This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Happy Autumn everyone! The sun is shining less these days for me, but my passion for VR keeps me warm everyday! Here you are the best AR/VR news for the week that has just finished. Top news of the week. (Image by Facebook). The debate on Facebook and the Quest 2 continues. This week we had no big news from Facebook, but in the communities, the theme of the Facebook login for the Oculus Quest 2 remains pretty hot.
The use of VR in education can make learning more entertaining, encourage STEM programs, and help with distance education. Moreover, immersive technology can improve students’ learning experience while teaching them to embrace technology. From virtual field trips on the planet Mars to roleplaying as histories greatest public figures, here are eight fascinating examples of immersive technology in modern education: Credit: Umiversiv. 1.
For a few years, a few years ago, Blippar was one of the most promising AR experience builders on the scene. Then, in 2018, the company entered administration and seemingly went dark. Thankfully, the story doesn’t end there. Blippar is back and making a very strong showing with a series of public and historical experiences. To understand more about where they are now and where they’re going next, we talked with Blippar CEO Faisal Galaria.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. O ne of AR’s biggest potential beneficiaries is the enterprise. This comes in various flavors in different types of enterprises, but the biggest impact could happen in industrial settings.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
MeKiwi is a very interesting indie studio in Finland : they have published a very popular VR game like Cave Digger, and they have also experimented with something artistic with ArtPulse. Recently, they also made something quite unique in the ecosystem: they have ported their VR game Cave Digger back to flat-screen Desktop PC. This is very rare because the approach usually is the opposite one, where games get ported to VR, not from VR!
HP takes aim at developers and enterprises with its Omnicept ecosystem. HP today announced the latest addition to its growing lineup of PC VR headsets, the HP Reverb G2 Omnicept Edition, an even more powerful rendition of the previously-announced HP Reverb G2 designed specifically for use by developer and enterprise clients. What makes the Omnicept Edition so unique compared to the consumer and business-focused Reverb G2, you ask?
HP takes aim at developers and enterprises with its Omnicept ecosystem. HP today announced the latest addition to its growing lineup of PC VR headsets, the HP Reverb G2 Omnicept Edition, an even more powerful rendition of the previously-announced HP Reverb G2 designed specifically for use by developer and enterprise clients. What makes the Omnicept Edition so unique compared to the consumer and business-focused Reverb G2, you ask?
Augmented reality has come a long way over the years. From being expensive and having a reputation of being gimmicky, its applications have become more powerful and widely available to the general public. It has slowly seeped into our daily lives through cute social media filters and immersive games. Still, it has a lot of untapped potential. As long as hurdles are standing in the way of its widespread adoption, we won’t be able to fully harness its immersive power.
This post is adapted from ARtillery Intelligence’s report, AR Advertising Deep Dive, Part I: The Landscape. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping.
Thanks to my job as an XR consultant and blogger, I have had the pleasure of trying many AR and VR headsets. There are some that I miss experiencing, and one of my biggest regrets of the past was that I had never been able to try the now-defunct Meta 2 augmented reality glasses. This week, thanks to the Italian consultancy company Magnetica (they’re very talented, check them out!
Upgrade your wardrobe with animated AR pins of Transformers, Pac-Man, Dungeons & Dragons, and more. There’s nothing more powerful than a well-placed pin and or button. Whether you’re looking to express your interest in a film or television show, show your support for a specific political candidate, or simply raise awareness for a particular cause, these nifty little accessories have stood the test of time as a powerful form of self-expression and individuality.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Star Wars: Squadrons is here, the space dogfighter from EA’s Motive Studios. Although it was created primarily for console and PC, the game also includes a VR mode for SteamVR headsets and PSVR which allows you to play both the entire single player campaign and multiplayer component from the immersive first-person view of your VR headset. While it lacks a few of the things we’ve come to expect from a game built from the ground up for VR, it makes up for these design concessions by de
In July, ARPost wrote an article about the Pico G2 4K series of stand-alone 3DoF VR headsets. The headsets represent a rare second-gen model when other industry VR headset manufacturers have moved to 6DoF solutions. I’ve had my hands on the G2 4K Enterprise edition for almost a month or so to put together a hands-on review of the headset. The Pico G2 Series.
Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. B uried in Facebook’s recent Connect 7 Keynote was an AR data nugget. The company has reached 1.2 million AR experiences and lenses that have been created on its Spark AR platform.
The colossal, inner-city VR center is back in business and ready to finally re-open. In Midtown Manhattan, on East 34th Street, you simply cannot miss VR World. Its owners are not trying to be discreet—by design, the cyber-funky facade and neon-lit interior stand out against the gray and soft brown modern architecture of the notable neighborhood. Having moved right to the address next door and remodeled everything from its image and brand to the multiple floors of the former bank it now lives in
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The company behind the force feedback haptic gloves HaptX and research teams from Virginia Tech and University of Florida have secured a $1.5 million grant from the National Science Foundation (NSF), something the group says will allow them to build full-body haptic and force feedback tech for VR and robotics. Called ‘ForceBot’, the project is slated to let users feel “large-scale passive and active constraints on their movements that closely mimic real-world forces,” the
Starting September 24, organizations and developers can use a new, powerful SDK to create AR apps and solutions for interactive customer support and remote collaboration. Streem, the award-winning video communication platform, recently featured in an Apple’s Augmented Reality in Business guide has launched an SDK that uses its proprietary AR and AI-enabled platform.
XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, narrative analysis and top takeaways. Speakers’ opinions are their own. For a full library of indexed and educational media, subscribe to ARtillery PRO. D evelopers and creators are the lifeblood of the AR ecosystem.
Full-body motion capture offers a unique, but flawed live theater experience. This past weekend marked the debut of Miranda , a VR steampunk opera performed live on-stage by a cast of professional actors operating remotely out of Binghamton, NY. In Miranda , one of the city’s wealthiest socialites has been murdered, and it’s up to you to decide who is guilty.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Sony Interactive Entertainment recently published a patent for a VR motion controller that look suspiciously similar to Valve’s Index controllers, aka ‘Knuckles. The news was first reported by LetsGoDigital (Dutch). All products have patents, although not all patents have products—it’s not clear whether the controller outlined in the 34-page Japanese language document is indeed destined to make its way into a bonafide piece of hardware, or if it’s simply a case of Sony pl
Oculus Venues will present a groundbreaking show by 2X Grammy Nominated producer/DJ Steve Aoki Wednesday night, September 30th, showcasing the new VR live performance platform from Supersphere, ArcRunner.
Reality Bytes is AR Insider’s series that features bite-sized video insights. Running Fridays, it will focus on weekly news recaps and commentary. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations.
Compete in AR races against 16 playoff drivers across 10 playoff tracks. It’s no secret that professional sports have been hard by the COVID-19 pandemic. Thanks to some smart decision-making on behalf of the NASCAR organization, however, the company has managed to draw big numbers with the iRacing Pro Series , a PC-powered virtual racing series composed of real NASCAR drivers following the actual NASCAR schedule.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Star Wars: Squadrons is almost here and will bring with it optional support for a wide range of VR headsets. This article brings together many of the VR specific details about the game, like which headsets are supported, what comfort settings are available, and what the minimum and recommended specs are if you’re playing in VR. Launching this week on October 2nd, Star Wars: Squadrons is a space dogfighting game with a single player story and 5v5 multiplayer modes.
“Wearables Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. C ommon wisdom states that mobile AR is the forbear to smart glasses.
Blasters of the Universe returns alongside a new family-friendly free-roam experience. Emmy Award-winning VR studio Secret Location ( The Great C, Transpose ), is back with a brand new helping of location-based VR experiences developed specifically for select VR arcades once again opening their doors to the general public. Teaming up with experienced LBVR content providers such as Escape VR, Hologate, SynthesisVR, and VRstudios, Secret Location is launching three new VR arcade experiences in tot
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content