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Today is a watershed moment for virtual reality : Pico has finally done what everyone in the XR community was waiting for with the launch of Pico Neo 3 Link , the first Quest 2 competitor. Let me explain everything you need to know in this article! Pico enters consumer VR. People playing with Pico headsets (Image by Pico). I have always praised Pico for being a smart company: from being a small Chinese startup doing mediocre headsets, it has steadily evolved, until the point it has started manuf
“I believe I can fly.” Blacktop Hoops is a VR streetball simulator that will allow you to showcase your hoop skills by performing flashy trick shots, sweet dunks, and fancy dribbling on the basketball court. In this upcoming game, you’ll go 1-on-1 against a variety of opponents in a way that would please even streetball luminary The Professor.
We often call Instagram AR’s sleeping giant. But a company more deserving of the title may be TikTok. It has exploded as a user-generated media powerhouse with ample AR potential. Now it doubles down on AR with an open platform. We examine drivers & dynamics. This post appeared first on AR Insider.
Everyone watches for the VR headset and AR glasses launches. But who watches the components? A number of optics manufacturers have made big announcements recently and, while those announcements will only be of immediate interest to hardware manufacturers and developers, these are things that will make their way to consumers in the form of other products.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
I know you weren’t expecting my newsletter for today, but since I’m going to have a very busy next week, I’ve anticipated the release of my roundup! This afternoon I’m flying to Paris to then go to Laval to attend Laval Virtual, one of the oldest events about virtual reality, where I’ll be as an attendee , a virtual speaker (about the game HitMotion: Reloaded), a host of the AWE Nite Florence (featuring great speakers like Charlie Fink… ), and also as a.
Meta kick-starts is metaverse economy. Meta today announced that it has begun working on a handful of monetization tools for its Horizon Worlds platform that will allow select creators to sell virtual items and effects within their custom worlds, setting the stage for the company’s metaverse economy. The company is starting small with two new creator monetization features.
Meta kick-starts is metaverse economy. Meta today announced that it has begun working on a handful of monetization tools for its Horizon Worlds platform that will allow select creators to sell virtual items and effects within their custom worlds, setting the stage for the company’s metaverse economy. The company is starting small with two new creator monetization features.
How do we standardize and normalize AR marketing with a common meter stick that lets marketers benchmark performance? Snap may have an answer to this question. It's called the Marketing Mix Model (MMM). We examine. This post appeared first on AR Insider.
XR held promise for art from the very beginning. The boom in digital art and art as non-fungible tokens (NFTs) created even more opportunity for the space. As a reflection of that, there has been a significant rise in immersive art galleries, with some organizations providing that particular service. See Also: Sabby Life is Changing the Way We View Art With VR Art.
Rec Room a social VR game which also supports non-VR devices like PC, console, and mobile phones, has reached an impressive 3 million monthly active VR users, which the company says is just a fraction of its total monthly active usership. Rec Room has continued its impressive growth, having tripled its monthly active VR user count in the last year. Key Data Points: Rec Room has peaked at 3 million monthly active VR users, up from 1 million monthly active VR users about a year ago.
Pico Interactive’s consumer-ready standalone VR headset could pose a serious threat to the Meta Quest 2. During the 2022 Laval Virtual event in France earlier today, Pico Interactive, a VR hardware manufacturer based out of Beijing, China, announced that its latest VR device, the Pico Neo 3 Link, will be available for consumer purchase in Europe in the near future.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Unreal Engine 5, DigiLens' funding and the U.S. Army's AR play. This post appeared first on AR Insider.
Are you ready for the metaverse ? As digital identities become increasingly important, a new partnership between Geenee AR and Ready Player Me will help people join this new reality. They will be able to create and wear an avatar in WebAR experiences, and even develop interactive content without writing a single line of code. Strengths of Geenee AR and Ready Player Me.
This week Meta announced that it was beginning to test selling tools so that creators can sell things inside of Horizon Worlds and earn real money. Now the company has offered up more detail about how that will work, including the fees creators will pay on earnings made through the platform. Meta says the goal of its various metaverse initiatives is to one day allow people to “earn a living” from creating virtual goods through its platforms.
One of the biggest banking institutions in America predicts that the metaverse will be a $13 trillion industry by 2030. The global financial institution Mastercard is preparing for the metaverse economy through 15 trademarks applications that would position them as the biggest payment facilitator for a virtual world powered by crypto, fintech (financial technology), and all metaverse eCommerce technologies. .
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
The biggest names in tech are locked in a battle to define and equip our digital future. Where on the spatial spectrum will the biggest winners lie? Guest author Chris Pickett makes a case for AR's winning formula. This post appeared first on AR Insider.
Air guitarists, get your VR headsets ready because you are about to rock! On April 14, Vertigo Games and Anotherway are launching the first “Riff Pack” with tracks by top rock legends for their popular air guitar VR game Unplugged. Slayer, Rob Zombie, Gossip, and, Muse will have some of their top hits featured in the Riff Pack for players to practice.
Pico Interactive primarily targets enterprise users outside of China, however now the company says it’s taking a step into European consumer markets soon. And surprisingly, its new Neo 3 variant is priced to be competitive with Meta Quest 2. Called Neo 3 Link, the headset is aiming to straddle the PC VR and standalone headset segments by offering built-in PC streaming over either Wi-Fi 6, or tethered DisplayPort connection.
Celebrate your favorite professional team in this limited-time event. Popular VR social platform Rec Room today announced that it has partnered with the National Basketball Association (NBA) for a special in-game event that will take place throughout the 2022 NBA postseason. In the main Rec Center lobby, you’ll now find a variety of new basketball-themed content designed to celebrate the 2022 NBA playoffs.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
While consumer AR challenges are being worked out, smart glasses have found less resistance in the enterprise. There, the technology’s style crimes aren’t an issue, and it has clearer ROI and adoption drivers. We examine the latest. This post appeared first on AR Insider.
As we roll through 2022, it’s time for our annual ritual of synthesizing the lessons from recent history and formulating the outlook for the near term. The past year has been action-packed for spatial computing as the world gradually emerges from the grips of a pandemic. The past year was also marked by the emergence of metaverse mania. Though it has legitimate principles and promise, the term has been ambiguated through overuse.
HTC announced this week it is making available an OpenXR public beta for the Vive Focus 3. OpenXR is designed to make it easier for developers to create a single app that’s cross-compatible with multiple OpenXR-supporting headsets. OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable.
Other rock legends include Rob Zombie and Gossip. Originally released back in October 2021, Unplugged sets itself apart from competing VR rhythm games with its use of the Meta Quest’s hand-tracking technology. Rather than using standard motion controllers, you instead shred your virtual guitar using your own two hands, sort of like you were playing an air guitar.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
When formulating a career path, how can one make the jump from academia to AR? Meta's Stefanie Hutka weighs in with key lessons from her own career journey in our latest guest post. This post appeared first on AR Insider.
Hydrogen cars sounded like a great idea, but they're hardly around anymore. What happened? It turns out the tech simply isn't as viable as EV alternatives.
Earlier this week Meta announced that it would begin testing tools to let creators sell things for real money in Horizon Worlds and would charge a fee of 47.5% of their earnings. The fee structure seemed at odds with prior comments from Meta which have criticized app store fees from the likes of Apple and Google. Now Apple is accusing the company of hypocrisy.
Breed your own virtual pets in this upcoming location-based AR game. AR developer Niantic , the same team behind popular titles such as Pokémon GO and Pikmin Bloom , today announced its first original AR (augmented reality) game, Peridot. Similar to The Tamagotchohi, this “real-world AR mobile game” tasks players with breeding and caring for bite-sized virtual creatures referred to as Peridots, aka “Dots.” According to an official blog post , you’ll care for these m
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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