Sat.Nov 06, 2021 - Fri.Nov 12, 2021

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‘Captain Toonhead’ Might Be The Most Over-The-Top VR Game Ever

VRScout

Battle flying cats, massive dinosaurs, and blood-thirsty chickens in this one-of-a-kind VR tower defense game. Coming soon to the Oculus Quest—or should I say Meta Quest— Captain ToonHead vs. the Punks From Outer Space is a VR tower defense game from developer Teravision Games that’s as outrageous as it is brilliant. Whether it be the action-packed gameplay, zany characters, or comically over-complicated plot, Captain ToonHead is truly one of the most ridiculous games we’

Gaming 543
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AWE 2021: Hands-on with Holoride and its automotive VR fun

The Ghost Howls

Yesterday was my last day at AWE. One of the coolest things that I’ve tried has been Holoride, a system to let passengers in a car enjoy a ride in VR. Holoride. Holoride is a very original startup in the XR ecosystem because it focuses on in-car VR entertainment. The idea is that during a trip the passengers can enjoy a VR experience that follows completely the movement of the car : if the car is going forward, you move forward at exactly its same speed inside VR, if it turns left, you tur

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Web AR: By the Numbers

AR Insider

Though apps rule smartphone usage, could the browser be a better vessel for mobile AR experiences? It scales better and offers less friction than apps, to name a few advantages. We crunch the numbers in the latest report excerpt. The post Web AR: By the Numbers appeared first on AR Insider.

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AWE 2021 Day Two: More on the Metaverse

ARPost

The first day of AWE was all about announcements. There was less of that on day two, but AWE isn’t all about announcements, it’s about celebrating XR experiences and learning from XR expertise. Day two delivered these in droves. In addition to even more great expert talks and panel discussions, it was the first day that the Expo floor and Playground were open.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Creator Of ‘Pokémon Go’ Is Building Its Own AR Metaverse

VRScout

The company is making its Lightship Augmented Reality Developer Kit open to any and all developers. Niantic, the developer behind location-based AR games such as Pokémon Go and Pikmin Bloom , today announced that it will be making its Niantic Lightship Augmented Reality Developer Kit available to developers around the world in an effort to build its ever-growing AR metaverse.

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Qualcomm Moves Up the Stack with Snapdragon Spaces

AR Insider

Qualcomm has announced Snapdragon Spaces, a developer kit to enable the creation of consumer and enterprise AR experiences. We examine the platform's offerings and how this extends Qualcomm's position further up the AR stack. The post Qualcomm Moves Up the Stack with Snapdragon Spaces appeared first on AR Insider.

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AWE 2021 Day Three: XR Safety, the Future of Games, and the Closing Address

ARPost

Thursday, November 11, was the final day of AWE 2021. The day saw more panel discussions, another day of expos, and the closing ceremonies. Continuing the Conversation on Safety. The second day of AWE saw a lot of conversation about ethics, privacy, and safety in the metaverse, primarily through a dedicated session track. On day three, XR Safety Initiative founder Kavya Pearlman and Voices of VR host Kent Bye took that discussion to the main stage.

Gaming 368
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Researchers Use Menthol To Simulate Cold Weather In VR

VRScout

The future of VR haptics could be skin chemicals. Researchers based out of the Human Computer Integration Lab at the University of Chicago’s Computer Science Department are working on a new form of haptic feedback technology that uses specific chemicals to simulate various sensations in VR, from heat and cold to numbness, stinging, and tingling. These futuristic wearables can be worn anywhere on the body so long as it’s touching the wearer’s skin.

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Google’s New ‘Labs’ Team Brings AR/VR, Project Starline & Area 120 Under a Single Roof

Road to VR

Google is shaking things up with the reorganization of its AR/VR efforts, Project Starline, and Area 120 in-house incubator, dubbing the internal team ‘Google Labs’ As first reported by TechCrunch , Google is shifting a few of its notable forward-looking projects into a single team and bringing them under the leadership of Google veteran Clay Bavor.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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XR Talks: Jumpstarting the Geo-Spatial Web

AR Insider

Though known best for Pokémon Go, Niantic's true fate may be as an AR platform. Enter Lightship, which turns Pokémon Go’s architecture into a platform on which others can build geospatial AR experiences. We drill into its launch event for this week's XR Talks. The post XR Talks: Jumpstarting the Geo-Spatial Web appeared first on AR Insider.

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It’s Time to Get Pumped for AWE

ARPost

If you’ve followed the Augmented World Expo with ARPost in the past, you know that to provide you with comprehensive coverage and commentary we release our coverage a little later. But we don’t want you to miss out on all of the excitement. This article uses interviews conducted with AWE speakers in advance of the event. Consider it our “curtain-raiser.

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‘ShapesXR’ Is A Rapid Prototyping VR Tool

VRScout

Quickly create immersive scenes and populate them with 3D assets using this easy-to-use VR development app. Teamwork makes the dream work, but sometimes communicating an idea can get a little messy, especially if you are working remotely. Being able to present those ideas in three dimensions via a collaborative VR environment would make things a lot easier for everyone.

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Resolution Games Estimates VR Has 5 Million Active Users

Road to VR

Resolution Games, which has been making VR games since 2016, estimates that the VR industry currently has around 5 million active VR users. In the VR industry it’s hard to find good data on the number of headsets sold, and even harder to find data on the number of actual active users. This week Resolution Games—which is in a good position to have insight into the figure—offered up an interesting data point.

Gaming 363
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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Reality Bytes: Microsoft, TikTok & Netflix

AR Insider

What are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations – this week from AWE. The post Reality Bytes: Microsoft, TikTok & Netflix appeared first on AR Insider.

Microsoft 366
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Inaugural XR Commission to Premiere on the MIFF XR Platform

ARPost

To commemorate seven decades of promoting cinema and screen culture in the country, the Melbourne International Film Festival (MIFF) inaugurated the Extended Reality (XR) Commission. Funded with an AU$80,000 grant by filmmaker and philanthropist Ling Ang, the commission is set to award a MIFF XR entry that features an XR-based immersive experience highlighting the history and culture of Australia’s cinematic industry.

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‘FitXR’ Is Making VR Fitness More Accessible With Voice Commands

VRScout

Voice navigation technology combined with FitXR’s adaptive fitness classes could revolutionize VR fitness. During the recent Facebook Connect event, Zuckerberg showcased a new set of developer tools that will be used to help the company build the foundation of its growing metaverse. One of those tools was Voice SDK, which enables developers to implement voice-driven gameplay into their games and apps.

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Hands-on: Varjo’s Unique Masking Tool Lets You Bring the Real World into VR

Road to VR

Varjo’s XR-3 headset has perhaps the best passthrough view of any MR headset on the market thanks to color cameras that offer a fairly high resolution and a wide field-of-view. But rather than just using the passthrough view for AR (bringing virtual objects into the real world) Varjo has developed a new tool to do the reverse (bringing real objects into the virtual world).

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Spatial Beats: Microsoft, Meta & Digilens

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Microsoft's metaverse moves, Digilens' big funding, and more Meta backlash. The post Spatial Beats: Microsoft, Meta & Digilens appeared first on AR Insider.

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AWE USA 2021 Day One: “Metaverse Shmetaverse”

ARPost

Tuesday, November 9, was the first day of AWE USA 2021 , including keynotes from Ori Inbar and John Hanke, panel discussions, and of course, company announcements. If it could be summed up in a single word, that word would, of course, be “metaverse” – love it, hate it, or both, almost everyone on stage used it at least once. Our classic events disclaimer first: There was too much going on for everything to get covered – including some things that we would have really liked to have co

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AR App Lets You Play ‘Space Invaders’ On A Beer Can Because Why Not?

VRScout

The Swigr app promises to boost brand engagement using its new AR gamification feature. Australian-based developer Immertia has released an app that allows alcohol brands to gamify beer cans using AR technology. Using the app Swigr, users can scan custom labels located printed on beverage containers to access various entertainment. According to the company, the Swigr app can be used to increase brand engagement by allowing consumers to physically interact with their drinks in a variety of ways.

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Qualcomm is Preparing Developers for the Coming Wave of Smartphone-tethered AR Glasses

Road to VR

Today at AWE 2021, Qualcomm announced Snapdragon Spaces XR Developer Platform, a head-worn AR software suite the company is using to kickstart a broader move towards smartphone-tethered AR glasses. Qualcomm says its Snapdragon Spaces XR Developer Platform offers a host of machine perception functions that are ideal for smartphone-tethered AR glasses.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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How Do Insiders Feel About Meta’s Pivot?

AR Insider

Industry insiders have mixed feelings on Meta's new branding and directions. Will it be successful? No one knows for certain, but guest author Rick Chen dives into new insider survey results from Blind. The post How Do Insiders Feel About Meta’s Pivot? appeared first on AR Insider.

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The Metaverse: Use Cases and Benefits

ARVR

11 min read At the Facebook Connect event in late October, Meta, along with its new name, unveiled Metaverse tools for both developers and users. This is Project Cambria Headset, Presence Platform, Artificial Intelligence Toolkit for Developers. With their help, it will be possible to create objects of virtual and augmented reality, as well as program their interaction with the “player”.

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NVIDIA’s New AI-Powered Avatars Are Pretty Incredible

VRScout

NVIDIA’s CEO wants everyone to have a digital twin. During this weeks NVIDIA GTC Conference keynote speech, company CEO Jenson Huang introduced 65 new and updated SDKs that will impact everything from self-driving vehicles and cybersecurity to cloud computing, robotics, and interactive conversational AI avatars. First up is the NVIDIA Omniverse Avatar , a platform that can be used to create real-time conversational AI avatars that are able to see, speak, converse on a wide range of subject

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‘The Secret of Retropolis’ is the Latest App Lab Success to Make the Leap to the Main Quest Store

Road to VR

Meta’s App Lab now counts over 500 VR games and experiences , a majority of which still haven’t passed the curation process to make the leap to the Quest Store. Now, well-rated adventure game The Secret of Retropolis has made the jump, bringing its mix of classic point-and-click action and immersive cinematography to the official Store.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly