported web standard that allows developers to deliver AR and VR content from the web.
Are virtual reality headsets bad for your eyes? As VR devices continue to gain popularity in both the consumer and business landscapes, many potential users are asking this question. After all, for years, we’ve been told that “too much screen time” can cause eye fatigue, headaches, and more. Our parents even warned us that sitting too close to a television screen when we were young could cause all kinds of damage.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
White Owls Inc. announced on Thursday that its Death Game Hotel VR game will release on July 11. The game is the first VR production for Hidetaka "Swery65" Suehiro's White Owls Inc. The game will be available through the Meta Quest store and will be available for Meta Quest 2, Meta Quest 3, and Meta Quest Pro. The game is the first VR production for Hidetaka "Swery65" Suehiro's White Owls Inc.
AR continues to evolve and take shape. Like other tech sectors, it has spawned several sub-sectors that comprise an ecosystem. These include industrial AR, consumer VR, and AR… Continue reading → AR Marketing Works for Grocery Stores Too This post appeared first on AR Insider.
F inally, I have been able to put my hands on an Apple Vision Pro. Thanks to the very kind people of the Helsinki XR Center who let me spend more than one hour with it, and my buddy Gianni who let me have another half an hour, I managed to have enough time to play around with the device to have an informed opinion about it. And I would like to share it with you, even if I’m sure that you have already read a thousand opinions about it… but mine is the only one where you will find the
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
There are a few great ways to market VR games, but there’s arguably none better than by showing real people immersed in virtual environments thanks to mixed reality capture. While Meta has its own Mixed Reality Capture tool (MRC) , the company is taking a step back from development by adopting third-party app LIV as its official solution. LIV describes the deal as a “multi-year partnership with Meta to bring LIV’s mixed reality capture & virtual camera solutions to developers p
As the virtual reality (VR) landscape has evolved, the potential use cases for this immersive technology have grown too. Today, virtual reality is more than just a resource for entertainment; it’s a powerful tool for unlocking better collaboration, productivity, and creativity in a range of environments. In the educational sector , VR has emerged as an incredible way to transform the way we learn and teach, allowing students to explore and interact with realistic scenarios like never before.
OpenSim active users are up by 1,039 this month, reaching a new all-time high of 48,234. The total land area also increased, by 489 standard region equivalents. However, the total number of registered users on all the public OpenSim grids fell by more than 10,000 since May. The biggest reason for the drop? 3rd Rock Grid is now officially closed , with some of its communities moved to ZetaWorlds.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
What are the biggest lessons learned from a career in XR? Where are we now in XR's lifecycle and what can we expect next? We're interviewing AWE XR Hall of Fame inductees to find out, continuing here with Jay Wright. This post appeared first on AR Insider.
AWE US has come to an end. It’s been very tiresome, but in the end, I loved to go there. It has been a great occasion to reconnect with many friends, meet new people, and do useful business meetings. I also met Palmer Luckey for the first time there! I am super tired, but I’m very happy, it has been a good event for me, and I also fulfilled all the goals that I had set before the event.
Somnium Space, the Czechia-based company behind the upcoming Somnium VR1 headset, announced that orders for its long-awaited PC VR headset will be opening on June 20th, coming first to reservation holders. It’s been a long time coming for Somnium VR1, which we last saw at CES 2023 when the company showed off a dev kit version of the headset. If you’re memory is fuzzy, at the time Somnium, which also runs its own social VR platform Somnium Space , was also hoping to release a standalo
The Metaverse… Post-COVID, the Metaverse was the leading technology trend. With worklife entering the home and remote working becoming mainstream due to the global lockdown, international virtual meeting platforms gained a unique and fruitful period of interest and investment. As conventional remote communication and meetings saw a mighty boom of interest, forward-thinking solution providers and businesses were ready to experiment with the new stage of digital communication.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Inseye plans to release a $160 eye tracking addon for Quest 2 and Quest 3, though there's no specific timeline yet. Existing headsets with eye tracking like Apple Vision Pro and PlayStation VR2 use infrared cameras combined with infrared LED illuminators that help them see your eyes. The actual tracking is done using computer vision algorithms that analyze each frame and output the size and position of your pupil.
What are the biggest lessons from a career in XR? Where are we in the industry's lifecycle and what can we expect next? These are questions we posed to AWE's XR Hall of Fame inductees, continuing this week with DAQRI founder and AR pioneer Brian Mullins. This post appeared first on AR Insider.
AWE US is starting very soon and this year’s edition is expected to be one of the coolest ever. Many people are going there and there will also be some very special guests like Palmer Luckey. For some people, it is going to be the classical XR event that happens every year, while for others, this is going to be the first edition they attend. This is also true because this year the event is happening in LA and not in Santa Clara anymore, so I guess there will be many new visitors from the L
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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