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It’s a while that I hear talking about STYLY in the VR communities: in these years, I’ve listened to many creators that praised this platform for creating and distributing XR content in an easy way. That’s why when I had the opportunity to interview Kevin Joyce from the company, I immediately exploited it to ask him not only about Styly and his creators, but also something more about Japan and the M-word.
“Yo dog, we heard you like video games…” We’ve all been there. You’ve just finished an intense round of (insert your favorite VR game here) and one of your friends steps away to use the restroom or grab a quick bite to eat, leaving you and the rest of your party waiting patiently in the pre-game lobby. Instead of twiddling your virtual thumbs in anticipation of their return, why not take advantage of your newfound downtime with some 2D retro gaming, all without havi
The world mapped and sold as NFTs to create an AR “metaverse” layer over the physical world. You’ve heard this song before. But, not like this. “Anybody can build a digital layer over the world… the point is, what is the service that you provide?” OVR COO and co-founder, Diego Di Tommaso, told ARPost. “Is it a stand-alone thing, or something that adds value?”.
Cutting through all the metaverse noise are a few cogent voices. Matthew Ball is one including his metaverse Primer. Another voice is Charlie Fink, who broke down metaverse machinations at AWE USA – the focus of this week's XR Talks. This post appeared first on AR Insider.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I’m finally finding some time to write a few articles that I have left back from my journey to Silicon Valley to attend AWE US. During my stay there, I had the incredible occasion of meeting Jeri Ellsworth at her office and try hands-on the Tilt-Five glasses. Here you are my experience with them! Tilt Five. Tilt Five launch video. Tilt Five is a startup working on eponymous AR glasses that are focused on board games.
Use a drum pad to control your ears, change outfits when you receive a Twitch donation, and more using Avatar OSC. VRChat , widely known as the Wild West of the metaverse, today announced the beta launch of a new feature called Avatar OSC that allows you to control your in-game avatar in unique new ways. The original Open Sound Control protocol was developed back in 2002 as a way to connect audio devices and controllers for musical performances.
Use a drum pad to control your ears, change outfits when you receive a Twitch donation, and more using Avatar OSC. VRChat , widely known as the Wild West of the metaverse, today announced the beta launch of a new feature called Avatar OSC that allows you to control your in-game avatar in unique new ways. The original Open Sound Control protocol was developed back in 2002 as a way to connect audio devices and controllers for musical performances.
Rakuten Viber, Snapchat, and Blippar all have fun AR opportunities to celebrate Valentine’s Day this year. While you might not use or be able to access all of these experiences, there’s bound to be one that will liven up your holiday and help you share it with loved ones. Celebrating With Snap. Snapchat hasn’t clued us in on any big plans – but that’s okay, it’s been a busy week for them.
VR continues to find new areas of applicability beyond gaming. These include commercial and altruistic use cases. In the latter camp is nonprofit fundraising. How can VR's empathy-evoking tendencies help? This post appeared first on AR Insider.
Happy San Valentine’s Day everyone! We are all in love with XR, so this is our day… and I also wish you celebrate it with other meaty humans that you love. So much love and hugs from me: I send you good vibes, hoping for your bright future! Remember that I root for you. Top news of the week. (Image by Valve). Steam VR headsets reach an all-time high.
LinkBuds will immerse you in an incredible audio experience while keeping you connected to the real world. Niantic flipped the mobile gaming world upside down back in 2016 when they launched their AR mobile app Pokémon GO and started a global craze that still maintains a loyal player base to this very day. But did you know that before there was Pokémon GO , Niantic launched a sci-fi-based AR game called Ingress Prime that used OpenStreetMap and Google Maps to create a citywide geocaching game of
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
The second annual Polys Awards took place in the “meta-multiverse” last weekend. The event, produced by Futurewei Technologies and MetaVRse and hosted by Julie Smithson and Sophia Moshasha, celebrates the best WebXR experiences and platforms as well as the most dedicated creators. An XR Awards Ceremony in XR. This year’s event streamed live on YouTube, Twitch, and the AWE.live app.
After examining Snap's latest moves in AR shopping last week, we switch gears in Part II of the series to Pinterest. What's the original visual shopping play doing in AR? This post appeared first on AR Insider.
Much ado has been made about Meta’s latest avatars which juxtapose impressive expression against, well… a complete lack of legs. While full-body tracking is both desirable and achievable today with outside-in tracking systems, Meta doesn’t think it’s viable with inside-out tracking on headsets like Quest 2. However, the company say it’s investigating ‘fake’ legs instead.
Visitors can immerse themselves in the world of Kamigawa using a VR headset. This Friday marks the start of “Magic: The Gathering Virtual Art Exhibition,” an online event during which fans of the popular trading card game can surround themselves in all things MTG. A first for the franchise, the VR art show is being held in honor of the games’ latest set, “Kamigawa: Neon Dynasty.” Upon logging into the event, players can explore a virtual recreation of the fictional world of Kam
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
XR developer platform 8th Wall has just announced a partnership with cross-platform avatar builder Ready Player Me. To be fair, the list of companies compatible with Ready Player Me is growing all the time. However, there are a few things about the two companies that make this partnership particularly special. I Want to Talk About Ready Player Me. To really understand the importance of this announcement, we have to make sure that we’re on the same page regarding Ready Player Me.
This sheer volume of AR attribution in Snap's Q4 earnings caused us to break our analysis into two parts. After Friday's XR talks on earnings call quotes, we switch gears to break down all the Q4 data points and milestones. This post appeared first on AR Insider.
Valve will soon offer official replacement parts for its Index VR headset (and possibly other Index products like controllers and base stations) via DIY repair site iFixit. Valve announced today that it plans to offer official replacement parts for “Valve Index VR products” via DIY repair site iFixit. The info was shared quietly alongside the same announcement regarding replacement parts for Valve’s new Steam Deck handheld PC.
This next-generation wearable could have a major impact on VR & AR technology. As the metaverse continues to grow at a rapid pace, having access to a reliable 5G connection is going to become more important to the average user. To help keep people connected, Motorola and Lenovo have partnered to develop the 5G Neckband, a worn around your neck capable of delivering Verizon’s 5G Ultra Wideband network to any AR device, including Lenovo’s ThinkReality A3 smart glasses and standalone VR headset
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Shopping malls are struggling. You can blame COVID-19, but before that, it was because of online orders, and before that, it was because of something else. Even most busy malls in urban centers have an occasional empty storefront. For property management, that means lost revenue and lost attraction to the whole building. If you’re a regular reader of ARPost, when you read “property management” you might have thought of Darabase.
What are the biggest insights and observations in AR and adjacent sectors this week? Welcome to Reality Bytes, featuring lightning-round video commentary from AR Insider partner, M7 Innovations. This post appeared first on AR Insider.
Cult favorite VR mech game Vox Machinae is about to see some big changes come early March. The title is now slated to launch on Quest 2 for the first time, which will happen simultaneously alongside a major update that will add a full campaign. If there’s two things that developers Space Bullet Corp have heard time and again about their VR mech game, Vox Machinae , it’s requests for a campaign mode and Quest 2 support.
Get the most out of Meta’s growing metaverse with our handy-dandy travel guide. This past December, Meta (formerly Facebook) launched its VR social platform on Meta Quest 2 headsets, allowing players to create, share, and explore a growing catalog of virtual worlds and interactive experiences. Thanks to a $10 million creator program funded by the company, the platform has expanded even further with additional player-made content to enjoy.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
11 min read Many have already heard about the rebranding of Facebook by launching the Metaverse. This is a direct confirmation that in the relatively near future, the boundaries between the user and the provider of any service will be very blurred. Accordingly, if we are talking about the sphere of finance, the boundaries between the client and the bank will also be blurred.
To pick up where we left off last week, the metaverse’s key ingredients are being built. But unlike the metaverse itself, these building blocks exist today. For example, they include AR for everything from enterprise productivity to brand marketing. This post appeared first on AR Insider.
Virtuoso , a VR music creation sandbox from developer Really Interactive, is officially launching on Meta Quest and SteamVR headsets next month, bringing with it an easy-to-learn interface that aims to make anyone feel like a musical wunderkind. Virtuoso was previously available on Quest via App Lab, and Rift via its Early Access program, however now the funky music creation tool is moving towards its full release on March 10th.
Stand out in the metaverse with your very own digital replica. 8th Wall and Ready Player Me are coming together to launch a set of tools that will allow you to build custom, interactive avatars you can use throughout a variety of web-based metaverse experiences. Thanks to these new tools, developers will be able to design WebAR experiences compatible with Ready Player Me avatars using a Ready Player Me sample project that is now available via 8th Wall’s impressive Project Library that is continu
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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