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Apple has been chasing after augmented reality and virtual reality for almost a decade now, hoping to come up with a commercially feasible product that changes the way we interact with our devices and the world around us in more ways than one. The Cupertino giant planned to launch the combined VR/AR headset in 2020, but in late 2019 it … Continue reading.
Set yourself up for success within the immersive industry. As we move into 2021, both the VR and AR industries exhibit a plethora of career development opportunities for aspiring developers. According to Tech Jury , the global AR and VR markets are expected to grow to $209.2 billion by 2022, with more than 171M users worldwide. Additionally, 14M VR and AR devices were sold in 2019 alone, with the global consumer market about to reach $2.6 billion by end of 2020. .
I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco. It let you essentially fly around a city, sort of like Google Earth but in three dimensions. The issue was that it required untenable levels of local memory and processing.
One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog. This is why I felt so honored when the company, now called UltraLeap, contacted me to have a preview of their new hands-tracking runtime, codenamed “Gemini” UltraLeap Gemini hands-tracking review video.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Most people don’t know augmented reality was first created and tested in the late 1960s: by a Harvard professor, with a wired head-mounted display. Incredibly secular and in need of the right software and hardware components to get off the ground, AR as we know it wouldn’t see major leaps in the public sector until the mid 2010s. In 2014, Google Glass launched–to much fanfare, and nascent jokes online–quickly followed by the original Microsoft HoloLens.
Zuckerberg spills the tea during the companies Q4 2020 earnings call. Facebook held its Q4 2020 earnings call yesterday, during which Mark Zuckerberg laid out some impressive sales figures for the Oculus Quest 2 while simultaneously confirming the development of a new Oculus Quest VR headset. “We launched Quest 2 in October and it’s on track to be the first mainstream virtual reality headset,” said Zuckerberg during the sales call. “It’s been great to see so many pe
Zuckerberg spills the tea during the companies Q4 2020 earnings call. Facebook held its Q4 2020 earnings call yesterday, during which Mark Zuckerberg laid out some impressive sales figures for the Oculus Quest 2 while simultaneously confirming the development of a new Oculus Quest VR headset. “We launched Quest 2 in October and it’s on track to be the first mainstream virtual reality headset,” said Zuckerberg during the sales call. “It’s been great to see so many pe
Rony Abovitz, founder of Magic Leap, is starting on a new path after his departure as CEO of the well-funded augmented reality company last year. Abovitz just unveiled his next project, a startup called Sun and Thunder , which aims to build what he calls “synthetic beings.” Founded late last year, Abovitz says the company’s first project will feature a character named Jako Vega, also known as ‘Yellow Dove’, which will be the center of a number of short film experime
Some days ago, my friend and VR professional John Westra suggested me to connect to an Italian AR company called Univet about which he found an online banner. He told me that it seemed interesting, and since I trust John’s judgment, I immediately contacted them. I so got to know Alessio De Gaetano , that very kindly accepted to have a call with me to explain to me what his company does, and thanks to this, I have discovered that it’s an interesting reality.
Travel is difficult. It’s expensive and time consuming, not to mention challenges like learning a new language. While there’s no substitute for physically experiencing a new place, XR development company DoubleMe is creating a holographic replica of the historic South Korean city Buyeo. City-Scale Digital Twins. Digital Twins are an increasingly popular tool in enterprise.
HaptX delivers an intuitive wearable haptic device to meet the demanding quality requirements of enterprise customers. HaptX , the San Luis Obispo, CA-based company focused on bringing realistic haptic technology to VR, has released its HaptX Gloves DK2, advanced haptic feedback gloves featuring “true-contact” haptic technology. Each glove features more than 130 points of tactile feedback , promising far more realistic interactions than those offered by standard vibration and force f
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
During Facebook’s Q4 2020 earnings call today, CEO Mark Zuckerberg said that Quest 2 is “on track to be the first mainstream virtual reality headset,” noting that the device drove a 156% increase in the company’s non-advertising revenue. In past earning calls, Zuckerberg has generally downplayed the company’s XR business as a forward-looking investment that isn’t expected to pay off for years.
Happy Monday everyone! A new week has passed by, and it has been a quite good one for me: I’ve been featured again on Authority Magazine and I’ve launched a new series of videos on my Youtube channel where I answer the questions of the community. For XR, instead, it has not been a special week at all: we had a bunch of nice news, plus the usual articles saying “Oh, VR is not mainstream yet, it will never be blablabla”.
W earables continue to be one of the fastest-growing product categories in consumer tech. This is notable given that all-things hardware are constrained during Covid-era lockdowns. Those headwinds result from supply-chain impediments and consumer-spending slowdowns. This is indirectly but importantly relevant to AR. As we continue to examine , wearables are AR’s forbear, in that they will condition consumers to wear sensors on their bodies.
Embark on 26 military missions as an airborne division jumper or infantry soldier. Days of Heroes: D-Day is an upcoming military shooter for Oculus Rift/Rift S and SteamVR headsets that will have you stepping into the boots of a soldier for the United States military as you take part in the single largest seaborne invasion ever conducted, Operation Overlord, most commonly referred to as D-Day.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Love them or hate them for it, Bethesda’s games offer up a great opportunity for modders to get under the hood of impressively large-scale virtual worlds and summarily fix whatever messes the studio left behind. The same goes for Skyrim VR (2018), which for all its charms, is still obviously in need of tweaks to make it more like the VR-native game it should have been when it was first released on PC VR headsets in 2018.
Fans of the most famous secret agent may be sad that the launch of the latest title in the franchise is delayed to Octoberr 2021. However, they may be able to enjoy the atmosphere of Ian Fleming’s iconic residence GoldenEye in Jamaica through a WebAR experience. This is the result of the collaboration between AR platform Zappar and Blackwell Rum. The Spirit of Ian Fleming’s Novel Embodied in a WebAR Experience.
W elcome back to Spatial Beats. A relatively slow news week generally follows CES, even virtual CES. But the stories this week bring up three of our favorite topics. How many XR headsets is Apple working on, and when can we get our hands one them? What is up with location-based VR? Between the $299 Oculus Quest, the death of the movie theater, and the COVID stigma on shared headsets, you’d think we wouldn’t be hearing much about this right now.
The legendary festival goes all-digital amid an ongoing pandemic. Here’s what you need to know. This Thursday marks the start of the 2021 Sundance International Film Festival , a seven-day celebration of independent filmmaking, emerging storytellers, and new media projects. Despite the ongoing COVID-19 pandemic, the long-running event is once again returning with a fresh selection of genre-defying projects and jaw-dropping showcases.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
A small number of people willing to buy an expensive product can really add up, as Valve is finding with its high-end Index headset. Despite supply shortages brought on by the Coronavirus pandemic, the headset has made frequent appearances among the best selling products on Steam by revenue, including an ongoing 13 week streak in the top 5. From a unit standpoint, it’s unlikely that the $1,000 Valve Index is selling all that many headsets compared to cheaper headsets like Oculus Quest.
MR glasses manufacturer Rokid announced Rokid Vision 2 at their recent Rokid Open Day virtual event. The headset is the second generation of the company’s line of products dedicated to mobile-based MR and was launched with the intention of expanding the company’s market. The release also included software updates to the Vision platform and a number of new Rokid-made applications expanding entertainment offerings.
A R continues to evolve and take shape as an industry. Prominent sectors include industrial AR , social , gaming , and shopping. But existing alongside them is AR advertising. This includes paid/sponsored AR lenses that let consumers visualize products on “spaces & faces.”. Advertising is one of the most lucrative AR subsectors, estimated to reach $1.41 billion last year and $8.02 billion by 2024.
The long-running VR painting app will cease receiving updates as the company opens the project up to the public. Google this week announced that it will be ending its support for its genre-defining VR painting app, Tilt Brush by Google , marking the end of a historic era for the immersive art & design scene. Tilt Brush is going open source! Head on over to our blog post to learn more!
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
Skydance Interactive announced that its gritty zombie-flavored survival horror game, The Walking Dead: Saints & Sinners (2020), has now surpassed a whopping $29 million in revenue. The Walking Dead: Saints & Sinners immediately garnered critical acclaim when it was first launched on PC VR headsets last January. The combat-heavy adventure has since launched on PSVR and Oculus Quest, giving it the best chance at reaching basically anyone with a VR headset.
Enterprise AR glasses manufacturer ThirdEye recently announced major updates to their offerings, including expanded device management software and improved remote assistance platforms for enterprise and healthcare. ARPost learned more about the announcements in a recent remote interview with ThirdEye CEO and founder Nick Cherukuri. ThirdEye’s Ambitious Track Record.
F ollowing our analysis yesterday on the drivers for Apple’s rumored VR play, we continue the narrative in this week’s XR Talks. Specifically, we’re featuring a wide-reaching and technically-astute discussion from Ian Hamilton and David Heaney at UploadVR… fittingly set in VR. First, to level set, Bloomberg reported last week that Apple plans for a VR headset to release next year.
Free Lives’ physics-driven combat game finally arrives on standalone headsets. One of VR’s first breakout hits arrived on Oculus Quest/Quest 2 headsets today, offering standalone players one of if not the most satisfying melee combat experiences available at the moment. Originally released on PC VR headsets back in 2017, Free Lives’ over-the-top gladiator simulator pits you against wave after wave of wobbly muscle men in a blood-soaked free-for-all using a variety of brutal mel
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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