Sat.May 22, 2021 - Fri.May 28, 2021

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How AR and AI Will Transform Customer Service Using the Power of Vision

ARPost

Customer service is busier than ever. According to one 2020 survey , 45% of U.S. consumers have required technical assistance during the COVID-19 pandemic. These growing call volumes – coupled with the continuous need for cost optimizations – have driven the demand and adoption of artificial intelligence (AI) and augmented reality in customer service.

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What’s Facebook’s Wearables Master Plan?

AR Insider

A. common AR industry sentiment is that the smartphone will pave the way for smart glasses. Before AR glasses achieve consumer-friendly specs and price points, AR’s delivery system is the device we all have in our pockets. There, it can stimulate demand for AR experiences. This thinking holds up, but a less-discussed product class could have a greater impact in priming consumers for AR glasses: wearables.

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Cybershoes for Oculus Quest Now Available on Amazon US

Road to VR

The Oculus Quest-compatible version of Cybershoes, the VR locomotion peripheral, was successfully funded on Kickstarter late last year, and has been available direct from the creators for a few months now. The company has now made Cybershoes for Quest available through Amazon US though, and has shaved a few bucks off the price too. Cybershoes present a pretty unconventional locomotion method for VR users.

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NFTs: Perspectives From AR & VR Stakeholders

VRScout

From art to business, the blockchain has enabled digital content to hold new value, with implications for the entire AR & VR community. Today, anyone can build a following online and begin selling their digital assets through third-party marketplaces like OpenSea, Rarible, Mintable, Superare, and other platforms that have become popular with digital creatives.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Mental Health Awareness Month: Looking at the XR Angle

ARPost

In commemoration of Mental Health Awareness month, ARPost has put together a list of some of the companies and experiences that are using XR to help people develop all kinds of wellness. Mental Health Providers. From developing empathy to understanding cognitive health in aging, to living new adventures or processing lived experiences, these companies are helping us live our best lives.

More Trending

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Unreal Engine 5 Launches in Early Access with New VR Template Built on OpenXR

Road to VR

Epic Games today announced that Unreal Engine 5 is now available in early access, including a new template for VR projects built on OpenXR 1.0, the industry-backed standard for building device-agnostic VR and AR applications. Epic Games is bringing heaps of new features and improvements to the latest version of its game engine, Unreal Engine 5. While some of the biggest features—like the Lumen lighting system and Nanite mesh system—don’t yet support VR, today’s early access release o

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VR Simulator Lets You Experience Life As A Dolphin And Shark

VRScout

Help protect the ocean while exploring a growing catalog of marine species in this VR ocean simulator. Ever wonder what it’s like to live beneath the surface of the ocean? How is the Water , an educational VR experience from developer Cyan Planet, looks to offer users just that—an opportunity to step into the shoes (fins?) of various marine species and experience life beneath the waves.

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ThirdEye Announces Investment Fund for AR Software Providers

ARPost

Enterprise AR/MR hardware provider ThirdEye recently announced an investment fund for AR/MR software providers. ThirdEye CEO and founder, Nick Cherukuri, spoke with ARPost to explain how the fund works, what the plans are for the future, and how the fund benefits the XR market in general as well as ThirdEye in particular. Announcing the ThirdEye Investment Fund.

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6 of the top 7 Mobile Apps in April Feature AR

AR Insider

I t’s clear that mobile AR is where the scale is today, given 3 billion+ global smartphones. As for the portion that’s AR-compatible, the common industry rally cry is that there are 1 billion+ AR-enabled smartphones. That figure applies to ARkit and ARCore-compatible smartphones. But if you pan back to all platforms, such as Snapchat’s Lens Studio and Facebook’s Spark AR, the AR-ready universe is larger.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Latest Lumus Waveguide Shows Retina Resolution & 50° FOV in AR Glasses Form-factor

Road to VR

Waveguide optics are increasingly looking like the best near-term solution for creating AR glasses that are truly glasses-sized. Lumus is one such waveguide company and recently let their latest waveguide prototype, the 50° FOV ‘Maximus’, be examined under the proverbial microscope. Through-the-lens photos of Lumus Maximus reveal impressive ‘retina’ resolution of 60 PPD, along with excellent brightness and leading image uniformity.

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‘Rec Room’ CEO Talks About The Impact Of VR Subscriptions

VRScout

CEO and Co-Founder Nick Fajt lends his thoughts on premium app subscriptions and exclusive VR content. Last month Facebook announced the launch of premium app subscriptions on the Oculus Quest, offering users the chance to unlock exclusive VR content from select developers by paying a monthly fee. We’ve already seen several VR games and apps take advantage of this new service, including FitXR, Tribe XR, TRIPP, vSpatial, and VZfit just to name a few.

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“War Remains” Provides Immersive Experience of World War I

ARPost

Presented by “Hardcore History” legendary podcaster Dan Carlin , War Remains is an immersive VR experience that transports viewers to the Western Front of the First World War where they witness history unfold from a soldier’s point of view. The experience is educational, intense, thought-provoking, and impactful. The Power of Virtual Reality is Harnessed to provide ‘Empathy Amplification’.

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Reality Bytes: Snap, Google & Amazon

AR Insider

W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Snap’s latest AR blitz, Google’s Starline 3D video calls and Amazon’s grand acquisition.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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VR Tabletop Gaming Platform ‘Dungeon Full Dive’ Completes Kickstarter with $285K

Road to VR

Dungeon Full Dive is an upcoming tabletop gaming platform that aims to bring PC and PC VR players together online to play their favorite role-playing games. Now its month-long Kickstarter campaign is over, garnering the team over $285,000 to bring the project to life. Cologne, Germany-based studio TxK Gaming finished their Dungeon Full Dive Kickstarter campaign today with a total of €234,343 (~$285,000), which was pledged by over 3,800 backers.

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Nintendo Labo VR “Remake” Of ‘DOOM Eternal’ Is Adorable

VRScout

How a creator by the name of @MrTiffles developed his own squeaky clean version of iD Software’s ultra-violent first-person shooter. Last March, critically-acclaimed video game developer iD Software ( Wolfenstein, Quake, Commander Keen ) released its latest title, DOOM Eternal , on Nintendo Switch consoles, offering players what could easily be considered the most violent experience available on the popular hybrid console to date.

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How to build 64-bit Oculus Quest applications for App Lab

The Ghost Howls

After I have written my post on how to handle unwanted permissions in Unity , many Oculus Quest developers asked me to make another tutorial to solve another common problem: Facebook showing a warning for 32-bit builds submitted to App Lab. This happens because if you build your Unity application leaving the default settings, the Android build may be a 32-bit one , but actually all the modern stores now require 64-bit builds.

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XR Talks: Snap Doubles Down on AR… Again

AR Insider

A s you’ve likely heard, Snap held its annual Partner Summit last week, during which it made the splashy “one-more-thing” announcement that it’s launching AR-enabled Spectacles. As we examined at the time, this is a considerable moment in Snap’s AR lifecycle. But the news was so big that it overshadowed several other notable AR announcements and updates.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘FitXR’ Update Adds Formula One-style High Intensity Training Exercises

Road to VR

FitXR , the subscription-based VR workout app for Oculus Quest, launched its third in-game exercise regime which brings High Intensity Interval Training (HIIT) to the mix. HIIT is the FitXR’s third ‘studio’, which follows the addition of in-game Box and Dance studios. The developers say the new HIIT studio includes instructor-led exercises and reaction-based fitness games like professional F1 driver reaction training.

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Snapchat Lens Turns Real-World Objects Into AR Instruments

VRScout

Start a virtual band using this clever Snapchat Lens from smart musical instruments creator Artiphon. Artiphon, creator of smart musical instruments such as the Orba and INSTRUMENT 1, this week unveiled its first Snapchat Lens, Scan Band. Available now via the Snapchat app, Scan Band uses a combination of augmented reality (AR) and machine learning to convert everyday objects into interactive virtual instruments.

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Snap Unveils AR Glasses

ARVR

In a rather large moment for the AR industry, Snap today unveiled developer-facing AR glasses. As the next generation of its Spectacles camera glasses, the hardware features optical and display systems for the first time. That’s right, Spectacles are now true AR glasses. Before going into hardware specs and strategy, one point to reiterate is the key qualifier above: ‘developer-facing.

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Spatial Beats: Snap, Google & Digilens

AR Insider

W elcome back to Spatial Beats. This week, we dive into Snap’s new AR Spectacles, Google I/O takeaways and Digilens’ new reference frames. Let’s dive in… Snap released details on its coming 3.0 version of Specs, its AR glasses, which are now in the hands of select developers. The company set aside a billion dollars to develop AR devices last year, and has made a dozen acquisitions in the past five years to add firepower to this effort.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Star Wars: Squadrons’ Will Be Free to PlayStation Plus Members in June

Road to VR

Sony announced that Star Wars: Squadrons (2020) , the PSVR-compatible space dogfighter, is going to be one of June’s free PlayStation Plus titles. Starting June 1st, Star Wars: Squadrons will be free to keep for PS Plus members, and will be available to claim until July 5th. The game, which was launched back in October 2020, is regularly priced at $40.

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Interview: How Survios Brought ‘Puzzle Bobble’ To VR

VRScout

Survios and Taito team up to bring an arcade classic to life in VR for the first time. Those who’ve spent more than a couple of minutes inside an old-school arcade are no doubt familiar with the long-running Puzzle Bobble series. Based on Japanese developer Taito’s 1986 platform arcade game Bubble Bobble , Puzzle Bobble offered a fresh take on the series, offering players a one-of-a-kind tile-matching experience that has since established itself as one of the most recognizable arcade

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Augmented Reality Improving Customer Experience

ARVR

Augmented Reality ( AR), this innovative technology that in recent years has received a great boost in development is now being used more and more to improve customer service and support. This technology, which is an interactive experience of a real-world environment where objects residing in the real world are enhanced by perceptual information, is revolutionizing customer service in many industries.

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The AR Space Race, Part VI: Amazon

AR Insider

A s you likely know, one of AR’s foundational principles is to fuse the digital and physical. The real world is a key part of that formula… and real-world relevance is often defined by location. That same relevance and scarcity are what drive real estate value….location, location, location. Synthesizing these factors, one of AR’s battlegrounds will be in augmenting the world in location-relevant ways.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly