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For its latest take on augmented reality-infused playsets, Lego is giving the young, and the simply young at heart, its twist on the viral lipsync format made popular by TikTok with Lego Vidiyo. The game remixes TikTok's video creation and curation features with a music business simulation that brings your playsets into the action. But, if you're going to make it anywhere in the music business, kid, you'll need a manager.
Theater has been around for more than 2,500 years, making it one of the oldest art forms in the world. From ancient Greek theater to medieval morality tales and Shakespearean tragedies, it has undergone so many changes over the years. However, none are as radical as the interactive experiences that augmented reality offers. Augmented Reality Theater Productions.
O ne of the attributes that defines AR’s potential is its breadth of applicability. Though use cases like product visualization and social lenses are the early leaders today, we’ll see several others develop in the coming years. That includes both consumer and enterprise applications. Somewhere between those two endpoints is facilities management for commercial spaces.
Use your incredible gorilla strength to parkour up trees and cliffs in this low-fi game of tag. Available now on Oculus Quest/Quest 2 and SteamVR headsets, Gorilla Tag combines fast-paced parkour climbing with unique locomotion mechanics to offer a hilariously entertaining PvP multiplayer experience that will have you screaming “OH OH AHAHAH!” at the top of your lungs as you chase down other gorilla players through a low-fi jungle playground.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
This week in XR hasn’t had any explosive news, but it was interesting nonetheless: in particular we had cool info on AR glasses, with some news from Kura, Lynx, and Samsung. Among the top 5 news I have chosen, only 1 is about VR. And it also makes me super-happy that no one is about Facebook and Apple… I was getting pretty bored in writing newsletters only about these two companies!
Virtual Desktop , an Oculus Quest app which allows users to control their Windows PCs from inside the headset, now officially offers the ability to stream PC VR games wirelessly to the headset. Facebook had previously not allowed the feature to be included with the app, restricting it to a complicated sideloading process. Virtual Desktop — which is also available for PC VR headsets — is a long-running piece of virtual desktop software which allows users to access their Windows PCs from inside th
Virtual Desktop , an Oculus Quest app which allows users to control their Windows PCs from inside the headset, now officially offers the ability to stream PC VR games wirelessly to the headset. Facebook had previously not allowed the feature to be included with the app, restricting it to a complicated sideloading process. Virtual Desktop — which is also available for PC VR headsets — is a long-running piece of virtual desktop software which allows users to access their Windows PCs from inside th
A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value… location, location, location. Synthesizing these variables, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.
Mark your real sofa in VR using this new feature for the Oculus Guardian system. It has been one hell of a month for Oculus Quest owners. Not only did Oculus introduce official multi-user support and app sharing to its standalone headset, but it now appears as though the company has added a new feature to the Oculus Guardian system that lets you keep track of your couch while in VR.
In a blog post published on PlayStation Blog, Hideaki Nishino , Senior Vice President, Platform Planning & Management at Sony Interactive Entertainment, has announced that a new PSVR headset is coming for PS5, but not this year. The post is not rich in details, but it just gives a taste of what it will be. There isn’t even specified a name, and it is vaguely called “next-generation VR system” These are the key info about the new headset: The new VR headset enhances everythi
The latest update to SteamVR, version 1.16, now includes full support for OpenXR 1.0, the widely backed industry standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs for different headsets. SteamVR’s support for OpenXR 1.0 is a huge step forward for the adoption of the standard.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
A R continues to hold ample potential… but it’s counterbalanced by the technology’s relatively low traction. Though it has reached meaningful adoption , it’s still in early-adopter phases. And it’s far from the revolutionary and ubiquitous technology that was trumpeted circa-2017. So where are we in AR’s lifecycle and what will the coming year look like?
Everyone’s favorite wireless streaming solution can now be accessed on Quest/Quest 2 headsets with no sideloading required. Originally released back in March of 2016, Virtual Desktop has since become the gold standard in wireless VR streaming, allowing users to access their desktop PC’s in VR using an Oculus Rift/Rift S, Oculus Quest/Quest 2, or SteamVR headset.
Chris Koomen is a Virtual Reality specialist and consultant at KLM , a Dutch airline company. He is a very smart professional, and he’s very passionate about AR and VR technologies, and for this reason, I have already interviewed him on my blog. Because of his work, he finds himself working every day on XR headsets in professional settings, and he was one of the first people to share a photo of the Oculus Quest 2 For Business on my Linkedin feed.
Ready Play Me, the free avatar maker from Wolf3D, now supports exporting avatars to VRChat , making it quick and easy to get a customizable avatar into one of the most popular social VR applications. While VRChat is host to tons of zany user-created avatar choices (or you can build your own from the ground up if you’re technically skilled), sometimes you want to embody an avatar that feels personal to you.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement… including lots of ups and downs in the intervening years. That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.
Improved resolution, enhanced tracking, and new VR controllers confirmed. Earlier this morning, Sony dropped a major bombshell on PlayStation fans with the reveal of a new VR system for the PlayStation 5. A direct follow-up to PlayStation VR, this “next-generation” headset promises significant upgrades to performance as well as the design.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?” Given my recent experience with Unity developing, I could give myself only a clear answer: “NO” With nowadays Unity tools, it is much easier to make cross-pla
Microsoft is looking to make good use of its social VR platform AltspaceVR next week as it hosts its first Ignite keynote in virtual reality. Alex Kipman, technical fellow at Microsoft’s AI and Mixed Reality team, announced that the virtual event will be taking place in the company’s social VR platform for all to join, either in-headset or via livestream video.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Scope AR, a company specializing in XR work instruction and remote training tools for enterprise, has launched a new browser-based platform for creating and distributing augmented reality content. The platform has already been used by industry partners and major companies including Lockheed Martin, Johnson & Johnson, and Click Bond. Introducing WorkLink Create.
The game will feature eight tables based on The Mandalorian, Rebels, and the original trilogy. Zen Studios, the developer behind the classic Pinball FX series, today revealed that its long-running Star Wars Pinball game is heading to Oculus Quest, SteamVR, and PlayStation VR headsets this April, offering fans the chance to go hands-on with eight unique pinball machines, each of which based on a different film or show from the franchise.
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Samsung’s AR glasses, Google Maps’ new parking integration and film festivals in Fortnite.
Sony today announced that its next-generation VR headset is coming —not in 2021, but it’s definitely a thing. In an interview with GQ , Sony Interactive Entertainment CEO Jim Ryan says dev kit headsets are close to landing in the hands of developers. Ryan tells GQ in an interview that the still unnamed headset will be “a completely new VR format for PS5.” From what we’ve learned so far, those new features will include a single-cord setup, higher resolution, larger field
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The inaugural Polys WebXR Awards took place across multiple browser-accessible XR platforms this past weekend to celebrate projects and producers of WebXR. The ambitious showcase ran into some technical difficulties, but ARPost attended the event and worked with organizers to bring you the complete list of award winners and some key quotes from the event as it happened live in the WebXR “multi-metaverse”.
All you need is a smartphone and some decent selfie skills. Anyone who’s spent more than 20 minutes in VRChat will tell you just how difficult it can be to settle on the right avatar. The popular VR social platform offers an extensive library of original characters to choose from, not to mention a rapidly-expanding catalog of user-created avatars.
W elcome back to Spatial Beats. This week, we look at XR treatments of the Perseverence Mars landing, Rebecca Minkoff’s new AR collection and other happenings from the spatial universe. Let’s dive in… The Perseverance Mars landing was broadcast in 360 in AltspaceVR. It was also streamed live around the world by every network and every major platform at 4pm EST.
If you know your VR history you might recall CRASHLAND , an early VR prototype where players would defend themselves after crash landing on a hostile planet with little more than a radar scanner and a weapon. After the project went dormant for years as the developer focused on Ocean Rift (2016) , today we learn that Crashland is about to blast onto Quest after being revived and revamped.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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