Sat.Nov 30, 2019 - Fri.Dec 06, 2019

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New York Times Debuts Location-Based Air Pollution AR Visualization for Apple iOS Devices

Next Reality AR

After establishing itself as a leader among media companies in augmented reality in journalism over the course of 2018, The New York Times pulled back from the technology this year. But this week, the media giant finally returned to the AR space to produce a story on air pollution that adds a new wrinkle to the publication's interactive news capabilities.

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Report: Attitudes Towards XR Technology in the Workplace Positive

ARPost

When many of us think of XR technology, we think of its entertainment applications. However, a number of industries are also increasingly using it. But, how do people feel about that? According to a recent study by a tech group Mojo Vision , people feel pretty good about it. What Did Respondents Say? Mojo’s focus is on the future of technology. However, the survey, in which 1,000 employed Americans between the ages of 18 and 65 participated, also addressed attitudes towards XR technology today.

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XR Talks: How Snapchat Became AR’s Usage Leader, Part I

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Snapchat currently holds the lead in active AR usage among consumer-AR providers.

AR 195
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Finding the 5G Spot for XR

Tech Trends VR

Qualcomm’s futureproof XR2 chip has got us excited. . By Sophia Edelblute and Tara Mendenhall. Today Qualcomm has announced the release of the Snapdragon XR2, which the San Diego-based tech giant claims will fundamentally transform the entire XR user experience. For those unfamiliar with the term, the XR umbrella covers the entire immersive spectrum of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR).

Latency 293
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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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China Announces New Regulations To Combat Fake News Created Using Deepfake Technology

VRScout

Beginning 2020, videos created using VR and AI technology will need to be identified as such. In an effort to deter the rampant spread of “fake news,” Chinese regulators working on behalf of the Cyberspace Administration of China (CAC) have announced new rules that will ban the use of “deepfake” technology to produce and distribute fictional news stories.

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4 Inventive Examples of Virtual Reality in Education

ARPost

Let’s suppose your kids like learning about planets and space. How would you like it if they had a chance to go on a field trip to Mars? Chances are you would think that the idea is crazy. No one’s ever been to the Red Planet because, well, it’s extremely inhospitable to life. But the idea of seeing otherworldly landscapes and being a part of the human’s first step into the unknown would get your kids excited about learning, for sure.

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HTC launches “Viveport Streaming” to give wireless streaming to Wave standalone headsets

The Ghost Howls

Some months ago, HTC announced “Viveport Streaming” , a solution to wirelessly stream PC VR games to Vive Wave standalone headsets. Today, this solution gets finally launched, giving all Vive Focus Plus owners the possibility to play PC VR games via Wi-Fi. Viveport Streaming. “Viveport Streaming” lets you play Viveport PC VR games on your standalone headset compatible with Vive Wave.

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Europe’s XR Community Came Out In A Big Way For The Fifth Annual VRDays Conference

VRScout

The Dutch conference hit a major milestone in November, let’s take a look back. Set at numerous locations throughout Amsterdam, including of course canal boats, this year’s three-day VR Days conference brought together international creators, curators, and companies bent on making their mark in the EU. Image Credit: Studiotweemaal.com. Given its growth and development in the past half-decade, 2019 measured up as a reflective milestone for the XR franchise sponsored by the Creative Europe P

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PSVR Support for ‘Dreams’ to Arrive Post-launch, Early Access Pricing Ends This Week

Road to VR

Media Molecule today announced that its creation-focused game Dreams is leaving Early Access soon, with its EA pricing coming to a close on December 8th. However the studio says the full version isn’t actually coming in December. And just as luck would have it, when the full version does arrive, it won’t support PSVR at launch. Although somewhat confusing, Media Molecule announced that the last day you can purchase the Early Access version of Dreams will be December 8th, which is cu

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Best XR Gifts for the Tech Fan in Your Life

ARPost

With so much great XR technology out there, it’s easy to think of it around the holidays. It’s also difficult to narrow it down to pick the perfect gift. This gift guide includes AR/VR gift ideas for the whole family and in all price ranges. Some might have flown under your radar, while others may not have occurred to you as gifts. Either way, there’s something here for every XR technology fan.

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WebAR to Wearables: AR’s 2020 Outlook

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . From WebAR to Wearables: The AR Moments of 2019 and What’s In Store for 2020. by Caspar Thykier. 2020 is already promising to be one of the most interesting years for AR yet, for both consumers and creators, and it is always fun to speculate and see how close to the mark we get.

Wearables 209
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Dreamscapes Latest 4D VR Experience Is An 8-Person Dragon Flying Simulator

VRScout

Team up with friends on a daring rescue mission in DreamWorks Dragons Flight Academy. Arriving at Dreamscapes flagship Century City location Friday, December 13th , DreamWorks Dragons Flight Academy is a multi-person location-based free-roam VR experience in which teams of up to eight players take the reigns of their very own dragons in order to complete a daring rescue mission deep within the “Hidden World.” Players begin the experience in the village of Berk, a humble settlement sh

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Adobe Acquires Facebook’s ‘Oculus Medium’ VR Sculpting Tool

Road to VR

Facebook today announced that Adobe—the company behind industry-leading creative tools like Photoshop, Premiere, and Substance—has acquired Oculus Medium , the company’s VR sculpting tool. Oculus Medium launched back in 2016 alongside the company’s Touch motion controllers, and began as an exploration of how VR could be useful beyond gaming and entertainment. 3D modeling on a computer is notoriously abstract compared to working with a physical medium; with VR’s unique, one-to-o

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Coming Soon: Impact Reality Summit, a New XR Event Hosted by Kaleidoscope and Vulcan Productions

ARPost

A new XR event will soon be awarding immersive projects focused on environmental and social issues. Organized by Vulcan Productions and Kaleidoscope, Impact Reality Summit will have its first edition on January 9 and 10, 2020, at Vulcan Technologies headquarters in Seattle, WA. The summit will feature artists and social impact organizations focusing on “XR for Good”.

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AR Lens Sessions Last 75 Seconds on Average

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Proof points continue to roll out for AR’s levels of user engagement. The latest is a pair of corroborating data points that validate dwell times for AR lens-based experiences.

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Adobe Purchases Oculus Medium Immersive 3D Sculpting App

VRScout

A match made in heaven. Earlier this morning Adobe announced the purchase of Oculus’ 3D VR sculpting app, Oculus Medium. Originally released in December of 2016 alongside the Oculus Touch controllers, the popular sculpting/modeling/painting tool has been used on numerous high profile projects, from the production of AAA VR games like Archangel: Hellfire , to the development of concept art for various feature films.

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Quest Dominated Black Friday Search Volume in the US, Tied PlayStation VR Worldwide

Road to VR

Though it’s Facebook’s newest headset, Oculus Quest may be the company’s most popular so far, at least as far as search volume is concerned. Kicking off the holiday shopping season on Black Friday, Quest dominated other VR headsets in search interest in the US. Worldwide, Quest tied with PSVR, the longstanding leader in holiday shopping search volume.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Arcade Is at It Again with the Music Walk of Fame AR Experience

ARPost

The Hollywood Walk of Fame is neat, but those are just bricks. This is the story of a classic rock band, a music promoter, and an AR experience bringing music history to Camden. The AR Experience. Camden Town, a neighborhood of Northwest London, is one of the wonders of the music world. It’s one of the most popular areas of London among locals and tourists alike, but it lacked a certain something.

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Unpacking AR Business Models: Advertising, Part III

AR Insider

This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In AR’s early stages, a common question continues to be asked: where’s the money? There have been oscillations in excitement and doubt over AR, but the ultimate proof point will be revenue.

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The NEWVIEW AWARDS Announce Finalists For Achievements In VR Design

VRScout

The winner will be announced at the NEWVIEW AWARDS show on Dec. 15 at Shibuya PARCO in Tokyo, Japan. A half-year in the making, the NEWVIEW AWARDS show is less than two weeks away. A joint partnership between Japanese department chain PARCO , creative agency Loftwork , and Psychic VR Lab , NEWVIEW will honor four experiences among 25 finalists for achievements in design, fashion, and culture with two awards equal to $20,000 USD and two awards equal to $5,000 USD.

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Quest Commanding 157% Price Premium After Selling Out at Retailers

Road to VR

As holiday shopping jumps into full swing, Oculus Quest is sold out at many retailers, driving the resale price of the headset up to 157% of the retail price. Major US retailers like Amazon, Best Buy, and Walmart are fresh out of the 64GB Oculus Quest after one of the most active periods of holiday shopping, Black Friday and Cyber Monday, which hit over the weekend.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Wowed By Wowcube

Charlie Fink

This electronic twist on the Rubik's Cube breathes new life into a beloved old game. And it still has that satisfying click.

Gaming 147
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ARtillery Briefs, Episode 33: VR Revenue Outlook

AR Insider

ARtillery Briefs is a video series that outlines the top trends we’re tracking, including takeaways from recent reports and market forecasts. See the most recent episode below, including narrative takeaways and embedded video. VR continues to show early-stage characteristics, including erratic interest and investment. But how big is it, and how big will it get?

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Snapchat Unveils Limited Edition Gucci Brand Spectacles With Insanely Bizarre Promo Video

VRScout

The experimental 3-minute short was filmed entirely using Spectacles 3. Earlier today, Snap Inc. unveiled a new Gucci-themed version of their latest Snapchat-friendly headset device, the Spectacles 3. Developed in collaboration with the luxury fashion brand, the new “Spectacles x Gucci” model features a brand new fashion-forward design complete with a generous helping of Gucci branding; because what’s the point of dropping a heap of cash on a Gucci product if you can’t flaunt it a little?

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Qualcomm XR2 Chip to Enable Standalone Headsets with 3K×3K Resolution & 7 Cameras

Road to VR

Qualcomm today announced Snapdragon XR2 5G, its latest chipset platform dedicated to the needs of standalone VR and AR headsets. The new platform is aimed at high-end devices with support for 3K × 3K displays at 90Hz, along with integrated 5G, accelerated AI processing, and up to seven simultaneous camera feeds for user and environment tracking. Qualcomm is the name when it comes to the guts which power standalone AR and VR headsets.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly