Sat.Apr 28, 2018 - Fri.May 04, 2018

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VR Opens Up Classic Theme Park Rides to those with Disabilities

VRScout

Netherlands-based theme park Efteling has created a VR experience of one of their popular non-accessible attractions — allowing disabled visitors to experience the roller coaster as their friends and family do. Droomvlucht, meaning “dream flight” in English, is a magical journey through the mystical realm of fairies and woodland creatures.

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Facebook RED Camera: Will we be able to afford it?

Slashgear

Facebook announced they’d be collaborating with RED Digital Cinema to create a 6DoF camera. That’s 6 degrees of freedom, a term which encapsulates the essence of the current must-have features for believable, usable virtual reality experiences. “Over the past year, we’ve worked to realize the next phase of our x6 and x24 6DoF capture prototypes and set out to find … Continue reading.

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North Star from Leap Motion is the next level of AR interface

VRWorld

Years ago, Leap Motion made headlines when they released footage of their intuitive Leap Motion device. For those not familiar with their namesake, this peripheral allowed users to control everything on their PCs with intuitive motion controls and gestures, as seen in the video below. In the years since that video’s release, Leap has successfully released that product and used it to supplement VR controls and development.

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Facebook Teases “Mixed Reality” Capabilities of Santa Cruz Headset

Road to VR

Facebook’s VP of AR/VR Andrew “Boz” Bosworth showed a quick glimpse of a “mixed reality” game of soccer using Oculus Santa Cruz, the company’s 6 DOF standalone VR headset prototype. This is the first hint that Santa Cruz could have the ability to not only use its multiple sensors to map the environment for VR positional tracking, but also allow for what Bosworth calls “mixed reality” experiences as well. “It’s just a (very, very early) prototype but that

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The 5/3/18 Google Doodle is a 360 animated short in honor of film pioneer George Méliès

Cats and VR

The Google Doodle, Google Spotlight Stories, Google Arts & Culture, & Cinémathèque Française teams have collaborated to create the first-ever Virtual Reality (VR) / 360° interactive Doodle to celebrate the life and artistry of French illusionist and film director Georges Méliès. Produced by Nexus Studios. George Méliès was a French illusionist and film director who led many technical and narrative developments in the earliest days of cinema.

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Google Demonstrates Promising Low-cost, Mobile Inside-out Controller Tracking

Road to VR

A number of standalone VR headsets will be hitting the market in 2018, but so far none of them offer positional (AKA 6DOF) controller input, one of the defining features of high-end tethered headsets. But we could see that change in the near future, thanks to research from Google which details a system for low-cost, mobile inside out VR controller tracking.

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Virtual Reality With a Social Mission

Tech Trends VR

Film premiering at Tribeca brings the nuclear horrors of the past to life as warnings for the future. It was the blast heard around the world: On August 6, 1945, an American B-29 bomber dropped the world’s first atomic bomb over the city of Hiroshima, Japan, killing approximately 80,000 people and injuring another 35,000. Yet, society seems to have forgotten the true catastrophes of that day; Hiroshima has become a chapter in a textbook, a history lesson we pay attention to for the sake of

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Marvel's 'Avengers — Infinity War' Gets a Full Range of New AR Treats on Facebook

Next Reality AR

Like Marvel's Avengers, Facebook's Camera AR platform now has a number of new AR superpowers at its disposal, so it is fitting that Earth's Mightiest Heroes have the distinction of displaying them. Available now in via Facebook on iOS and Android, the Avengers: Infinity War AR effects, represented by a cartoon Iron Man avatar, gives users a dozen new Marvel character-inspired AR effects.

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Facebook Announces AR Support For Messenger & Instagram, Updates To AR Studio

VRScout

Zuckerberg uses his 2018 F8 conference to tease new AR functionality for its most popular apps. The mostly-annual F8 Developer Conference is a time when the company gathers creators and entrepreneurs dedicated to the Facebook platform in order to showcase its latest and greatest tools, products and secret new projects. This year Zuckerberg once again took to the stage to unveil a bevy of new information on the just-launched Oculus Go.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Oculus Claims Breakthrough in Hand-tracking Accuracy

Road to VR

One of Facebook’s underlying goals for VR is to use it as a means of connecting distant people. While today friends can talk and play in a range of social VR applications, including Facebook Spaces , the representation of users in VR is still a caricature at best. At F8 this week, Oculus showed work being done on hand-tracking to bring more intuitive control and accurate avatars into VR.

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Alex Kipman Nominated for Inventor’s Award

Tech Trends VR

The Brazilian-born inventor gets recognition for his groundbreaking work with the Microsoft Hololens. The European Patent Office (EPO) announced that it has nominated U.S.-based inventor Alex Kipman as a finalist for the European Inventor Award 2018. “Alex Kipman’s invention is a vision for the future of computing with the potential to change how we connect and collaborate,” said EPO President Benoît Battistelli.

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New York Times Hitchhikes on NASA's Mission to Mars via Augmented Reality

Next Reality AR

In the latest installment in its burgeoning augmented reality journalism practice, The New York Times is bringing its readers closer to Mars and NASA's latest spacecraft set to travel to the red planet. When reading the article through the NY Times app for iOS or Android on devices running ARKit or ARCore, users see two global augmented reality views of Mars, one that shows where various NASA landers have previously touched down on the planet, and another that maps where water may have flowed on

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Sherwin-Williams AR App Takes Hassle Out of Choosing Paint Colors

VRScout

Explore over 1,500 paint options for your walls. . Nothing spruces up a drab looking room like a new coat of paint to make the walls pop with color and personality. But, if you’ve ever taken on the task of painting a room, then you know that the process can be time consuming and frustrating – and that’s just picking out the colors! The folks over at Sherwin-Williams have understood this frustration since 2015, launching their ColorSnap Visualizer app that helps you navigate the overwhelming co

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Oculus Reveals 140 Degree VR Headset Prototype with Varifocal Displays

Road to VR

Oculus today at F8 overviewed some of the latest VR technology that they’d been working on internally. Among the projects mentioned is the ‘Half Dome’ prototype, a Rift-like headset with a 140 degree field of view, varifocal displays, and what appears to be eye-tracking. Maria Fernandez Guajardo, Head of Product Management, Core Tech at Oculus, revealed the Half Dome prototype after saying that her job is to help take the research that’s happening within the company and t

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All the most important AR and VR news from Facebook F8

The Ghost Howls

On May 1st-2nd, Facebook has had its annual F8 conference. There it has presented a lot of news regarding all Facebook companies (Messenger, Instagram, Facebook, etc…) and of course, among these pieces of news, we had some AR and VR ones. If you missed some of them, don’t worry because I’ve got you covered and in this post , I’ll summarize all the most important XR news from the F8 event.

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We May Finally Know How Many HoloLens Devices Microsoft Sold, and It's a Revealing Peek at the Future of AR

Next Reality AR

Last week, we told you about Microsoft's Alex Kipman and his nomination for the annual European Inventor Award, presented by the European Patent Office (EPO). And while that's big news in and of itself, it turns out we overlooked a very important detail buried in the EPO's video presentation. What was it? Only one of the most sought after data points related to the HoloLens since its launch: how many have been sold.

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How To Access Your Personal Files From The Oculus Go

VRScout

Facebook’s Oculus Go is a great device made even better by easy access to your personal files. During Facebook’s recent F8 developers conference, Mark Zuckerberg announced that everyone in attendance would be walking home with a brand new Oculus Go – the company’s brand new standalone VR headset. On top of that, the device became available in 23 countries in total via the Oculus website, Amazon, and your local Best Buy store. .

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Beat Saber’ is Now the Highest Rated Title on Steam – VR or Otherwise

Road to VR

After only 3 days since launch, Beat Saber (2018) , the VR rhythm game that puts two lightsabers in your hands, is now the highest rated game on Steam—not just the highest rated VR game, but the highest rated game out of all titles, flatscreen games included. Even at this early stage of development, it’s already won over the VR community enough to place it just above Valve’s Portal 2 (2011).

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Apple is working on an AR/VR headset for 2020: my thoughts over this news

The Ghost Howls

On Friday, a report on CNET shook a bit the XR community revealing that Apple is working on an AR/VR headset for 2020. The report quotes “a person familiar with Apple’s plans” and basically says that: Apple is working on an AR/VR headset; The codename of the device is T288; The headset will be released on 2020; The headset will have 8K resolution per eye; The headset should work wirelessly : there will be a box, that contains custom Apple processors, that will be the brain of t

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Snapchat Rides AR Ads to Boost in Revenue Despite Redesign Hiccups

Next Reality AR

During Snap Inc.'s quarterly earnings report, released on Tuesday, the company disclosed that it snagged a revenue total of $230.8 million for the first quarter of 2018, an increase of 54% compared to last year, largely fueled by its augmented reality offerings and other advertising products. While Snapchat faced a backlash as a result of its app redesign, the company also saw daily active users rise to 191 million for the quarter, a 15% increase compared to the same period in 2017.

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This Disney Jacket Brings Physical Feedback to VR

VRScout

The ‘Force Jacket’ could be the key to taking theme parks to the next level. Have you ever wondered what it feels like to be in the grips of a monstrous snake as it squeezes out every ounce of breath? It probably isn’t pleasant. But thanks to a collaboration between Disney Research, MIT Media Lab, and Carnegie Mellon University, you could one day physically experience this in VR.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Oculus Go, Mirage Solo, and Vive Focus Standalone Headsets Compared

Road to VR

Standalone VR headsets represent a new headset segment that sits somewhere between smartphone-based VR devices, and tethered, high-end VR systems, while offering some notable advantages over both. In this article we compare three standalone VR devices which will be available worldwide this year: the Oculus Go, Lenovo Mirage Solo, and HTC Vive Focus.

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VRTK announces version 4 thanks to an Oculus grant

The Ghost Howls

Do you remember one of my popular posts published in December 2017 when I announced the shutdown of VRTK ? Well, some days ago things have changed and VRTK has returned from the world of the dead. This is a great news for the VR community. If you missed some episodes of this story, well, I’ll try to summarize things for you. VRTK is a toolkit aimed at making things easier for VR Unity developers : it offers out-of-the-box functionalities (like locomotion, objects interactions, etc…)

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Lenovo's Star Wars — Jedi Challenges Now Lets You Battle Other Lightsaber Users in Augmented Reality

Next Reality AR

On this, the most cherished day for Star Wars fans, May the fourth, Lenovo has released a significant new update to its Star Wars: Jedi Challenges app: real person versus person lightsaber battles. Now, any two users who both have the Lenovo Mirage Jedi Challenges system and the updated app (iOS and Android) can fight each other in augmented reality using the system's included lightsaber accessories.

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Apple Reportedly in Development on Combination AR/VR Headset

VRScout

Apple could soon be dominating the immersive market as rumors swirl around their unannounced AR/VR headset. A recent Cnet report has the the immersive industry in a tizzy as rumors regarding Apple’s still yet-to-be-announced combination AR & VR headset have begun circulating once more. According to the report, Apple is currently in development on a new AR/VR headset (a first among major headset manufacturers) featuring dual 8k video displays for each eye.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly