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En garde! Researchers at the University of Bath in Somerset, United Kingdom, have partnered with Cambridge-based game studio Ninja Theory ( Hellblade VR, DmC: Devil May Cry, Enslaved: Odyssey to the West ) to deliver more realistic, data-driven sword fighting in VR. While pre-recorded attacks and defensive positions may work fine in the standard 2D gaming format, the same cannot always be said for VR.
Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. O ne of AR’s rally cries is its ability to boost conversion rates when applied to product visualization in eCommerce.
Three ways in which the tech industry can help society cope with the challenges of the coronavirus pandemic. COVID-19 has wreaked serious havoc since it broke out globally, and although the world is getting used to the disease, working towards procedures to curb its spread and fatalities, we are still some way from having a more permanent solution such as a vaccine.
While participating in different business meetups, I regularly hear pitches from startups. In most cases, I know within seconds whether they will succeed. How? Because apart from the passion, nerves, and bluster, they are able to communicate something crucial — that their startup enables people to do something quicker or cheaper. It’s that simple. E-commerce has thrived largely because it follows these two golden rules.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Those VR treadmills look awfully suspicious… First reported by Wccftech , earlier this morning a Reddit user by the name of u/Server16ark released a photo that was supposedly taken at a Chinese press event for CD Projekt Red’s highly-anticipated action-adventure RPG Cyberpunk 2077. In it we see a host of official Cyberpunk branding and merchandise as well as two omnidirectional VR treadmills located towards the back left of the image.
Today I woke up to read this letter from Oculus, sent to me because I’m a developer: Hello, Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest. As the technology has advanced rapidly since we launched Go, you’ve helped us prove out the value of positional tracking with the incredible experiences you’ve built for 6DOF VR, and we’re ready to double down on that.
Today I woke up to read this letter from Oculus, sent to me because I’m a developer: Hello, Today, we announced our plans to sunset Oculus Go as we focus on driving forward the future of VR with 6DOF platforms like Oculus Quest. As the technology has advanced rapidly since we launched Go, you’ve helped us prove out the value of positional tracking with the incredible experiences you’ve built for 6DOF VR, and we’re ready to double down on that.
Schell Games’ VR hack-and-slash roguelite Until You Fall is leaving Early Access on PC sometime in fall 2020. Along with it comes two new platforms, PSVR and Oculus Quest. Once out of early access, both SteamVR and Oculus Rift platform versions of the game will feature performance optimizations, achievements, balance updates, bug fixes, and quality of life updates.
The Rochester Institute of Technology (RIT) has recently won a National Institute of Health (NIH) grant for an innovative therapy involving virtual reality. This therapy will help stroke patients regain their eyesight and full field of vision. Moreover, patients will be able to have the therapy at home, as the new technology is more affordable and easier to use than standard eye trackers.
Share you personal videos without the need of a VR-ready PC. Since the launch of the social VR platform Bigscreen , movie fans have been jumping into VR to checkout a huge catalog of awesome 2D and 3D blockbuster flicks alongside friends and strangers from across the globe. The movie genres span from sci-fi, drama, action, comedy, to films that reflect our current political landscape , offering a little something for everyone.
I’m sorry to say that today’s roundup will be less deep than usual. The past week has completely squeezed me out because of the VR concert we have organized on VRChat for Jean-Michel Jarre , and this week I’ve another big project to finalize. I really need some rest. I’ll talk about my experience with the concert in a few days, in the meanwhile, if you lost it, you can watch the recording made on Youtube by my friend GAMERTAG.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Bigscreen today released an update that brings to the social VR viewing platform a video player that lets you watch your own video files. Yes, even on Oculus Quest. Bigscreen’s new video player lets you watch your own files alone, or with friends—provided they have the same file stored on their local machine. If your friends do happen to have the same file, Bigscreen automatically syncs everyone in the room so you can watch it together.
You’ve probably heard of augmented reality try-on experiences. They use your mobile camera or webcam to show what you would look like wearing a product before you buy it. But, have you ever heard of an AR try-out experience? Sunglasses manufacturer Bollé just launched what may be the very first. Meet Bollé. In case you aren’t familiar, Bollé is a manufacturer of performance sunglasses, goggles, and helmets for skiing and biking.
Facebook will stop accepting new apps this December as the company refocuses its efforts on 6DoF VR. Welp, we knew this day would come eventually. Earlier today, Facebook announced that they will no longer be accepting new game and app submissions for the Oculus Go as they begin to shift their efforts away from 3DoF VR in search of greener pastures, namely the Oculus Quest.
This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part II: Niantic. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. P icking up where we left off in examining Pokemon Go’s design principles, Niantic is also showing best practices in its business model.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Phantom: Covert Ops is a rather unique take on a stealth action game, and one that’s clearly been designed with virtual reality in mind. With paddle in hand, you’ll find yourself sleuthing through sluices in a tactical kayak. But are the waterways a welcoming venue for fun stealth action? Read on to find out. Phantom: Covert Ops Details: Publisher: Oculus Studios.
VR gamers have been watching Finnish VR headset manufacturer Varjo for a while now. While the headset’s “human-eye resolution” capabilities are definitely exciting, the daunting price tag has largely relegated the headset to the realm of industry. That doesn’t mean that the larger public isn’t benefiting from VR-2 ’s presence in the market. Aerospace company Boeing is using the headsets to train pilots for their Starliner – a craft developed in partnership with NASA.
Disabled users can play SteamVR games using a new tool that offers four types of assistance. Over the past few years, Grzegorz Bendarski has been hard at work on WalkinVR , a unique software program designed to help make VR games more accessible to those with physical disabilities by allowing them to adjust the orientation, position, and motion range of their motion controllers to address their specific needs.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. A nnouncements at WWDC this week continue to paint a picture of Apple’s long-term AR play. As we examined , that includes AirPods Pro spatial audio — signaling a continued march towards audio AR, and a wearables suite that carries different flavors of
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Facebook announced that, at the end of this year, it will officially retire Oculus Go, its 3DOF standalone headset. In early 2021, the company will also be making way for more apps on Quest with a new content distribution platform that will be separate from the Oculus Store. The company won’t be releasing any new first-party features for Go, effective immediately, the company says in a blog post.
Any teacher or student can now become an expert at creating AR and VR lessons on the AVR Platform by watching these 5 videos from EON Reality. The AVR Platform was designed to make creating AR and VR lessons easy and stress-free for just about anyone with no coding knowledge. But as tech experts, we know that pedagogy continues to be the key element of a successful online learning experience.
Explore Tony’s garage and modify your suit in hit upcoming PSVR exclusive. Marvel’s upcoming superhero simulator Iron Man VR is shaping up to be one of the most exciting releases of 2020. This July players will have the chance to step into the shoes of one of Marvel’s most iconic heroes as take on a series of vertigo-inducing missions that will have them jetting back and forth across the globe.
“Wearable Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. C ommon wisdom states that mobile AR is the forbear to smart glasses.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
It seems now that many of Magic Leap’s recently laid-off employees are helping Apple with its own AR headset ambitions. Magic Leap was in hot water earlier this year, as reports surfaced that the well-funded startup was searching for a buyer. Although the AR company managed to avert disaster by securing another $350 million in May, around 600 full-time employees have reportedly been let go in its downsizing—presumably a direct result of the company’s failure to ignite a consumer AR
Students can now take the front row seat in their own AR/VR classroom, to examine how technology has changed the farming industry over the course of the century. Over centuries, the growth of agriculture contributed to the rise of civilizations. Before agriculture became widespread, people spent most of their lives searching for food—hunting wild animals and gathering wild plants.
Oculus Studios announces yet another addition to their team of veteran developers. It seems as though Facebook just can’t help itself when it comes to purchasing accomplished developers. In an official Oculus blog post published earlier today, the company revealed its acquisition of Ready at Dawn Studios , the team behind hit VR titles including Lone Echo , Echo Arena , and Echo Combat. “Ready At Dawn is a veteran game developer, having shipped games to multiple platforms in the past
In 2011, Swedish archaeologists found human skulls that had been mounted on stakes at an 8,000-year-old burial site, representing a behavior rarely seen among prehistoric hunter-gatherers. An incredible, computer-aided facial reconstruction finally puts a face to one of these skulls. Read more.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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