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In preparation for the reveal of its next VR headset, Sony today gave a first look at its next-gen VR controller for use with PS5, something that appears very similar to Oculus’ Touch controller. Sony showed off the new controller today, detailing a few of the most impactful changes coming to its VR ecosystem. One large shift that the controllers portend: it appears the company’s next-gen VR headset will include headset-mounted cameras to optically track the controllers, and presumab
The rise of virtual reality has led to a wide array of surprisingly useful technologies that extend beyond the world of gaming. One of the lesser-known applications of VR has to do with your sleep health. Believe it or not, it can help you sleep better at night. Can Virtual Reality Improve Sleep? Sleep is important, but it is very elusive. Many studies have shown that one of the culprits for your lack of sleep is your smartphone.
(Image courtesy NYC Media Lab.). Story telling is increasingly blurring the line between the physical and virtual worlds, according to presenters at the just-concluded this year’s Technology + Storytelling: Engaging The Immersive Future event organized by NYC Media Lab. We’re already seeing this happen on the production sites in series like Disney’s The Mandalorian , as you can see in the video below.
The new avatar system will debut first on Facebook Horizon for Oculus Quest headsets. Yesterday, Mark Rabkin, VP of Oculus, sat down with CNET’s Scott Stein to chat about the companies advancements in VR avatar technology, during which a brand new VR avatar system for Oculus Quest/Quest 2 headsets was revealed. Arriving first on Facebook’s upcoming social VR platform Facebook Horizon , these new avatars feature a range of emotive capabilities, promising more natural and engaging VR i
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I’m writing this roundup of news with a huge headache and a real will to sleep, so forgive me if there are some errors. It’s because tomorrow the SXSW 2021 starts and together with VRrOOm we have created the virtual spaces for it on VRChat! We feel honored, amazed, but also… a bit tired (like Forrest Gump would say). But I promise you that visually it will be amazing, and there you will also be able to find some nice easter eggs!
The progression of virtual reality and augmented reality technology has been fascinating to chart. On one hand, VR and AR have been around for years without truly cracking mainstream appeal, and there are still plenty of people who’ve never used VR headsets. On the other hand, awareness of what these options bring to the table has steadily increased, and the cost of entry has gone down significantly.
The progression of virtual reality and augmented reality technology has been fascinating to chart. On one hand, VR and AR have been around for years without truly cracking mainstream appeal, and there are still plenty of people who’ve never used VR headsets. On the other hand, awareness of what these options bring to the table has steadily increased, and the cost of entry has gone down significantly.
A mong tech giants investing in their own versions of an AR future, Facebook arguably has the highest stakes. We’ve estimated that its annual XR R&D spend — not including its $2 billion Oculus acquisition — approaches $10 billion. It’s playing a long game and is firmly committed. That includes both AR and VR, the latter being more tangible today, given Oculus’ in-market status.
Enjoy four VR installations available free as part of the Immersive Arcade showcase. The Museum of Other Realities —a VR multiplayer art platform for PC VR headsets—will be opening its doors to the public 100% free-of-charge as part of a limited-time partnership with Kaleidoscope and Digital Catapult aimed at bringing British VR experiences and immersive films to the next-generation art gallery.
I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. It’s a long time that I don’t write an article about the Vive Focus Plus , and it has been interesting exploring what’s happening on the Vive Wave ecosystem again.
There is a transformation happening from living purely “physical” lives to coexisting in digital spaces through avatars of our creation. This is having profound effects on people’s everyday lives, and also on broader conceptions of “what is real” and “what is of value.”. This is especially noticeable in younger generations whose tech literacy and immersion in social platforms dwarf some of us old folk.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
O ne of our longstanding picks for potential AR killer apps is visual search. Its utility and frequency mirror that of search, while it carries a relatable “search what you see” proposition. It’s also naturally monetizable and Google is highly motivated to make it happen. As background, visual search has dual meanings including reverse-image search on Google desktop.
Gorilla Tag, OceanCraft , and War Yards V R are now available via Facebook’s experimental app channel; no sideloading required. Facebook this week added over a dozen new VR games and apps to its experimental App Lab channel, offering Oculus Quest and Oculus Quest 2 players an easier way of accessing a generous selection of popular indie titles like Gorilla Tag, OceanCraft, and Warplanes: WW1 Fighters just to name a few.
Asymmetric co-op VR games—where each user plays a wholly different gameplay role—are a rare breed. Fortunately, the well regarded Carly and the Reaperman is set for a Quest release date on April 15th, making it available on every major VR headset. Originally released back in 2018 for PC VR headsets, and eventually PSVR, Carly and the Reaperman is an asymmetric cooperative VR game where one player acts as an overseer which can manipulate the environment with their hands in order to help the oth
Training has been a major use case for VR since its earliest days and the military has been there since day one. However, demand for VR training has only increased in the last few years, and innovation and collaboration among solution providers have increased along with it. VIVE Enterprise, with Street Smarts VR, highlighted one such use case in a recent case study.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Google’s Career Certificate, Disney’s MagicBand transition and Audi’s AR windshields.
Assemble beautiful real-world locations captured in stunning clarity via photogrammetry 3D scanning this Winter on PSVR. I absolutely love it when a game makes full use of the immersive capabilities of VR technology. Puzzling Places , a hyper-realistic VR puzzle game from developer Realities.io , is one such example. Today, it was revealed that the one-of-a-kind VR experience is coming to PlayStation VR this winter for an unspecified price, offering console VR players the chance to experience on
A newly published patent granted to Valve envisions new Index headsets that could be wireless or standalone, and include new head-mounts for improved ergonomics. Initially filed back in September, 2020, more than a year after the launch of Valve’s Index headset, a patent published today gives us a glimpse of some of Valve’s thinking about potential next-gen Index headsets.
What is old is new again. In this case, a classic arcade game gets the augmented reality treatment. In a new promotion playing off its ad campaign featuring actor Craig Robinson (The Office, Hot Tub Time Machine), Pizza Hut has turned its pizza boxes into a virtual Pac-Man game via web-based AR technology. Don't Miss: How to Play Classic Nintendo, Sega, PlayStation & Atari Games on Your iPhone Now, customers who order a large Tastemaker from the pizza chain between March 15 and 26 (or while
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
O ne striking realization about spatial computing is that we’re almost seven years into the sector’s current stage. This traces back to Facebook’s Oculus acquisition in early 2014 that kicked off the current wave of excitement….including lots of ups and downs in the intervening years. That excitement culminated in 2016 after the Oculus acquisition had time to set off a chain reaction of startup activity, tech-giant investment, and VC inflows for the “next computing platform.
Square Enix partners with TAITO on a contemporary reimagining of the 1978 Japanese shooter. Square Enix Montreal and TAITO have announced an upcoming Space Invaders mobile game featuring proprietary augmented reality (AR) technology that takes the legendary arcade classic in a bold new direction. This nostalgia-fueled trailer sent me on a trip down memory lane.
At the all-digital version of SXSW 2021 today, Facebook’s Mark Rabkin, VP of Oculus, showed off an upcoming new version of its avatar system on Quest. In his chat with CNET’s Scott Stein, called The Quest Effect: Inside VR’s Next Chapter , Rabkin revealed the company’s next avatar system. It’s slated to arrive first on its social VR platform Facebook Horizon , and later roll out to the wider Quest ecosystem for other developers to integrate.
Finnish headset manufacturer Varjo has just started shipping its next-generation XR and VR headsets. The existing models were already top of the class, but the announcement comes amid similar announcements from Pico and Oculus, and hardware updates from VIVE. Varjo simply can’t be beat, but do we need another bleeding-edge VR headset so soon? Varjo VR-3 and XR-3 Shipping Now.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
W elcome back to Spatial Beats. This week, Pico gets new funding, SXSW charges forward with online event, and new Apple AR rumors emerge. Let’s dive in… Pico raises $37M Series B+ Financing and announces NEO 3 standalone release. The company said that the money will be used for acquiring core technologies such as optics and increasing consumer awareness and demand for the products in Asia.
BigBox VR’s latest content drop adds new weapons, legendary weapon skins, and other killer unlockables. Season One of Population: One is currently in full-swing on Oculus Rift, Oculus Quest, and SteamVR headsets, offering fans of the popular VR battle royale experience a slew of free content, from new weapons and items to fresh map updates and additional social features.
Facebook today revealed some of its latest research and vision for a wrist-worn input device that the company expects to form the basis of AR and VR interactions and haptics in the future. The device, still in a research prototype phase, senses electrical signals in the user’s arm to detect intentional inputs. In addition to functioning as a simple ‘button’ input, the company says the device can even enable accurate, keyboard-less typing, and more.
In a patent application made public today, Valve showed drawings and descriptions of a new sort of VR headset. This wearable head-mounted display (HMD) included an array of features, including but not limited to wireless functionality, antenna, optical subsystem, IMU sensors, a dedicated processor (or processors), onboard memory, functioning operating system, applications, games, a head tracking module, and an eye … Continue reading.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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