Sat.Feb 13, 2021 - Fri.Feb 19, 2021

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VR Film Festivals Look To Inspire Fresh New Talent For Hollywood

VRScout

Beyond the Frame Festival and FIVARS tease the next generation of media artists. Japan’s very first VR-focused international film festival, Beyond the Frame Festival , is currently underway thanks to a partnership with HTC Vive. The festival, which runs from February 12 through February 21 , will showcase VR films from artists all around the world. To attend the festival and check out this year’s finalists, visitors can use their smartphones, tablets, and computers to access a virtual venu

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You Can Land & Drive NASA's Perseverance Mars Rover in AR with the Smithsonian Channel's New App

Next Reality AR

Two years ago, the 50th anniversary of the moon landing gave flight to a handful of Apollo 11 augmented reality apps and experiences, including one from the Smithsonian Channel. Now, as NASA's latest unmanned mission to Mars is scheduled to land on Thursday, the Smithsonian Channel's digital team has crafted yet another timely space-based AR app for the occasion.

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AR Apps With Artificial Intelligence in 2021

ARPost

Augmented reality apps are becoming more and more powerful with the help of artificial intelligence, which learns context and awareness about what you are trying to achieve. In this guide, we review some AR apps with AI in 2021. These apps merge these two technologies together in clever ways to make your life easier. How Can Artificial Intelligence and AR Work Together?

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Ultraleap Stereo IR 170 review: use your hands naturally in VR!

The Ghost Howls

I have had the joy of trying the new UltraLeap Stereo IR 170 hands-tracking sensor for VR and evaluate its performances. I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous Leap Motion controller. Are you in? UltraLeap Stereo IR 170. UltraLeap Stereo IR 170 Evaluation Kit (Image by UltraLeap).

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How To Listen To Spotify In-Game On The Oculus Quest

VRScout

Create your own soundtrack using this neat little workaround. Ever wish you could jam out to your favorite tunes while cracking skulls in GORN or dunking on fools in Echo Arena on the Oculus Quest/Quest 2? Well, now you can. Reddit user u/ConfusionJRPG has discovered a neat little workaround allowing those with a Spotify Premium account and Oculus Quest/Quest 2 headset to listen to music while enjoying their favorite VR content.

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How, When, and Why to Watch the First Ever Polys WebXR Awards

ARPost

There was a lot of hype over headsets in 2020 but there was also a growing number of increasingly immersive WebXR applications accessible through browsers on just about any connected device. The Polys is a new award ceremony meant to celebrate achievements in the field. What Is The Polys? The Polys is a new awards ceremony dedicated to “honoring the pioneers of WebXR and showcasing the importance of the growing medium to provide ubiquitous access to immersive content through the web,” according

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Quest now prevents mirroring of passthrough and 2D apps

The Ghost Howls

Do you remember this post of mine from one year ago when I showed you that it was possible to do some kind of “hacking” of the Oculus Quest using the adb command line tool? Thanks to this powerful tool, it was possible to show the Android Settings window, to mirror the passthrough of the device, and even to open an alarm clock on the device?

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Five Ways VR Can Be Used In Modern Education

VRScout

How immersive technology is changing education for the better. VR and AR are far from new educational technologie s. However, the process of their adaptation is rather slow, since the clumsy bureaucratic machines of schools and universities are not able to adapt to changes quickly. Nevertheless, the prospects for using VR and AR in education are huge, and expert predictions are quite optimistic.

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This ‘Tilt Brush’ Port Brings Google’s VR Creation App to WebXR

Road to VR

Google stopped active development on Tilt Brush late last month, but also made the VR creation suite open source so anyone could get under the hood. We’ve seen a number of clones already, but this is the first port we’ve seen that lets you access directly from a WebXR browser. Dubbed Silk Brush by developer Daniel Adams of msub2 , the app is a near 1:1 port of the original, replete with all default brushes, the ability to save and load sketches, take snapshots, and even export t

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Where is Spatial Computing in its Lifecycle?

AR Insider

O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement… including lots of ups and downs in the intervening years. That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.

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The XR Week Peek (2021.02.15): Facebook keeps working on its masterplan, WebXR arrives on iOS, and more!

The Ghost Howls

I hope you had a wonderful S.Valentine’s Day! And since our love is for immersive realities, let’s celebrate it with this roundup of the most interesting XR news of the week! Top news of the week. (Image by Facebook). Facebook keeps working to become a leader in immersive technologies. This week we had a bunch of news, that seem quite unrelated, that show us how Facebook is working on its plan to become the dominant force in future technologies.

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Manus Pro Tracker Brings Professional Full-Body Tracking To SteamVR

VRScout

Manus’ plug-and-play solution promises “the most sensors in any SteamVR tracker available.” Manus VR, best known for its line of haptic VR gloves , today revealed the Manus Pro Tracker, a new tracking solution for the SteamVR platform aimed specifically at professional creators working in motion capture, virtual production, and VR.

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Manus Announces SteamVR Tracker for Professional Creators, Pre-orders Now Open

Road to VR

Manus, the Netherlands-based startup behind a number of VR gloves, today announced pre-order availability for the company’s first professional-level SteamVR tracker. Called the Manus Pro Tracker, the company says the device is designed specifically for SteamVR-based motion capture, virtual production and full-body VR. It’s primarily designed to work with the company’s Prime II Series Motion Capture and Virtual Reality gloves, however an optional strap set can also allow users t

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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You Can Take a Free Coursera Course on XR from the University of Michigan

ARPost

The University of Michigan has an ambitious XR program that is both incorporating extended reality into education within the University and trying to create the next generation of creators through education and outreach. One of the fruits of this outreach is a free online course by Assistant Professor Michael Nebeling. ARPost spoke with Nebeling, as well as with The University of Michigan’s XR Initiative Director Jeremy Nelson about the course, and about XR in education.

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Will 3D Cities Unlock Immersive Experiences? Part II

AR Insider

3 D mapping is a technology that’s perpetually on the horizon. We’ve seen various flavors over the years such as Microsoft Virtual Earth 3D , and of course Google Earth and Street View. These have each scratched the 3D itch in various ways, but we still haven’t reached the holy grail. Speaking of Google Earth, its VR edition is an immersive dive into 3D cities around the world.

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Luxexcel & WaveOptics Partner To Bring AR-Powered Prescription Lenses To The Masses

VRScout

AR prescription glasses arrive Q2 of 2021. Luxexcel, an innovative tech company specializing in 3D printed prescription lenses, has recently announced a new partnership with waveguides developers WaveOptics to develop a line of AR smart glasses that are both fashionable and comfortable to wear. . By merging the work being done at Luxexcel and WaveOptics, the two companies are promising an AR headset that is more streamlined than existing solutions such as Nreal or Magic Leap.

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How to Record Videos on Quest 2 and Improve Capture Quality

Road to VR

Quest 2 has simple built-in video capture capabilities. In this article you’ll see how to use them and, for advanced users, you’ll learn how to increase the quality of the videos captured on Quest 2 and how to transfer videos to your computer. Record, Stream, or Cast Your VR Gameplay on Quest 2. With something as cool as VR, it’s natural to want to share the experience.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Blippar AR Experience Builds Brand Awareness for Corona Hard Seltzer

ARPost

Sometimes, it can be hard to find your beach. Maybe that’s because of distancing restrictions, snow, or traffic. But, it won’t be because of lacking brand awareness. Corona Hard Seltzer is hopping on the “connected packaging” bandwagon and working with Blippar to help more people find their beach through an AR experience launched when users aim their smartphone camera at participating branded packaging.

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XR Talks: Lessons From Building AR & VR Games

AR Insider

T he art of developing AR and VR experiences is a moving target. The underlying technology continues to evolve as do users’ interests and expectations. Companies across the spatial computing spectrum are meanwhile trying to feel out use cases and interactions that resonate. This moving target is the case for all kinds of immersive experiences but it’s most evident in gaming, given the category’s early popularity (especially in VR).

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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. There’s no avoiding it, digital humans are here to stay. Back in 2016, we saw our first look at Epic Games’ game-chaning digital human technology with its Hellblade: Senua’s Sacrifice preview at the Game Developers Conference. The demo, while brief, blew audiences away, teasing the next-generation of real-time animation.

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What I Learned by Building an Iconic Weapon From ‘Apex Legends’ in VR

Road to VR

In the decade that I’ve spent studying and reporting on VR I’ve had the fortune of experiencing a wide range of VR game design—a craft which is still far from ‘figured out’ And while I have no intention of becoming a game designer by profession, I thought it might be a good learning exercise to try my hand at designing something in VR to better understand the challenges and opportunities therein.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Ways to Participate in Black History Month Through XR

ARPost

Some of the most exciting XR experiences are those that help us to understand another person’s life and feelings. So, it makes sense that Black History Month is being celebrated in XR this year. AR and VR Experiences From VictoryXR. VictoryXR creates augmented and virtual reality education tools. They’ve been keeping busy this year being involved in the Qualcomm XR Enterprise Program and launching the VictoryXR Academy with Pico Interactive.

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Spatial Beats: Oculus, Snapchat and new XR Funding

AR Insider

W elcome back to Spatial Beats. This week we cover a handful of new funding rounds, new Snap AR milestones and Oculus Quest sales Inflections, among other items. Let’s dive in… Librestream Secures Strategic Investments From Honeywell And Evergy. This will allow these companies to work more closely together to deploy AR applications across industries in the process of digital transformation.

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How The UK Is Using VR To Improve Safety For Its Largest Environmental Project Yet

VRScout

Serious Labs and Align JV will provide VR training on how to operate mobile elevating work equipment. For those who may be out of the loop, the UK is currently in the process of developing an eco-friendly high-speed rail line as part of the countries transition to low carbon transportation. The HS2 Rail Line will feature 25 stations across London, Birmingham, Manchester, and Leeds, connecting 30 million people while at the same time generating 500,000 new jobs.

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‘Adam Savage’s Tested VR’ Season 2 Now Live, Taking You to Weta Workshop, Animax Designs & More

Road to VR

Adam Savage’s Tested VR (2019) takes you to the heart of the maker scene, giving you a behind-the-scenes look at the workshops of industry pros. Now the app’s second season is live, which brings eight new episodes to the table where you’ll get to explore workshops from studios such as Animax Designs and Weta Workshop. The app, which presents video captured in 5K VR180, is available for free through its dedicated app on Quest and Go , and through Oculus TV.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly