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Kai XR offers students a unique look into their futures. Kai Frazier is a woman on a mission who wants to know why we aren’t building technology for children. The dedicated Techstars entrepreneur has always shown a passion for the difficult, yet rewarding work of teaching students. In 2017 she sealed her commitment to the cause when she sold almost all of her possessions and moved across the country to found Kai XR, an immersive “edtech” start-up focused on getting emerging technolog
In 4 days it will be the 4th birthday of my blog, and so in this period, I want to write some special posts to celebrate. One of them is today’s article, where I interview one of the people whose work has inspired me the most this year: Daniel Beauchamp. Daniel is an XR professional that has become very famous this year for his mindblowing experiments with the hands tracking of the Oculus Quest , where every prototype of his is focused on an interaction that is so crazy that most of the ti
There’s a lot of buzz around 5G internet. While it’s already rolled out to some devices in some cities, it’s still a myth to most of us. The good news is that there’s an organization looking to deliver a functional 5G ecosystem by the time 5G rolls around. ARPost talked with 5G Open Innovation Lab ’s general partner Jim Brisimitzis and Taqtile CEO Dirck Schou to learn more.
This post is adapted from ARtillery Intelligence’s report, AR Advertising Deep Dive, Part I: The Landscape. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A R continues to evolve and take shape as an industry. Like other tech sectors, it has spawned several sub-sectors that comprise an ecosystem.
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Looking at the future of immersive education in a post COVID-19 world. Hong Kong-based tech company Lenovo recently announced several game-changing updates to its VR education platform designed to assist schools in creating blended learning curriculums using their Lenovo VR Classroom 2 headset powered by ThinkReality , Lenovo’s AR/VR enterprise software platform.
It’s a while I haven’t written a gaming review on this blog, so let’s break this long time interval with the review of one of the cool new games for the Oculus Quest : “In Death: Unchained” In Death is a famous VR game for PC by Solfar Studios, and the game has been recently ported to Quest by the startup Superbright, for a new title that has been called “In Death: Unchained” Let’s see how it is!
It’s a while I haven’t written a gaming review on this blog, so let’s break this long time interval with the review of one of the cool new games for the Oculus Quest : “In Death: Unchained” In Death is a famous VR game for PC by Solfar Studios, and the game has been recently ported to Quest by the startup Superbright, for a new title that has been called “In Death: Unchained” Let’s see how it is!
Physicians and critical care workers will soon have a virtual reality training program available to learn intubation techniques and best practices. This innovative learning tool will be developed by Toronto-based XR company Dark Slope in partnership with the American College of Chest Physicians (CHEST). The developers believe that cutting edge technologies are the answer to training frontline responders faster, more effectively, and remotely.
“Trendline” is AR Insider’s series that examines trends and events in spatial computing, and their strategic implications. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. O ne subsector of AR we continue to bet on is 3D navigation. Sort of a cousin of classic forms of AR that get more airtime, we’re talking about using your smartphone to scan your surroundings, localize itself, then overlay relevant graphics such as direction
Pikachu dance shows, live battles, and Pokémon-themed carnival games galore. Today marks the start of the Pokémon Virtual Fest , an online-only Pokémon-themed event composed of multiple games, rides, and performances centered around the iconic Japanese franchise. The app is in Japanese, which can make it difficult to navigate at times, but not impossible.
It’s a sunny Summer day here, and many people are in vacation. But XR never stops, so here below you’ll find the roundup of the most interesting news of the past week. Before leaving you to it, I want to remind you that in 5 days it will be my blog’s birthday! This year I’m unsure what to do… I’m thinking about a Reddit AMA, but if you have a better idea, please tell me!
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Oculus Venues only landed on Quest back in June, uniting Quest and Go users under the same social VR event viewing platform. Now it appears Facebook is giving the app a makeover in preparation for their upcoming flagship social VR offering, Facebook Horizon. Now simply named Venues, an early access beta version of the social VR app is currently rolling out.
Data Dive is AR Insider’s weekly dive into select spatial computing figures. Running Mondays, it includes data points and strategic takeaways. For an indexed library of data, reports, and multimedia, subscribe to ARtillery Pro. L ast week we asked the question, Will Covid-Era Lockdowns Catapult AR Commerce? The answer is yes. Building from that narrative, what about enterprise collaboration?
Twitch and YouTube influencers battle it out in The Apocalypse Games. One of 2020’s biggest and most-anticipated summer sporting events is finally here, and it will bring the most prestigious athletes together to compete for honor, grace, and glory. Nope, I’m not talking about the Tokyo 2020 Summer Olympics. Those have been postponed to 2021 due to COVID-19. .
How students return to school this year is hardly universal. Some schools are remaining closed, others are going remote, and for many some combination of the two approaches will be used to manage education and distancing. Lenovo is offering resources to help. Many teachers and students got their first taste of distance learning at the end of last year and hoped that this autumn would be back to business as usual.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
Virtual reality arcades and other out-of-home VR destinations have been some of the worst affected businesses during the COVID-19 pandemic. Sandbox VR, one of the most well-funded in the industry, has been no exception, as the company’s US-based subsidiary filed for bankruptcy recently. Sandbox VR does business in the United States under the name Glostation USA Inc., which has filed for Chapter 11 (along with a number of associates) at the U.S.
“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from the original data of its research arm, ARtillery Intelligence. Each post drills down on one topic or chart. Subscribe or login to access the full library of data and reports. I ndustry rhetoric about AR’s world-changing status sometimes outweighs evidence that it’s captivating consumers today.
Step into the shoes of Rick, Daryl, and other fan favorites September 23rd. Roughly 15 months after its initial reveal, Survios Inc. and AMC today announced the official release date for The Walking Dead Onslaught alongside a brand new gameplay trailer, offering us our first look at the highly-anticipated VR zombie-killing adventure in action. Arriving on PlayStation VR and PC VR headset September 29th , The Walking Dead Onslaught will have you playing as numerous characters from the show—
DARPA has revealed its plans for the final of three AlphaDogfight Trials, a competition that will — this time around — take place entirely online. Anyone will be able to register and stream the competition, giving them a chance to see the latest and greatest artificial intelligence algorithms compete against each other in fighter jets, as well as against a … Continue reading.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
Half-Life: Alyx’s Workshop Tools for modding have been out for a while now. This is a set of software utilities that allow anyone to create and install custom add-ons for the game and there’s already plenty to choose from. We tried out a bunch of mods to find out which are worth playing. Cas & Chary Present. Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016.
“Wearables Wars” is AR Insider’s mini-series that examines how today’s wearables will pave the way and prime consumer markets for AR glasses. Each installment will profile a different tech leader’s moves and motivations in wearables. For more, subscribe to ARtillery PRO. C ommon wisdom states that mobile AR is the forbear to smart glasses.
Nreal’s smartphone-powered consumer AR headset finally arrive this month in Korea. Available now for pre-order, the Nreal Light AR smart glasses connect with compatible Android smartphones to bring your favorite apps, such as Instagram, Twitter, YouTube, and Google Chrome, to life in augmented reality. Just as important, the headset features a slim, lightweight frame designed to emulate the look of standard sunglasses, allowing you the opportunity to live that future life without constantl
This morning, Finnish XR headset manufacturer Varjo announced that they have cleared US$54 million in Series C funding. They also announced that former COO, Timo Toikkanen, is now serving as the company’s CEO. “The news here is not the CEO change,” Toikkanen said in a video interview. “ We’ve always thought about running Varjo as a team.”. Timo Toikkanen.
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
The Walking Dead Onslaught , the upcoming zombie VR game based on AMC’s TV show adaptation of the universe, has announced a release date of September 29th. Developer Survios published a new gameplay trailer highlighting the game’s zombie slaying action. Not to be confused with The Walking Dead: Saints & Sinners —a VR game released in early 2020 by Skydance Interactive and based on the comic book universe—the upcoming Walking Dead Onslaught was originally due to launch in late 2
Discover.film’s virtual cinema. (Image courtesy Discover.film.). Discover.film will be holding its short film festival in virtual reality this Friday on the VRChat virtual reality meeting platform. The event will start at 8 p.m. British time — or noon Pacific, following by a second screening at 1 a.m. British time, or 5 p.m. Pacific. The screenings will take place in a custom-built, discover.film virtual cinema and will showcase the best of the shortlisted films in the running for th
Oculus Venues receives a major update with Facebook Horizon-like avatars. Facebook has begun rolling out early access to their new-and-improved Oculus Venues app, introducing a a handful of social features aimed at paving the way for the upcoming Facebook Horizon social platform. Available now to a select Oculus Quest users, Venues —as it’s now called— serves as a one-stop-shop for live music, comedy, sports, and numerous other real-time broadcasts.
Today, conventional teaching media are being complemented more often by 3D virtual reality systems because of their didactic potential. Continue reading on AR/VR Journey: Augmented & Virtual Reality Magazine ».
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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