This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Stop Sign VR could save you thousands in damage control. You’ve seen the videos online. Someone wearing a VR headset is frantically swinging their arms in all directions and in all the comm. Moments later something valuable is getting smashed. Cue the sad trombone. Available now via SteamVR, Stop Sign VR offers an enhanced heads-up display (HUD) designed to give you a better warning system by displaying a literal stop sign in front of you and on your controllers when you move too close to a real
This night I woke up at 3am to participate in HTC Vive’s event on ENGAGE because I read that it was an “HTC VIVE LAUNCH EVENT” and I was super-confident in the launch of the Cosmos XR or at least of the Cosmos Play. Actually, I have been pretty disappointed because there has been no hardware launch , but my lack of sleep has been rewarded by the announcement of a new software platform by HTC and also by HTC publicly showcasing some prototypes I made in the last weeks.
OVR Technology, a virtual reality startup, recently introduced the Architecture of Scent platform. It layers real-world scents to a digital space, giving users a truly immersive experience. Whether for gaming, education, or therapy, setting up higher-quality experiences makes the technology more effective for users. We interviewed Aaron Wisniewski, CEO and co-founder of OVR technology, to learn more about its first-of-its-kind scent experience.
Kat VR, the China-based company behind the original Kat Walk VR treadmill Kickstarter in 2015, is bringing its new consumer-focused VR treadmill ‘Kat Walk C’ to the crowdfunding platform on June 21st. The campaign is slated to begin at 10 AM ET ( local time here ) on Sunday, and will end on July 30th. Kat VR hopes to reach at least $100,000 with its campaign.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
OVR Technology CEO Aaron Wisniewski provides fascinating insights into the world of olfactory engineering. . We use all of our senses to understand and interpret the world around us. Sensory input— sight, sound, smell, taste and touch— power our most instinctive reactions to the context of our environment. When any one of these does not match up with the others, we begin to subconsciously poke holes in our surroundings, including digital worlds.
VR events are one of the big trends of virtual reality of the last 3 months. Because of the coronavirus, many physical events have been canceled and so people and companies are finding new ways to organize gatherings. Music has been one of the most impacted sectors by the COVID : most probably there won’t be real concerts until 2021 and that’s a real problem for all artists that want to express themselves.
VR events are one of the big trends of virtual reality of the last 3 months. Because of the coronavirus, many physical events have been canceled and so people and companies are finding new ways to organize gatherings. Music has been one of the most impacted sectors by the COVID : most probably there won’t be real concerts until 2021 and that’s a real problem for all artists that want to express themselves.
Resonai has a fully productized enterprise solution called Vera. It’s equipped with artificial intelligence and augmented reality technologies that can embed intelligence into physical retail spaces. Moscow Trade Center, one of the world’s largest wholesale shopping facilities, uses it to handle its growing pains. Having 6,000+ stores and 1,500 monthly tenant service requests, managing everyone’s maintenance was a challenge.
Star Wars: Squadrons is coming to PC, consoles, and VR headsets on October 2nd. And while we got our first look at gameplay of the upcoming dogfighter in a special premier last night, it’s still not entirely clear what’s at stake for VR players. The game’s creative director Ian Frazier sat down with Gamespot in a video chat where he touched upon subjects like the game’s progression system, the choice to nix microtransactions, and what sort of difficulty levels there wil
5v5 multiplayer dogfights and a single player campaign confirmed. Fans of 1998’s Star Wars: Rogue Squadron are in for a serious treat! Earlier this morning EA, Lucasfilm, and Motive Studios revealed the next entry in the Star Wars video game universe: Star Wars: Squadrons, an upcoming multiplayer dogfighter in which players engage in high-stakes space combat using an array of recognizable starfighters made famous throughout the films.
I’m super tired because of two big projects I’m working on (you’ll discover a cool one pretty soon…), but I’ve managed to find the strength to write the roundup of best XR news just for you! I hope you’ll enjoy it…. Top news of the week. (Image by Sony, from Road To VR). Sony announces PS5, it supports PSVR. With an online livestream of around 1 hour, Sony has finally unveiled the design of the PlayStation 5.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Augmented reality is rapidly becoming more popular. According to Statista research , projects for 2023 place AR technology value at more than 18 billion US dollars, while mobile AR user growth should hit 2.4 billion that same year. Meanwhile, AR is useful in many different fields. For instance, it has entertainment applications, and can also be used for retail, in the medical field, and for manufacturing, among others.
Pioneering French musician Jean-Michel Jarre is performing live on a virtual stage in social VR platform VRChat this weekend. Jarre, who helped define the electronic music genre starting in the mid-70s, will premiere his so-called ‘Alone Together’ concert on June 21st at 9:15 PM CET ( local time here ). The live performance is slated to last 40 minutes and take place in a virtual environment built by VRrOOm , hosted in VRChat.
Snap Inc. goes all-in on AR with improvements to Lens Studio and the Snapchat app. This week Snap Inc. held its annual developer event where it revealed a new camera and a plethora of updates to both Lens Studio and the Snapchat app, further expanding the platforms existing catalog of groundbreaking AR content currently being accessed by over 170 million users on a daily basis.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. S napchat continues to double down on AR. Lenses are the most popular flavor of consumer AR, and Snapchat is in turn the usage, engagement and revenue leader.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
OhShape and Synth Riders are both popular VR games based on music and rhythm. During coronavirus lockdowns , both have released expanded packages to encourage gamers to stay happy and healthy by working out inside in fun and natural ways. A few days ago, developers of the games announced a duo package for the Oculus Quest that lets VR gamers get both games as well as a new song and other additional features at a 30% discount.
In the face of the ongoing lockdown, vTime today announced its created a private version of its social AR/VR platform, vTime XR , which is designed to help social care continue in the UK for families and vulnerable children. The project was licensed to London-based social care group The Cornerstone Partnership , which has partnerships spanning multiple UK counties.
Keep a look out for virtual billboards advertising your favorite products. Thanks in large part to the growing demand for social and mobile gaming, in-game advertising is on a monumental rise. The ability to seamlessly integrate real-world promotional content into an interactive game experience—whether it be an in-game billboard, commercial, or cutscene—offers advertisers the chance to showcase specific products and services in a less intrusive manner that doesn’t break the pla
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part III: The Field. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Virtual Reality health simulation with Arch Virtual. ( Image courtesy Arch Virtual. ). The coronavirus pandemic is accelerating the use of virtual reality and augmented reality, experts say, especially in retail, education and health. Taylor Freeman. “The trajectory is clear that this technology is set to become the next ubiquitous computing platform, much like we saw with mobile devices and personal computers,” Taylor Freeman, founder of Axon Park , an extended reality training simulation platf
HTC today announced the Vive XR Suite, a bundle of five enterprise-focused VR applications which are unified under a single login. The company has tapped the likes of VRChat , Museum of Other Realities , and ENGAGE to offer businesses a range of VR services to choose from. HTC is trying to seize the moment (as much of the world remains on lockdown) to make VR-based remote education, meetings, and socializing the new norm.
Battle waves of forsaken souls across the procedurally generated levels of heaven and hell. Released back in 2018 for SteamVR headsets, Sólfar Studios ‘ VR rogue-lite shooter In Death made a surprise appearance during yesterday’s UploadVR Summer Showcase in the form of In Death: Unchained. For those unfamiliar with the highly-addicting fantasy combat game, In Death has you battling endless waves of forsaken souls, fallen angels, and horrifying demons in high-stakes ranged combat acro
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Why Augmented Reality Will Be A Post-Pandemic Mainstay For eCommerce. by Jon Cheney. T he global COVID-19 pandemic has created upheaval in countless ways, forcing many to adapt to a new way of living.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The past five months have seen a lot of sudden changes to how we interact with each other both socially and professionally. There has been an increase in the use of the Internet and computing devices, including smartphones, for work and to keep in touch with friends and families. HTC, however, notes that all these sudden innovations still make humans … Continue reading.
Star Wars: Squadrons is EA’s upcoming dogfighting game from a galaxy far far away, and it’s going to include VR support when it launches on consoles and PC in the fall. If you were hoping for an immersive in-cockpit cluster of virtual controls to poke at, you may be a bit disappointed though. According to its Steam listing , the game is set to support Oculus Rift, HTC Vive, and Valve Index, although it only lists support for traditional gamepad, or keyboard and mouse on PC.
Seek the help of a powerful witch to save your mothers life in this “choose-your-own-adventure” animated short. This is turning into quite the week for Star Wars fans! Following yesterday’s announcement regarding a new VR space combat game set in a galaxy far, far away, Emmy award-winning interactive animation studio Baobab Studios ( Invasion!
ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. R ecent reports from AR Insider’s research arm ARtillery Intelligence have covered topics like winning product models and lessons from sector leaders.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content