July, 2024

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Is Multimodal AI AR’s Unsung Hero?

AR Insider

Since Ray-Ban Meta Smartglasses launched, the term multimodal AI has gained importance in the world of AR. What is it? Who else is working on it, and why does it matter? This post appeared first on AR Insider.

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Somnium Connect and my hands-on with Teslasuit

The Ghost Howls

On Friday I was in Prague to attend the Somnium Connect 2024. There I had the opportunity to meet with some amazing friends from the VR community and to try very interesting pieces of hardware like the Somnium VR1 headset (hands-on impressions coming soon!) and the Teslasuit haptic suit. Let me tell you everything about this event and my hands-on with Teslasuit!

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‘Half-Life: Alyx’ on PSVR 2 Would be a Win-win-win for Valve, Sony, & Players

Road to VR

There’s at least six really good reasons why getting Half-Life: Alyx onto PSVR 2 is a good idea, and it would be a net positive for everyone involved. So what do we gotta do to make it happen? Despite launching in 2020, Half-Life: Alyx continues to be one of VR’s absolute best games. It’s production value and incredible attention to detail have allowed it to hold up extremely well, even four years later.

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Meta AI Comes to Quest Headsets

XR Today - Virtual Reality

Meta is adding its AI assistant Meta AI to its Meta Quest VR headsets. The intelligent technology can provide users with real-time information powered by Bing. Meta AI has built-in Meta Llama technology and has also received been updated to include Meta AI with Vision, enabling your smart glasses to share your view of the world so that it can bring you text translations, fashion tips, and more.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Civit AI Film Contest, A New AI Feature, Dishwashing Cats, More AI Videos

Charlie Fink

Rapid improvements in AI video generation tools, like Runway, Kling, Luma's Dream Machine, and Hapier, are enabling more cinematic and realistic films.

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What Sits at the Intersection of AR and AI?

AR Insider

We were on stage with Snap CTO Bobby Murphy when he announced GenAI Suite at AWE. Along with prolific AR creator Page Piskin, we discussed the fusion of AR and AI. Now we have the panel takeaways and video for AR Insider readers. This post appeared first on AR Insider.

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Hands-on the Pimax Crystal Light at Pimax Global Roadshow London 2024

The Ghost Howls

Today I host another amazing guest article by Rob Cole, the VR ergonomics expert who has ideated the XR Caliper (later XR Modular ) controller and has reviewed headsets like the Pimax Crystal already on this blog. Today Rob will tell us about his experience at the Pimax Global Roadshow episode that happened in London a few weeks ago. Let’s see how this event by Pimax turned out to be!

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Magic Leap Lays Off Sales & Marketing Amid Report of “last ditch” Pivot to License AR Optics

Road to VR

Storied AR headset unicorn Magic Leap has laid off its entire sales and marketing departments, making for around 75 jobs cut from its rolls. Initially the focus of a Bloomberg report, Magic Leap has now confirmed the layoff round, stating the move was to adjust its strategy moving forward: “Magic Leap has been evolving our go-to-market approach to better align with market dynamics and emerging opportunities, optimizing how we support our customers and our ecosystem,” Magic Leap told Bloo

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Veteran VR Developers Reveal How Gaming Influences Enterprise XR Services

XR Today - Virtual Reality

The gamification trap… XR is always linked to gaming, whether business like it or not. The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. Now, these services are leveraged to create enterprise solutions. For example, Unity is a critical component of the workplace-focused Vision Pro.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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RunwayML Eyes $450 Million Investment, Launches Gen-3 Alpha

Charlie Fink

Featuring RunwayML Gen-3 AI demos, Eleven Labs Nabs Dead Celebrity Voices, Open AI Tames Time, Meta text-to-3D asset gen, plus news from the Fortnite Metaverse.

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Kitely upgrades to enhanced version of OpenSim

Hypergrid Business

StorylinkRadio region in Kitely. (Image courtesy David Kariuki) Kitely, a leading OpenSim grid, has announced a significant upgrade to its virtual world hosting service, implementing an enhanced version of OpenSim 0.9.2.2. This update comes on the heels of a recent system-wide upgrade that doubled world performance. According to an announcement earlier this week , the new version of OpenSim includes hundreds of proprietary stability and performance improvements developed by the company over the

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Can AR + AI Elevate eCommerce?

AR Insider

One of the many ways AI and AR are colliding is in eCommerce. Generative AI is being used by eCommerce engines to let merchants augment and optimize their product images. We examine the evidence. This post appeared first on AR Insider.

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Hands-on Distance Technologies: promising glasses-free AR, at an early stage

The Ghost Howls

When I was at AWE, one of the demos I was the most curious about was the one of Distance Technologies, the company that promises to offer glasses-free augmented reality. I was lucky enough to be one of the few who managed to try it in a private showcase in a hotel room close to the convention center, and I’m happy to tell about my experience to all of you who could not be there.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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New XR Platform From Samsung and Google Will be Announced, if Not Launched, This Year

Road to VR

This week Samsung and Google confirmed their forthcoming “XR platform” will be announced this year, though it’s unclear if it will actually launch before the end of 2024. It was early 2023 when Samsung, Google, and Qualcomm first announced their collaboration on an “XR platform” based on Android. The timing of that announcement made it sound like we’d probably hear more about that platform and whatever devices it would power in late 2023 or maybe early 2024.

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MediSim VR Introduces Chennai’s ‘First’ VR Medical Training Centre

XR Today - Virtual Reality

MediSim VR has publicised Chennai’s ‘first’ immersive and interactive VR-training lab at Sri Ramachandra Institute of Higher Education and Research (SRIHER). Osso VR Expands Medical Training to Orthopaedic Surgery Global Medical Certification Organization Adopts XR Vuzix Medical Use Cases Show Value of AR Smart Glasses The virtual reality technology has already benefitted more than 4,000 students, enabling what the healthcare simulation training solutions provider MediSim VR describes as “unpara

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Cohere AI’s $500 Million Series D, Musk’s Memphis Gigagactory, Cuts At Magic Leap, Meta Reality Labs

Charlie Fink

Cohere is now valued at $5.5 Billion. Meta’s got four major-ish items in the news, including the release of a new open-source LLM, Llama 3.

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Meta AR/VR Quarterly Revenue Growth Continues As Quest 3 "Outpacing Our Expectations"

Upload VR

Meta Reality Labs' quarterly revenue is continuing to grow year-over-year in 2024. During the company's Q2 2024 earnings call today, Mark Zuckerberg told investors Quest 3 sales are "outpacing our expectations". Reality Labs is the division of Meta behind Quest headsets, the Horizon platform, Ray-Ban Meta smart glasses, and research & development toward AR glasses and their neural wristband input device.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Can Inclusive UI Engender an Equitable XR Ecosystem?

AR Insider

How well XR user interfaces work for people of all abilities will determine the technology's ultimate utility. This starts with developers, who should consider varied physical and mental traits. We examine the how and why. This post appeared first on AR Insider.

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Kitely Mega Worlds on sale for $90 per month

Hypergrid Business

Kitely’s Coopersville region is a Mega World. (Image courtesy Kitely.) For a limited time, Kitely ‘s “Mega Worlds” region packages are on sale again, for $90 a month, the company announced today. A “Mega World” is a variable size region the size of 64 standard region that can hold up to 150,000 prims. That works out to just $1.40 per standard region per month.

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Beleaguered VR MMO ‘Zenith’ Ceases Development Due to Low User Retention

Road to VR

Ramen VR, the studio behind Zenith: The Last City , announced it’s ceasing development on the VR MMORPG, citing a struggle to retain players. The studio announced the news in a video, linked below, which describes some of the reasons behind the decision: “Zenith has struggled with retaining players since very early on. Even though we’ve had hundreds of thousands of players, the vast majority of them stopped playing Zenith after about a month,” the company says in an FAQ.

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Indian Healthcare Firm Uses VR Training to Bridge Knowledge Gaps

XR Today - Virtual Reality

Late last week, MediSim VR debuted a VR training lab to upskill new and existing healthcare workers in Gujarat. The announcement introduces the VR Skill Training Lab located at KD Hospital, a first of its kind for the healthcare space. The training facility will provide students and professionals with XR hardware and software solutions that enable users to interact with immersive learning scenarios safely and with repeated use.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Limp Bizkit’s AI Music Video, AI Pirate Horror Fantasy, Found Footage From The Future, A Treat From Tokyo

Charlie Fink

I see dozens of Cinematic AI shorts every week and try to include the best in my weekly column. This week, there's too much AI. It demanded it's own story.

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PlayStation VR2 Reportedly Sold More Units In One Day At $350 Than All Year At $550

Upload VR

PlayStation VR2 sales reportedly skyrocketed on the first day of the current deep discount. If you missed the news, PSVR 2 is currently on sale for $350 , a significant discount from its regular price of $550. The Shortcut reports a source showed it retailer data revealing a 2350% increase in PSVR 2 headset sales on the first day of the sale compared to the day before, and that this represented more units in one day than had been previously sold all year so far.

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How Many Consumers Have Tried AR?

AR Insider

35 percent of U.S. adults have tried mobile AR, and 80 percent of those do so at least monthly. These results flow from ARtillery Intelligence's latest original survey research with Thrive Analytics. This post appeared first on AR Insider.

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The AMD Ryzen AI 9 HX 370 Review: Unleashing Zen 5 and RDNA 3.5 Into Notebooks

Anand Tech

During the opening keynote delivered by AMD CEO Dr. Lisa Su at Computex 2024, AMD finally lifted the lid on their highly-anticipated Zen 5 microarchitecture. The backbone for the next couple of years of everything CPU at AMD, the company unveiled their plans to bring Zen 5 in the consumer market, announcing both their next-generation mobile and desktop products at the same time.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly