Sat.Jan 16, 2021 - Fri.Jan 22, 2021

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My predictions for virtual reality in 2021

The Ghost Howls

Let’s be honest: no one made correct predictions for 2020. The global pandemic has changed the rules for everything, and the situation is so confusing and so rapidly evolving that any prediction for 2021 is completely unreliable, too. But hey, let me play this game anyway, so here you are my predictions for virtual reality in 2021 based on the trends and the anticipations that we had at the end of 2020!

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Three Ways VR And Gaming Are Driving Modern Edutainment

VRScout

VR & AR lead the way for a new generation of immersive education. Over the past year there have been varying levels of learning options for students ranging from in-person learning and hybrid learning to a mix of in-person and remote online learning. For kids who are spending the majority of their time at home, VR edutainment offers an immersive escape that’s as entertaining as it is educational.

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What’s Next After Zoom?

Charlie Fink

Remote Collaboration Grows As Pandemic Persists.

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Data Dive: How is AR Boosting eCommerce?

AR Insider

O ne of AR’s bright spots is its ability to boost sales by demonstrating products with greater dimension. Product attributes can be exposed more effectively through 3D and AR interfaces than traditional 2D images in e-commerce. That engenders a more informed buyer. This has gone into hyperdrive over the past year as e-commerce has inflected due to retail lockdowns.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The XR Week Peek (2021.01.18): CES brings XR news, Boz says we have to trust Facebook, and more!

The Ghost Howls

It’s that time of the week when you can read the best news about AR and VR! So let’s dig immediately into them…. Top news of the week. (Image by Pollen Robotics). CES 2021 brought some interesting AR/VR news. This year the CES has been held in a digital edition , and it has been far less cool than usual. We of the XR communities can also be disappointed by the fact that there has been no disruptive announcement for us , nothing that can change the market in the short term.

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Stepping Up Communication and Collaboration With Virtual Reality Technology

ARPost

Technology is now allowing people to gather and process vast amounts of information at a speed beyond our imagination. While we traditionally use keyboard strokes or voice commands to tap into massive data, virtual reality can make us understand information in refreshing ways. Let’s take a look at how VR can enhance communication and collaboration through data visualization, language learning, and the creation of common spaces.

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Unsung Augmentation: 3 AR Formats You May Not Know About

AR Insider

3 AR Systems that Only Hardcore AR Fans Know About. by Dr. Sirilsilp Kongsilp. A R is becoming part of everyday life, especially during COVID-19-inflicted lockdowns. Mobile AR is one of the most commonly recognized AR systems and many consumer brands are already applying the technology. IKEA Place is one of the most notable Mobile AR apps. It allows customers to virtually place furniture around their homes.

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The best AR and VR news from CES 2021

The Ghost Howls

The pandemic has hit also one of the most important technological expo of the year, the CES, that this year was held digitally. Digital events are still less intriguing than physical ones, and this is especially true for CES, an event that is usually all about journalists going around enormous venues interviewing people and especially trying and reviewing new and innovative devices.

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Wave VR Concerts Put On Pause

VRScout

After five years of virtual performances, the company is pivoting away from music and art. When Wave launched in 2016, it served as this incredible VR platform that brought people together through virtual entertainment. It merged VR with music to create these over-the-top VR performances impossible to re-produce in the real-world. It even caught the attention of Grammy winning artists such as The Weekend and John Legend , who both performed in VR via the music-focused social platform.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Explore Belgrade’s Street Art and Graffiti Exhibition in Virtual Reality

ARPost

The Take III: Loving Street Art Belgrade exhibition brings street art and graffiti to life in a virtual reality experience. No matter where you are in the world, you can watch the exhibit using VR equipment. However, if you don’t have any, you may also use your computer or laptop to experience the artworks via the website. The Rise of Virtual Reality Art Exhibits.

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XR Talks: The Man From the Future Projects 2021

AR Insider

T is the season for coming-year projections. This is a ritual we’ve taken part in, including a long report and series of articles on the top learnings from 2020 and outlook for 2021. But one of our favorite thought leaders and market watchers is the “man from the future” Tom Emrich. Emrich has been doing annual wrap-ups for some time on Medium ( now on LinkedIn ), as well as monthly extensive roundups of AR and VR happenings throughout the year.

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New Wallace & Gromit Game Amps Up Job Simulations with AR Interactivity

Next Reality AR

While most established media brands are satisfied with copying Pokémon GO to jump into augmented reality gaming, at least one property is taking a slightly different approach. Launched this week, Wallace & Gromit: The Big Fix Up is a mobile game fitting into the life simulation genre that appoints players as partners in the titular characters' handyman startup, Spick & Spanners.

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SWEAT Partners With Snapchat On AR Fitness Lens

VRScout

This fitness-focused challenge will leave your leg muscles screaming. Online fitness community SWEAT has released an interactive Snapchat Lens designed to get your body moving via a miniature fitness challenge powered by augmented reality. “We’ve partnered with Snapchat, using new and exciting augmented reality technology to give you a mini challenge with our Snapchat lens that’s SO fun, you’ll forget you’re even working out,” stated the company on YouTube.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Facebook’s AR/VR Head Calls for “Big Shift” in How It Deals with User Privacy

Road to VR

Facebook Reality Labs head Andrew Bosworth released an internal memo, entitled “The Big Shift,” which underlines why the company needs to start building products now that better balance user privacy and user experience. Even before Facebook moved to require all new Oculus users to sign in with Facebook , Oculus headset users were rightfully worried about the company’s treatment of user privacy.

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Spatial Beats: Virtual CES Edition

AR Insider

W elcome back to Spatial Beats. This week, it’s all about recapping the spatial happenings at CES. The Consumer Everything Show as we call it, attracts more than 200,000 people from all over the world to Las Vegas each year. For tech investors and writers, entrepreneurs and manufacturers, it is the place to make deals and soak in the zeitgeist.

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New Release: Synth Riders VR Rhythm Game Gets New Tracks

ARPost

Do you love to dance? And are you a fan of virtual reality? Then you will absolutely love the latest release for the VR rhythm game Synth Riders , developed by Kluge Interactive. Launched on January 14, “Synthwave Essentials 2” is a music pack containing 5 paid and 3 free songs. The pack features tracks by Muse, NINA, Essenger, and other top-ranking house and nu-disco artists.

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10 VR Sports Games To Keep Us Occupied At Home

VRScout

Stay active under lockdown with these fitness-focused games & apps. 2021 might be presenting a more optimistic outlook, but right now many of us are still confined to our homes. You don’t need me telling you how hard last year was. Depending on what part of the world you live in, your situation may vary, but for the more outgoing amongst us, COVID-19 has put a huge dampener on our hobbies.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Report: Apple Could Launch a Standalone VR Headset Sometime Next Year

Road to VR

According to a report by Bloomberg News , Apple may be planning to release a VR headset with limited AR capabilities as soon as 2022, which is said to be a precursor to its long-rumored, fully-fledged AR device. “As a mostly virtual reality device, it will display an all-encompassing 3-D digital environment for gaming, watching video and communicating,” Bloomberg reports, citing people familiar with the matter. “AR functionality, the ability to overlay images and information

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Snapchat Raises its Location Game

AR Insider

L ocation technologies continue to play a role in Snapchat’s product evolution. That includes AR, such as Landmarkers and Local Lenses , but it also extends into Snapchat’s broader road map. Like Google , Facebook and others, Snap sees location as a relevance-trigger. Starting with Snap’s broader product evolution beyond AR, the thought is that social interaction is largely tied to the real world (lockdowns aside).

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EM3-STELLAR Consumer MR Glasses Conquer Kickstarter

ARPost

There is a growing number of AR and MR glasses on the market today but virtually all of them have virtually no appeal or support for consumers. EM3 is looking to change that with their STELLAR glasses that recently exploded through their Kickstarter goal and are expected to ship in June. Rethinking XR Gaming. VR headsets have been huge for gamers, but AR and MR (with a few notable exceptions) have been harder nuts to crack.

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Atari Bets On Blockchain & NFT Gaming With ZED RUN’s AR Horses

VRScout

Atari lends its IP to ZED RUN’s digital horses, the up-and-coming Tamagothchi of AR. What if you could combine virtual worlds, blockchain, and digital ownership to create a Tamagotchi 10.0? That’s what Virtually Human Studio (VHS), the team behind ZED RUN , has been developing with digital racehorses that you can buy, own, race, breed, care for, and invest in.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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11 Tools for Painting, Sculpting, & Animating in VR

Road to VR

Though gaming is likely VR’s most visible use-case so far, it’s capable of so much more. Creatives are using VR for a wide range of artistic endeavors including painting, drawing, 3D modeling & sculpting, animating and more. If you’re interested in exploring your creativity in VR, here’s 11 tools worth checking out. First, here’s a quick breakdown of the tools and their capabilities, so that you can hone in on what kind of creative tool you’re looking for

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Reality Bytes: Microsoft, Zocdoc & American Robotics

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Zocdoc’s vaccine support, Drone independence and Microsoft self-driving cars.

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Apple said to be creating beastly VR headset in its quest for AR dominance

Slashgear

Throughout the years, we’ve heard a lot of rumors about Apple’s VR and AR ambitions, but today, a new report is revealing a ton of new information. As it turns out, Apple is said to be pursuing a virtual reality headset first and is planning to take what it learned in creating such a headset and apply it to the … Continue reading.

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‘Streetball League’ Brings Arcade Basketball To The Oculus Quest And Steam

VRScout

The sweeter your moves the higher your score in this NBA Jam -style streetball VR game. Inspired by classic arcade basketball games such as NBA Jam and NBA Street Vol. 2 , Streetball League is an upcoming VR basketball experience for the Oculus Quest/Quest 2 and SteamVR that lets you take to the pavement in 1v1 matches against AI as well as human players via online multiplayer.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly