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The seven-part free-roam VR experience spans over 25,000 square feet and features 360-degree footage shot aboard the ISS. Enter the vastness of outer space in this incredible free-roam VR experience featuring real footage of the International Space Station. Produced by Felix & Paul Studios in partnership with TIME, The Infinite is a fully immersive VR experience that uses 360-degree stereoscopic footage from the studio’s Emmy-nominated VR film, Space Explorers: The ISS Experience , to
Netflix’s new location-based VR experience has you battling zombies from inside a motorized taco truck. This past week, I had the chance to check out Army of the Dead: Viva Las Vengeance , a new location-based VR experience based on the Netflix original film of the same name. Produced by Netflix in partnership with CE, Fever, and Pure Imagination Studio, the 30-minute multisensory experience has you battling waves of the undead throughout the plague-infested streets of post-apocalyptic Las
It’s arguable that Facebook’s Oculus now takes up the majority of the attention in the virtual reality market, but it is hardly the only major player. HTC is still actively working on Vive, and Microsoft’s Windows Mixed Reality also dips into that field. And then there’s PlayStation VR, the only console-based system among the VR giants.
Today I review for your a nice indie game called Crazy Kung Fu , developed by the studio Field Of Vision. I promised one of the guys of the studio to review it in January, and well… probably I’m slightly late for the publication of this article (sorry Arnaud), but it has been cool having seen during these months the game gaining its share of satisfied users and taking part of nice initiatives like Lab Surprise.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
JigSpace might not be on your radar – or it might have fallen off or your radar. Or you might be a huge fan. Either way, the company has been making some movements recently that could result in a much bigger blip on the screen. See Also: A Hands-on Review of Avatour and an Interview With CEO Devon Copley. Here, we’ll take a look at JigSpace with a focus on their big news this year featuring an interview with Co-Founder and CEO Zac Duff.
Reverse passthrough technology lets you to see the eyes of those wearing a headset, opening up new doors for “social co-presence” Lead by research scientist Nathan Matsuda, a team at Facebook has spent the last two years developing a new form of “social co-presence” for VR designed to remove the disconnect between VR users and those in the physical world using a 3D monitor and eye-tracking technology.
Reverse passthrough technology lets you to see the eyes of those wearing a headset, opening up new doors for “social co-presence” Lead by research scientist Nathan Matsuda, a team at Facebook has spent the last two years developing a new form of “social co-presence” for VR designed to remove the disconnect between VR users and those in the physical world using a 3D monitor and eye-tracking technology.
W elcome back to Spatial Beats. This week, we look at the proliferation of the metaverse. First there was cyberspace. Then, there was the world wide web (WWW). Now, it’s the Metaverse. Facebook CEO Zuckerberg defined it on an earnings call with analysts earlier this week. “What is the metaverse? It’s a virtual environment where you can be present with people in digital spaces.
During a Steam Deck hands-on event, Valve was asked about the possibility of seeing Steam Deck’s custom AMD processor in a standalone VR headset. While the company didn’t confirm anything outright, they said the Steam Deck hardware could certainly be a good match for a standalone VR headset. The Verge ‘s Sean Hollister published an extensive hands-on with Steam Deck today , saying he’s “nearly a believer” in Valve’s vision for a portable gaming device bu
The COVID-19 pandemic has changed the world like no other event. People learned to live in self-isolation at home, work from home, shop from home, and even have fun at home. At the heart of mitigating the huge disruptions in our lives are immersive technologies. There is no doubt about it, the global pandemic has led to an AR/VR accelerated adoption at all levels: individual and business.
The question of how artists, brands, and fans will function in the metaverse is one that hasn’t been answered yet. What’s the best way for each of these parties to function in the metaverse and reach their audiences? “This new medium is one that presents a really exciting opportunity for many different parts of culture whether it’s artists, brands, or fans— they all have a role to play,” says Inder Phull, co-founder and CEO of PIXELYNX— a new gaming venture co-founded by Joel Zimmerman (de
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Media and Entertainment: The Show Must Go. On— Everywhere. by Cathy Hackl & John Buzzell . An excerpt from The Augmented Workforce: How Artificial Intelligence, Augmented Reality, and 5G Will Impact Every Dollar You Make. W ithout a doubt, the media and entertainment industries have had an enormous influence on technology since the advent of television.
The latest beta update to SteamVR, version 1.19.6, adds a great new feature which lets you float desktop or application windows inside of your VR games so that they’re always in view. Valve has been expanding the virtual desktop functionality of SteamVR in recent months. Earlier this year they added the ability to open specific application windows (rather than your entire desktop) and even dock them to your controller so that they would always be visible inside of your VR game.
Are you looking for new titles to add to your collection of immersive games? Then prepare for loads of action, because we have prepared a list of 5 VR games you should play this year if you haven’t already. We have something for everyone: action, music, dystopian worlds, and plenty of opportunities to be the winner of epic battles. A Growing Demand for Immersive Entertainment.
Build your own regulation-size basketball court with the simple tap of a screen using Reebok’s new “Court of Greatness” tool. As part of their FW21 basketball campaign, Reebok has launched ‘ Courting Greatness ’, an AR tool that lets kids and teens interact with their own full-size basketball court in an attempt to celebrate players of all ages on a local level.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
S napchat continues to signal interest in being a socially-fueled local discovery engine. This goes back to its early work in Geofilters , Snap Map and, more recently, Local Lenses. The thought is that social activity can be a trigger for local behavior like meeting friends for a drink. Snap’s latest move is My Places. A feature of Snap Map, it brings more structure to local discovery by positioning 30 million local businesses with more formal interactivity in the mapping UX.
Since its launch in 2019 Oculus Quest has represented a major shift in Facebook’s VR strategy by moving away from the PC. Quest 2, which launched in October 2020, has become the most popular VR headset on the market. Sensing traction, the company has been aggressively updating the headsets with new features, making them better they were at their launch.
Recovery from substance abuse is bigger than any one person. However, it can be hard to find a group of people that can regularly come together to meet at the same time in the same physical place. This was true during the pandemic, but it’s also true in rural communities and for people who want support with a relatively specific problem. What about remote experiences?
Experience as many as 37 projects from 21 countries as well as the brand new Venice VRChat Worlds Gallery. The 2021 Venice Film Festival is set to kick off this September, bringing with it yet another diverse collection of groundbreaking projects from some of the most creative minds in the field. As was the case with last year’s event, attendees can once again enjoy a wide range of VR content remotely thanks to a partnership with Oculus and Viveport.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
A s you’ve likely heard, Facebook advanced its already-formidable spatial computing ambitions last week by launching a division to bring it closer to the metaverse. Operating under Facebook Reality Labs (FRL), it will federate several products under a common goal. That common goal was further reinforced through Mark Zuckerberg’s public comments that Facebook will transition over the next decade into a metaverse company.
Popular VR rhythm game Pistol Whip is getting another major expansion called ‘Smoke & Thunder’ which will introduce the game’s second mini-campaign. Set for a release date on all platforms on August 12th, ‘Smoke & Thunder’ is a package of five new levels and songs tied together by an underlying narrative theme.
The XR industry is a young one, making surveys and reports crucial. Recently, those reports have been… complicated. For months, reports started with a line explaining that responses were compiled before the pandemic, so they may not accurately reflect the industry. Then, the line changed to explain that responses were compiled during the pandemic, so they may not accurately reflect the industry.
Soar through a tropical island paradise and challenge other players in a variety of jetpack sports. Available this October on SteamVR headsets, Jetpack Vacation puts you in control of handheld jetpacks as you fly throughout a colorful island environment and challenge other players in a handful of jetpack-based minigames, from soccer and racing to paintball target practice.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
W hat are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes , featuring lightning-round commentary from AR Insider partner M7 Innovations. Founder Matt Maher lends his insights from the trenches of AR experience creation. We continue the narrative this week with Maher’s look at Fortnite’s concert series, Square’s big acquisition and Studio 69’s AR travel book.
Third-person VR platformer Ven VR Adventure , which launched on PC VR last holiday season, is now set for an August 12th release date on Oculus Quest. The game has been confirmed for PSVR as well, but there’s no word on a launch date. Much like Astro Bot or Moss , in Ven VR Adventure you’re tasked with guiding little Ven on his journey from a third-person standpoint, but you’re also present in the world too.
Earlier this summer, Google shut down yet another virtual reality app , the 3D objects library called Poly. Poly was Poly was first launched back in 2017 as a platform where users could visit, browse and download any of thousands of 3D objects in a virtual reality environment. It also had a toolkit that other virtual reality developers could use to access the library.
Collect event objects scattered throughout each level to unlock exclusive seasonal wristbands. German-based game developer Crytek today announced a major update for The Climb 2 that will introduce regular monthly updates, offering you the chance to earn exclusive wristbands inspired by the seasons. Originally released back in March 2021 on Oculus Quest and Oculus Quest 2 headsets, The Climb 2 is a nerve-racking VR free solo rock-climbing game that has you scaling massive cliffs, towering skyscra
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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