Sat.Mar 13, 2021 - Fri.Mar 19, 2021

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Sony Unveils Next-gen VR Motion Controller for PS5

Road to VR

In preparation for the reveal of its next VR headset, Sony today gave a first look at its next-gen VR controller for use with PS5, something that appears very similar to Oculus’ Touch controller. Sony showed off the new controller today, detailing a few of the most impactful changes coming to its VR ecosystem. One large shift that the controllers portend: it appears the company’s next-gen VR headset will include headset-mounted cameras to optically track the controllers, and presumab

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Can Virtual Reality Help You Sleep Better at Night?

ARPost

The rise of virtual reality has led to a wide array of surprisingly useful technologies that extend beyond the world of gaming. One of the lesser-known applications of VR has to do with your sleep health. Believe it or not, it can help you sleep better at night. Can Virtual Reality Improve Sleep? Sleep is important, but it is very elusive. Many studies have shown that one of the culprits for your lack of sleep is your smartphone.

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Take A Look At Facebook’s New VR Avatars For Quest

VRScout

The new avatar system will debut first on Facebook Horizon for Oculus Quest headsets. Yesterday, Mark Rabkin, VP of Oculus, sat down with CNET’s Scott Stein to chat about the companies advancements in VR avatar technology, during which a brand new VR avatar system for Oculus Quest/Quest 2 headsets was revealed. Arriving first on Facebook’s upcoming social VR platform Facebook Horizon , these new avatars feature a range of emotive capabilities, promising more natural and engaging VR i

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The XR Week Peek (2021.03.16): HTC launches Tracker 3.0, Facebook has 10,000 people working on XR, and more!

The Ghost Howls

I’m writing this roundup of news with a huge headache and a real will to sleep, so forgive me if there are some errors. It’s because tomorrow the SXSW 2021 starts and together with VRrOOm we have created the virtual spaces for it on VRChat! We feel honored, amazed, but also… a bit tired (like Forrest Gump would say). But I promise you that visually it will be amazing, and there you will also be able to find some nice easter eggs!

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Newly Published Valve Patent Envisions Wireless & Standalone Versions of Index, New Head-mounts

Road to VR

A newly published patent granted to Valve envisions new Index headsets that could be wireless or standalone, and include new head-mounts for improved ergonomics. Initially filed back in September, 2020, more than a year after the launch of Valve’s Index headset, a patent published today gives us a glimpse of some of Valve’s thinking about potential next-gen Index headsets.

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Explore The ‘Museum Of Other Realities’ Free In VR For A Limited Time

VRScout

Enjoy four VR installations available free as part of the Immersive Arcade showcase. The Museum of Other Realities —a VR multiplayer art platform for PC VR headsets—will be opening its doors to the public 100% free-of-charge as part of a limited-time partnership with Kaleidoscope and Digital Catapult aimed at bringing British VR experiences and immersive films to the next-generation art gallery.

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Valve papers tease eye tracking VR headset potential

Slashgear

In a patent application made public today, Valve showed drawings and descriptions of a new sort of VR headset. This wearable head-mounted display (HMD) included an array of features, including but not limited to wireless functionality, antenna, optical subsystem, IMU sensors, a dedicated processor (or processors), onboard memory, functioning operating system, applications, games, a head tracking module, and an eye … Continue reading.

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Facebook Reveals Latest Wrist-worn Prototypes for XR Input & Haptics

Road to VR

Facebook today revealed some of its latest research and vision for a wrist-worn input device that the company expects to form the basis of AR and VR interactions and haptics in the future. The device, still in a research prototype phase, senses electrical signals in the user’s arm to detect intentional inputs. In addition to functioning as a simple ‘button’ input, the company says the device can even enable accurate, keyboard-less typing, and more.

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How Augmented Reality Is Enhancing the Value of Digital Personas

ARPost

There is a transformation happening from living purely “physical” lives to coexisting in digital spaces through avatars of our creation. This is having profound effects on people’s everyday lives, and also on broader conceptions of “what is real” and “what is of value.”. This is especially noticeable in younger generations whose tech literacy and immersion in social platforms dwarf some of us old folk.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Facebook Adds Over A Dozen New Quest Games To App Lab

VRScout

Gorilla Tag, OceanCraft , and War Yards V R are now available via Facebook’s experimental app channel; no sideloading required. Facebook this week added over a dozen new VR games and apps to its experimental App Lab channel, offering Oculus Quest and Oculus Quest 2 players an easier way of accessing a generous selection of popular indie titles like Gorilla Tag, OceanCraft, and Warplanes: WW1 Fighters just to name a few.

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Scientists Document First-Ever Biofluorescent Fish in the Arctic

GizModo VR

There’s so much about our planet that scientists are still learning about. Case in point: American Museum of Natural History researchers recently documented biofluorescent fish in the Arctic for the first time ever. Their find was published on the museum’s online research library on Thursday. The report shows how… Read more.

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Facebook’s Rubin: ‘The trajectory is clear, we’re going to get to AAA VR games’

Road to VR

Speaking on a panel at the online GDC Showcase today, Facebook’s VP of Play, Jason Rubin, and VP of XR Content, Mike Verdu, furthered the company’s bullish outlook on Quest. The duo claimed that the platform is nearly a sustainable developer ecosystem, and that the data shows a clear trajectory in which VR will eventually reach ‘AAA’ scale.

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Micron Abandons 3D XPoint Memory Technology

Anand Tech

In a sudden but perhaps not too surprising announcement, Micron has stated that they are ceasing all R&D of 3D XPoint memory technology. Intel and Micron co-developed 3D XPoint memory, revealed in 2015 as a non-volatile memory technology with higher performance and endurance than NAND flash memory. Intel has been responsible for almost all of the commercial volume of 3D XPoint-based products, under their Optane brand for both NVMe SSDs and persistent memory modules in the DIMM form factor.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Hyper-Realistic 3D Puzzler ‘Puzzling Places’ Heading To PlayStation VR

VRScout

Assemble beautiful real-world locations captured in stunning clarity via photogrammetry 3D scanning this Winter on PSVR. I absolutely love it when a game makes full use of the immersive capabilities of VR technology. Puzzling Places , a hyper-realistic VR puzzle game from developer Realities.io , is one such example. Today, it was revealed that the one-of-a-kind VR experience is coming to PlayStation VR this winter for an unspecified price, offering console VR players the chance to experience on

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Neanderthals Took Good Care of Their Teeth, Unlike Some of Us

GizModo VR

Some 46,000 years ago in what is now the Polish highlands, a Neanderthal man got some food stuck between his teeth. So he did what any self-respecting hominin would do—he reached for a toothpick, according to new research. Read more.

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Pimax “8K” X Update Enables 90Hz Refresh Rate With Max Resolution on GeForce 30-series GPUs

Road to VR

Pimax’s top of the line offering, the “8K” X headset, originally shipped with a max refresh rate of 75Hz for its native resolution mode. Today the company is releasing a beta update which pushes that up to 90Hz. The company says it worked with NVIDIA to overcome prior “bandwidth limitations” to enable the higher refresh rate on most GeForce RTX 30-series GPUs.

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Freaky new A.I. scans your brain, then generates faces you’ll find attractive

Digital Trends

In an amazing and also somewhat unsettling new A.I. project, researchers were able to read brain waves to generate faces that people find especially attractive.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Arcade Classic ‘Space Invaders’ Returning As Augmented Reality Mobile Game

VRScout

Square Enix partners with TAITO on a contemporary reimagining of the 1978 Japanese shooter. Square Enix Montreal and TAITO have announced an upcoming Space Invaders mobile game featuring proprietary augmented reality (AR) technology that takes the legendary arcade classic in a bold new direction. This nostalgia-fueled trailer sent me on a trip down memory lane.

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This Surveillance Company Claims It Can Track Nearly Any Car in Real-Time

GizModo VR

A defense contractor that claims to have access to motor vehicle location data on a global scale says it wants to use that data to help U.S. federal agencies conduct more efficient spying and military operations. Read more.

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Facebook Gives Sneak Peek of New Avatar System for Quest, Watch It Here

Road to VR

At the all-digital version of SXSW 2021 today, Facebook’s Mark Rabkin, VP of Oculus, showed off an upcoming new version of its avatar system on Quest. In his chat with CNET’s Scott Stein, called The Quest Effect: Inside VR’s Next Chapter , Rabkin revealed the company’s next avatar system. It’s slated to arrive first on its social VR platform Facebook Horizon , and later roll out to the wider Quest ecosystem for other developers to integrate.

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The best Mars movies of all time

Digital Trends

Got a specific hankering to watch sci-fi flicks about the Red Planet? Check out our list of the best Mars movies you can find on the third rock from The Sun!

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Population: One’ Season One Is VR Battle Royale Done Proper

VRScout

BigBox VR’s latest content drop adds new weapons, legendary weapon skins, and other killer unlockables. Season One of Population: One is currently in full-swing on Oculus Rift, Oculus Quest, and SteamVR headsets, offering fans of the popular VR battle royale experience a slew of free content, from new weapons and items to fresh map updates and additional social features.

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ISS Ditches 2.9-Ton Pallet of Batteries, Creating Its Most Massive Piece of Space Trash

GizModo VR

Weighing 2.9 tons and traveling 4.8 miles per second, this heap of old batteries is now the heaviest single piece of garbage to be jettisoned from the International Space Station. Read more.

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‘The Museum of Other Realities’ Free to Visit for The Next 2 Weeks

Road to VR

The Museum of Other Realities (MOR), the immersive multiplayer art museum for virtual reality, is temporarily open to the public for free in celebration of select British XR artists, who are presenting their works via a special showcase called The Immersive Arcade. The Immersive Arcade: The Showcase is being hosted on MOR, which is free to download on Steam from now until March 26th.

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This Week In XR: Facebook’s Invisible Computing Research

Charlie Fink

Facebook marshals converging technologies to find a path for AR smartglasses.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly