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Travel the globe, share family photos, and play games with loved ones of all ages in this unique social VR experience. Connecting with family isn’t always easy, especially in today’s climate. The global outbreak of COVID-19 has led to the government-mandated lockdowns around the world, separating countless families, friends, and loved ones in the process.
Facebook published new research today which the company says shows the “thinnest VR display demonstrated to date,” in a proof-of-concept headset based on folded holographic optics. Facebook Reality Labs, the company’s AR/VR R&D division, today published new research demonstrating an approach which combines two key features: polarization-based optical ‘folding’ and holographic lenses.
June, 28th, one year ago, Valve launched the Valve Index , one of the best virtual reality headsets on the market. To celebrate its first birthday, my friend and renewed XR ergonomics expert Rob Cole of Immersive Computing has decided to write another one of his very interesting guest posts about his experiments with this device, that you can read here below.
HP Might not be the first name that you think of when you think of VR headsets , but that might be about to change with the upcoming HP Reverb G2. The company’s original Reverb headset is well known to industry users, but is less popular among casual users than models by companies like VIVE and Oculus. However, the launch of their second-generation headset is drumming up a lot of buzz.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Japanese store chain Family mart hopes to have robotic employees working in 20 branches by 2022. Imagine walking into your local convenience store only to find the usual checkout person had been replaced by a remote-controlled robot operated in VR by a human being located hundreds of miles away. Science-fiction, right? Perhaps not. Thanks to a recent partnership between Japanese convenience store chain Family Mart and Tokyo-based robotics firm Telexistence Inc. , Tokyo residents may soon find th
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. O ne of AR’s rally cries is its ability to boost conversion rates when applied to product visualization in eCommerce.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. O ne of AR’s rally cries is its ability to boost conversion rates when applied to product visualization in eCommerce.
My super-rush of work lasted one month is over, and now I can return to my previous levels of working! I need some sleep, though. I can also return to my usual weekly roundups of news, and you can read the new one here below. Have fun! Top news of the week. (Original image by Oculus). Oculus kills the Go and opens to content on Quest. In the end, the time of the Oculus Go has come.
Varjo. Vive. Oculus. Where do you expect the next great XR headset to come from? What about Walker Industries? Walker Industries is … let’s call it “the startup’s startup.” It’s headed by a 16-year-old futurist, inventor, and self-proclaimed “Kid Tony Stark.” His idea for a next-gen XR headset called the “Vector Gear” is currently in the crowdfunding stage on Indiegogo.
Measure twice, cut once. Available next month in early access, vrkshop is an upcoming VR woodworking simulator that allows you to saw, hammer, and craft realistic woodwork using a generous selection of virtual tools, including a saw and hammer, calculator and chalkboard, speed and framing squares, and a variety of other useful instruments. Brought to us by developer scopatgames , players can select from two different game modes: Challenge Play and Free Play.
This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . Best practices for bringing AR applications to the field. Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. by Nick Davis.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Iron Man VR is far from the first VR superhero game out there—in fact, it isn’t even the first Marvel VR game—but with unique mechanics, strong storytelling, and a full course of content, it’s the first great VR superhero game. Iron Man VR Details: Publisher: Sony Interactive Entertainment. Developer: Camouflaj. Available On: PlayStation Store , Blu-ray.
As virtual reality content becomes increasingly pervasive so do the apps for users to enjoy this kind of videos. There is now a wide selection of VR media players for Android and iOS. However, since the market is still new, consumers are not yet familiar with them. And since mobile storage space is at a premium, everyone wants to get the app that delivers the perfect ‘quality : resource usage’ ratio.
Strap into Dr. Light’s VR headset and stop Dr. Wily from hacking the virtual world in this arcade-style experience. Another day, another incredible Japanese exclusive. This week Capcom revealed Rockman VR: Aimed At The Virtual World , a brand new VR Mega Man game heading exclusively to the Prasaca Capcom Ikebukuro store in Kew Plaza Ikebukuro, an entertainment plaza located in Tokyo, Japan.
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from the original data of its research arm, ARtillery Intelligence. Each post drills down on one topic or chart. Subscribe or login to access the full library of data and reports. H ow do consumers feel about VR? Who’s using it? What devices and apps do they prefer? And what do they want to see next?
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Facebook has developed an AI-assisted method for supersampling real-time rendered content, something that could become an integral addition to games coming to future generations of high-resolution VR headsets. There’s an ongoing arms race between display technology and GPUs, and adding VR into the mix only underscores the disparity. It’s not so much a question of putting higher-resolution displays in VR headsets; those panels are out there, and there’s a reason many manufacture
Augmented reality brings endless opportunities to a variety of industries. The cannabis industry is no exception. Due to limited advertising prospects and high regulation, brands need to go above and beyond to educate and engage consumers. That’s why emerging technologies are gaining traction in the industry. Plus, amidst this global health crisis, augmented reality gives brands the means to thrive without putting consumers at risk.
The GRAMMY award-winning artist just set a new standard for live VR performances. Fresh off their huge $30 Million funding announcement, virtual music platform Wave hosted an amazing live VR concert last week featuring GRAMMY award-winning singer-songwriter John Legend in an effort to help awareness and support for Legend’s FREE AMERICA campaign, with the goal of transforming the U.S. criminal justice system and ending mass incarceration for African Americans.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. A fter covering the play-by-play from Snap’s recent Partner Summit, it’s time to look back and connect some dots for AR strategic implications.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Downpour Interactive and Coatsink today announced that Onward , the VR tactical shooter, is coming to Oculus Quest on July 30th. Downpour Interactive founder Dante Buckley first announced the studio was making a Quest port of Onward back at last year’s ESL VR League Season three championship, stating that the game would would feature cross-play with both Oculus Rift and SteamVR headsets.
At their WWDC last week, Apple announced that Spatial Audio will be coming to the iPods via a firmware update to the Apple AirPods Pro, allowing for surround sound and Dolby Atmos to be played back through their wireless earbuds.
Scott Eastwood narrates this educational AR 360-degree experience from QuantumERA. This Wednesday marks the historic 157th anniversary of the Battle of Gettysburg, a gruesome three-day conflict fought in and around the town of Gettysburg, Pennsylvania during the American Civil War. Often considered a turning point for the Union Army, Gettysburg remains one of the deadliest battles in American history, claiming the lives of roughly 46,000 – 50,000 Union and Confederate soldiers in a span of
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part III: The Field. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A fter Parts I ( Snapchat ) and II ( Niantic ) of this report series, we turn attention in Part III to the broader set of innovators emerging in today’s market.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Google unveiled a method of capturing and streaming volumetric video, something Google researchers say can be compressed down to a lightweight format capable of even being rendered on standalone VR/AR headsets. Both monoscopic and stereocopic 360 video are flawed insofar they don’t allow the VR user to move their head completely within a 3D area; you can rotationally look up, down, left, right, and side to side (3DOF), but you can’t positionally lean back or forward, stand up or sit
Training in virtual reality. (Image courtesy PwC.). It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265 average costs for traditional training.
Check out the brand new trailer for this highly-anticipated standalone port. A little more than a year after the initial announcement , developer Downpour Interactive and publisher Coatsink today revealed an official July 30th release date for Onward on Oculus Quest. Standalone players will soon have the chance to team-up with PC VR players on high-stakes missions in which proper coordination and planning can mean the difference between life and death. “I’m incredibly excited for Onw
Facebook is probably one of the last Big Tech companies you’d associate with virtual and augmented reality technologies but it has actually invested a lot of its resources into VR and AR, not even counting its acquisition of VR pioneer Oculus. Of course, Facebook’s ideals for VR are more on the casual and social side and its Facebook Reality Labs … Continue reading.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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